Making 'Red Diamond' more universal.

Pinja
Pinja
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So a thread that was erupted in 'debate' got purged while I was writing a reply so rather then waste this:

The imperial add-on to the game is just that, an add on to help enhance & diversify gameplay however else you play it. @tnanever pointed out that despite being a generally available race the Imperial 'Red diamond' passive is tailored towards only one half of the overall gameplay, melee Stamina, & as such shuts out the completely legitimate idea of an Imperial sorcerer. Deviating from his suggestion, without effecting any other aspect of an imperials gameplay, simply make the Red Diamond passive proc on all weapon attacks.
Ranged or Melee.

Current Passive:
ms8cr2kio83m.jpg
Edited by Pinja on September 19, 2016 11:13PM
Pinja for Dual Wands.
Pinja's three server solutions:

Making 'Red Diamond' more universal. 43 votes

Cool, doesn't sound like a problem.
48%
kadarRhazmuzSoellaVorciladriant1978andryuhavSmasherx74AlanarAaronBouldinundefeatdgaulMrPart-TimePandaGreenSoup2HoTKemosabe2point0Blakeabutler_Blasiustnaneverpsychotic13Bandit1215BlanketFortcarljoklWalksonGraves 21 votes
Naw, sounds like a problem.
51%
aisriyth_ESODaveMoeDeekwisatzTheDarkRulerRajajshkaGanjEdziuVrathakXvorgTakes-No-PrisonerPeel_Ya_Cap_517bebynnagChelisterAlucardoAcsvfEssiagaimdoinkFoxicsusmitdsMarque 22 votes
  • Xvorg
    Xvorg
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    Naw, sounds like a problem.
    Just no.

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • bebynnag
    bebynnag
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    Naw, sounds like a problem.
    the red diamond passive is usefull on magic builds

    any melee magic attack procs the self heal

    most of a mDK repertoire is melee magic

    ps the upcoming destro ultimate is melee damage, as are some of the existing skills
    Edited by bebynnag on September 20, 2016 1:19AM
  • Pinja
    Pinja
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    Xvorg wrote: »

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...

    The reasoning I saw for this was if you split the 9 base races down you should have:
    -3 magic DDs: Dunmer, Altimer, Breton.
    -3 Stam DDs: Khajiit, Bosmer, Redguard.
    -3 Mixed Tanks: Nord, Argonian, Orc
    While some are more specialized & hybridized then others, in the name of even diversity of the races should be able to fit somewhere with a 33%, though the whole of it actually favors more stamina then magica.
    As a 10th race, Imperial as it is now encourages players to pick up a melee weapon & thus go stamina. While Flame Whip & Jabs might (never tested it) count as melee hits I'm not sure how many other universal magic abilities do. Even then, is that the most ideal way to imagine an imperial spell caster.
    Edited by Pinja on September 20, 2016 2:57AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Xvorg
    Xvorg
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    ✭✭
    Naw, sounds like a problem.
    Pinja wrote: »
    Xvorg wrote: »

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...

    The reasoning I saw for this was if you split the 9 base races down you should have:
    -3 magic DDs: Dunmer, Altimer, Breton.
    -3 Stam DDs: Khajiit, Bosmer, Redguard.
    -3 Mixed Tanks: Nord, Argonian, Orc
    While some are more specialized & hybridized then others, in the name of even diversity the races should be able to fit somewhere with a 33%, though the whole of it actually favors more stamina then magica.
    As a 10th race, Imperial as it is now encourages players to pick up a melee weapon & thus go stamina. While Flame Whip & Jabs might (never tested it) count as melee hits I'm not sure how many other universal magic abilities do. Even then, is that the most ideal way to imagine an imperial spell caster.

    NBs have other 2 in the pool: CW and Death strike (both morphs). In fact, imperial NB is the only one who can get the 3 res per each attack done just using siphoning attacks.

    With leching strikes, they get a very strong return in health just by using basic attacks.

    Now an interesting build using basic attacks that get heal back could be degeneration, leeching strikes and killeris blade. Throw pelinals to increase wpn dmg each time you use degen. You can go 2h for the dmg increase and...

    I think I'll have some fun the coming months... Thanks for the discussion, you have already given me an idea...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Pinja
    Pinja
    ✭✭✭✭
    Xvorg wrote: »
    Pinja wrote: »
    Xvorg wrote: »

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...

    The reasoning I saw for this was if you split the 9 base races down you should have:
    -3 magic DDs: Dunmer, Altimer, Breton.
    -3 Stam DDs: Khajiit, Bosmer, Redguard.
    -3 Mixed Tanks: Nord, Argonian, Orc
    While some are more specialized & hybridized then others, in the name of even diversity the races should be able to fit somewhere with a 33%, though the whole of it actually favors more stamina then magica.
    As a 10th race, Imperial as it is now encourages players to pick up a melee weapon & thus go stamina. While Flame Whip & Jabs might (never tested it) count as melee hits I'm not sure how many other universal magic abilities do. Even then, is that the most ideal way to imagine an imperial spell caster.

    NBs have other 2 in the pool: CW and Death strike (both morphs). In fact, imperial NB is the only one who can get the 3 res per each attack done just using siphoning attacks.

    With leching strikes, they get a very strong return in health just by using basic attacks.

    Now an interesting build using basic attacks that get heal back could be degeneration, leeching strikes and killeris blade. Throw pelinals to increase wpn dmg each time you use degen. You can go 2h for the dmg increase and...

    I think I'll have some fun the coming months... Thanks for the discussion, you have already given me an idea...

    Imperial Sap tank? Let me know how it runs if you finish it. @Xvorg
    Edited by Pinja on September 20, 2016 3:04AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • GreenSoup2HoT
    GreenSoup2HoT
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    Cool, doesn't sound like a problem.
    OP i love your idea and i think it's great... but Red Diamond is such crap that it's not even worth your time.

    Red Diamond needs a serious rework. The only build in game that meshes well with this race is a Templar Sun Shield build... and this build really only cares for the Tough Passive.

    I've played an Imperial Stamina Nightblade for more then over a year and its been great but when i look at those stat's of other stamina races its just insane. Woodelfs and Redguards can easily have 500 more stamina regeneration then myself. What to i get? A passive with an abysmal 10% rng proc that is cut by battle spirit and 12% more health. Even with 50k health it's only going to heal you for 1500 health when it proc's in pvp (3k in pve not to bad). Is it even worth it though? Sadly... it's not in my opinion.

    Red Diamond need's a serious rework to even compare to Adrenaline Rush or the stealthy passive (talking about the third tier passive's).

    The problem with giving Red Diamond an overhaul is because Sun Shield builds are actually really strong. Just everyone else who is an Imperial is falling way behind compared to other races. PVE Imperials are actually in a very good spot but PVP Red Diamond is just a waste of a passive. I personally have no idea how to remedy this problem with PVP Imperials (that are not Sun Shield Builds).

    First thing i would do: Switch the passive to a flat value. Then let the passive either grant the proc on hit or when hit with a 100% chance and a cool-down. Then maybe this passive would be worth it but imho it's just a waste. I should probably Race Change instead of posting this comment. :s



    PS4 NA DC
  • Xvorg
    Xvorg
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    Naw, sounds like a problem.
    Pinja wrote: »
    Xvorg wrote: »
    Pinja wrote: »
    Xvorg wrote: »

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...

    The reasoning I saw for this was if you split the 9 base races down you should have:
    -3 magic DDs: Dunmer, Altimer, Breton.
    -3 Stam DDs: Khajiit, Bosmer, Redguard.
    -3 Mixed Tanks: Nord, Argonian, Orc
    While some are more specialized & hybridized then others, in the name of even diversity the races should be able to fit somewhere with a 33%, though the whole of it actually favors more stamina then magica.
    As a 10th race, Imperial as it is now encourages players to pick up a melee weapon & thus go stamina. While Flame Whip & Jabs might (never tested it) count as melee hits I'm not sure how many other universal magic abilities do. Even then, is that the most ideal way to imagine an imperial spell caster.

    NBs have other 2 in the pool: CW and Death strike (both morphs). In fact, imperial NB is the only one who can get the 3 res per each attack done just using siphoning attacks.

    With leching strikes, they get a very strong return in health just by using basic attacks.

    Now an interesting build using basic attacks that get heal back could be degeneration, leeching strikes and killeris blade. Throw pelinals to increase wpn dmg each time you use degen. You can go 2h for the dmg increase and...

    I think I'll have some fun the coming months... Thanks for the discussion, you have already given me an idea...

    Imperial Sap tank? Let me know how it runs if you finish it. @Xvorg

    Nope, it's more a light/heavy attack 2h stamblade for duels using the attronach constelation, whose stars are quite stronk (riposte, butcher and tactician)

    I started it yesterday and looks promising
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • WalksonGraves
    WalksonGraves
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    Cool, doesn't sound like a problem.
    Red diamond is at max 10% CoH for 3k heal, so unless you run dual wield... ill stick with Argonian.
  • Alucardo
    Alucardo
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    Naw, sounds like a problem.
    While I have no problem giving it more variety, in past experiences if they add something, they will also take something away. I fear that if Red Diamond were to proc on ranged and melee, the passive itself will become weaker than it already is to balance it out. So no, please don't touch my Imperial.
  • DaveMoeDee
    DaveMoeDee
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    Naw, sounds like a problem.
    OP i love your idea and i think it's great... but Red Diamond is such crap that it's not even worth your time.

    Red Diamond needs a serious rework. The only build in game that meshes well with this race is a Templar Sun Shield build... and this build really only cares for the Tough Passive.

    I've played an Imperial Stamina Nightblade for more then over a year and its been great but when i look at those stat's of other stamina races its just insane. Woodelfs and Redguards can easily have 500 more stamina regeneration then myself. What to i get? A passive with an abysmal 10% rng proc that is cut by battle spirit and 12% more health. Even with 50k health it's only going to heal you for 1500 health when it proc's in pvp (3k in pve not to bad). Is it even worth it though? Sadly... it's not in my opinion.

    Red Diamond need's a serious rework to even compare to Adrenaline Rush or the stealthy passive (talking about the third tier passive's).

    The problem with giving Red Diamond an overhaul is because Sun Shield builds are actually really strong. Just everyone else who is an Imperial is falling way behind compared to other races. PVE Imperials are actually in a very good spot but PVP Red Diamond is just a waste of a passive. I personally have no idea how to remedy this problem with PVP Imperials (that are not Sun Shield Builds).

    First thing i would do: Switch the passive to a flat value. Then let the passive either grant the proc on hit or when hit with a 100% chance and a cool-down. Then maybe this passive would be worth it but imho it's just a waste. I should probably Race Change instead of posting this comment. :s

    Remember when everyone wanted to nerf Imperials?
  • Vrathak
    Vrathak
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    Naw, sounds like a problem.
    Nope nope nope and nope. This goes against Elder scrolls Lore. Imperials were never recognized for their magic ability. Don't mess up with the Lore just because it's an MMORPG
  • WalksonGraves
    WalksonGraves
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    Cool, doesn't sound like a problem.
    Vrathak wrote: »
    Nope nope nope and nope. This goes against Elder scrolls Lore. Imperials were never recognized for their magic ability. Don't mess up with the Lore just because it's an MMORPG

    Where in the lore were they sword vampires?
  • Xvorg
    Xvorg
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    Naw, sounds like a problem.
    Vrathak wrote: »
    Nope nope nope and nope. This goes against Elder scrolls Lore. Imperials were never recognized for their magic ability. Don't mess up with the Lore just because it's an MMORPG

    Where in the lore were they sword vampires?

    actually Star of the west absorbed stamina... but you know... Molag Bal, father of al Vamps could have changed that during the planemeld
    Edited by Xvorg on September 21, 2016 8:33PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Pinja wrote: »
    Xvorg wrote: »

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...

    The reasoning I saw for this was if you split the 9 base races down you should have:
    -3 magic DDs: Dunmer, Altimer, Breton.
    -3 Stam DDs: Khajiit, Bosmer, Redguard.
    -3 Mixed Tanks: Nord, Argonian, Orc
    While some are more specialized & hybridized then others, in the name of even diversity of the races should be able to fit somewhere with a 33%, though the whole of it actually favors more stamina then magica.
    As a 10th race, Imperial as it is now encourages players to pick up a melee weapon & thus go stamina. While Flame Whip & Jabs might (never tested it) count as melee hits I'm not sure how many other universal magic abilities do. Even then, is that the most ideal way to imagine an imperial spell caster.

    jsut not true, its a passive for tanking and just as good if your magica or stamina tank.
  • Pinja
    Pinja
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    Pinja wrote: »
    Xvorg wrote: »

    If you want to max your toon, you need to have only one choice, but that choice shouldn't be the only playing style. Why there should be at least 2 maxed playing styles for the same race?

    At least you're not a dunmer whose playing style was put on a niche once hybrids stopped being viable (DK), and then the poison dmg change on DK stamina lines made them all mDKs...

    The reasoning I saw for this was if you split the 9 base races down you should have:
    -3 magic DDs: Dunmer, Altimer, Breton.
    -3 Stam DDs: Khajiit, Bosmer, Redguard.
    -3 Mixed Tanks: Nord, Argonian, Orc
    While some are more specialized & hybridized then others, in the name of even diversity of the races should be able to fit somewhere with a 33%, though the whole of it actually favors more stamina then magica.
    As a 10th race, Imperial as it is now encourages players to pick up a melee weapon & thus go stamina. While Flame Whip & Jabs might (never tested it) count as melee hits I'm not sure how many other universal magic abilities do. Even then, is that the most ideal way to imagine an imperial spell caster.

    jsut not true, its a passive for tanking and just as good if your magica or stamina tank.

    Quite a few tanks off hand resto it can cut out opportunity for them.
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    Cool, doesn't sound like a problem.
    DaveMoeDee wrote: »
    OP i love your idea and i think it's great... but Red Diamond is such crap that it's not even worth your time.

    Red Diamond needs a serious rework. The only build in game that meshes well with this race is a Templar Sun Shield build... and this build really only cares for the Tough Passive.

    I've played an Imperial Stamina Nightblade for more then over a year and its been great but when i look at those stat's of other stamina races its just insane. Woodelfs and Redguards can easily have 500 more stamina regeneration then myself. What to i get? A passive with an abysmal 10% rng proc that is cut by battle spirit and 12% more health. Even with 50k health it's only going to heal you for 1500 health when it proc's in pvp (3k in pve not to bad). Is it even worth it though? Sadly... it's not in my opinion.

    Red Diamond need's a serious rework to even compare to Adrenaline Rush or the stealthy passive (talking about the third tier passive's).

    The problem with giving Red Diamond an overhaul is because Sun Shield builds are actually really strong. Just everyone else who is an Imperial is falling way behind compared to other races. PVE Imperials are actually in a very good spot but PVP Red Diamond is just a waste of a passive. I personally have no idea how to remedy this problem with PVP Imperials (that are not Sun Shield Builds).

    First thing i would do: Switch the passive to a flat value. Then let the passive either grant the proc on hit or when hit with a 100% chance and a cool-down. Then maybe this passive would be worth it but imho it's just a waste. I should probably Race Change instead of posting this comment. :s

    Remember when everyone wanted to nerf Imperials?

    Lmao yes. I'm just waiting for that Red Diamond rework. I really hope one day we get one.

    Edited by GreenSoup2HoT on September 22, 2016 2:42AM
    PS4 NA DC
  • Essiaga
    Essiaga
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    Naw, sounds like a problem.
    Pinja wrote: »
    So a thread that was erupted in 'debate' got purged while I was writing a reply so rather then waste this:

    The imperial add-on to the game is just that, an add on to help enhance & diversify gameplay however else you play it. @tnanever pointed out that despite being a generally available race the Imperial 'Red diamond' passive is tailored towards only one half of the overall gameplay, melee Stamina, & as such shuts out the completely legitimate idea of an Imperial sorcerer. Deviating from his suggestion, without effecting any other aspect of an imperials gameplay, simply make the Red Diamond passive proc on all weapon attacks.
    Ranged or Melee.

    Current Passive:
    ms8cr2kio83m.jpg

    Do you want RG's Adrenaline Rush and Orc's Swift Warrior altered as well? They're both melee only as well.

    Melee has the disadvantage of being up close and personal, taking in all the AOEs, etc. Range has the luxury of staying out of the fray. I think it's fine as it is.
  • Alucardo
    Alucardo
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    Naw, sounds like a problem.
    Lmao yes. I'm just waiting for that Red Diamond rework. I really hope one day we get one.

    I was wondering what it actually heals for. Heals me for 1901 in Cyro. Do you know if this is affected by battle spirit buff? 3802 heals in PVE could be quite nice actually, but it might be same.. I have no idea.

    uCBfQbZ.jpg
  • Xvorg
    Xvorg
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    Naw, sounds like a problem.
    Alucardo wrote: »
    Lmao yes. I'm just waiting for that Red Diamond rework. I really hope one day we get one.

    I was wondering what it actually heals for. Heals me for 1901 in Cyro. Do you know if this is affected by battle spirit buff? 3802 heals in PVE could be quite nice actually, but it might be same.. I have no idea.

    uCBfQbZ.jpg

    I think it is based on the dmg going or the max health. In both cases Bull..Spirit shouldb't affect it.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    Cool, doesn't sound like a problem.
    Xvorg wrote: »
    Alucardo wrote: »
    Lmao yes. I'm just waiting for that Red Diamond rework. I really hope one day we get one.

    I was wondering what it actually heals for. Heals me for 1901 in Cyro. Do you know if this is affected by battle spirit buff? 3802 heals in PVE could be quite nice actually, but it might be same.. I have no idea.

    uCBfQbZ.jpg

    I think it is based on the dmg going or the max health. In both cases Bull..Spirit shouldb't affect it.

    Its 6% of your max health. Im pretty sure it does get cut in half by battle spirit.
    PS4 NA DC
  • dodgehopper_ESO
    dodgehopper_ESO
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    I can see where you're going with this, but I'd personally rather see them normalize attributes a bit. For starters, all the attribute bonuses should be a static amount based upon character/cp level and not on a percentage. The percentile bonuses mean that when they've changed attributes they've fundamentally ruined a number of characters. I have to admit from a theme standpoint, the Red Diamond passive feels a lot more like the Colovian or Jerall Highlanders than the Nibenese breed of Cyrod. I think if they made the one change I suggested most players would be happy. I also suspect certain races could use a little love in this regard. Khajiit for instance have very little to offer a mage build. Argonians are oddly designed to be tanks and healers, when they should have been guerrilla warfare specialists. If anyone should have had a run speed boost, stealth, and a stamina bonus it should have been Argonians. At any regard I don't hate the game I just think a few mistakes were made, which is normal.

    As an aside, Red Diamond is just a fluff passive. Even as a melee character I find it best not to rely upon it. I get far more mileage out of the max health bonus than the red diamond passive.
    Edited by dodgehopper_ESO on September 22, 2016 4:25PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Vrathak wrote: »
    Nope nope nope and nope. This goes against Elder scrolls Lore. Imperials were never recognized for their magic ability. Don't mess up with the Lore just because it's an MMORPG

    Thematically they were known for their Luck, and did actually make respectable mages (or anything really) because of it.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Alucardo
    Alucardo
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    Naw, sounds like a problem.
    Vrathak wrote: »
    Nope nope nope and nope. This goes against Elder scrolls Lore. Imperials were never recognized for their magic ability. Don't mess up with the Lore just because it's an MMORPG

    Thematically they were known for their Luck, and did actually make respectable mages (or anything really) because of it.

    If they're known for luck I want better RNG chances
  • dodgehopper_ESO
    dodgehopper_ESO
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    Alucardo wrote: »
    Vrathak wrote: »
    Nope nope nope and nope. This goes against Elder scrolls Lore. Imperials were never recognized for their magic ability. Don't mess up with the Lore just because it's an MMORPG

    Thematically they were known for their Luck, and did actually make respectable mages (or anything really) because of it.

    If they're known for luck I want better RNG chances

    When this game first came out, I was actually expecting Imperials to have some kind of crit-based bonuses or some kind of 'Luck' attribute. I came to realize though that the rounded attributes and the red diamond passive were meant to overall represent this. Had overcharging not been done away with, Imperials would still be a reasonable choice for a mage specced build. I'm still hopeful they'll take my suggestion of static attributes under advisement.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • GreenSoup2HoT
    GreenSoup2HoT
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    Cool, doesn't sound like a problem.
    In general it would be nice if Red Diamond worked like Adrenaline Rush. I hate the rng side of this passive.
    PS4 NA DC
  • dodgehopper_ESO
    dodgehopper_ESO
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    In general it would be nice if Red Diamond worked like Adrenaline Rush. I hate the rng side of this passive.

    This is the part I dislike as well.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Xvorg
    Xvorg
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    Naw, sounds like a problem.
    In general it would be nice if Red Diamond worked like Adrenaline Rush. I hate the rng side of this passive.

    This is the part I dislike as well.

    We all dislike the RGN... that's for boardgames....
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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