Sallington wrote: »Is the spaghetti code finally catching up to them? We've all known the code to be pretty spaghetti, with fixes often breaking something else as a result, but I can't remember a time in this game's life cycle were there's been such a consistent issue with applying patches.
Sallington wrote: »Is the spaghetti code finally catching up to them? We've all known the code to be pretty spaghetti, with fixes often breaking something else as a result, but I can't remember a time in this game's life cycle were there's been such a consistent issue with applying patches.
Yea what you get when you put the interns to do it
Wonderful to see how petty and childish the community becomes at the slightest little delay.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Sallington wrote: »Is the spaghetti code finally catching up to them? We've all known the code to be pretty spaghetti, with fixes often breaking something else as a result, but I can't remember a time in this game's life cycle were there's been such a consistent issue with applying patches.
anitajoneb17_ESO wrote: »timidobserver wrote: »Add Undaunted Plunder to vMSA as well.
Hey, you don't even know yet what that is ! Maybe it's a crate with 25 crown store tripots inside !
We better settle down. Zos might quickly decide we had a better idea than them and implement one of them instead.