In my oppinion , the pet tree is the reason the sorc class is so limited in option compared to others. The pets don't really work in this game since they are toggles that you must put on both bars ( 3rd if you use overload ) and on top of that , without a dedicated action bar that gives you full control over your pet's actions , they are just dumb NPCs that hinder your combat more than help.
I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.
To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.
Khaos_Bane wrote: »In my oppinion , the pet tree is the reason the sorc class is so limited in option compared to others. The pets don't really work in this game since they are toggles that you must put on both bars ( 3rd if you use overload ) and on top of that , without a dedicated action bar that gives you full control over your pet's actions , they are just dumb NPCs that hinder your combat more than help.
I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.
To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.
The ICE oriented tree should be on an ICE oriented skill line for the destruction staff. Have a skill line for each element of the destruction staff. This needs to be done.
dodgehopper_ESO wrote: »Khaos_Bane wrote: »In my oppinion , the pet tree is the reason the sorc class is so limited in option compared to others. The pets don't really work in this game since they are toggles that you must put on both bars ( 3rd if you use overload ) and on top of that , without a dedicated action bar that gives you full control over your pet's actions , they are just dumb NPCs that hinder your combat more than help.
I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.
To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.
The ICE oriented tree should be on an ICE oriented skill line for the destruction staff. Have a skill line for each element of the destruction staff. This needs to be done.
I'm still hopeful they can come up with a Cryomancer type of a class, or perhaps something involving nature that would be inclusive of such skills.
FrostFallFox wrote: »If only the pet toggles worked like magelight, and had all the negative things taken out (like dying, running off, taking aggro). Then the Twilight Matriarch could be similar to flames of oblivion and do the damage passively and heal when you activate it!
It would be beautiful
always amazes me the greed of others who want to get rid of skills that they do not like because you are too lazy to figure out how a summoner is supposed to play. getting rid of toggles would make pets overpowered due to chain combinations you can do with summoning skills. you are so focused on damage dealing that you do not see the other benefits of using a pet build.
always amazes me the greed of others who want to get rid of skills that they do not like because you are too lazy to figure out how a summoner is supposed to play. getting rid of toggles would make pets overpowered due to chain combinations you can do with summoning skills. you are so focused on damage dealing that you do not see the other benefits of using a pet build.
Trust me I love pets, and yes in PvE i can find usage for them but other setups are much better... And PvP... After two weeks spent on trying to make them viable it was total mistake.
This is actually really handy to know! My biggest annoyance with pets is while I'm chasing down an EP/AD.... my pet is chasing down a freaking fly that caught its attentionParaNostram wrote: »@Memnock - pets aren't that difficult to control really. Just hold down the pet action and hit block for them to go passive, attack for them to attack the target you're aiming at.
Khaos_Bane wrote: »dodgehopper_ESO wrote: »Khaos_Bane wrote: »In my oppinion , the pet tree is the reason the sorc class is so limited in option compared to others. The pets don't really work in this game since they are toggles that you must put on both bars ( 3rd if you use overload ) and on top of that , without a dedicated action bar that gives you full control over your pet's actions , they are just dumb NPCs that hinder your combat more than help.
I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.
To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.
The ICE oriented tree should be on an ICE oriented skill line for the destruction staff. Have a skill line for each element of the destruction staff. This needs to be done.
I'm still hopeful they can come up with a Cryomancer type of a class, or perhaps something involving nature that would be inclusive of such skills.
I would rather have them in staff skill line abilities so we have more fun options of mixing up skills for all classes.
https://www.youtube.com/watch?v=eY5IgZ2wC9cParaNostram wrote: »Conjuration has always been my favorite school in previous Elder Scrolls games. I don't want it removed like you two are calling for just because it doesn't perform well presently.
@Memnock - pets aren't that difficult to control really. Just hold down the pet action and hit block for them to go passive, attack for them to attack the target you're aiming at. Also, rumor has it ZOS is saving frost for the redesigned Warden class down the road.
I mean, come on, Necromancy isn't in the game and isn't coming anytime soon, don't remove my Daedric summoning too!
Compared to other games with pet classes , the pet control here is super limited , can't control the battle field as i was able to do with my warlock in WOW , or AION , where the pets are an integral part of the class's combat style.
Also , i think i was not clear enough on the removal of the pets thing , but i think that they should be removed from the sorc tree and moved into their own general tree that everyone has access to , this way everyone who wants to has access to them ,but a class is not burdened with a tree that has skills that occupy unnecessary slots and are kind of a novelty thing only used for very specific stuff and once you hit end game in either pvp or pve , you kind of feel like you are at a disadvantage if you use them.
Someone in another thread suggested moving the pets along with their passives into the soul magic tree , that way , all 4 classes can use them and the sorc has its own stuff that can be used, since they are the only class that don't have a spamable skill , maybe a pet can be replaced with one and some other kind of utility thing for the other pet.
Here is a comment from someone who has actually plays The Elder Scrolls franchise and would like summoning to remain.
The Sorcerer pets do need a buff, I don't expect them to be damage heavy, just more utility to counter their idiotic AI with passive effects/abilities and a conditional reaction to being damage. As for the passives, they should also be reevaluated.
Realistically the game is easy as it is, there is no fun nor player skill in pushing a button and watching a flashy animation one shot kill anything, and if they do find that fun, I feel awful sorry for those people.
The only thing majority of the people playing like is speed and flashy colors, they are easy to manipulate as they clearly seem shortsighted by saying that summoning should be scrapped.
There are two problems with removing summons in place of ice magic...
http://www.i-am-bored.com/2016/09/do-not-push-the-red-button.htmlSo there you have it, ZoS wants to add more pets, changes to the current ones can be expected, Alcast has said this many times. So wait.
- Warden is coming back (has a frost line).
- Warden is coming back (has a pet line).
https://www.youtube.com/watch?v=J4BwQmzU2LU