first bold - why? Why do all of us need constant access to tier 2-9 mats?
More specifically, once all characters in casual play keep finding mats at their level and the flow of mats into the game keeps getting keyed to characters in play, who do all of us need constant access to the nine other mats tiers other than the ones we can wear?
Why would someone leave a game because they cant get mats they dont need?
Why wouldnt letting these maxed crafters use those mats they harvest freely to craft any levrl gear meet their needs?
That said, the idea of mines/farms spread around but leaving routine nodes scaling as planned... not a problem.
CrazySonoran wrote: »
There are a LOT of reasons why any individual might need access to tier 2-9 mats. Read the posts again from the beginning we listed a few of them, but not all. Just because "YOU" don't doesn't mean others wont.
People will be leveling and needing gear of all levels as long as people keep rolling alts.
People leave games for many reasons, even things more minor than this, and I have even left a game because my characters were made stronger, if you cant see that then open your eyes for once.
If all of my lower level mats were converted to tier 10 then maybe the idea of using higher tier to crafter lower might work but there is not way in Oblivion I am going to "spend" rubedite to make an ebon sword. Even if every node I find is rubedite. CP160 gear is so expensive it is a stupid idea.
Man a lot of furor there just for a few questions.
I don't see that, I never intended it to be "furor" as you say.
So if i have this right you have now reversed your claim that all of us need the ability to go get 2-9 mats. Great. Thats what i asked about, why all of us did.
Reversed what????? No wonder you keep missing my point, this proves it, I NEVER reversed my claim, I have always been saying we all, as in every player in the game, should have a way to reliably acquire the materials they need regardless of tier, or alliance they started in, or if they have DLC's, have one character or 5 full accounts,all capped or not, or are an ESO+ member or not. Simple truth is if this system of basing node type only on character level and the crafting passive tier goes live it will TOTALLY screw over a lot of people and make it really hard to get Tier 2-9 materials. Some players, like yourself, it wont effect much at all, and some like me will be effected moderately, but it shouldn't effect any of us at all.
And you are right that folks will need mats at levels appropriate to their levelling, Not just their leveling but also for any others/friends/strangers/guild store customers they may want to craft for thats why i am so very glad all characters everywhere will be gathering those from drops, from nodes, from gear from chests, drops, quests etc being deconned. That flow of mats into the world keyed to need will do wonders... even at the 50% skill. This assumes that the crafter themselves will be level a new alt, those who cant or don't want to will be left out and the way you make it sound there will be a huge ramp up in the amount of these activities, which will not happen, people will keep doing what they are doing the same way they have been doing it for the last couple years.
I mean recently i started levelling 4 new alts and running their new gear off stuff they harvested at their level (shifting to crafting new at the top of a tier) was great. With casual gathering they had mats to make their gear by the end of tier crafting time. Did not have to buy any... and thats before we get to be seeing scaled set pieces dropped, from quests, from chests, from delves bosses the way they will be soon. That would have made outfitting even easier as you progress. YAY!!! I think thats a great idea on how YOU can handle the change relating to YOUR account and situation. But, SUPRISE!!!! This game isn't all about YOU.. it is TOTALLY and 100% about "US", as in all of the players. I personally will be doing something similar but leaning more on hirelings since I have 4 max crafters already and 7 other characters I can level a little in crafting, but I would rather adventure with them, not grind crafting because of a silly change to the node distribution system.
The only thing i still dont get quite as clearly is your issue with harvesting ruby and using ruby to craft ebon being so bad. I mean, if that top tier crafter does the harvesting, i think its less effectivebto travel to a zone to specifically harvest differentblevels of mats than to just have everything i harvest whereever i am be usable for any tier. The time lost in travel cpuld instead be used to grab more nodes. Consider it take 10 times as much Rubedite to make a CP160 sword than it does a CP150 sword. This makes the Tier 10 materials special in that you need a lot more of them to make your end-game gear which makes it silly to use them to make any of the lower tier items. But since they are taking away levels in a way, why don't they just convert all ore to one type, all cloth to one, and while they are at it might as well get rid of skill leveling from rank 1-4 as well, then we can just jump right in at the start and instantly be able to use all.. well I think you know where that is going. I don't like that idea basically just for the principle of it, we do need some progression and a learning curve for new players still.
But hey like i said, i got no issues if folks convince zos to do the mine/farm sites so they can choose to run to stonefalls farms for kresh instead of just harvesting ruby. Folks can choose how they spend time after all.
And you are right, sometimes people leave games for offbeat reasons, in the eyes of others. Obviously most game designers dont try to deal with offbeat gripes if they have more widespread ones. Its always tradeoffs.
But still, progress made... we both agree that the all of us thing was inaccurate.
I think you mean well, Stevil, but think of the entire game population and how it effects every player and their playstyle. People have never liked being forced to do something extra, or abnormal, just do do something that should be simple, they will stop playing first and go to a game that doesn't do that.
I have played Everquest 2, Lord of the Rings Online, and EvE. I have seen them all do things like ZOS is about to do and they end up alienating a big chunk of their players over little changes they think are good but really are not. Everquest 2 just became WAY over complicated and too much of a grind, boredom set in fast. Lord of the Rings was changed so there was no challenge, I could kill mobs way over my level in 2-3 seconds and never get touched, not good. In EvE inflation is way out of control yet all of the reports the developers do they say there is no inflation, guess that's why a lot of items in the game are 5-10 times the cost they used to be. In all 3 of these games changes were made where the developers were so proud of the changes but people left because in reality the change was not good.
ZOS is now changing a lot of items to BOP, raiders/trials players are getting mad, crafting nodes are getting messed with, crafters are getting mad, and I am sure there are some people that will hate some of the changes to PvP and will get mad. Unfortunately, there really is no way for changes to be made with out someone not liking it, so gaming developers need to make sure the changes they make are the ones that make the least number of people mad.
CrazySonoran wrote: »Stevil,
You continue to keep focusing on ways I can gear up my alts and alternative ways to get the Tier 2-9 materials, which a lot of what you said will work for that, but keep missing the boat on the rest of what a few of us have said about needing access to tier 2-9 for other reasons. You did say, "Put special lower tier farms/mines in pre-set areas." which is actually kinda funny. I agree with that statement but call those pre-set areas Glenumbra, Stros M'Kai, etc. Zone specific nodes is how the game has been for a couple years now, and it would continue to work after One Tamriel if they did it right. Having to do writs, hire hirelings, and the other ideas presented in this post are not reliable and cant be done as needed.
Go ahead and continue to argue your points, I am done here and will probably ignore any post you make. But I have learned one thing here, that is how to word a bug report/suggestion on the PTS server so we can hope ZOS sees that something needs to be done. People will leave the game, I am considering it myself, at least EvE isnt excluding me from content just because I have a 9 year old character like ZOS will do to my 2+ year old character excluding him from harvesting High Iron.
BTW. Has anyone tested what tier of gear mobs drop in One Tamriel? It's still a mix of CP150-160 and CP140 gear? Because I get many CP90-140 deconstructing that trash gear.