CrazySonoran wrote: »I had heard, and believe the way it works on live now, is the node has a random chance of having a 'zone level' node, or a 'crafting skill level' node.
CrazySonoran wrote: »How will those of us with max level crafters equip our low level alts?
anitajoneb17_ESO wrote: »That's the part where you're wrong. The node has 50% chance to drop a material adjusted to your character's level, and 50% chance to drop a material adjusted to your crafting level. Zone level doesn't exist any more.
What you describe is working as intended : if you harvest wood with a CP300+ char with crafting maxed out and 10 points in the first wood passive, you'll get 100% CP150 materials.
Try removing those skill points from the first wood passive, on that same character, you'll find 50% CP150 mats and 50% lvl1 mats.
3 options :
- Do crafting writs with your main : they will drop either a survey, OR a "stack" of 25 of a random lower level material.
- Harvest with an alt of the required level
- Respec and remove / add skill points on your main (or any other character for that matter) until the required level, and go harvesting.
Obviously the first option is the "easiest one" and the way ZOS intends us to proceed.
CrazySonoran wrote: »Option three is just flat out silly.... I'll tell you what, you send me the gold it takes to respec 310+ skill points every time I need to change tiers I need to harvest and I'll vote for you in the next election.
anitajoneb17_ESO wrote: »
Option 1 is the only option really. It works well, provided you do writs every day (not simply wait until you need specific mats) and keep them in your inventory, bank or mule. Or better, crafting bag. Remember, dailies and subs are the bread and butter of MMOs.
anitajoneb17_ESO wrote: »And there are still the guild traders, or friends or guildies. You don't need a lot of mats at lower levels to craft gear. Yes those mats will be more valuable but they won't skyrocket either. At least I don't think so. Also, newbies and alts won't rely as much as they do now on crafted gear because it will be easy to gather dropped set gear with One Tamriel. There will be less demand for lower level mats altogether.
anitajoneb17_ESO wrote: »I for one already stacked a lot of those mats since I have a crafting bag so I can help new guildies with mats any time. I assume most master crafters will do the same. THis is an MMO, you won't be alone ! :-)
CrazySonoran wrote: »Personally, I think they need to revert the node distribution to something very close to what it was at launch, your alliance zones drop Iron/high iron/dwarven/etc/etc, then your Silver and Gold Alliance zones drop the appropriate mats they did before, and leave the CP150+ materials for Cyrodil/Wrothgar/Craglorn/Hews/Gold Coast/[insert next DLC zone here]. It actually solves the problem totally because if I need Galentite I know exactly where I can go farm it, no need to rely on RNG to bless me or hope someone else isnt gouging everyone on the prices of it and such.
CrazySonoran wrote: »Stevil, as it is now it divorces WAY more people from the Tier 2-9 mats. Myself included, all of my 11 characters are either under chaaracter level 7, capped, have no training in any crafts or have it maxed. I of at least 4 people who are in a similar situation, so would be totally screwed if the 1T system as it is goes live.
A slight modification would be if the zone has a chance to drop either zone level specific or character crafting level as it is now in a lot of zones, as apposed to dropping all cp150+ if I am cp150+ and max crafting. So Auridon could drop either Iron or whatever tier material your passives allow you to work. Not just iron, and not just Rubedite.
I may have a lot of mats right now but not an insane amount, I can probably make 2-7 sets of gear out of any one given material. But what will happen if I don't have access to Tier 2-9 for a while, I will slowly run out and be forced to level an alt to the appropriate level to farm a specific item I might need for one of various reasons.
Bottom line is we ABSOLUTELY need to have a way that we can get materials of every tier without being forced into a certain play style like to level an alt, respec our mains, or do writs praying we'll get 25 of the item we need, you know how RNGezus can be fickle. I think I have a better chance of getting struck by lightning than getting the Ebon Ore I might need while I need it and not after. Thats if I want to do writs which right now are a waste of materials unless you get lucky and get a survey report. I really hope ZOS figures something out. My biggest beef is being forced to find ways to be able to do what I have been able to do since launch. I shouldn't be forced to level crafting on all 12 of my alts, I shouldn't be forced to do writs, etc.
So, I'm on the test server but what I'm reading here is that with the new update all of my toons will only be able to harvest mats for whatever level they are skilled for.
My main toon, my first one, farms for all my toons, she is my crafter. If this is true, she will no longer be able to do that. Also, 2 of my trade guilds are in starter zone areas, so I harvest mats and such to sell in those guilds.. higher level mats would not sell there. In order to farm all level of mats for my trade guilds I would need toons that 'stay' at different skill levels just to be able to do that? Am I understanding that right or have I got something messed up?
Please list 100 of those many hundreds of other reasons.CrazySonoran wrote: »There are many hundreds of other reasons why a high level character may want to harvest lower level materials as well, not just for personal use.
So, I'm on the test server but what I'm reading here is that with the new update all of my toons will only be able to harvest mats for whatever level they are skilled for.
My main toon, my first one, farms for all my toons, she is my crafter. If this is true, she will no longer be able to do that. Also, 2 of my trade guilds are in starter zone areas, so I harvest mats and such to sell in those guilds.. higher level mats would not sell there. In order to farm all level of mats for my trade guilds I would need toons that 'stay' at different skill levels just to be able to do that? Am I understanding that right or have I got something messed up?
Every char will harvest nodes split between their skill and their level.
So a lvl 50 cp 160 blacksmith able to work tier 10 but only woodwork for tier one would find all rubedite ore but the wood would be maple half the time and ruby ash the other time.
All your other chars would harvest based on their level in skill half the time and their character level too.
Every character everywhere will harvest mats applicable to them.
CrazySonoran wrote: »anitajoneb17_ESO wrote: »That's the part where you're wrong. The node has 50% chance to drop a material adjusted to your character's level, and 50% chance to drop a material adjusted to your crafting level. Zone level doesn't exist any more.
What you describe is working as intended : if you harvest wood with a CP300+ char with crafting maxed out and 10 points in the first wood passive, you'll get 100% CP150 materials.
Try removing those skill points from the first wood passive, on that same character, you'll find 50% CP150 mats and 50% lvl1 mats.
3 options :
- Do crafting writs with your main : they will drop either a survey, OR a "stack" of 25 of a random lower level material.
- Harvest with an alt of the required level
- Respec and remove / add skill points on your main (or any other character for that matter) until the required level, and go harvesting.
Obviously the first option is the "easiest one" and the way ZOS intends us to proceed.
Zones dropping materials based on character level and crafting level does sound like how PTS is setup now that you mention it.
Option one wouldn't work at all. Can only do one writ a day for a small chance of a "stack" of whatever you may need doesn't sound good at all. Be just my luck I'd REALLY need Ebon Ore and I'd get a survey or one of the other many tiers' "stacks" that I didn't need.
Option two may work but I don't really want, and shouldn't have, to spend points on crafting passives on all of my lower level alts just to get gear made for them. I maxed out my main specifically so I didn't HAVE to level crafting on 12 characters. Also, consider the fact that the lower level alt will be only able to harvest the materials for the levels they are about to pass, by the time I get enough High Iron the character will be moving on to the next tier. Cant harvest High Iron between level 10 and 14 in preparation for when they ding 16 and need the new armor.
Option three is just flat out silly.... I'll tell you what, you send me the gold it takes to respec 310+ skill points every time I need to change tiers I need to harvest and I'll vote for you in the next election.
There are many hundreds of other reasons why a high level character may want to harvest lower level materials as well, not just for personal use. Equipping guild members, selling stuff on the market are just two. We REALLY need a reliable way to harvest whatever level material we need when we need it and not have to jump through hoops to do so. If this change goes through the price of lvl 14-cp140 materials will skyrocket and go out of the price range of most players.
@Alastrine
"My concern is for my trade guilds where I sell ALL level of mats every day, ongoing, in a number of guilds."
I think the biggest hit to this is that every character everywhere will be harvesting mats useful for them whether they have spent skill points or not. This means more characters having the mats themselves.
While that might be good for most characters and good for the gameplay overall it will almost certainly hit those who are focused on harvesting gold off of other players by exploiting shortages in mats at the right levels the older system promoted.
People having easier access to what they need reduces their need to buy and a steady flow of mats into the game at levels in sync with the characters being played will definitely reduce the frequency and severity of exploitable shortages.
But again, every update of any significance changes how something gets done for someone and often this means some have to find new ways to get things done.
And every time, some of those get upset while others see it as a goid thing for many more.
DaveMoeDee wrote: »Please list 100 of those many hundreds of other reasons.CrazySonoran wrote: »There are many hundreds of other reasons why a high level character may want to harvest lower level materials as well, not just for personal use.
@Alastrine
"My concern is for my trade guilds where I sell ALL level of mats every day, ongoing, in a number of guilds."
I think the biggest hit to this is that every character everywhere will be harvesting mats useful for them whether they have spent skill points or not. This means more characters having the mats themselves.
While that might be good for most characters and good for the gameplay overall it will almost certainly hit those who are focused on harvesting gold off of other players by exploiting shortages in mats at the right levels the older system promoted.
People having easier access to what they need reduces their need to buy and a steady flow of mats into the game at levels in sync with the characters being played will definitely reduce the frequency and severity of exploitable shortages.
But again, every update of any significance changes how something gets done for someone and often this means some have to find new ways to get things done.
And every time, some of those get upset while others see it as a goid thing for many more.
I see your point and get where you're coming from.
And yes, there is no fix that is agreeable to everyone, obviously. I'm saddened its going this way as it will change the game for myself to a huge detriment. But thats just me.
For the record, I don't think 'harvesting gold off of other players by exploiting shortages" is a very nice way to word your point. Selling mats was just another aspect of the game, it wasn't about 'exploiting' other players. No one HAS to buy anything. Many players don't like to farm, their focus is on levelling and getting to end game. They WANT to be able to go buy their mats (to do writs or whatever). I don't see that changing. If anything, I have seen an increase in new players just wanting to rush through the game and level their characters as fast as possible.
I do appreciate your time in replying, thank you.
For the record, I don't think 'harvesting gold off of other players by exploiting shortages" is a very nice way to word your point.