Lucius_Aelius wrote: »Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.
i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.
That's not a whole lot of HP at all, decent for a DPS but downright low for a Tank and I'm talking about Tanks here, and your healing is nothing conpared to what it would be with more stamina and weapon danage like a glass cannon would have.
Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.
i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.
That's not a whole lot of HP at all, decent for a DPS but downright low for a Tank and I'm talking about Tanks here, and your healing is nothing conpared to what it would be with more stamina and weapon danage like a glass cannon would have.
I am a PvE tank bro. more health than that is a waste. PvP tanking is much different. Trust me, I have a fully geared stamblade with 40k stam and 4k weapon damage and her vigors are still smaller or around the same. Meanwhile my tank can kick out a warhorn every forty seconds and self heal with vigor like that. AND I have the master sword that heals me for 5k buffed everytime I taunt. I almost don't need a healer. In fact on my tank I do the burn strat just fine on vDSA.
Lucius_Aelius wrote: »Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.
i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.
That's not a whole lot of HP at all, decent for a DPS but downright low for a Tank and I'm talking about Tanks here, and your healing is nothing conpared to what it would be with more stamina and weapon danage like a glass cannon would have.
I am a PvE tank bro. more health than that is a waste. PvP tanking is much different. Trust me, I have a fully geared stamblade with 40k stam and 4k weapon damage and her vigors are still smaller or around the same. Meanwhile my tank can kick out a warhorn every forty seconds and self heal with vigor like that. AND I have the master sword that heals me for 5k buffed everytime I taunt. I almost don't need a healer. In fact on my tank I do the burn strat just fine on vDSA.
You're talking about PvE, I'm talking about PvP in everything I've said, I thought that was clear by now. Of course the two are completely different things, but especially in PvE Coagulating Blood is amazing and perfect for any kind of Tank in any content. Not needed as much when you have other heals but definitely great to use.
Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »Lightspeedflashb14_ESO wrote: »Lucius_Aelius wrote: »That's nonsense, any Tank with decent HP will lack the Stamina and Weapon damage to get good heals off of Stamina heals, I know from experience becasue I've had to repeatedly spec for less HP and more Stamina on my DK in order to get decent heals, it's balanced for Stam DK's to have a decent DB because the less HP you have the less DB heals you for so you can't get the strongest heals off of both at the same time.
i have 28k health and my vigor hits for almost 5k on myself fully buffed, this is because i have 25% in blessed, it is not that hard to do. i have 29k stam and just a gold 160 axe too, no other weapon damage.
That's not a whole lot of HP at all, decent for a DPS but downright low for a Tank and I'm talking about Tanks here, and your healing is nothing conpared to what it would be with more stamina and weapon danage like a glass cannon would have.
I am a PvE tank bro. more health than that is a waste. PvP tanking is much different. Trust me, I have a fully geared stamblade with 40k stam and 4k weapon damage and her vigors are still smaller or around the same. Meanwhile my tank can kick out a warhorn every forty seconds and self heal with vigor like that. AND I have the master sword that heals me for 5k buffed everytime I taunt. I almost don't need a healer. In fact on my tank I do the burn strat just fine on vDSA.
You're talking about PvE, I'm talking about PvP in everything I've said, I thought that was clear by now. Of course the two are completely different things, but especially in PvE Coagulating Blood is amazing and perfect for any kind of Tank in any content. Not needed as much when you have other heals but definitely great to use.
Having gone back and reread your posts, you certainly did. So with PvE build I would still have almost 35k health in PvP. I still wouldn't use dragons blood. Yes 8% more vigor is great but when you need to have that slot for something else, still doesn't seem worth it. I will stop commenting on this though and bow to your superior PvP knowledge. I really mean that.
Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Any siege that can't overcome a troll repair doesn't deserve to win.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Any siege that can't overcome a troll repair doesn't deserve to win.
When reinforcements are inbound every second counts, even if it just delays a group by 30 seconds that can make all the difference between getting the wall up before the reinforcements ride through the breach you made or not and getting wiped before you can mount a proper defense. Troll repairing has no place in this game and it never did, defend the keep if you want to hold onto it or die if you can't, that's how it should always have been.
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Valen_Byte wrote: »Trool rep on walls.
Do not change the way it is. It is the only way to regulate the ttc (time to cap) If you change it so that peeps cant troll rep, even a defended keep will go down in less than 5 min.
Not if it's well defended, anyone that needs to troll repair to hold onto a keep doesn't deserve to win.
Any siege that can't overcome a troll repair doesn't deserve to win.
When reinforcements are inbound every second counts, even if it just delays a group by 30 seconds that can make all the difference between getting the wall up before the reinforcements ride through the breach you made or not and getting wiped before you can mount a proper defense. Troll repairing has no place in this game and it never did, defend the keep if you want to hold onto it or die if you can't, that's how it should always have been.
Troll repairing is not a real issue. Three siege weapons are enough to overcome it. Only three hits from a stone trebuchet and repairing is impossible. Only players who want to take over castles solo are upset about troll repairing. But remember, this is a mass PvP game. If you want to take over a keep in less than 5 Minutes without any defense, it is no longer PvP. It's PvE.
Wow...so this where the true nerds of the forum hang out...there's some serious next level geek stuff going on down in here...it kinda feels like high school when i first discovered the computer lab back in '80 - at the time the popular "game" was this lunar landing sim, it used to spit out a bunch of numbers on paper from this plotter thing...
as you may have guessed from my brilliant summation of the game - i did a lot more watching than playing
cheers ya'll...
Lucius_Aelius wrote: »Wow...so this where the true nerds of the forum hang out...there's some serious next level geek stuff going on down in here...it kinda feels like high school when i first discovered the computer lab back in '80 - at the time the popular "game" was this lunar landing sim, it used to spit out a bunch of numbers on paper from this plotter thing...
as you may have guessed from my brilliant summation of the game - i did a lot more watching than playing
cheers ya'll...
Says the guy posting on a videogame forum... Gotta love it when people think they're so much better than everyone else but they're hanging out and talking about videogames on the internet just like the people they criticize, not hypocritical at all.
Lucius_Aelius wrote: »Wow...so this where the true nerds of the forum hang out...there's some serious next level geek stuff going on down in here...it kinda feels like high school when i first discovered the computer lab back in '80 - at the time the popular "game" was this lunar landing sim, it used to spit out a bunch of numbers on paper from this plotter thing...
as you may have guessed from my brilliant summation of the game - i did a lot more watching than playing
cheers ya'll...
Says the guy posting on a videogame forum... Gotta love it when people think they're so much better than everyone else but they're hanging out and talking about videogames on the internet just like the people they criticize, not hypocritical at all.
Except it was obviously meant as a compliment, not an insult, and one that involved self-deprecating humor.
ZOS_RichLambert wrote: »Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.
Keep walls can no longer be repaired when between 95% and 100% health while under attack.
"Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.
Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.
Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.
Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
Please tell me there is something in the works to improve dragon blood for dks.... please?