TequilaFire wrote: »
I know what you mean. It's been mostly solo city for me for a while now. It's somewhat liberating being a random sometimes though.TequilaFire wrote: »Careful there are EP spies here! lmao
As if that would make a difference with no EP.
My guild and friends list has very few playing ESO anymore.
Class of '84 I'm from the Risky Business/Breakfast Club generation lolTequilaFire wrote: »
I know what you mean. It's been mostly solo city for me for a while now. It's somewhat liberating being a random sometimes though.
Curragraigue wrote: »You know it is close when it is quiet in here, people putting in work.
Shifting Standard - cost 200 ultimate
Call down a flaming battle standard that deals [x] Flame Damage every 1 second for 15 seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received by 30%
While active, an ally can activate the Shackle synergy, dealing [y] Flame Damage and immobilizing all enemies in the area for 5 seconds
Reduces the cost. Activating the ability again allows you to shift the standard to a new location, refreshing its duration
Standard of Might - cost 250 ultimate
Call down a flaming battle standard that deals [x] Flame Damage every 1 second for 15 seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received by 30%
Standing within the standard's area increases your damage done and reduces your damage taken by 12%
While active, an ally can activate the Shackle synergy, dealing [y] Flame Damage and immobilizing all enemies in the area for 5 seconds
Standing within the standard's area increases your damage done and reduces your damage taken
for both my DK's - i've slotted Dragon Leap and Magma Armor at times - fairly recently...i don't think i've used the standard though for a very long time.
reduced damage and major defile though both sound really good - but...oh well...
I took a dip in PVP last night after a pretty long break. I've been taking my mDK through VMA and surprisingly had some good luck with drops, which will be made even better with the trait change. Not like I'll actually be using the weapons though lol.
Oh dear. AD seem like they're in a pretty bad state. No coordinated groups but still plenty of ego stroking in chat.
The guild I usually run with seems to have burned out. I think a lot of people moved on to other games. It was good to see Stoney got emp and I really hope he sticks with AD. I feel kinda bad for leaving his guild but I never know if he's also threw in the towel because he can disappear for months at a time.
PhxOldGamer68 wrote: »I started with my DC toon, but then switched to AD when DC population was too much. Every night I've played, AD is getting gated. Seems like the guild that helped EP win last month has gone to DC. AD chat keeps blaming the players in IC and the bridge farmers. I would have to agree. AD was 3 bars and we got gated. During that time, so many AD were bridge fighting while the home keeps were getting taken by DC.
I still get more XP/AP when successfully defending a keep so taking a keep doesn't seem worth the jaunt on my horse and getting ganked along the way.
PhxOldGamer68 wrote: »I actually witnessed for the first time since launch, 2 factions working together. On my AD toon defending Faregyl, 10 of us were doing well against DC, but then a group of EP showed up. We got wiped. And as I lay in death screen, I'm watching to see who wins between DC and EP, but nothing happens. They stand around and then run away.
PhxOldGamer68 wrote: »Once I get my AD toon to Tier 3, I'm going back to my DC toon, who's already Tier 3, and raise my rank in the leaderboard to get better rewards. Taking too long on AD to rank up. Constantly getting run over.
PhxOldGamer68 wrote: »@geonsocal I've been waiting to see any familiar IDs while playing Destiny 2. So far none. Good you're noticing familiar IDs on ESO. For me, it feels like I recognize less.