Interesting, good find. Nice to know the proc I've been weaving doesn't work with half the things I weave it with... Some of those moves should be recognized.
Namesay:
Meteor,
Like I really thought the whole point in empowering a meteor was to empower a meteor..
How were you applying the empower?
Cant search now (smartphone) but I do remember a thread with screenshots providing evidence that meteors can be empowered.
I don't know though if a meteor empowers itself.
But...but...every Youtube Streamer had us believing the Mages Guild Might of the Guild passive tooltip as fact stating it would Empower the next spell cast... Oh will have to test this.
[edit] Wait a minute just re-read this. But it works with Stamina based Dawnbreaker? You gotta be kidding me.
brandonv516 wrote: »So if I cast meteor on my restoration bar, switch to my dw bar before it drops it will base the damage off the dw bar?
I wonder if I cast shadow disguise quick enough too if it will guarantee the crit...must try.
I thought I read a long time ago that empower just works on the first tic of channels/dots but not every subsequent tic.
So I went and tested how a DoT ability's damage works if you were to bar swap and here's what I found out:
Key terms:
AoE - Area of Effect, It affects multiple targets in a certain circle radius.
DoT - Damage over Time: Abilities that deal damage every second (or tick) over a given number of seconds.
Single-Target - Abilities that only deal damage to a single target.
Channeled - Abilities that requires your character to channel said ability. Using any other action might stop you from casting the ability.
Main bar - Your primary bar with abilities and an ultimate.
Back bar - Your secondary bar with abilities and an ultimate.
— Placing a ground AoE DoT and then bar swapping will calculate its damage based on the bar you currently holding.
Example: Your back bar has 2000 spell damage, and you cast an AoE DoT, then you swap bars to your main bar, which has 2500 spell damage. Holding your main bar will make the ability do more damage than if you were holding your back bar. Your critical chance also does the same effect.
— Single-Target DoTs' damage will tick with the damage calculations based on the bar that it was casted on.
Example: Your back bar has 1000 weapon damage, and you cast Poison Injection, then you swap bars to your main bar, which has 2000 weapon damage. The damage of the Poison Injection will not increase because it was not casted on your main bar. The chance of the damage tick to crit will be the same percentage as the bar it was casted on.
— The buff Empower does not work with abilities that are DoTs. Empower is a buff that grants 20% increased damage on the next non-damage over time ability. Empower can be acquired using the Might of the Guild passive, Ambush, Solar Flare, Empowering Chains, or Wrecking Blow. However, Empower DOES work with Dawnbreaker and both of its morphs.
Empower does not work with:
- ANY ability that is a damage over time
- Meteor and its morphs
- Strife and its morphs
- Cripple and its morphs
- Daedric Mines and its morphs
- Daedric Curse and its morphs
- Radial Sweep and its morphs
- Puncturing Strikes and its morphs
- Spear Shards and its morphs
- Sun Fire and its morphs
- Backlash and its morphs
- Eclipse and its morphs
- Soul Strike and its morphs
- Poison Arrow and its morphs
- Acid Spray
- Destructive Touch and its morphs
- Elemental Ring
- Soul Trap and its morphs
- Infectious Claws and its morphs
- Trap Beast and its morphs
- Entropy and its morphs
- Fire Rune and its morphs
- Trapping Webs and its morphs
- Magicka Detonation and its morphs
— The initial impact damage of Meteor is based on the bar you are currently holding. The damage over time afterwards also does the same thing. The critical chance also takes the same effect.
— The explosion damage of Magicka Detonation and its morphs is based on the bar you are currently holding. The critical chance also takes the same effect.
— The damage of Fire Rune+Morphs / Daedric Mines+Morphs is based on the bar you are currently holding. The critical chance also takes the same effect.
Is there a time-out duration on the empower?
If I cast a mage guild ability to gain empower & then cast a dot (or series of dots) which does not get the empower, will I still have the empower bonus when I go to use a non-dot attack?
So I went and tested how a DoT ability's damage works if you were to bar swap and here's what I found out:
Key terms:
AoE - Area of Effect, It affects multiple targets in a certain circle radius.
DoT - Damage over Time: Abilities that deal damage every second (or tick) over a given number of seconds.
Single-Target - Abilities that only deal damage to a single target.
Channeled - Abilities that requires your character to channel said ability. Using any other action might stop you from casting the ability.
Main bar - Your primary bar with abilities and an ultimate.
Back bar - Your secondary bar with abilities and an ultimate.
— Placing a ground AoE DoT and then bar swapping will calculate its damage based on the bar you currently holding.
Example: Your back bar has 2000 spell damage, and you cast an AoE DoT, then you swap bars to your main bar, which has 2500 spell damage. Holding your main bar will make the ability do more damage than if you were holding your back bar. Your critical chance also does the same effect.
— Single-Target DoTs' damage will tick with the damage calculations based on the bar that it was casted on.
Example: Your back bar has 1000 weapon damage, and you cast Poison Injection, then you swap bars to your main bar, which has 2000 weapon damage. The damage of the Poison Injection will not increase because it was not casted on your main bar. The chance of the damage tick to crit will be the same percentage as the bar it was casted on.
— The buff Empower does not work with abilities that are DoTs. Empower is a buff that grants 20% increased damage on the next non-damage over time ability. Empower can be acquired using the Might of the Guild passive, Ambush, Solar Flare, Empowering Chains, or Wrecking Blow. However, Empower DOES work with Dawnbreaker and both of its morphs.
Empower does not work with:
- ANY ability that is a damage over time
- Meteor and its morphs
- Strife and its morphs
- Cripple and its morphs
- Daedric Mines and its morphs
- Daedric Curse and its morphs
- Radial Sweep and its morphs
- Puncturing Strikes and its morphs
- Spear Shards and its morphs
- Sun Fire and its morphs
- Backlash and its morphs
- Eclipse and its morphs
- Soul Strike and its morphs
- Poison Arrow and its morphs
- Acid Spray
- Destructive Touch and its morphs
- Elemental Ring
- Soul Trap and its morphs
- Infectious Claws and its morphs
- Trap Beast and its morphs
- Entropy and its morphs
- Fire Rune and its morphs
- Trapping Webs and its morphs
- Magicka Detonation and its morphs
— The initial impact damage of Meteor is based on the bar you are currently holding. The damage over time afterwards also does the same thing. The critical chance also takes the same effect.
— The explosion damage of Magicka Detonation and its morphs is based on the bar you are currently holding. The critical chance also takes the same effect.
— The damage of Fire Rune+Morphs / Daedric Mines+Morphs is based on the bar you are currently holding. The critical chance also takes the same effect.
Velocious Curse is considered a multi-target DoT by your summary. probably because it actually deals a bit AoE, not that it would ever matter. But placing it on your back bar and switching to damage bar defintely increases its damage and critical rating.
Personally tested on Shada's Tear Wormmouths. Rest in peaces, little fellas, your guts are gonna make some fish extremely happy...
(Q.Q)
Have you tested Empower on Dawnbreaker, by the way? I think I came to the conclusion Empower doesn't work on any ultimate anymore, but I only did a really short test, since I was desillusioned by Meteor not being empowered anymore.
QuebraRegra wrote: »Wow, good research... I thought I wasn't getting my bang for my buck on EMPOWER like I should have been. I have to rethink some things now.
So is how EMPOWER doesn't affect DOTs intentional, or is it a "feature"?
Velocious Curse is considered a multi-target DoT by your summary. probably because it actually deals a bit AoE, not that it would ever matter. But placing it on your back bar and switching to damage bar defintely increases its damage and critical rating.
Personally tested on Shada's Tear Wormmouths. Rest in peaces, little fellas, your guts are gonna make some fish extremely happy...
(Q.Q)
Have you tested Empower on Dawnbreaker, by the way? I think I came to the conclusion Empower doesn't work on any ultimate anymore, but I only did a really short test, since I was desillusioned by Meteor not being empowered anymore.
Yes. I have tested it with Wrecking Blow + Dawnbreaker and Ambush + Dawnbreaker. There is a damage difference if you use the Empower buff. I am not sure if this is a bug or not. It probably is. The funny part is, Dawnbreaker and Fiery Breath are the only skills thatWhen you Empower both of these skills, only ONE target gets the increase damage. Take this for example. You take 3 zombies and put them in a line, side by side. You use Magelight for the Empower, and then cast Dawnbreaker or Fiery Breath. ONLY ONE of the 3 zombies will take the increased damage. You also won't know which one it is going to be.
- Doesn't require a target to cast
- Is an area of effect, cone shape to be precise
- Has initial impact damage
- Has a damage over time
Meteor works the same, but the only difference is that Meteor requires a target for it to be casted. It's a weird ability.QuebraRegra wrote: »Wow, good research... I thought I wasn't getting my bang for my buck on EMPOWER like I should have been. I have to rethink some things now.
So is how EMPOWER doesn't affect DOTs intentional, or is it a "feature"?
It is absolutely intentional. Otherwise every single ability in the game would be able to be Empowered.
Do we really want:
- Empowered Radiant Oppresion
- Empowered Soul Assault
- Empowered Proximity Detonation
I just tested the DoT-thing with structured entropy and reflective light:
1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
3. cast the dot on any bar and barswap randomly
The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
How did you test it?
I just tested the DoT-thing with structured entropy and reflective light:
1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
3. cast the dot on any bar and barswap randomly
The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
How did you test it?
Hmm what do you mean? Those two abilities are single-target DoTs, so what that means is that whichever bar you casted it on will continue to do damage based on that bar, regardless if you switch bars or not.
o.o
I just tested the DoT-thing with structured entropy and reflective light:
1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
3. cast the dot on any bar and barswap randomly
The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
How did you test it?
Hmm what do you mean? Those two abilities are single-target DoTs, so what that means is that whichever bar you casted it on will continue to do damage based on that bar, regardless if you switch bars or not.
o.o
Nope, their damage change when i swap bars. If i cast my dots on destro bar and swap to DW the damage on DW is the same compared to casting them on my dw-bar.