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DoTs, Ultimates & Bar Swapping - My Findings

Kammakazi
Kammakazi
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So I went and tested how a DoT ability's damage works if you were to bar swap and here's what I found out:

Key terms:
AoE - Area of Effect, It affects multiple targets in a certain circle radius.
DoT - Damage over Time: Abilities that deal damage every second (or tick) over a given number of seconds.
Single-Target - Abilities that only deal damage to a single target.
Channeled - Abilities that requires your character to channel said ability. Using any other action might stop you from casting the ability.
Main bar - Your primary bar with abilities and an ultimate.
Back bar - Your secondary bar with abilities and an ultimate.

— Placing a ground AoE DoT and then bar swapping will calculate its damage based on the bar you currently holding.
Example: Your back bar has 2000 spell damage, and you cast an AoE DoT, then you swap bars to your main bar, which has 2500 spell damage. Holding your main bar will make the ability do more damage than if you were holding your back bar. Your critical chance also does the same effect.

Single-Target DoTs' damage will tick with the damage calculations based on the bar that it was casted on.
Example: Your back bar has 1000 weapon damage, and you cast Poison Injection, then you swap bars to your main bar, which has 2000 weapon damage. The damage of the Poison Injection will not increase because it was not casted on your main bar. The chance of the damage tick to crit will be the same percentage as the bar it was casted on.

— The buff Empower does not work with abilities that are DoTs. Empower is a buff that grants 20% increased damage on the next non-damage over time ability. Empower can be acquired using the Might of the Guild passive, Ambush, Solar Flare, Empowering Chains, or Wrecking Blow. However, Empower DOES work with Dawnbreaker and both of its morphs.
Empower does not work with:
  • ANY ability that is a damage over time
  • Meteor and its morphs
  • Strife and its morphs
  • Cripple and its morphs
  • Daedric Mines and its morphs
  • Daedric Curse and its morphs
  • Radial Sweep and its morphs
  • Puncturing Strikes and its morphs
  • Spear Shards and its morphs
  • Sun Fire and its morphs
  • Backlash and its morphs
  • Eclipse and its morphs
  • Soul Strike and its morphs
  • Poison Arrow and its morphs
  • Acid Spray
  • Destructive Touch and its morphs
  • Elemental Ring
  • Soul Trap and its morphs
  • Infectious Claws and its morphs
  • Trap Beast and its morphs
  • Entropy and its morphs
  • Fire Rune and its morphs
  • Trapping Webs and its morphs
  • Magicka Detonation and its morphs

— The initial impact damage of Meteor is based on the bar you are currently holding. The damage over time afterwards also does the same thing. The critical chance also takes the same effect.

— The explosion damage of Magicka Detonation and its morphs is based on the bar you are currently holding. The critical chance also takes the same effect.

— The damage of Fire Rune+Morphs / Daedric Mines+Morphs is based on the bar you are currently holding. The critical chance also takes the same effect.
Edited by Kammakazi on September 11, 2016 1:39AM
  • Pinja
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    Interesting, good find. Nice to know the proc I've been weaving doesn't work with half the things I weave it with... Some of those moves should be recognized.
    Namesay:
    Meteor,

    Like I really thought the whole point in empowering a meteor was to empower a meteor..
    How were you applying the empower?

    Edited by Pinja on September 11, 2016 2:01AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Kammakazi
    Kammakazi
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    Pinja wrote: »
    Interesting, good find. Nice to know the proc I've been weaving doesn't work with half the things I weave it with... Some of those moves should be recognized.
    Namesay:
    Meteor,

    Like I really thought the whole point in empowering a meteor was to empower a meteor..
    How were you applying the empower?

    I was testing it in a place with a bunch of undead so I could get my ultimate quicker.

    I did it in multiple ways.
    • Had Major Sorcery, no other buffs
    • Used Meteor, recorded non-crit damage
    • Used Meteor, recorded crit damage
    • Casted Inner Light, used Meteor, recorded non-crit damage (same damage as non-empowered)
    • Casted Inner Light, used Meteor, recorded crit damage (same damage as non-empowered)
    • Casted Meteor, waited 1 second, casted Inner Light before the impact, recorded non-crit damage (same damage as non-empowered)
    • Casted Meteor, waited 1 second, casted Inner Light before the impact, recorded crit damage (same damage as non-empowered)

    It was very disappointing for me to discover that at no matter what time you casted Inner Light, before or during, or a second before impact, it would not benefit from the damage increase.
  • Berenhir
    Berenhir
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    Cant search now (smartphone) but I do remember a thread with screenshots providing evidence that meteors can be empowered.

    I don't know though if a meteor empowers itself.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Pinja
    Pinja
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    It could be one of those rigged RNG set-ups were it should proc but to prevent abuse they lowerd it to non-existence. It may not be a usable play style but try empowering it with Wrecking blow or Empowering chains. Since those are guaranteed.
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Grimmsplatter
    Has anyone tested Empower on the Meteor with Dark Flare on a Templar?

    I've always thought I was buffing my Meteors and Jeebus Beams with the empower from Dark Flare and Major Sorcery from a potion before casting them.
  • DocFrost72
    DocFrost72
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    Thank you, the single target Dot is huge for me...might have to switch out my cp150 Master's bow for my CP160 maelstrom version.
  • DocFrost72
    DocFrost72
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    Berenhir wrote: »
    Cant search now (smartphone) but I do remember a thread with screenshots providing evidence that meteors can be empowered.

    I don't know though if a meteor empowers itself.

    An interesting test would be if casting meteor with an without the passives makes a difference, could be the whole mystery there.
  • Grimmsplatter
    Yeah, it could be just the passive that isn't applying correctly on Meteor. Would be nice to test Empower from other sources to see if it works.
  • brandonv516
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    So if I cast meteor on my restoration bar, switch to my dw bar before it drops it will base the damage off the dw bar?

    I wonder if I cast shadow disguise quick enough too if it will guarantee the crit...must try.
  • Cronopoly
    Cronopoly
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    But...but...every Youtube Streamer had us believing the Mages Guild Might of the Guild passive tooltip as fact stating it would Empower the next spell cast... Oh will have to test this. :o

    [edit] Wait a minute just re-read this. But it works with Stamina based Dawnbreaker? You gotta be kidding me. :/
    Edited by Cronopoly on September 13, 2016 5:14AM
  • Kammakazi
    Kammakazi
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    Cronopoly wrote: »
    But...but...every Youtube Streamer had us believing the Mages Guild Might of the Guild passive tooltip as fact stating it would Empower the next spell cast... Oh will have to test this. :o

    [edit] Wait a minute just re-read this. But it works with Stamina based Dawnbreaker? You gotta be kidding me. :/

    Yes you can test it for yourself in any undead-infested areas.

    And yes Empowered does work with Dawnbreaker. I am not sure if it is a bug.
    So if I cast meteor on my restoration bar, switch to my dw bar before it drops it will base the damage off the dw bar?

    I wonder if I cast shadow disguise quick enough too if it will guarantee the crit...must try.

    Yes you can test it yourself also. The impact damage will be based on your DW bar and the damage ticks afterwards will also be on your DW bar, as long as you are currently on said bar.

    You can also test it by casting a ground AoE, recording your damage, then swapping bars.
  • Neoauspex
    Neoauspex
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    I thought I read a long time ago that empower just works on the first tic of channels/dots but not every subsequent tic.
  • CasNation
    CasNation
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    Excellent info, thanks. Looks like I need to swap some skills around on my bars now.
    PC NA AD
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  • danno8
    danno8
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    Not that many (any?) use it, but the damage for Eclipse and morphs is based on the bar you are currently holding as well.
  • danno8
    danno8
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    Neoauspex wrote: »
    I thought I read a long time ago that empower just works on the first tic of channels/dots but not every subsequent tic.

    Like you say, that was a long time ago. It doesn't work on channels/dot's. However it will not consume the "Empower" buff on your character, so you still have a chance to use it on other skills after you r channel is complete, or during the dot duration.
  • susmitds
    susmitds
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    Empower does not work with any ground targeted ability.
  • Xvorg
    Xvorg
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    Kammakazi wrote: »
    So I went and tested how a DoT ability's damage works if you were to bar swap and here's what I found out:

    Key terms:
    AoE - Area of Effect, It affects multiple targets in a certain circle radius.
    DoT - Damage over Time: Abilities that deal damage every second (or tick) over a given number of seconds.
    Single-Target - Abilities that only deal damage to a single target.
    Channeled - Abilities that requires your character to channel said ability. Using any other action might stop you from casting the ability.
    Main bar - Your primary bar with abilities and an ultimate.
    Back bar - Your secondary bar with abilities and an ultimate.

    — Placing a ground AoE DoT and then bar swapping will calculate its damage based on the bar you currently holding.
    Example: Your back bar has 2000 spell damage, and you cast an AoE DoT, then you swap bars to your main bar, which has 2500 spell damage. Holding your main bar will make the ability do more damage than if you were holding your back bar. Your critical chance also does the same effect.

    Single-Target DoTs' damage will tick with the damage calculations based on the bar that it was casted on.
    Example: Your back bar has 1000 weapon damage, and you cast Poison Injection, then you swap bars to your main bar, which has 2000 weapon damage. The damage of the Poison Injection will not increase because it was not casted on your main bar. The chance of the damage tick to crit will be the same percentage as the bar it was casted on.

    — The buff Empower does not work with abilities that are DoTs. Empower is a buff that grants 20% increased damage on the next non-damage over time ability. Empower can be acquired using the Might of the Guild passive, Ambush, Solar Flare, Empowering Chains, or Wrecking Blow. However, Empower DOES work with Dawnbreaker and both of its morphs.
    Empower does not work with:
    • ANY ability that is a damage over time
    • Meteor and its morphs
    • Strife and its morphs
    • Cripple and its morphs
    • Daedric Mines and its morphs
    • Daedric Curse and its morphs
    • Radial Sweep and its morphs
    • Puncturing Strikes and its morphs
    • Spear Shards and its morphs
    • Sun Fire and its morphs
    • Backlash and its morphs
    • Eclipse and its morphs
    • Soul Strike and its morphs
    • Poison Arrow and its morphs
    • Acid Spray
    • Destructive Touch and its morphs
    • Elemental Ring
    • Soul Trap and its morphs
    • Infectious Claws and its morphs
    • Trap Beast and its morphs
    • Entropy and its morphs
    • Fire Rune and its morphs
    • Trapping Webs and its morphs
    • Magicka Detonation and its morphs

    — The initial impact damage of Meteor is based on the bar you are currently holding. The damage over time afterwards also does the same thing. The critical chance also takes the same effect.

    — The explosion damage of Magicka Detonation and its morphs is based on the bar you are currently holding. The critical chance also takes the same effect.

    — The damage of Fire Rune+Morphs / Daedric Mines+Morphs is based on the bar you are currently holding. The critical chance also takes the same effect.

    As a (frustrated) mDK, this is bad news. We have always used the combo emp chains + burning embers considering the first hit as an empowered attack. I know the DoT ticks after that first attack are not empowered.

    Same happens with engulfing flames and destro touch.
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
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    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • kaithuzar
    kaithuzar
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    Is there a time-out duration on the empower?
    If I cast a mage guild ability to gain empower & then cast a dot (or series of dots) which does not get the empower, will I still have the empower bonus when I go to use a non-dot attack?
    Member of:
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  • danno8
    danno8
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    kaithuzar wrote: »
    Is there a time-out duration on the empower?
    If I cast a mage guild ability to gain empower & then cast a dot (or series of dots) which does not get the empower, will I still have the empower bonus when I go to use a non-dot attack?

    It's 5s for the Mages Guild one, and also 5s after hitting with a Dark Flare. Not sure if they are all standard 5s duration though.
  • Lord-Otto
    Lord-Otto
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    Velocious Curse is considered a multi-target DoT by your summary. probably because it actually deals a bit AoE, not that it would ever matter. But placing it on your back bar and switching to damage bar defintely increases its damage and critical rating.
    Personally tested on Shada's Tear Wormmouths. Rest in peaces, little fellas, your guts are gonna make some fish extremely happy...
    (Q.Q)

    Have you tested Empower on Dawnbreaker, by the way? I think I came to the conclusion Empower doesn't work on any ultimate anymore, but I only did a really short test, since I was desillusioned by Meteor not being empowered anymore.
    Edited by Lord-Otto on September 15, 2016 4:34PM
  • QuebraRegra
    QuebraRegra
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    Kammakazi wrote: »
    So I went and tested how a DoT ability's damage works if you were to bar swap and here's what I found out:

    Key terms:
    AoE - Area of Effect, It affects multiple targets in a certain circle radius.
    DoT - Damage over Time: Abilities that deal damage every second (or tick) over a given number of seconds.
    Single-Target - Abilities that only deal damage to a single target.
    Channeled - Abilities that requires your character to channel said ability. Using any other action might stop you from casting the ability.
    Main bar - Your primary bar with abilities and an ultimate.
    Back bar - Your secondary bar with abilities and an ultimate.

    — Placing a ground AoE DoT and then bar swapping will calculate its damage based on the bar you currently holding.
    Example: Your back bar has 2000 spell damage, and you cast an AoE DoT, then you swap bars to your main bar, which has 2500 spell damage. Holding your main bar will make the ability do more damage than if you were holding your back bar. Your critical chance also does the same effect.

    Single-Target DoTs' damage will tick with the damage calculations based on the bar that it was casted on.
    Example: Your back bar has 1000 weapon damage, and you cast Poison Injection, then you swap bars to your main bar, which has 2000 weapon damage. The damage of the Poison Injection will not increase because it was not casted on your main bar. The chance of the damage tick to crit will be the same percentage as the bar it was casted on.

    — The buff Empower does not work with abilities that are DoTs. Empower is a buff that grants 20% increased damage on the next non-damage over time ability. Empower can be acquired using the Might of the Guild passive, Ambush, Solar Flare, Empowering Chains, or Wrecking Blow. However, Empower DOES work with Dawnbreaker and both of its morphs.
    Empower does not work with:
    • ANY ability that is a damage over time
    • Meteor and its morphs
    • Strife and its morphs
    • Cripple and its morphs
    • Daedric Mines and its morphs
    • Daedric Curse and its morphs
    • Radial Sweep and its morphs
    • Puncturing Strikes and its morphs
    • Spear Shards and its morphs
    • Sun Fire and its morphs
    • Backlash and its morphs
    • Eclipse and its morphs
    • Soul Strike and its morphs
    • Poison Arrow and its morphs
    • Acid Spray
    • Destructive Touch and its morphs
    • Elemental Ring
    • Soul Trap and its morphs
    • Infectious Claws and its morphs
    • Trap Beast and its morphs
    • Entropy and its morphs
    • Fire Rune and its morphs
    • Trapping Webs and its morphs
    • Magicka Detonation and its morphs

    — The initial impact damage of Meteor is based on the bar you are currently holding. The damage over time afterwards also does the same thing. The critical chance also takes the same effect.

    — The explosion damage of Magicka Detonation and its morphs is based on the bar you are currently holding. The critical chance also takes the same effect.

    — The damage of Fire Rune+Morphs / Daedric Mines+Morphs is based on the bar you are currently holding. The critical chance also takes the same effect.

    Wow, good research... I thought I wasn't getting my bang for my buck on EMPOWER like I should have been. I have to rethink some things now.

    So is how EMPOWER doesn't affect DOTs intentional, or is it a "feature"?
    Edited by QuebraRegra on September 15, 2016 4:57PM
  • Kammakazi
    Kammakazi
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    Lord-Otto wrote: »
    Velocious Curse is considered a multi-target DoT by your summary. probably because it actually deals a bit AoE, not that it would ever matter. But placing it on your back bar and switching to damage bar defintely increases its damage and critical rating.
    Personally tested on Shada's Tear Wormmouths. Rest in peaces, little fellas, your guts are gonna make some fish extremely happy...
    (Q.Q)

    Have you tested Empower on Dawnbreaker, by the way? I think I came to the conclusion Empower doesn't work on any ultimate anymore, but I only did a really short test, since I was desillusioned by Meteor not being empowered anymore.

    Yes. I have tested it with Wrecking Blow + Dawnbreaker and Ambush + Dawnbreaker. There is a damage difference if you use the Empower buff. I am not sure if this is a bug or not. It probably is. The funny part is, Dawnbreaker and Fiery Breath are the only skills that
    • Doesn't require a target to cast
    • Is an area of effect, cone shape to be precise
    • Has initial impact damage
    • Has a damage over time
    When you Empower both of these skills, only ONE target gets the increase damage. Take this for example. You take 3 zombies and put them in a line, side by side. You use Magelight for the Empower, and then cast Dawnbreaker or Fiery Breath. ONLY ONE of the 3 zombies will take the increased damage. You also won't know which one it is going to be.

    Meteor works the same, but the only difference is that Meteor requires a target for it to be casted. It's a weird ability.
    Wow, good research... I thought I wasn't getting my bang for my buck on EMPOWER like I should have been. I have to rethink some things now.

    So is how EMPOWER doesn't affect DOTs intentional, or is it a "feature"?

    It is absolutely intentional. Otherwise every single ability in the game would be able to be Empowered.

    Do we really want:
    • Empowered Radiant Oppresion
    • Empowered Soul Assault
    • Empowered Proximity Detonation
  • kaithuzar
    kaithuzar
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    Kammakazi wrote: »
    Lord-Otto wrote: »
    Velocious Curse is considered a multi-target DoT by your summary. probably because it actually deals a bit AoE, not that it would ever matter. But placing it on your back bar and switching to damage bar defintely increases its damage and critical rating.
    Personally tested on Shada's Tear Wormmouths. Rest in peaces, little fellas, your guts are gonna make some fish extremely happy...
    (Q.Q)

    Have you tested Empower on Dawnbreaker, by the way? I think I came to the conclusion Empower doesn't work on any ultimate anymore, but I only did a really short test, since I was desillusioned by Meteor not being empowered anymore.

    Yes. I have tested it with Wrecking Blow + Dawnbreaker and Ambush + Dawnbreaker. There is a damage difference if you use the Empower buff. I am not sure if this is a bug or not. It probably is. The funny part is, Dawnbreaker and Fiery Breath are the only skills that
    • Doesn't require a target to cast
    • Is an area of effect, cone shape to be precise
    • Has initial impact damage
    • Has a damage over time
    When you Empower both of these skills, only ONE target gets the increase damage. Take this for example. You take 3 zombies and put them in a line, side by side. You use Magelight for the Empower, and then cast Dawnbreaker or Fiery Breath. ONLY ONE of the 3 zombies will take the increased damage. You also won't know which one it is going to be.

    Meteor works the same, but the only difference is that Meteor requires a target for it to be casted. It's a weird ability.
    Wow, good research... I thought I wasn't getting my bang for my buck on EMPOWER like I should have been. I have to rethink some things now.

    So is how EMPOWER doesn't affect DOTs intentional, or is it a "feature"?

    It is absolutely intentional. Otherwise every single ability in the game would be able to be Empowered.

    Do we really want:
    • Empowered Radiant Oppresion
    • Empowered Soul Assault
    • Empowered Proximity Detonation

    So at this point in time, an empowered dawnbreaker costing only 100 ult & people wonder why it's the most over-used ultimate in the game & why stam is king at the moment. (there are other reasons, but this is a big negative for magicka)

    I know the cost is getting increased next patch, but rather than them increase the cost, I would prefer if they just took away the ability for it to be empowered; that's a hard hitting skill!
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  • Jar_Ek
    Jar_Ek
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    Personally I think that ultimates should not be empowerable, they are by definition already the ultimate. Plus it makes balance much easier to achieve.
  • Lord-Otto
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    Ah, good to know, thank you for testing! =)
  • Destruent
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    I just tested the DoT-thing with structured entropy and reflective light:

    1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
    2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
    3. cast the dot on any bar and barswap randomly

    The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
    How did you test it?
    Noobplar
  • Kammakazi
    Kammakazi
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    Destruent wrote: »
    I just tested the DoT-thing with structured entropy and reflective light:

    1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
    2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
    3. cast the dot on any bar and barswap randomly

    The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
    How did you test it?

    Hmm what do you mean? Those two abilities are single-target DoTs, so what that means is that whichever bar you casted it on will continue to do damage based on that bar, regardless if you switch bars or not.

    o.o
  • Destruent
    Destruent
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    Kammakazi wrote: »
    Destruent wrote: »
    I just tested the DoT-thing with structured entropy and reflective light:

    1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
    2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
    3. cast the dot on any bar and barswap randomly

    The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
    How did you test it?

    Hmm what do you mean? Those two abilities are single-target DoTs, so what that means is that whichever bar you casted it on will continue to do damage based on that bar, regardless if you switch bars or not.

    o.o

    Nope, their damage change when i swap bars. If i cast my dots on destro bar and swap to DW the damage on DW is the same compared to casting them on my dw-bar.
    Noobplar
  • Kammakazi
    Kammakazi
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    Destruent wrote: »
    Kammakazi wrote: »
    Destruent wrote: »
    I just tested the DoT-thing with structured entropy and reflective light:

    1. start on destro-bar (37.5k magicka and 2.2k spelldmg) --> cast DoT --> barswap to DW
    2. start on DW-bar (42.6k magicka, 2.25k spelldmg) --> cast DoT
    3. cast the dot on any bar and barswap randomly

    The damage on the DW-bar was always the same, the damage on destro-bar was also always the same. It doesn't matter what i do and on which bar i cast the dot.
    How did you test it?

    Hmm what do you mean? Those two abilities are single-target DoTs, so what that means is that whichever bar you casted it on will continue to do damage based on that bar, regardless if you switch bars or not.

    o.o

    Nope, their damage change when i swap bars. If i cast my dots on destro bar and swap to DW the damage on DW is the same compared to casting them on my dw-bar.

    Hmm that's weird... my damage when I cast abilities like Vampire's Bane, its damage doesn't change if I swap or not..

    O_O
  • bebynnag
    bebynnag
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    great work a lot of really great info there, confirming a few things i suspected (wish they didnt butt LOL)

    re:meteor though; doesnt it empower itself?

    have you tried casting meteor without the MG passives that grant empower?
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