Maelstrom is the worst thing that ZoS ever put into this game

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  • Ridistrin
    Ridistrin

    If I want to have high DPS to qualified for vet trials I more less have to obtain the Maelstrom weapon which requires me to completely alter my settings at the cost of me.

    Don't tell me otherwise. Name me 1 person who completed a vet trial that does not use a Maelstrom weapon nor a masters (vDSA) weapon?

    Can I personally craft a destruction staff that is equally powerful as this?

    b6ISVza.png

    I completed all vet trials except vMol without any maelstrom weapons, I upgraded to masters daggers once I got them and a few days ago I finally got my second maelstrom dagger, so I use those now.
    I still do vet trials on my magicka characters, too. And I don't have a inferno staff with a good trait, so I use another setup on them :)
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Those naive people that believe you get vMA weapons from running Maelstrom... o:)

    Just go enjoy the game.

    This is coming from someone with 250+ flawless runs and not a single usable vMA weapon.

    I find that hard to believe.
    Unless all you want is a sharpened Inferno and no other weapon.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Mortehl
    Mortehl
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    It sucks that the top weapons are locked behind single player content but it's also not the worst thing in the world either.

    You come out of that place knowing your build and class in and out by the time you clear it on your own. It forces you in a way that no other game content can to make yourself an asset to your groups.

    I really hate that the arena is buggy as hell though. Nothing is more amazing then bashing with full stamina snd having nothing happen. Brightens my day I tell ya.
  • EZgoin76
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    GreenhaloX wrote: »
    Nahhh.. normal Maelstrom is easy, and there are values with vMA because it is much more difficult. It forces you to rethink your tactics and armor/weapon build. You get bragging rights as well as the gratification of completing the hardest solo trial (vMA), thus far in ESO.

    Blind weekly bidding for guild store's trader is (one) of the worst thing ZOS has put in this game.. period! Text chat is another unfavorable factor for me, and I foresee open area dueling to be included in the worst category.

    Fixed it for you. :)
    Edited by EZgoin76 on September 10, 2016 3:19PM
    I want to change the world. I'm just to lazy to do it.
  • MrAppleman
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    First off I'm not complaining because I'm unable to do it.... I'm complaining about it because you're more than forced to do it just to obtain a powerful weapon to further advance your build. For all of the DPS burst builds out there more less requires you to have a maelstrom weapon. For players like me who really wants to participate in high DPS events such as a vet trial I am forced to do something that I really don't want... To completely reset my entire build (At the cost of me of course... since resetting your skill points/etc cost you a *** loads of gold) just to accommodate the solo based environment of maelstrom.

    ZoS, I play ESO so that I can interact with other players.. to play dungeons and trials with other people who share the same interest as I do. While I'm more of a PvE kind of player I just might get into some PvP in the near future... I don't play your game to play all by myself. If I really want to do that then I just shut the game off, and go play some Skyrim or grand theft auto.

    Shhh be quiet.

    There are plenty of options without vMA weapons. A lot of magicka builds are putting on the back bar just to get the light attacks damage from the enchantment.

    On stam classes you could rock velidreth, Viscous serpent and a crafted set. Plus there are new sets coming and Jewlery being added to current sets.

    Not a deal breaker if you don't have them. Sure some classes really shine with them. But other than stam dk you can make your way around it

    Or go get master weapons now that they scale? For real I can't believe these threads still exist now that you can get cp160 master weapons.
  • Bandit1215
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    It's called am MMO. That's what the design of the game is SUPPOSED to be, grinding to get the best gear to complete even harder content. I personally love vMA because it is literally the only hard content in the game (aside from perhaps vMoL). Sorry if you can't do it, because even though you said it's not why you made this post, it probably is.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Reykice
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    I absolutely love vma its the only challenging content left for solo. Its not even hard its more about practice... i did it first mostly clueless, did not even know you can intrerupt archers and i had to kill them before they oneshotted me... took me about 6h to finish, died a lot.

    After that its was easy peasy as i knew the mechanics and i was expecting them not reacting to them.

    Had about 400 cp and used stam sorc and magplar, if on a nightblade or sorc it should be even easier.

    The rng for rewards... sure you can *** about it. But otherwise for magicka the weapons add not very much dps, they are only OP for stamina but that is an itemization issue. Same with people being stupid and expecting you did vma to be able to dps. Tho if unable to do vma it might mean you are not a very good player so they might have a point if they only want good players.

    In the end blame nature as it does not make everyone equal.
  • Docmandu
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    I ran vHRC 4 times today and can't get past the second round of vmsa. WHile it certainly would be nice to get some of the weapons for my toons, its definitiely not nessecary as im pulling about 28k dps without them.

    in other words.. you're being carried through vHRC by your team :wink:
  • Pallio
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    This would be more about build/play style. vMSA is more like solo PvP than vHRC, you have to be able to self.sustain stats heals etc. Glass cannon with dedicated healers and a tank etc. Is great in vHRC, doesn't work in a solo situation where you are tank/healer/dps all at the same time.
  • Eleusian
    Eleusian
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    VMSA isn't that bad. Just be ready to put some time into your CP, Gear , Dps (basically build a powerful character. ) then get ready to spend tons of time learning it and farming the weapons cause the loot table is full of non desirable traits. Don't give up , I did it anyone can
    Edited by Eleusian on September 10, 2016 4:11PM
    PS4 NA
  • code65536
    code65536
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    I find that hard to believe.
    Unless all you want is a sharpened Inferno and no other weapon.

    I find that entirely believable, as I know people who have run vMA literally hundreds of times, never getting that perfect weapon.

    And yes, that Sharpened Inferno is important. If you're a min/maxing Dunmer, you get a 7% damage buff for Inferno. In trials, there should be someone using Engulfing Flames to make bosses take extra fire damage. Put those together, and Inferno has an unassailable advantage over all other staves in endgame PvE.

    And after @Wrobel "balanced" the traits, Sharpened is now so powerful that you're better off with a Sharpened non-set staff than a non-Sharpened vMA staff.

    If your vMA staff isn't a Sharpened Inferno staff, why bother?

    We either need to cull the trait table, or get the combat team to actually do their math and go back and properly balance the traits instead of the travesty that they inflicted.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Spoiler
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    Media: YouTubeTwitch
  • Ch4mpTW
    Ch4mpTW
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    code65536 wrote: »

    I find that entirely believable, as I know people who have run vMA literally hundreds of times, never getting that perfect weapon.

    And yes, that Sharpened Inferno is important. If you're a min/maxing Dunmer, you get a 7% damage buff for Inferno. In trials, there should be someone using Engulfing Flames to make bosses take extra fire damage. Put those together, and Inferno has an unassailable advantage over all other staves in endgame PvE.

    And after @Wrobel "balanced" the traits, Sharpened is now so powerful that you're better off with a Sharpened non-set staff than a non-Sharpened vMA staff.

    If your vMA staff isn't a Sharpened Inferno staff, why bother?

    We either need to cull the trait table, or get the combat team to actually do their math and go back and properly balance the traits instead of the travesty that they inflicted.

    I'm curious about something. If what you say is true, then you mean to say a gold, non-sharpened, Maelstrom Inferno staff is outperformed by a gold, sharpened, non-Maelstrom Inferno Staff?
  • kadar
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    Bandit1215 wrote: »
    It's called am MMO. That's what the design of the game is SUPPOSED to be, grinding to get the best gear to complete even harder content. I personally love vMA because it is literally the only hard content in the game (aside from perhaps vMoL). Sorry if you can't do it, because even though you said it's not why you made this post, it probably is.

    Like you, I have no issue with completing hard content to get powerful weapons. If one does not like doing solo content, one should find a group for vDSA and get powerful weapons from that arena.

    @raidentenshu_ESO , I will say this: becoming proficient at vMA, WILL make you a better player. You'll pick up skills and mechanic awareness that will be invaluable in any veteran trial scenario. So the argument that running vMA is nothing but a mindless gear grind subject to the RNG gods, while somewhat true, is not the full story.

    I play vMA once a week. This nets me two weapons per week, 1 purple and 1 gold. A player who is proficient at vMA will spend less than ~1.5 hours in vMA. For me, and others, this means we can spend as little as an hour and a half in vMA per week and still have chances at getting the weapons we need. Sure, I suppose if you choose to be all intense about the grind process, you're going to have an aneurysm. I just choose a more lazy (relaxed?) grinding strategy.
  • Dubhliam
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    You don't need a Maelstrom weapon to be successful.

    People think that obtaining a magical stick will somehow make them more powerful because they saw a guy wielding a Maelstrom staff and he was OP.

    Guess what?

    The staff did not make him strong.
    Beating vMA did.
    Sometimes the journey IS more important than the goal.

    If you still believe a magical powerful weapon will increase your damage output, simply log in to the PTS and see for yourself.

    It's seriously blown out of proportion.
    Edited by Dubhliam on September 10, 2016 5:30PM
    >>>Detailed Justice System Concept thread<<<
  • ragingruby1991
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    What I think the bigger issue is here is that outside of Maelstrom and Master weapons there are no weapons with unique enchantments, so they become almost necessary for BiS builds.

    Imagine if all those unique weapons you get from the dungeons actually had unique enchantments as well. Right now they are only unique in name, but they actually have nothing that sets them apart from ordinary weapons.

    For example, what if the staff that drops from beating Nerien'eth came with an enchantment that further boosted the damage from the lich crystals from the Nerien'eth 2 piece and added a small amount of extra spell damage.

    There are so many unique dungeon weapons that could be revamped to include unique weapon enchantments that would add so much weapon diversity in this game, but instead of you don't have maelstrom/master weapons you are probably at a disadvantage.

  • Dubhliam
    Dubhliam
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    What I think the bigger issue is here is that outside of Maelstrom and Master weapons there are no weapons with unique enchantments, so they become almost necessary for BiS builds.

    Imagine if all those unique weapons you get from the dungeons actually had unique enchantments as well. Right now they are only unique in name, but they actually have nothing that sets them apart from ordinary weapons.

    For example, what if the staff that drops from beating Nerien'eth came with an enchantment that further boosted the damage from the lich crystals from the Nerien'eth 2 piece and added a small amount of extra spell damage.

    There are so many unique dungeon weapons that could be revamped to include unique weapon enchantments that would add so much weapon diversity in this game, but instead of you don't have maelstrom/master weapons you are probably at a disadvantage.

    A disadvantage from who or what?

    If you can't beat vMA, no Maelstrom weapon will put you on par with those that can.
    >>>Detailed Justice System Concept thread<<<
  • FriedEggSandwich
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    Ch4mpTW wrote: »

    I'm curious about something. If what you say is true, then you mean to say a gold, non-sharpened, Maelstrom Inferno staff is outperformed by a gold, sharpened, non-Maelstrom Inferno Staff?

    I haven't done the math, but I would say so. The vMA inferno staff I have is defending, which can be handy for pvp with the right build, but I recently tried to squeeze it into a pve build without much success. I have 2 sorcs that I run vMA with daily and up until yesterday I was using 5x julianos, 3x willpower and 3x magnus (4x magnus on dw bar). The magnus staff was sharpened, obvs. I got used to the dps I could do with that setup, and how quickly I could do certain stages.

    Yesterday I switched my build to 5x elegance, 3 willpower, 1x kena, 1x bloodspawn (I would use 2x kena if I had a shoulder) with a defending vMA fire staff and 2x sharpened torugs swords. My max magicka and spell damage went up slightly, along with 20% more light and heavy attack damage, so you would think I would do more dps. In overload I do noticeably more dps, being able to finish certain bosses before mechanics I would normally have to deal with kicked in, but that's cos my torugs swords are both sharpened. But while weaving on trash I didn't really notice any increase in dps, even when I switched from crushing shock to force pulse. This could be partly down to the crit I lost when losing julianos, but that was only ~6% and I would expect that to be made up by the 20% more light/heavy attack damage. I think the main reason I'm not doing as much damage as I'd expect is mostly down to the 5k penetration I lost when switching from sharpened to defending.

    I have a sharpened vma ice staff so I will try that out as soon as I have the rosin to make it gold. It's already doing more damage than my gold defending vma fire staff in tests against minotaurs. I'd not actually tried an ice staff since shortly after launch and I thought they were hard to medium weave with, but they're basically the same as a fire staff, which is nice.
    PC | EU
  • DieterP
    DieterP
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    B*tch b*tch b*tch, whine whine whine, pathetic. put your time in. Complete it and perfect it.
  • timidobserver
    timidobserver
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    Mojmir wrote: »

    And people say pc players are elitist, lol

    It serves as evidence for the anti-damage meter crowd that damage meters may not be that bad of a thing. Compared to console, we actually have less elitsm. We have DPS addons on PC, so bloodspawn checks and maelstrom arena achievement checks are not a widespread thing. All you need to do is link your DPS. Since console doesn't have DPS meters, they have to use other things to weed players out.
    Edited by timidobserver on September 10, 2016 6:06PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • PurifedBladez
    PurifedBladez
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    What I think the bigger issue is here is that outside of Maelstrom and Master weapons there are no weapons with unique enchantments, so they become almost necessary for BiS builds.

    Imagine if all those unique weapons you get from the dungeons actually had unique enchantments as well. Right now they are only unique in name, but they actually have nothing that sets them apart from ordinary weapons.

    For example, what if the staff that drops from beating Nerien'eth came with an enchantment that further boosted the damage from the lich crystals from the Nerien'eth 2 piece and added a small amount of extra spell damage.

    There are so many unique dungeon weapons that could be revamped to include unique weapon enchantments that would add so much weapon diversity in this game, but instead of you don't have maelstrom/master weapons you are probably at a disadvantage.

    Very cool idea.
  • darthsithis
    darthsithis
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    code65536 wrote: »
    Skill and rotation matter much more than vMA weapons. I know people who run vet trials with crafted staves because they never got Sharpened vMA staves. Yes, between two equally-skilled players, vMA weapons will win, but skill > gear.

    +1

    If someone says you cannot play endgame material without that weapon, you don't wanna play with them anyways. What a successful group comes down to is a collective of players with a solid knowledge of game mechanics, proficiency in performing an intelligent, sustainable, and effective/practical rotation, communication skills (including knowing when not to communicate lol), and proper gear/race/cp setup for your role (bloodspawn doesn't test whether those qualities exist in a player outside of that setting very well imo.)

    Being stormproof is proof of technical proficiency. A staff proves...rng? And I know I will be flamed, but an op feeling like he needs to advance his build with (an undoubtedly cool) weapon is unfortunately the result of players who think that stats on a character sheet can actually trump the ability of real people. Those who have farmed maelstrom enough to get a desired weapon are obviously talented players. But max cp players with all vet gear, appropriate monster set, appropriate cp disbursement, and a good rotation and general eso skill can be just as helpful- and in some special cases- even more beneficial to a group than a someone with a mealstrom weapon and good bloodspawn time.

    A trial full of maelstrom equipped stormproof and flawless denizens of tamriel is a formidable group OF COURSE, but I would argue that the one-piece set is neither profoundly superior to, nor even objectively necessary to attain equal successes, enjoyable experiences, the same rare loot, feelings of status, and the general excitement that comes along with doing the most challenging, intense, collaborative, and fun pve content offered to us.

    nevertheless I still do maelstrom, but I think just the challenge is fun and am super competitive haha.




    Edited by darthsithis on September 10, 2016 6:39PM
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • darthsithis
    darthsithis
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    oh yeah, the lag and the game crashing after the ice round is really lame haha
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Ch4mpTW
    Ch4mpTW
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    Dubhliam wrote: »
    You don't need a Maelstrom weapon to be successful.

    People think that obtaining a magical stick will somehow make them more powerful because they saw a guy wielding a Maelstrom staff and he was OP.

    Guess what?

    The staff did not make him strong.
    Beating vMA did.
    Sometimes the journey IS more important than the goal.

    If you still believe a magical powerful weapon will increase your damage output, simply log in to the PTS and see for yourself.

    It's seriously blown out of proportion.

    While I agree that there are alternatives, let's be real for a second. Maelstrom weapons are the best of the best. The damage I do with my sharpened Maelstrom Axe and sharpened Maelstrom Dagger is stupid. Throw in my Maelstrom Bow, and it's bananas. I was just talking to @Vaoh about this on PSN. The damage difference from going Maelstrom and regular is ridiculous. It honestly is.
  • PurifedBladez
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    Ch4mpTW wrote: »

    While I agree that there are alternatives, let's be real for a second. Maelstrom weapons are the best of the best. The damage I do with my sharpened Maelstrom Axe and sharpened Maelstrom Dagger is stupid. Throw in my Maelstrom Bow, and it's bananas. I was just talking to @Vaoh about this on PSN. The damage difference from going Maelstrom and regular is ridiculous. It honestly is.

    So nerf em. If it's thats crazy then there is no excuse.

    Talking primarily about the dw axe/dagger combo that every pve player would kill their mother over.
    Edited by PurifedBladez on September 10, 2016 6:27PM
  • Own
    Own
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    Vaoh wrote: »
    Only issue with Maelstrom Arena, is that those Daggers/Axes buff your Single Target DoTs by 24x Golden CP160 Weapon Damage stat bonuses.

    If running a trial as a Stam Build (especially Stam Sorc and Stam DK) you will be a total liability without them.

    This gear is nigh on impossible to get, yet is 110% BiS by a mile for Stam PvE DPS.

    That needs to change. RNG is RNG, and my 150+ runs and weeklies have netted me a single Axe (no Daggers) in all of my invested time. It was Nirnhoned :disappointed:

    What are the optimal weapons? I am building a vmol stam sorc. I have a precise axe, sharpened dagger, sharpened bow. Maelsteom flawless conq. Was my first move to the pve land, next is that blue skin
  • Humatiel
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    DieterP wrote: »
    Maelstrom alone forced people to perfect their characters and builds. It teaches you how to survive .It was sofar in my opinion one of the best things they could've ever done. If you can beat maelstrom I have confidence that one can avoid a world shaper in Vet sanctum hardmode.

    QFT
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • FrostFallFox
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    If I want to have high DPS to qualified for vet trials I more less have to obtain the Maelstrom weapon which requires me to completely alter my settings at the cost of me.

    Don't tell me otherwise. Name me 1 person who completed a vet trial that does not use a Maelstrom weapon nor a masters (vDSA) weapon?

    Can I personally craft a destruction staff that is equally powerful as this?

    b6ISVza.png

    I've done Veteran Trials without Maelstrom/Master weapons, even though I have them. If you feel that you're still forced to do VMA to get these weapons, just go do it. Maybe the Stormproof title is enough validation for a raid group?
    \(^-,,-^)/
  • Vaoh
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    l3alls wrote: »

    What are the optimal weapons? I am building a vmol stam sorc. I have a precise axe, sharpened dagger, sharpened bow. Maelsteom flawless conq. Was my first move to the pve land, next is that blue skin

    For PvE Stam DPS in Trials:

    Setup 1
    *** In my opinion this is overall the "optimal" setup***
    - All Gold, Divines/Robust/Sharpened
    - Max Stamina/Weapon Damage Glyphs
    • 5x Twice Born Star
    • 5x Vicious Ophidian
    • Maelstrom Dagger/Axe
    • Maelstrom Bow

    Setup 2
    - All Gold, Divines/Robust/Sharpened
    - Max Stamina/Weapon Damage Glyphs
    • 2x Velidreth
    • 5x Twice Born Star
    • 3x Vicious Ophidian
    • Maelstrom Dagger/Axe
    • Maelstrom Bow

    If no one else is running Night Mother's:

    Setup 3
    - All Gold, Divines/Robust/Sharpened
    - Max Stamina/Weapon Damage Glyphs
    • 5x Night Mother's
    • 5x Vicious Ophidian
    • Maelstrom Dagger/Axe
    • Maelstrom Bow

    Setup 4
    - All Gold, Divines/Robust/Sharpened
    - Max Stamina/Weapon Damage Glyphs
    • 2x Velidreth
    • 5x Night Mother's
    • 3x Vicious Ophidian
    • Maelstrom Dagger/Axe
    • Maelstrom Bow

    Next patch may open up new opportunities for DPS though.

    • Kra'gh
    • Spriggan

    These two sets may work their way into some of the highest DPS builds.
  • Mefromnorway
    Mefromnorway
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    1 think i hate is that u need dp pvp for have a stronger pve toons, i hate pvp, i have 4 toons cp 419 but evryone say u need assult and support for be stronger and bestter selfheal. but why do i need do pvp for i only do pve, but i see i die more easyer then other have assult and support, this i find very stupid. i try do og in pvp but i died in 1 sec and find this type of game so annoying and ps4 almost get wing and fly out of window, why not make a betterself heal for pve and so u can have a better 1 for pvp for People do pvp, some People like pve and hate pvp and some like pvp lol but serious i find this very annoying for i see in veteran dungon pve toond With no assult and support is bad, so u need do something With this for People dont do pvp, dont u not find it strange u need do pvp for get a better pve toons, its 2 different types of game,
    Have fun and dont be rude. Im Norwegian so im sorry for my spelling, but hope u understand.

    Grand Master Crafter.
    5 chars full 9 traiter.
    3 chars Flawless
    2 chars Stormproof.

    Total 13 chars, evryone got full gold armor both roles.

    PS5 Europe.
  • Ch4mpTW
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    So nerf em. If it's thats crazy then there is no excuse.

    Talking primarily about the dw axe/dagger combo that every pve player would kill their mother over.

    Kill their mother over these toys? :D
    Spoiler
    HfkvPxL.jpg
    2LTyOP9.jpg
    TlBofvo.jpg
    I have so many of those things, I started deconning them. And I still have a like 9-10 of each. Lol. If I could, I'd give you and anyone else who wanted a pair of them.

    And yes, they're pretty strong. Not even gold, and they transform your damage ridiculously (though I plan on turning them gold early next week). Neither crafted not Master Weapons compare. I have a pair of sharpened Vicious Serpent daggers, and not even they can hold a candle to them. Nor sharpened NMG or HR daggers. People claim that crafted weapons can compare, but honest to goodness I doubt that strongly. Especially the sharpened 2H's in a place like PVP. It's all fun and games until you get Crit-rushed with sharpened Maelstrom Greatsword, and you're punking MagPlars in close-quarters.
    Edited by Ch4mpTW on September 10, 2016 7:13PM
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