raidentenshu_ESO wrote: »
If I want to have high DPS to qualified for vet trials I more less have to obtain the Maelstrom weapon which requires me to completely alter my settings at the cost of me.
Don't tell me otherwise. Name me 1 person who completed a vet trial that does not use a Maelstrom weapon nor a masters (vDSA) weapon?
Can I personally craft a destruction staff that is equally powerful as this?
LegendaryArcher wrote: »Those naive people that believe you get vMA weapons from running Maelstrom...
Just go enjoy the game.
This is coming from someone with 250+ flawless runs and not a single usable vMA weapon.
GreenhaloX wrote: »Nahhh.. normal Maelstrom is easy, and there are values with vMA because it is much more difficult. It forces you to rethink your tactics and armor/weapon build. You get bragging rights as well as the gratification of completing the hardest solo trial (vMA), thus far in ESO.
Blind weekly bidding for guild store's trader is (one) of the worst thing ZOS has put in this game.. period! Text chat is another unfavorable factor for me, and I foresee open area dueling to be included in the worst category.
raidentenshu_ESO wrote: »First off I'm not complaining because I'm unable to do it.... I'm complaining about it because you're more than forced to do it just to obtain a powerful weapon to further advance your build. For all of the DPS burst builds out there more less requires you to have a maelstrom weapon. For players like me who really wants to participate in high DPS events such as a vet trial I am forced to do something that I really don't want... To completely reset my entire build (At the cost of me of course... since resetting your skill points/etc cost you a *** loads of gold) just to accommodate the solo based environment of maelstrom.
ZoS, I play ESO so that I can interact with other players.. to play dungeons and trials with other people who share the same interest as I do. While I'm more of a PvE kind of player I just might get into some PvP in the near future... I don't play your game to play all by myself. If I really want to do that then I just shut the game off, and go play some Skyrim or grand theft auto.
reesenorman wrote: »
I ran vHRC 4 times today and can't get past the second round of vmsa. WHile it certainly would be nice to get some of the weapons for my toons, its definitiely not nessecary as im pulling about 28k dps without them.
Wrecking_Blow_Spam wrote: »
I find that hard to believe.
Unless all you want is a sharpened Inferno and no other weapon.
I find that entirely believable, as I know people who have run vMA literally hundreds of times, never getting that perfect weapon.
And yes, that Sharpened Inferno is important. If you're a min/maxing Dunmer, you get a 7% damage buff for Inferno. In trials, there should be someone using Engulfing Flames to make bosses take extra fire damage. Put those together, and Inferno has an unassailable advantage over all other staves in endgame PvE.
And after @Wrobel "balanced" the traits, Sharpened is now so powerful that you're better off with a Sharpened non-set staff than a non-Sharpened vMA staff.
If your vMA staff isn't a Sharpened Inferno staff, why bother?
We either need to cull the trait table, or get the combat team to actually do their math and go back and properly balance the traits instead of the travesty that they inflicted.
Bandit1215 wrote: »It's called am MMO. That's what the design of the game is SUPPOSED to be, grinding to get the best gear to complete even harder content. I personally love vMA because it is literally the only hard content in the game (aside from perhaps vMoL). Sorry if you can't do it, because even though you said it's not why you made this post, it probably is.
ragingruby1991 wrote: »What I think the bigger issue is here is that outside of Maelstrom and Master weapons there are no weapons with unique enchantments, so they become almost necessary for BiS builds.
Imagine if all those unique weapons you get from the dungeons actually had unique enchantments as well. Right now they are only unique in name, but they actually have nothing that sets them apart from ordinary weapons.
For example, what if the staff that drops from beating Nerien'eth came with an enchantment that further boosted the damage from the lich crystals from the Nerien'eth 2 piece and added a small amount of extra spell damage.
There are so many unique dungeon weapons that could be revamped to include unique weapon enchantments that would add so much weapon diversity in this game, but instead of you don't have maelstrom/master weapons you are probably at a disadvantage.
I'm curious about something. If what you say is true, then you mean to say a gold, non-sharpened, Maelstrom Inferno staff is outperformed by a gold, sharpened, non-Maelstrom Inferno Staff?
And people say pc players are elitist, lol
ragingruby1991 wrote: »What I think the bigger issue is here is that outside of Maelstrom and Master weapons there are no weapons with unique enchantments, so they become almost necessary for BiS builds.
Imagine if all those unique weapons you get from the dungeons actually had unique enchantments as well. Right now they are only unique in name, but they actually have nothing that sets them apart from ordinary weapons.
For example, what if the staff that drops from beating Nerien'eth came with an enchantment that further boosted the damage from the lich crystals from the Nerien'eth 2 piece and added a small amount of extra spell damage.
There are so many unique dungeon weapons that could be revamped to include unique weapon enchantments that would add so much weapon diversity in this game, but instead of you don't have maelstrom/master weapons you are probably at a disadvantage.
Skill and rotation matter much more than vMA weapons. I know people who run vet trials with crafted staves because they never got Sharpened vMA staves. Yes, between two equally-skilled players, vMA weapons will win, but skill > gear.
You don't need a Maelstrom weapon to be successful.
People think that obtaining a magical stick will somehow make them more powerful because they saw a guy wielding a Maelstrom staff and he was OP.
Guess what?
The staff did not make him strong.
Beating vMA did.
Sometimes the journey IS more important than the goal.
If you still believe a magical powerful weapon will increase your damage output, simply log in to the PTS and see for yourself.
It's seriously blown out of proportion.
While I agree that there are alternatives, let's be real for a second. Maelstrom weapons are the best of the best. The damage I do with my sharpened Maelstrom Axe and sharpened Maelstrom Dagger is stupid. Throw in my Maelstrom Bow, and it's bananas. I was just talking to @Vaoh about this on PSN. The damage difference from going Maelstrom and regular is ridiculous. It honestly is.
Only issue with Maelstrom Arena, is that those Daggers/Axes buff your Single Target DoTs by 24x Golden CP160 Weapon Damage stat bonuses.
If running a trial as a Stam Build (especially Stam Sorc and Stam DK) you will be a total liability without them.
This gear is nigh on impossible to get, yet is 110% BiS by a mile for Stam PvE DPS.
That needs to change. RNG is RNG, and my 150+ runs and weeklies have netted me a single Axe (no Daggers) in all of my invested time. It was Nirnhoned
Maelstrom alone forced people to perfect their characters and builds. It teaches you how to survive .It was sofar in my opinion one of the best things they could've ever done. If you can beat maelstrom I have confidence that one can avoid a world shaper in Vet sanctum hardmode.
raidentenshu_ESO wrote: »
If I want to have high DPS to qualified for vet trials I more less have to obtain the Maelstrom weapon which requires me to completely alter my settings at the cost of me.
Don't tell me otherwise. Name me 1 person who completed a vet trial that does not use a Maelstrom weapon nor a masters (vDSA) weapon?
Can I personally craft a destruction staff that is equally powerful as this?
What are the optimal weapons? I am building a vmol stam sorc. I have a precise axe, sharpened dagger, sharpened bow. Maelsteom flawless conq. Was my first move to the pve land, next is that blue skin
PurifedBladez wrote: »
So nerf em. If it's thats crazy then there is no excuse.
Talking primarily about the dw axe/dagger combo that every pve player would kill their mother over.