BurritoESO wrote: »The black rose stam population will soon be here to try and defend their op set
BruhItsOver9000 wrote: »
If you choose to wear 5 heavy, it should look like this
Cons
1. Lose alot of weapon damage and spell damage
2. Lose stam recovery
3. Cannot sneak
4. Light and heavy attacks take longer to cast
BruhItsOver9000 wrote: »
If you choose to wear 5 heavy, it should look like this
Cons
1. Lose alot of weapon damage and spell damage
2. Lose stam recovery
3. Cannot sneak
4. Light and heavy attacks take longer to cast
AverageJo3Gam3r wrote: »As a lifelong heavy armor user...you can take away my damage when you give up your penetration. As long as I can still get hit with 11k incap strikes while using 5-1-1 heavy with 7 pieces impen, I'll continue to maintain that heavy armor grants no more tankiness. I can swap out heavy armor with medium well fitted and be much more tanky by rolling for days.
BruhItsOver9000 wrote: »Seriously, what's the point of wearing 5 medium armor or light if you could just wear 5 heavy and get the same stats + more survivablity.
Heavy armor should only be for tanks, not for players who want to deal damage, heavy armor has so much pros but not that much cons
If you choose to wear 5 heavy, it should be like this
Pros
1. Gain more survivablity
2. Gain more max stam and max mag
3. Constitution passive
4. reduce damage taken
Cons
1. Lose alot of weapon damage and spell damage
2. Lose stam recovery
3. Cannot sneak
4. Light and heavy attacks take longer to cast
Currently it's like this
Pros
1. Gain more survivablity
2. Constitution passive
3. Better healing
4. Reduced damage taken
Cons
1. Lose a tiny bit of weapon damage and spell damage
2. Lose a tiny bit of stam recovery
Also heavy armor has the best sets like black rose, reactive, fasalla's guile, dreugh king and ravager etc
Black rose gives around 450ish per second if in full heavy; less if not
Full heavy in general is 300ish
Also the fact that you think you can go from 10k dizzying swings to 3k dizzying swings based on putting on full heavy tells me you don't understand what you're talking about....
BruhItsOver9000 wrote: »Seriously, what's the point of wearing 5 medium armor or light if you could just wear 5 heavy and get the same stats + more survivablity.
Heavy armor should only be for tanks, not for players who want to deal damage, heavy armor has so much pros but not that much cons
If you choose to wear 5 heavy, it should be like this
Pros
1. Gain more survivablity
2. Gain more max stam and max mag
3. Constitution passive
4. reduce damage taken
Cons
1. Lose alot of weapon damage and spell damage
2. Lose stam recovery
3. Cannot sneak
4. Light and heavy attacks take longer to cast
Currently it's like this
Pros
1. Gain more survivablity
2. Constitution passive
3. Better healing
4. Reduced damage taken
Cons
1. Lose a tiny bit of weapon damage and spell damage
2. Lose a tiny bit of stam recovery
Also heavy armor has the best sets like black rose, reactive, fasalla's guile, dreugh king and ravager etc
leepalmer95 wrote: »Black rose gives around 450ish per second if in full heavy; less if not
Full heavy in general is 300ish
Also the fact that you think you can go from 10k dizzying swings to 3k dizzying swings based on putting on full heavy tells me you don't understand what you're talking about....
It was the fact i was able to hit 10k dizzying when using heavy, it's mean't to be tanky armour yet the dps i can do in it is stupid.
Please read.
I was including the base constitution which is like 950 or something, you know considering we're talking about heavy in general.
Black rose = 1300 every 4s so it's 650 per 2 seconds which is the same as 650 stam/mag regen.
leepalmer95 wrote: »Black rose gives around 450ish per second if in full heavy; less if not
Full heavy in general is 300ish
Also the fact that you think you can go from 10k dizzying swings to 3k dizzying swings based on putting on full heavy tells me you don't understand what you're talking about....
It was the fact i was able to hit 10k dizzying when using heavy, it's mean't to be tanky armour yet the dps i can do in it is stupid.
Please read.
I was including the base constitution which is like 950 or something, you know considering we're talking about heavy in general.
Black rose = 1300 every 4s so it's 650 per 2 seconds which is the same as 650 stam/mag regen.
Heavy armor can't do the same dps as medium armor; if it could every stamina user would be using it over medium armor in pve. You also stated that you put black rose on and was hitting for 10k while being hit 3k with the same ability. This is implying by just putting on heavy armor you suddenly took a massive amount of less damage... You are now pretending that's not what you meant when it's clearly what you meant.... That implies you don't understand how or why heavy armor is strong in pvp and it has very little to do with actual mitigation.
Now onto you talking about black rose regen; you tell me to please read but I suggest you go back and read your post again... You said 650 per second not 650 per 2 seconds. There is a difference between the two.
and it's not the same as 650 regen either because the requirement is on being hit. Meaning if you dodge or you're not being hit you don't regen
Now that doesn't mean it's not a powerful passive; it's there to help heavy armor sustain in combat because things like medium and light armor had massive regen bonus plus massive cost reduction bonus. The cost reduction alone will make up far more over time then constitution will on either magicka or stamina. In medium armor case it also gets dodge cost reduction which cuts down on its stamina cost over time in comparsion to heavy armor.
So heavy armor does give a pretty good return on regen if you're being hit but it will not outdo medium nor light armor in magicka or stamina in the long run.
People have no idea how much actual mitigation percentage you gain while wearing 5H compared to 5M. It's not much.
People also need to stop converting constitution passive to straight regen. Unless you're in large group vs group pvp, it's unlikely you're hit exactly the moment the cooldown is up.
People have no idea how much actual mitigation percentage you gain while wearing 5H compared to 5M. It's not much.
People also need to stop converting constitution passive to straight regen. Unless you're in large group vs group pvp, it's unlikely you're hit exactly the moment the cooldown is up.
Well said. Exactly. 5 heavy 2 medium is only 4% more damage mitigation than 5 medium 2 heavy. You sacrifice 12% weapon damage in the process.
And everyone please don't give me that BS about wrath being comparable to 12%. Mediums 12% is always active. Wrath is a buff over 6 seconds which to meet its full potential means you take alot of hits in the process. 4% mit doesn't cut it.
leepalmer95 wrote: »People have no idea how much actual mitigation percentage you gain while wearing 5H compared to 5M. It's not much.
People also need to stop converting constitution passive to straight regen. Unless you're in large group vs group pvp, it's unlikely you're hit exactly the moment the cooldown is up.
Well said. Exactly. 5 heavy 2 medium is only 4% more damage mitigation than 5 medium 2 heavy. You sacrifice 12% weapon damage in the process.
And everyone please don't give me that BS about wrath being comparable to 12%. Mediums 12% is always active. Wrath is a buff over 6 seconds which to meet its full potential means you take alot of hits in the process. 4% mit doesn't cut it.
How exactly is it only 4%.
Heavy armour has 25% more than medium and thats not including the heavy passive.
leepalmer95 wrote: »People have no idea how much actual mitigation percentage you gain while wearing 5H compared to 5M. It's not much.
People also need to stop converting constitution passive to straight regen. Unless you're in large group vs group pvp, it's unlikely you're hit exactly the moment the cooldown is up.
Well said. Exactly. 5 heavy 2 medium is only 4% more damage mitigation than 5 medium 2 heavy. You sacrifice 12% weapon damage in the process.
And everyone please don't give me that BS about wrath being comparable to 12%. Mediums 12% is always active. Wrath is a buff over 6 seconds which to meet its full potential means you take alot of hits in the process. 4% mit doesn't cut it.
How exactly is it only 4%.
Heavy armour has 25% more than medium and thats not including the heavy passive.
Here is the calculation used to derive mitigation.
Take your spell or physical resistance and devide it by 650. 650 is = to 1% mitigation.
My purple v16 gear 5 medium and 2 heavy is 12781 resist. That equals 19.66 mitigation.
My purple vet 16 heavy armor 5 heavy 2 medium (same set all I did was switch the gloves feet and head to medium) is 15362. Which equals 23.63 mitigation.
23.63-19.66=3.97 difference in mitigation.
Therefor if all armors are equal sets you only gain 3.97 extra damage mitigation from heavy armor using 5H and 2M vs. 5M and 2H.
Its really basic math silly.
Regards,
The Duke
leepalmer95 wrote: »Black rose gives around 450ish per second if in full heavy; less if not
Full heavy in general is 300ish
Also the fact that you think you can go from 10k dizzying swings to 3k dizzying swings based on putting on full heavy tells me you don't understand what you're talking about....
It was the fact i was able to hit 10k dizzying when using heavy, it's mean't to be tanky armour yet the dps i can do in it is stupid.
Please read.
I was including the base constitution which is like 950 or something, you know considering we're talking about heavy in general.
Black rose = 1300 every 4s so it's 650 per 2 seconds which is the same as 650 stam/mag regen.
Heavy armor can't do the same dps as medium armor; if it could every stamina user would be using it over medium armor in pve. You also stated that you put black rose on and was hitting for 10k while being hit 3k with the same ability. This is implying by just putting on heavy armor you suddenly took a massive amount of less damage... You are now pretending that's not what you meant when it's clearly what you meant.... That implies you don't understand how or why heavy armor is strong in pvp and it has very little to do with actual mitigation.
Now onto you talking about black rose regen; you tell me to please read but I suggest you go back and read your post again... You said 650 per second not 650 per 2 seconds. There is a difference between the two.
and it's not the same as 650 regen either because the requirement is on being hit. Meaning if you dodge or you're not being hit you don't regen
Now that doesn't mean it's not a powerful passive; it's there to help heavy armor sustain in combat because things like medium and light armor had massive regen bonus plus massive cost reduction bonus. The cost reduction alone will make up far more over time then constitution will on either magicka or stamina. In medium armor case it also gets dodge cost reduction which cuts down on its stamina cost over time in comparsion to heavy armor.
So heavy armor does give a pretty good return on regen if you're being hit but it will not outdo medium nor light armor in magicka or stamina in the long run.
I was only looking at the flat rate with no passives. 2.6% meaning 6.6% extra due to passives still doesnt make up the 12% extra damage plus regen plus cost reduction plus roll and sprint bonus.leepalmer95 wrote: »leepalmer95 wrote: »People have no idea how much actual mitigation percentage you gain while wearing 5H compared to 5M. It's not much.
People also need to stop converting constitution passive to straight regen. Unless you're in large group vs group pvp, it's unlikely you're hit exactly the moment the cooldown is up.
Well said. Exactly. 5 heavy 2 medium is only 4% more damage mitigation than 5 medium 2 heavy. You sacrifice 12% weapon damage in the process.
And everyone please don't give me that BS about wrath being comparable to 12%. Mediums 12% is always active. Wrath is a buff over 6 seconds which to meet its full potential means you take alot of hits in the process. 4% mit doesn't cut it.
How exactly is it only 4%.
Heavy armour has 25% more than medium and thats not including the heavy passive.
Here is the calculation used to derive mitigation.
Take your spell or physical resistance and devide it by 650. 650 is = to 1% mitigation.
My purple v16 gear 5 medium and 2 heavy is 12781 resist. That equals 19.66 mitigation.
My purple vet 16 heavy armor 5 heavy 2 medium (same set all I did was switch the gloves feet and head to medium) is 15362. Which equals 23.63 mitigation.
23.63-19.66=3.97 difference in mitigation.
Therefor if all armors are equal sets you only gain 3.97 extra damage mitigation from heavy armor using 5H and 2M vs. 5M and 2H.
Its really basic math silly.
Regards,
The Duke
Well no? Your counting the extra 2 pieces of medium or heavy in your calculations and you really shouldn't be. Because the heavy ones add mitigation passive
Try comparing 5 medium to 5 heavy.
Also people wear heavy for the survivability and believe it or not just armour rating isn't survivability. So even though we should count the extra hp and the increased healing we won't.
5x Heavy pieces (not helm + shoulder) = 10047 + 1810 (passive) = 11857
5x Medium = 7553
Using the 650 = 1% then:
5x Heavy = 18.2%
5x Medium = 11.6
18.2 - 11.6 = 6.6% mitigation.
Not including the extra hp/healing.
If your gonna make a snarky point atleast get the maths right.