Why would you let weapon damage drop so low just for extra stamina and magicka?
I get your point. It is just that Weapon Damage can be stacked much higher in case of Stamina builds. Weapon Damage also generally scales faster.
Ghost-Shot wrote: »This is disgusting, nerf the *** out of stam already!
Ghost-Shot wrote: »This is disgusting, nerf the *** out of stam already!
@Ghost-Shot not that i disagree but you could get fairly equal stats using necropotence instead of draugr. Granted that set is pretty much limited to sorcs & nbs.
but this is with bound armaments and warhorn? which is like 18% more stam right? does anyone actually run either of those two buffs in pvp when solo? also you can see you are running most likely all infused aswell since your impene is 0. again not viable in cyro.
right now on live it is possible to achieve 4k+ WD and 40k stam with 30k health without warhorn and bound armaments. The only difference between my build and your build is you have 10k more mag.
regardless though, nerf stamina
but this is with bound armaments and warhorn? which is like 18% more stam right? does anyone actually run either of those two buffs in pvp when solo? also you can see you are running most likely all infused aswell since your impene is 0. again not viable in cyro.
right now on live it is possible to achieve 4k+ WD and 40k stam with 30k health without warhorn and bound armaments. The only difference between my build and your build is you have 10k more mag.
regardless though, nerf stamina
@DKsUnite
I know. I run a 4kWD 43k stam DK on live. Also no infused. It's all divines and 1 sturdy because that's what the boxes give, obviously impen should be used. So the WD is a bit higher than it should be but not by much. Bound armaments is run on 1h/shield builds fairly often. My no-warhorn stats are still ~32k health, 20k mag, 47k stam.
Also this post is for fun and only begins to outline the craziness of next patch's sets compared to what's on live.
but this is with bound armaments and warhorn? which is like 18% more stam right? does anyone actually run either of those two buffs in pvp when solo? also you can see you are running most likely all infused aswell since your impene is 0. again not viable in cyro.
right now on live it is possible to achieve 4k+ WD and 40k stam with 30k health without warhorn and bound armaments. The only difference between my build and your build is you have 10k more mag.
regardless though, nerf stamina
@DKsUnite
I know. I run a 4kWD 43k stam DK on live. Also no infused. It's all divines and 1 sturdy because that's what the boxes give, obviously impen should be used. So the WD is a bit higher than it should be but not by much. Bound armaments is run on 1h/shield builds fairly often. My no-warhorn stats are still ~32k health, 20k mag, 47k stam.
Also this post is for fun and only begins to outline the craziness of next patch's sets compared to what's on live.
Pretty abyssmal stamina regen tho... just have to focus on the negative here:)
MaximillianDiE wrote: »but this is with bound armaments and warhorn? which is like 18% more stam right? does anyone actually run either of those two buffs in pvp when solo? also you can see you are running most likely all infused aswell since your impene is 0. again not viable in cyro.
right now on live it is possible to achieve 4k+ WD and 40k stam with 30k health without warhorn and bound armaments. The only difference between my build and your build is you have 10k more mag.
regardless though, nerf stamina
@DKsUnite
I know. I run a 4kWD 43k stam DK on live. Also no infused. It's all divines and 1 sturdy because that's what the boxes give, obviously impen should be used. So the WD is a bit higher than it should be but not by much. Bound armaments is run on 1h/shield builds fairly often. My no-warhorn stats are still ~32k health, 20k mag, 47k stam.
Also this post is for fun and only begins to outline the craziness of next patch's sets compared to what's on live.
What sets are you running for those stats on live?
Re: stam vs. WD: WD has permanent amps from FG passives, medium armor passives, sorc passives, and operational amps from Major/Minor Brutality. Max stam has amps from racials, Undaunted, sorc passives, CP, and an operational amp from War Horn. The amps for WD will never change, but the amps for max resources increase as you get more CP.
Re: Trainee: It has the minor downside that the armor will be available only in Training.
IxSTALKERxI wrote: »Yeah I have a spreadsheet with 21 different set combinations on it so far - the stats & tooltips for each combo is pretty crazy - but so far they are all kind of equally insane if that's any consolation lol. Gonna be an annoying meta lol.
Re: stam vs. WD: WD has permanent amps from FG passives, medium armor passives, sorc passives, and operational amps from Major/Minor Brutality. Max stam has amps from racials, Undaunted, sorc passives, CP, and an operational amp from War Horn. The amps for WD will never change, but the amps for max resources increase as you get more CP.
Re: Trainee: It has the minor downside that the armor will be available only in Training.
@code65536 do you have reference on that training part? on PTS they are not coming in all training. theyre divine and one piece sturdy in the boxes.