RinaldoGandolphi wrote: »1.5 actually had viable Hybrid Builds. Hybrid Templars and Hybrid Sorcs were very very strong. All 1.5 needed was a few bug fixes and maybe reducing the cost of some stamina skills, but other then that it would have been a much better game overall.
My Bowplar(Yes a Templar who used both Bow and Arrow and Dawn's Wrath abilties without being gimped wearing mostly medium armor and using a two handed sword) wrecked in 1.4 and 1.5 and was one of the most fun class specs i ever played and 1.6 completely killed hybrids builds all together.....The lack of caps and viable hybrid build game play is a big reason for the imbalance issues in the game and the pigeonholing everyone into stam or magic only which is a polarization of the game.
1.5 and earlier you could almost play whatever you wanted as Hybrids were very very tough and competitive and was very much TES, the current game is very anti-TES as it pigeon holes you into 1 way to play(ASll stam or all magic) and nothing else is viable...
Do you realize in 1.5 and earlier you had Sorcs like Rhin STC running around as Khajiits Hybrid Sorcs using
Crit Rush,
Reverse Slice,
Boundless Storm,
Mage's Wrath,
Surge
Atronach
Wearing Meduim Armor and it was VIABLE. It was EVERY BIT as good as Magic Sorc He was a multi-time Emp and ran around most alone or with 2-3 people.
Thats just one of many examples folks simply don't get it...you had 5 times as many build options back then compared to now..You were not pigeonholed into one specific role(all magicka or all stam) playing Stam simply meant putting a few weapon skills on your bar and using magic skills you liked...you could easily get both your weapon and spell damage values to the cap which meant you were not disadvantaged using stam skills on a magic toon and vice versa.
All they had to do was fix the lag, adjust DK, and maybe cheapen Stam abilties slightly and 1.5 would be a much better game then what we have now with the over inflated power creep that is the CP system and the Battle Spirit band-aid nerfs that are just putting lipstick on a pig.
Yeah as long as dark flare and lethal arrow are in check.
i think there could be a few tweaks but i remember complaining about dying to every class. every class had a strong/op build.
I preferred to think of it as "purge feature."
GorraShatan wrote: »No. The lag was terrible and spamming bats constantly was a crappy meta. There are aspects I liked about 1.5, but on the whole I prefer the current build.
HoloYoitsu wrote: »I preferred to think of it S "purge feature."
"Send me tripots or I'm slotting purge."
Yeah as long as dark flare and lethal arrow are in check.
i think there could be a few tweaks but i remember complaining about dying to every class. every class had a strong/op build.
I like how you say random.asneakybanana wrote: »So you're that guy that would randomly purge as I was pushing into alessia bridge
So having 1 shot kill is normal, having something which counters this *** is bad?Ironically with everyone running with permablock tankbuilds hiding in resources or waiting for adds the current patch feels the closest to 1.5 (hello negatebots aswell) than anything else since 1.6 hit live.
For me the current patch is still preferable over 1.5 because there is atleast some variety instead of 100% s&b users.
I have a strong dislike for both.
Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
Sugaroverdose wrote: »So having 1 shot kill is normal, having something which counters this *** is bad?Ironically with everyone running with permablock tankbuilds hiding in resources or waiting for adds the current patch feels the closest to 1.5 (hello negatebots aswell) than anything else since 1.6 hit live.
For me the current patch is still preferable over 1.5 because there is atleast some variety instead of 100% s&b users.
I have a strong dislike for both.
Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
I heard there's 2 CoD games going to be released in this year.
Ironically with everyone running with permablock tankbuilds hiding in resources or waiting for adds the current patch feels the closest to 1.5 (hello negatebots aswell) than anything else since 1.6 hit live.
For me the current patch is still preferable over 1.5 because there is atleast some variety instead of 100% s&b users.
I have a strong dislike for both.
Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
There's no immortal tanks in the game, but there's a lot who force you to spend time killing them, just ignore, most of such cannot deal noticeable damageSugaroverdose wrote: »So having 1 shot kill is normal, having something which counters this *** is bad?Ironically with everyone running with permablock tankbuilds hiding in resources or waiting for adds the current patch feels the closest to 1.5 (hello negatebots aswell) than anything else since 1.6 hit live.
For me the current patch is still preferable over 1.5 because there is atleast some variety instead of 100% s&b users.
I have a strong dislike for both.
Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
I heard there's 2 CoD games going to be released in this year.
Getting oneshot is just as bad as being unkillable. Both cause one another.
The problem with tankbuilds is they don´t only counter getting oneshot - they counter every other build even more than those viper velidreth widowmaker proccmonsters.
Also i play a magica build without any proccchance set.
Oneshots are bad for the game. Immortal tanks are even worse.
It's like asking for removal of shields and stacking, or dodge roll/cloak.Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
It's like asking for removal of shields and stacking, or dodge roll/cloak.Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
Most dk and templar who use s&b for either main hand or as a back weapon, 'holding block while healing' is the way how those builds function when defensive.
What you said is a big direct nerf for those builds/classes if that is your exact intend. I dont think this change is needed or it's good for the game. Nope.
My comment applies both rulesetsIt's like asking for removal of shields and stacking, or dodge roll/cloak.Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
Most dk and templar who use s&b for either main hand or as a back weapon, 'holding block while healing' is the way how those builds function when defensive.
What you said is a big direct nerf for those builds/classes if that is your exact intend. I dont think this change is needed or it's good for the game. Nope.
His comment is in the context of a server with 1.5 rules.
Princess_Asgari wrote: »i would happily pay a sub for 1.5 .. that was by far the best pvp ive had in ESO. Fix a few of the major bugs about 1.5 and it was hands down as solid of a pvp experience as you can get in ESO.
My comment applies both rulesetsIt's like asking for removal of shields and stacking, or dodge roll/cloak.Wtb 50% reduced healing done when blocking with 1h and shield. Put an end to selfhealing tankmonsters.
Most dk and templar who use s&b for either main hand or as a back weapon, 'holding block while healing' is the way how those builds function when defensive.
What you said is a big direct nerf for those builds/classes if that is your exact intend. I dont think this change is needed or it's good for the game. Nope.
His comment is in the context of a server with 1.5 rules.
IcyDeadPeople wrote: »Balance in 1.5 was slightly better than launch, but still pretty bad. With 1.6, finally stamina builds became viable, but they were a bit overpowered. Later patches have continued to improve balance a bit.
It's never going to be perfect, but class balance has improved tremendously since launch and since 1.5. You can finally make a rather viable character out of any of the four classes and your choice of stamina or magicka, light, medium or heavy armor.
This was not the case at launch and it was not the case during 1.5. Every class ability cost magicka and scaled on spell damage/max magicka. How is that remotely balanced? Stam builds in general were much weaker than magicka builds, and finding a stamina sorc in Cyrodiil, for example, was like spotting a unicorn.
There is also a lot more variety for different kinds of interesting builds with removal of soft caps.