Go on YouTube and find the permabats or syphers first dk videos or the ones where some emp sorc vamp soloed 70 people.
What you want isn't 1.5 it's soft caps.
I miss my hybrid sorcerer every damn day but the game was broken af back then and you know it.
PandaIsAPotato wrote: »Go on YouTube and find the permabats or syphers first dk videos or the ones where some emp sorc vamp soloed 70 people.
What you want isn't 1.5 it's soft caps.
I miss my hybrid sorcerer every damn day but the game was broken af back then and you know it.
Some of the classes might have been broken but the core game was solid, 1.6 was broken af. 1.5 was just the glory days, and you act like the permabat DKs weren't killable. They thrived on killing the massive hordes of mentally challenged potatoes in 1.5, there aren't massive 60 man new player zergs in ESO anymore. But I digress, just gimme back my flappy flappy DK with wings chains and whips, I need my BDSM.
Go on YouTube and find the permabats or syphers first dk videos or the ones where some emp sorc vamp soloed 70 people.
What you want isn't 1.5 it's soft caps.
I miss my hybrid sorcerer every damn day but the game was broken af back then and you know it.
PandaIsAPotato wrote: »Go on YouTube and find the permabats or syphers first dk videos or the ones where some emp sorc vamp soloed 70 people.
What you want isn't 1.5 it's soft caps.
I miss my hybrid sorcerer every damn day but the game was broken af back then and you know it.
Some of the classes might have been broken but the core game was solid, 1.6 was broken af. 1.5 was just the glory days, and you act like the permabat DKs weren't killable. They thrived on killing the massive hordes of mentally challenged potatoes in 1.5, there aren't massive 60 man new player zergs in ESO anymore. But I digress, just gimme back my flappy flappy DK with wings chains and whips, I need my BDSM.
I won't judge you. And what you say about the noobzergs are obviously true. But I'm not talking about how strong dks were, I'm talking about how broken a long list of core combat mechanics were, and wanting them back is to me an expression of wanting the sensation of stomping noobzergs back. But that's not combat, that's emptying an uzi into a barrel of kittens.
PandaIsAPotato wrote: »Go on YouTube and find the permabats or syphers first dk videos or the ones where some emp sorc vamp soloed 70 people.
What you want isn't 1.5 it's soft caps.
I miss my hybrid sorcerer every damn day but the game was broken af back then and you know it.
Some of the classes might have been broken but the core game was solid, 1.6 was broken af. 1.5 was just the glory days, and you act like the permabat DKs weren't killable. They thrived on killing the massive hordes of mentally challenged potatoes in 1.5, there aren't massive 60 man new player zergs in ESO anymore. But I digress, just gimme back my flappy flappy DK with wings chains and whips, I need my BDSM.
I won't judge you. And what you say about the noobzergs are obviously true. But I'm not talking about how strong dks were, I'm talking about how broken a long list of core combat mechanics were, and wanting them back is to me an expression of wanting the sensation of stomping noobzergs back. But that's not combat, that's emptying an uzi into a barrel of kittens.
No_True_Scotsman wrote: »The biggest issue is that nearly every gear set would have to be looked it to insure it behaves properly in a game with softcaps.
1.5 was a brilliant patch though. 1.5 with the following might be the perfect ESO: stamina class skill morphs, impen reducing crit damage as opposed to crit chance, no purge bug, no overlapped negates bug, the major/minor buff system (which fixes the dark flare and lethal arrow debuff stacks), relevant heavy armor buffs, relevant medium armor buffs (remember how useless it was?), a reworked destro ulti, a hard AoE cap of 12, and a waaaaaay tuned down CP system. 25% - 15% overall buffs should have been 10% - 5% overall buffs.
This game needs dyamic ulti. You would never need more than 16 in group to get stuff done on a map.
asneakybanana wrote: »No_True_Scotsman wrote: »The biggest issue is that nearly every gear set would have to be looked it to insure it behaves properly in a game with softcaps.
1.5 was a brilliant patch though. 1.5 with the following might be the perfect ESO: stamina class skill morphs, impen reducing crit damage as opposed to crit chance, no purge bug, no overlapped negates bug, the major/minor buff system (which fixes the dark flare and lethal arrow debuff stacks), relevant heavy armor buffs, relevant medium armor buffs (remember how useless it was?), a reworked destro ulti, a hard AoE cap of 12, and a waaaaaay tuned down CP system. 25% - 15% overall buffs should have been 10% - 5% overall buffs.
This game needs dyamic ulti. You would never need more than 16 in group to get stuff done on a map.
the hard aoe cap was 6 in 1.5, it was that way since like 1.1. I would love to see the way the game is right now w/ no cps, reduced battle spirit back to 25% dmg, healing, and shield decrease, not useless stam, a slightly reworked destro ult, the current aoe cap system.
No_True_Scotsman wrote: »The biggest issue is that nearly every gear set would have to be looked it to insure it behaves properly in a game with softcaps.
1.5 was a brilliant patch though. 1.5 with the following might be the perfect ESO: stamina class skill morphs, impen reducing crit damage as opposed to crit chance, no purge bug, no overlapped negates bug, the major/minor buff system (which fixes the dark flare and lethal arrow debuff stacks), relevant heavy armor buffs, relevant medium armor buffs (remember how useless it was?), a reworked destro ulti, a hard AoE cap of 12, and a waaaaaay tuned down CP system. 25% - 15% overall buffs should have been 10% - 5% overall buffs.
This game needs dyamic ulti. You would never need more than 16 in group to get stuff done on a map.
No_True_Scotsman wrote: »The biggest issue is that nearly every gear set would have to be looked it to insure it behaves properly in a game with softcaps.
1.5 was a brilliant patch though. 1.5 with the following might be the perfect ESO: stamina class skill morphs, impen reducing crit damage as opposed to crit chance, no purge bug, no overlapped negates bug, the major/minor buff system (which fixes the dark flare and lethal arrow debuff stacks), relevant heavy armor buffs, relevant medium armor buffs (remember how useless it was?), a reworked destro ulti, a hard AoE cap of 12, and a waaaaaay tuned down CP system. 25% - 15% overall buffs should have been 10% - 5% overall buffs.
This game needs dyamic ulti. You would never need more than 16 in group to get stuff done on a map.
Nah, we need the purge bug back. We b!tched about it so hard at the time, but it added a layer of strategy that didn't exist before it's realization, and still doesn't.
I feel like people over romanticized 1.5 pvp. It had a lot of proplems, and I remember most of the same people who now want it back, complaining about it when we had it. I dont want a return to 1.5, but that doesn't mean I'm happy with the state of PvP as it is now.
I don't understand why some people automatically assume the desire for the 1.5 era of the game means that we want unkillable DKs spamming banners and other broken stuff. We don't want overpowered stuff back, we want a game that has vision and some semblance of balance like it did back then. The game was more fun and had far better overall design than the current game. That's what we want when we reminisce about 1.5. Not nightblade skills being broken and infinitely stacking heal debuffs.
I don't understand why some people automatically assume the desire for the 1.5 era of the game means that we want unkillable DKs spamming banners and other broken stuff. We don't want overpowered stuff back, we want a game that has vision and some semblance of balance like it did back then. The game was more fun and had far better overall design than the current game. That's what we want when we reminisce about 1.5. Not nightblade skills being broken and infinitely stacking heal debuffs.
I like my Champion Points and I like the Champion Points system. I think Maria Aliprando put in a lot of hard work and dedication to deliver a Skyrim worthy adaptation of its constellation system and I feel like it truly gives you the feeling of character progression and makes the alternate character experience more fulfilling as you have a legacy feel over brand new players.
with that being said - i am more of the opinion that proc sets are worse than CP. proc sets are fantastic in a PVE setting, but in cyrodiil it just makes it too much of a game of chance. PVP shouldnt be a game of chance. There should never be a foul call when one player goes up against another.
i dont even care about zerging. If you look at real life historic battles, the side with the most numbers usually always wins with a few exceptions that cement themselves in history.Colonel Trevor N. Dupuy: “…[T]he numerically superior
side has won perhaps sixty percent of the recorded battles of history. Moreover, if just
the defensive posture multiplier is considered, the numerically superior side has won
about eighty percent of the battles of history.”
So if a side just has more people, you just need to deal. do what you can, guerrilla it up, like your forefathers.
I like my Champion Points and I like the Champion Points system. I think Maria Aliprando put in a lot of hard work and dedication to deliver a Skyrim worthy adaptation of its constellation system and I feel like it truly gives you the feeling of character progression and makes the alternate character experience more fulfilling as you have a legacy feel over brand new players.
with that being said - i am more of the opinion that proc sets are worse than CP. proc sets are fantastic in a PVE setting, but in cyrodiil it just makes it too much of a game of chance. PVP shouldnt be a game of chance. There should never be a foul call when one player goes up against another.
i dont even care about zerging. If you look at real life historic battles, the side with the most numbers usually always wins with a few exceptions that cement themselves in history.Colonel Trevor N. Dupuy: “…[T]he numerically superior
side has won perhaps sixty percent of the recorded battles of history. Moreover, if just
the defensive posture multiplier is considered, the numerically superior side has won
about eighty percent of the battles of history.”
So if a side just has more people, you just need to deal. do what you can, guerrilla it up, like your forefathers.