Automaton don't boost poison/disease damage, so it don't boost all stamina-based damage. But still, the largest part of stamina attack are physical.
A magicka version won't change a lot except for magplar/NB in pvp, because they are the only one who mainly use pure magic damage. in pve, DK have sun, sorc have nothing (because splitted damage between fire/shock), and templar/NB will loose too much because meteor, fire medium attack and fire wall is a large part of their dps.
We need an another solution. I don't know what yet, but still.
Maybe OP doesn't know that healing scales off weapon/spell damage?
wolfninja101b14_ESO wrote: »
wolfninja101b14_ESO wrote: »
The fact remains that the 386 Spell Damage from this set will make every Restoration staff ability heal harder. It's a mediocre set (mostly because there are far better healer sets out there), but it's certainly not useless.
(That said, this is not the first time I've seen this confusion, and it would make things much easier if ZOS would just rename Spell Damage and Weapon Damage to Spell Power and Physical Power.)
I mean guys this is ths cycle its definitely not that stamina is favired over magick. Do you know how long stamina was ignored?? its akways been crap and now that were getting things everybkdy wants a nerf this and oh thats too op. This is all coming from a magicka dk that plays stam as well so im not biased. Theyre gonna keep giving us stuff to make up for all the time we were left with crap
Hiero_Glyph wrote: »
I mean guys this is ths cycle its definitely not that stamina is favired over magick. Do you know how long stamina was ignored?? its akways been crap and now that were getting things everybkdy wants a nerf this and oh thats too op. This is all coming from a magicka dk that plays stam as well so im not biased. Theyre gonna keep giving us stuff to make up for all the time we were left with crap
Oh my.... this is the most stupid mindset achievable in any MMO.
It wasn't as good in the past, so becoming extremely OP imbalanced now is totally fine? Absolutely not.
Destructive Touch is a weak skill in the Destruction Staff skill line. Using this same thought process, it'd be fine if it was given a 1500% damage buff, since it has been weak for awhile so it deserves to be severely overbuffed now.
Elemental Storm on PTS isn't good enough, so ZOS goes and reduces the Ult Cost from 250 to 18. Would be insanely OP. See the issue?
It's called balance because it lies within the middle ground. A compromise. If Magicka is weaker, and Stamina is more powerful, they need to be brought in line with each other. That's the concept of balance.
RobbieRocket wrote: »The problem here as code65536 has already pointed out is language. Spell Power and Physical Power should be used in place of Spell Damage and Physical Damage throughout all the skills and effects in ESO.
This set is actually invcedibly powerful when used as part of a pure cleric who heals.
1. Consider first that it is for healing power and not damage.
2. Then that you use any or all of a Grand Healing morph, a Steadfast Ward morph, a Regeneration morph or a Blessing of Protection morph. You will be able to have all the crazy bonuses in the Restoration Staff passives combined With this big bonus.
3. Factor in CP passives, other skills giving Minor Mending or healing bonuses, sets or pieces that do the same,
4. Finally, factor in the Eyes of Mara (Restoration Staff set) which adds further "Spell Damage" and 12% cost reduction for all Restoration Staff abilities (higher than any other cost reduction, expecially if you only heal using Restoration Staff skills).
I use Blessing of Restoration (a morph of Blessing of Protection) skill as my main group heal. I don't need to spam it, it gives everyone in a 200 square meter rectangle a big heal (base is 4500 ish for CP160) and additional Physical Resistance of 1320 for 15 Seconds.
Now, with my character (who is around 500CP) each one of those heals to each and every friendly within that 200 square meter rectangle a heal of approximately 11,000 health points each cast.
As a main heal, and combined with other bonuses, I believe it is this kind of specialization that the set is for and I can tell you while the individual player may not be as powerful as another, in a Group dynamic this is devastating!
RobbieRocket wrote: »The problem here as code65536 has already pointed out is language. Spell Power and Physical Power should be used in place of Spell Damage and Physical Damage throughout all the skills and effects in ESO.
This set is actually invcedibly powerful when used as part of a pure cleric who heals.
1. Consider first that it is for healing power and not damage.
2. Then that you use any or all of a Grand Healing morph, a Steadfast Ward morph, a Regeneration morph or a Blessing of Protection morph. You will be able to have all the crazy bonuses in the Restoration Staff passives combined With this big bonus.
3. Factor in CP passives, other skills giving Minor Mending or healing bonuses, sets or pieces that do the same,
4. Finally, factor in the Eyes of Mara (Restoration Staff set) which adds further "Spell Damage" and 12% cost reduction for all Restoration Staff abilities (higher than any other cost reduction, expecially if you only heal using Restoration Staff skills).
I use Blessing of Restoration (a morph of Blessing of Protection) skill as my main group heal. I don't need to spam it, it gives everyone in a 200 square meter rectangle a big heal (base is 4500 ish for CP160) and additional Physical Resistance of 1320 for 15 Seconds.
Now, with my character (who is around 500CP) each one of those heals to each and every friendly within that 200 square meter rectangle a heal of approximately 11,000 health points each cast.
As a main heal, and combined with other bonuses, I believe it is this kind of specialization that the set is for and I can tell you while the individual player may not be as powerful as another, in a Group dynamic this is devastating!
Lightspeedflashb14_ESO wrote: »RobbieRocket wrote: »The problem here as code65536 has already pointed out is language. Spell Power and Physical Power should be used in place of Spell Damage and Physical Damage throughout all the skills and effects in ESO.
This set is actually invcedibly powerful when used as part of a pure cleric who heals.
1. Consider first that it is for healing power and not damage.
2. Then that you use any or all of a Grand Healing morph, a Steadfast Ward morph, a Regeneration morph or a Blessing of Protection morph. You will be able to have all the crazy bonuses in the Restoration Staff passives combined With this big bonus.
3. Factor in CP passives, other skills giving Minor Mending or healing bonuses, sets or pieces that do the same,
4. Finally, factor in the Eyes of Mara (Restoration Staff set) which adds further "Spell Damage" and 12% cost reduction for all Restoration Staff abilities (higher than any other cost reduction, expecially if you only heal using Restoration Staff skills).
I use Blessing of Restoration (a morph of Blessing of Protection) skill as my main group heal. I don't need to spam it, it gives everyone in a 200 square meter rectangle a big heal (base is 4500 ish for CP160) and additional Physical Resistance of 1320 for 15 Seconds.
Now, with my character (who is around 500CP) each one of those heals to each and every friendly within that 200 square meter rectangle a heal of approximately 11,000 health points each cast.
As a main heal, and combined with other bonuses, I believe it is this kind of specialization that the set is for and I can tell you while the individual player may not be as powerful as another, in a Group dynamic this is devastating!
First off, you must be a hell of healer bringing back a thread from September of last year.
Second, at the bold, you really ought to be using the other morph of that skill, combat prayer, it gives the DPS in your group 8% more damage for 8 seconds, as you must know, you can not heal things to death.
Thirdly, both eyes of Mara and light speaker only impact you and even then, only resto ablities, so when you compare those two sets to something like the meta, ie worm and SPC, which does both the things the other sets do, that is most your spell power and lower your costs, they do both those things for you AND your team, makes them much more valued.
Lightspeedflashb14_ESO wrote: »RobbieRocket wrote: »The problem here as code65536 has already pointed out is language. Spell Power and Physical Power should be used in place of Spell Damage and Physical Damage throughout all the skills and effects in ESO.
This set is actually invcedibly powerful when used as part of a pure cleric who heals.
1. Consider first that it is for healing power and not damage.
2. Then that you use any or all of a Grand Healing morph, a Steadfast Ward morph, a Regeneration morph or a Blessing of Protection morph. You will be able to have all the crazy bonuses in the Restoration Staff passives combined With this big bonus.
3. Factor in CP passives, other skills giving Minor Mending or healing bonuses, sets or pieces that do the same,
4. Finally, factor in the Eyes of Mara (Restoration Staff set) which adds further "Spell Damage" and 12% cost reduction for all Restoration Staff abilities (higher than any other cost reduction, expecially if you only heal using Restoration Staff skills).
I use Blessing of Restoration (a morph of Blessing of Protection) skill as my main group heal. I don't need to spam it, it gives everyone in a 200 square meter rectangle a big heal (base is 4500 ish for CP160) and additional Physical Resistance of 1320 for 15 Seconds.
Now, with my character (who is around 500CP) each one of those heals to each and every friendly within that 200 square meter rectangle a heal of approximately 11,000 health points each cast.
As a main heal, and combined with other bonuses, I believe it is this kind of specialization that the set is for and I can tell you while the individual player may not be as powerful as another, in a Group dynamic this is devastating!
First off, you must be a hell of healer bringing back a thread from September of last year.
Second, at the bold, you really ought to be using the other morph of that skill, combat prayer, it gives the DPS in your group 8% more damage for 8 seconds, as you must know, you can not heal things to death.
Thirdly, both eyes of Mara and light speaker only impact you and even then, only resto ablities, so when you compare those two sets to something like the meta, ie worm and SPC, which does both the things the other sets do, that is most your spell power and lower your costs, they do both those things for you AND your team, makes them much more valued.
Oh please, stop with the "necro" crap as if you are somehow better than him bc you don't see the value in an older post. Is the set still the same? YES. Then it is still valid. You are not somehow in a position of righteousness bc you are to good to post on an old thread that is STILL RELEVANT.
Now as for changing it to some generic crap... no. If anything increase the SP a bit on it, but for a healer (especially sorc healer who relies TOTALLY on the heal staff tree) having a static increase to ALL heals is FAR better than some stupid proc from monster helmets.
Buffing the raid is priority so SPC etc are priority, but if they don't have one of those built yet, this set is amazing.
Lightspeedflashb14_ESO wrote: »RobbieRocket wrote: »The problem here as code65536 has already pointed out is language. Spell Power and Physical Power should be used in place of Spell Damage and Physical Damage throughout all the skills and effects in ESO.
This set is actually invcedibly powerful when used as part of a pure cleric who heals.
1. Consider first that it is for healing power and not damage.
2. Then that you use any or all of a Grand Healing morph, a Steadfast Ward morph, a Regeneration morph or a Blessing of Protection morph. You will be able to have all the crazy bonuses in the Restoration Staff passives combined With this big bonus.
3. Factor in CP passives, other skills giving Minor Mending or healing bonuses, sets or pieces that do the same,
4. Finally, factor in the Eyes of Mara (Restoration Staff set) which adds further "Spell Damage" and 12% cost reduction for all Restoration Staff abilities (higher than any other cost reduction, expecially if you only heal using Restoration Staff skills).
I use Blessing of Restoration (a morph of Blessing of Protection) skill as my main group heal. I don't need to spam it, it gives everyone in a 200 square meter rectangle a big heal (base is 4500 ish for CP160) and additional Physical Resistance of 1320 for 15 Seconds.
Now, with my character (who is around 500CP) each one of those heals to each and every friendly within that 200 square meter rectangle a heal of approximately 11,000 health points each cast.
As a main heal, and combined with other bonuses, I believe it is this kind of specialization that the set is for and I can tell you while the individual player may not be as powerful as another, in a Group dynamic this is devastating!
First off, you must be a hell of healer bringing back a thread from September of last year.
Second, at the bold, you really ought to be using the other morph of that skill, combat prayer, it gives the DPS in your group 8% more damage for 8 seconds, as you must know, you can not heal things to death.
Thirdly, both eyes of Mara and light speaker only impact you and even then, only resto ablities, so when you compare those two sets to something like the meta, ie worm and SPC, which does both the things the other sets do, that is most your spell power and lower your costs, they do both those things for you AND your team, makes them much more valued.
Oh please, stop with the "necro" crap as if you are somehow better than him bc you don't see the value in an older post. Is the set still the same? YES. Then it is still valid. You are not somehow in a position of righteousness bc you are to good to post on an old thread that is STILL RELEVANT.
Now as for changing it to some generic crap... no. If anything increase the SP a bit on it, but for a healer (especially sorc healer who relies TOTALLY on the heal staff tree) having a static increase to ALL heals is FAR better than some stupid proc from monster helmets.
Buffing the raid is priority so SPC etc are priority, but if they don't have one of those built yet, this set is amazing.
LOL thread necromancer.
From what I understand players prefer sets like Julianos or Kags over something like Light speaker, Destruction mastery, silks, or Ysgramore. There is also War maiden, but I don't think it affects abilities that deal frost, fire, or shock damage, just magic damage abilities.
On stamina side we have Automaton, which is better than Knight-Errant, Sword dancer, and sword singer. We also have Hunding's rage for craftable weapon damage sets.
Finally in between, we have sets like Innate Axiom (for class abilities only) and Shacklebreaker
Emma_Overload wrote: »I'm glad someone brought this up. This is just another example of how stamina is favored over magicka. Where is the set that boosts ALL magic damage like how the Automaton set boosts all physical damage?
kypranb14_ESO wrote: »
Automaton is to Physical Damage as War Maiden is to Magic Damage.
The real thing that sets Automaton apart isn't the set itself, it's the lack of "Physical Element" diversity. Due to this, War Maiden will see less use on Magicka Sorcerers and more use on Magicka Nightblades or Templars.