Can we get a magic ability that functions similar to trap beast?

GreatWhite000
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Currently, trap beast is the only easy way to get the minor force buff, and the only way to get it while solo. It would be nice if we could get a magic skill that does a heap of damage and gives the buff too, since running minor and major force is the meta currently.
  • hedna123b14_ESO
    hedna123b14_ESO
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    *cough* scalding rune...cough*
  • Ankael07
    Ankael07
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    He probably means something that enemies cant easily see, hence the ''trap''
    If you want me to reply to your comment type @Ankael07 in it.
  • Aspi90
    Aspi90
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    he means the minor force buff not the trap itself....
  • Saint_Bud
    Saint_Bud
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    And the same root!!!!!!
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  • Destruent
    Destruent
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    *cough* scalding rune...cough*

    My dunmer likes this idea :smirk:
    Noobplar
  • Shadesofkin
    Shadesofkin
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    We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.
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  •  Panda_iMunch
    Panda_iMunch
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    For the minor fore buff on magicka users, you could try Stalwart Guard as that can give it to you in a group!
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  • hedna123b14_ESO
    hedna123b14_ESO
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    Destruent wrote: »
    *cough* scalding rune...cough*

    My dunmer likes this idea :smirk:

    I have a fun NB build with scalding and no spammable.it outparses my magblade meta build on bloodspawn.. not sure if it's gonna work in trials but check it out:
    https://youtu.be/HmejQPuZCD8
  • Destruent
    Destruent
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    We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.

    Sure...but have you ever tried to get a synergy every 10 seconds?

    You also want to leave most of the synergies for alkosh users or the ones using 5pc moondancer. On top of this...healers are mostly using SPC/Aether or SPC/worm for maximum support/DPS, so you will have to use trap beast (or maybe guard if possible).
    Noobplar
  • Hamrb
    Hamrb
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    just use the (minor) force. search your feelings
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  • pretzl
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    We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.
    For the minor fore buff on magicka users, you could try Stalwart Guard as that can give it to you in a group!

    OP brings up a point saying that magicka users have no good way to get minor force AND decent damage whilst playing solo. Trap in itself still does decent damage on a magicka build, but I agree that there should be a magicka morph or other skill that grants it...
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  • zyk
    zyk
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    If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.

    While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.
  • Destruent
    Destruent
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    zyk wrote: »
    If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.

    While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.

    You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
    - more Stam for blocking/dodging (AA (and vMoL)- HM i look at you :| )
    - better damage scaling
    - if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)

    it may only be a small improvement, but it would be a really nice one imo :)
    Edited by Destruent on September 1, 2016 9:02PM
    Noobplar
  • Shadesofkin
    Shadesofkin
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    Destruent wrote: »
    We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.

    Sure...but have you ever tried to get a synergy every 10 seconds?

    You also want to leave most of the synergies for alkosh users or the ones using 5pc moondancer. On top of this...healers are mostly using SPC/Aether or SPC/worm for maximum support/DPS, so you will have to use trap beast (or maybe guard if possible).

    I'm not necessarily disagreeing with you, but I think if we've got two healers running skills with synergies the Alkosh player is likely to be fine. I actually wish fewer healers would run Aether and run Twilight instead if for no other reason than to make sure they've got Minor Ageis going. But you're right, most of them are running something else. (Also I run Aether as a DPS and I would prefer the quit stealing my thunder :D )

    Also on another point @pretzl true, solo wise it would be nice to see a magicka morph that we could use. Scalding Rune seems to be perfectly suited for that.
    Edited by Shadesofkin on September 1, 2016 9:16PM
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  • Gilliamtherogue
    Gilliamtherogue
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    #MakeScaldingRuneGreatAgain
    (As in just add Minor Force to it)

    Literally one of the easiest fixes to Caster builds being behind, without making them insanely overpowered...
    Edited by Gilliamtherogue on September 1, 2016 9:18PM
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  • code65536
    code65536
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    Degeneration is currently a useless morph of Entropy. This would make that morph actually useful...
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  • Izaki
    Izaki
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    *cough* scalding rune...cough*

    Been thinking this for sooo long. Would be great.
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  • Shadesofkin
    Shadesofkin
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    code65536 wrote: »
    Degeneration is currently a useless morph of Entropy. This would make that morph actually useful...

    That's very true, I tried using that on a DK healer to see if that would do anything for him and it was always just sort of meh.
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  • Izaki
    Izaki
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    code65536 wrote: »
    Degeneration is currently a useless morph of Entropy. This would make that morph actually useful...

    Well... Getting healed for 45k off a few overloads ain't too bad.
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  • Izaki
    Izaki
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    Destruent wrote: »
    zyk wrote: »
    If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.

    While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.

    You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
    - more Stam for blocking/dodging (AA (and vMoL)- HM i look at you :| )
    - better damage scaling
    - if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)

    it may only be a small improvement, but it would be a really nice one imo :)

    Well no you don't... Streak One and Yolo were pulling 45k+ on their sorc without it. So that statement about having to slot it, isn't really relevant...
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  • Browiseth
    Browiseth
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    Why does every build have to be the sameeeeeee
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  • Shadesofkin
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    Browiseth wrote: »
    Why does every build have to be the sameeeeeee

    They don't but there are buffs that are universally accepted as exceptional, Minor Force is one of them and having it applied by a single stamina skill gets frustrating.
    @shadesofkin -NA Server.
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  • Destruent
    Destruent
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    Destruent wrote: »
    zyk wrote: »
    If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.

    While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.

    You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
    - more Stam for blocking/dodging (AA (and vMoL)- HM i look at you :| )
    - better damage scaling
    - if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)

    it may only be a small improvement, but it would be a really nice one imo :)

    Well no you don't... Streak One and Yolo were pulling 45k+ on their sorc without it. So that statement about having to slot it, isn't really relevant...

    getting trap on the bars of a sorc is somewhat tricky, bc yu usually use 2 toggles. But just look at NBs, templars and DKs...they all use trap if they can go into melee sometimes. Sorcs would also use trap, if they wouldn't have 2 toggles.
    Noobplar
  • zyk
    zyk
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    Destruent wrote: »
    zyk wrote: »
    If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.

    While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.

    You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
    - more Stam for blocking/dodging (AA (and vMoL)- HM i look at you :| )
    - better damage scaling
    - if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)

    it may only be a small improvement, but it would be a really nice one imo :)

    How tedious. Thanks for providing insight. I haven't raided in months and won't as long as something like this is true. This isn't good gameplay or good game design.

    I think it's important for game designers to look at how abilities are used. It is bad when something tedious becomes required in a competitive environment. I have to assume the designers did not intend this to be part of rotations.
  • Special_XYZ
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    code65536 wrote: »
    Degeneration is currently a useless morph of Entropy. This would make that morph actually useful...

    Well... Getting healed for 45k off a few overloads ain't too bad.

    What the hell are you talking about. Power surge is the one that healed off crits, not entropy. And that was before thieves guild. It doesn't even do that anymore. Where have you been?
  • hedna123b14_ESO
    hedna123b14_ESO
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    code65536 wrote: »
    Degeneration is currently a useless morph of Entropy. This would make that morph actually useful...

    Well... Getting healed for 45k off a few overloads ain't too bad.

    What the hell are you talking about. Power surge is the one that healed off crits, not entropy. And that was before thieves guild. It doesn't even do that anymore. Where have you been?

    Degeneration has a chance to heal you for 115% of your Light/Heavy attack damage...bro do you even tooltip?
  • Ragnaroek93
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    Nope please not, Beasttrap needs a heavy nerf, not a magicka morph. The strongest dot ingame, crit dmg buff and freaking 6 seconds root (completely broken in PvP)... I can't even read it without laughing ^^
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Nope please not, Beasttrap needs a heavy nerf, not a magicka morph. The strongest dot ingame, crit dmg buff and freaking 6 seconds root (completely broken in PvP)... I can't even read it without laughing ^^

    It has a 1.5 activation timer...if you can't walk out of it in time, that's analogous to failing to block a meteor...
  • hedna123b14_ESO
    hedna123b14_ESO
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    We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.

    You love your twilight man...it's a bad set I'm telling you, go Gossamer instead, you'll be doing vSO with full stam raid and deaths will.be cut by 2 times at least.
  • Toast_STS
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    You can also get minor force from Stalwart Guard if you are a sorc and you cast it on your pet, or engine guardian, or shade. It's not worth it but there is another way.
    Edited by Toast_STS on September 2, 2016 1:07AM
    VR14 DK Leaps-in-keeps
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