https://youtu.be/HmejQPuZCD8 Shadesofkin wrote: »We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.
Shadesofkin wrote: »We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.
Panda_iMunch wrote: »For the minor fore buff on magicka users, you could try Stalwart Guard as that can give it to you in a group!
If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.
While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.
Shadesofkin wrote: »We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.
Sure...but have you ever tried to get a synergy every 10 seconds?
You also want to leave most of the synergies for alkosh users or the ones using 5pc moondancer. On top of this...healers are mostly using SPC/Aether or SPC/worm for maximum support/DPS, so you will have to use trap beast (or maybe guard if possible).
hedna123b14_ESO wrote: »*cough* scalding rune...cough*
Degeneration is currently a useless morph of Entropy. This would make that morph actually useful...
If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.
While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.
You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
- more Stam for blocking/dodging (AA (and vMoL)- HM i look at you)
- better damage scaling
- if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)
it may only be a small improvement, but it would be a really nice one imo
Why does every build have to be the sameeeeeee
IzakiBrotheSs wrote: »If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.
While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.
You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
- more Stam for blocking/dodging (AA (and vMoL)- HM i look at you)
- better damage scaling
- if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)
it may only be a small improvement, but it would be a really nice one imo
Well no you don't... Streak One and Yolo were pulling 45k+ on their sorc without it. So that statement about having to slot it, isn't really relevant...
If I played stamina builds in PVE, I would *hate* to have to use trap beast as part of a rotation. I think the way it is used represents poor gameplay.
While the gap that exists between Stamina and Magicka builds needs to be addressed, this would be the wrong way of doing it.
You *have* to use trap even as magicka build in pve atm, if you want max-DPS and don't have 2 slots for guard. All that would change is:
- more Stam for blocking/dodging (AA (and vMoL)- HM i look at you)
- better damage scaling
- if implemented in a mages-guild skill: usefull passives (like fighters guild/trap beast has for stamina)
it may only be a small improvement, but it would be a really nice one imo
IzakiBrotheSs wrote: »
Special_XYZ wrote: »IzakiBrotheSs wrote: »
What the hell are you talking about. Power surge is the one that healed off crits, not entropy. And that was before thieves guild. It doesn't even do that anymore. Where have you been?
Ragnaroek93 wrote: »Nope please not, Beasttrap needs a heavy nerf, not a magicka morph. The strongest dot ingame, crit dmg buff and freaking 6 seconds root (completely broken in PvP)... I can't even read it without laughing ^^
Shadesofkin wrote: »We could always rely on a healer running Twilight to throw down synergy abilities so that we're able to regularly keep up Minor Force. Just sayin.