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Official Discussion Thread for One Tamriel Alliance Restrictions

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the lifting of alliance restrictions in One Tamriel. Specific feedback that the team is looking for includes the following:
  • Were you able to perform various social actions with players of different alliances? This could include:
    • Teleporting to another player
    • Trading
    • Dueling
    • Talking
    • Sending mail
    • Performing the Ritual of Mara
  • Were you able to travel to other alliance zones successfully?
  • Did you run into any issues getting dailies in other alliances?
  • Did you encounter anything unexpected, or see any odd NPC behavior related to your alliance?
  • Do you have any other general feedback?
Gina Bruno
Community Manager - The Elder Scrolls Online
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Staff Post
  • Enodoc
    Enodoc
    Community Ambassador
    Travelled between and within the Alliance zones using the Navigator NPCs; that seems to work quite well. I couldn't work out for a minute which zones within the same alliance the Navigator offers travel to; I think I sussed that it is the "previous" and "next" zones in story order, but it was confusing to start with to see that there were only two zone choices rather than four.

    Similarly, there could be a bit of confusion over the Navigator's options for the other alliances; the tooltip on the map says "Alliance Capitols" (incidentally - "capitol" refers to a legislative building; you want "capital, meaning legislative city), but rather than taking you to the Alliance Capitals, the available options are the same-tier zones of the other alliances.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • Enodoc
    Enodoc
    Community Ambassador
    Possibly odd NPC behaviour - I couldn't find the NPC Hilan in the Davon's Watch Fighters Guild as a new (Lvl 3) DC character. This NPC should offer the FG recruiter quest Hilan's Invitation.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • Annra
    Annra
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    I would suggest to keep the rank insignia outside of Cyrodiil in a neutral color.
    Edited by Annra on September 4, 2016 11:53AM
  • Enodoc
    Enodoc
    Community Ambassador
    Disappointed to see that there is absolutely no explanation given for why we are able to travel to other alliance territories and quest in each one without being recognised in the others as a Champion of one alliance. On its own, this wouldn't be an issue, but that now directly conflicts with the explanation given in Cadwell's Silver, which remains completely unchanged, and also conflicts with Messages Across Tamriel, where you are introduced to the other alliance leaders for the first time as the champion of your alliance, and met with distrust by those leaders whom you may have already been helping.

    On that note, we were specifically told that “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. This is not true. Cadwell's Silver and Gold have not been replaced, and you cannot do them in any order you wish; you still have to complete the Main Quest before you are given Silver, and you still have to complete Silver before you get Gold.

    If we were able to do them "in any order you wish", they would both be given at the same time. If the story is to make sense, even if the Cadwell quests themselves do not unlock until later, the reasoning needs to be given as soon as you can enter the other alliance territories, which is now right at the beginning of the game.

    Finally, on a parallel line, when you accept Cadwell's quests you are still ported to the new alliance's Tier 1 city, rather than their Starter Island. Now that the Tutorial once again drops you on the Starter Island, Cadwell's quests need to as well, so that players who are following through in story order are able to start the Alliance Story from the beginning. This is more important now than it was when the Starter Islands were first re-added as the drop point in the last update, since the original starter quest givers (Mihayya in Daggerfall, Riurik in Davon's Watch, and Captain Tremouille in Vulkhel Guard) have been removed.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • tinythinker
    tinythinker
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    ✭✭✭
    Enodoc wrote: »
    Disappointed to see that there is absolutely no explanation given for why we are able to travel to other alliance territories and quest in each one without being recognised in the others as a Champion of one alliance. On its own, this wouldn't be an issue, but that now directly conflicts with the explanation given in Cadwell's Silver, which remains completely unchanged, and also conflicts with Messages Across Tamriel, where you are introduced to the other alliance leaders for the first time as the champion of your alliance, and met with distrust by those leaders whom you may have already been helping.

    On that note, we were specifically told that “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. This is not true. Cadwell's Silver and Gold have not been replaced, and you cannot do them in any order you wish; you still have to complete the Main Quest before you are given Silver, and you still have to complete Silver before you get Gold.

    If we were able to do them "in any order you wish", they would both be given at the same time. If the story is to make sense, even if the Cadwell quests themselves do not unlock until later, the reasoning needs to be given as soon as you can enter the other alliance territories, which is now right at the beginning of the game.

    Finally, on a parallel line, when you accept Cadwell's quests you are still ported to the new alliance's Tier 1 city, rather than their Starter Island. Now that the Tutorial once again drops you on the Starter Island, Cadwell's quests need to as well, so that players who are following through in story order are able to start the Alliance Story from the beginning. This is more important now than it was when the Starter Islands were first re-added as the drop point in the last update, since the original starter quest givers (Mihayya in Daggerfall, Riurik in Davon's Watch, and Captain Tremouille in Vulkhel Guard) have been removed.

    Excellent points. The story-line/immersion issue has a separate thread for players and dev comments. I will copy your stuff there for players who don't come to the PTS forum. I started a new character just to see what had/hadn't been added or removed, thanks for the additional specific details.
    Edited by tinythinker on September 4, 2016 1:27PM
    Before posting or commenting:

    1. Remember that other actual living people who make or play this game are reading what you write. Would you really say the same thing to their face with your real life friends and family watching? If you were in a public space with a microphone?
    2. Consider your motivation for what you are typing and the kind of reaction you are aiming for. Are you trying to help someone? Share an idea? Create something fun or start a game? Trying to "look cool" in a junior high kind of way? Something else? If someone else brings their baggage or assumptions to what you write, that is on them. If your goal is to be disrespectful or disruptive, that is on you.
    3. Don't be quick to judge the motivation for what others are writing. Don't assume it is negative or toxic, unless the evidence is overwhelming. It's easy to bring assumptions into things and impute motives that aren't there. It's also easy to be moralistic: judging comments, ideas, and concerns raised by your standards of how other people "ought to be" and by extension the value of their views or suggestions ("If people can't be bothered to X...", "Well, Y was good enough for me...", "Anyone who wants Z is..."). Moralistic judgements are highly flammable -- use sparingly, thoughtfully, and carefully.
    4.Keep in mind that unless we are talking about human rights, life and death, real world hardships, actual fraud or theft, and so on then there isn't a need to get outraged and combative. If you need an outlet for distributing unused "craps" in your life, please check current events in the news and take some positive action to make things better. Give those extra craps to something worthwhile. You don't need to spend that many here.
    5. Don't be annoying. Don't be easily annoyed. This covers #1-#4 and is easier to remember.

    These are meant as reminders for me, but feel free to borrow them for yourself.
  • Enodoc
    Enodoc
    Community Ambassador
    Enodoc wrote: »
    Disappointed to see that there is absolutely no explanation given for why we are able to travel to other alliance territories and quest in each one without being recognised in the others as a Champion of one alliance. On its own, this wouldn't be an issue, but that now directly conflicts with the explanation given in Cadwell's Silver, which remains completely unchanged, and also conflicts with Messages Across Tamriel, where you are introduced to the other alliance leaders for the first time as the champion of your alliance, and met with distrust by those leaders whom you may have already been helping.

    On that note, we were specifically told that “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. This is not true. Cadwell's Silver and Gold have not been replaced, and you cannot do them in any order you wish; you still have to complete the Main Quest before you are given Silver, and you still have to complete Silver before you get Gold.

    If we were able to do them "in any order you wish", they would both be given at the same time. If the story is to make sense, even if the Cadwell quests themselves do not unlock until later, the reasoning needs to be given as soon as you can enter the other alliance territories, which is now right at the beginning of the game.

    Finally, on a parallel line, when you accept Cadwell's quests you are still ported to the new alliance's Tier 1 city, rather than their Starter Island. Now that the Tutorial once again drops you on the Starter Island, Cadwell's quests need to as well, so that players who are following through in story order are able to start the Alliance Story from the beginning. This is more important now than it was when the Starter Islands were first re-added as the drop point in the last update, since the original starter quest givers (Mihayya in Daggerfall, Riurik in Davon's Watch, and Captain Tremouille in Vulkhel Guard) have been removed.
    Excellent points. The story-line/immersion issue has a separate thread for players and dev comments. I will copy your stuff there for players who don't come to the PTS forum. I started a new character just to see what had/hadn't been added or removed, thanks for the additional specific details.
    Cool, thanks for the link!
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • Enodoc
    Enodoc
    Community Ambassador
    Regarding "travelling to other alliances", something that cropped up in another thread is that it is not clear how you do this, as the new Navigator NPCs are not promoted, and Wayshrines are not unlocked for existing characters. This could be addressed with a pop-up box you see on first logging in to an existing character:

    Welcome to One Tamriel!
    Alliance restrictions have been lifted, and you are now able to travel to any zone in Tamriel!

    This update opens up the world of Tamriel for you to explore any time, and play with your friends no matter what level you are. To travel to other zones, speak to the new Navigator NPCs, located in the main city of each zone. Navigators can be identified on city maps with the following icons: 20px-ON-icon-Caravan.png 20px-ON-mapicon-Dock.png

    Edited by Enodoc on September 6, 2016 11:01AM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • Enodoc
    Enodoc
    Community Ambassador
    Bug: (160909-001921) There is an erroneous marker for the Dominion Navigator Selandilwen at Fisherman's Isle near Haven (next to Scout Linimondil's marker). Selandilwen is not located there (as her Grahtwood location is in Elden Root).

    Bug: (160909-001972) There's no map marker for the Cart to Belkarth, either in Elden Root, Wayrest, or Mournhold.
    Edited by Enodoc on September 9, 2016 11:26PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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