tinythinker wrote: »I rolled a new character even though my live ones are copied onto the PTS at the moment in order to see how this would work. I did the starter areas with no CP and dropped gear. It felt the same as always. It was weird though that I only had a wayshrine available in Glenumbra and Auridon from the start but no other areas. Are we not supposed to be able "go anywhere" right from the start of the game and do the content in any order? As it stands now you would have to walk or ride across whole maps to find the next contiguous zone.
Personally I think the current configuration makes sense as there are still Alliance-based story-lines that progress from zone to zone, but, I can see some people being upset at how One Tamriel is being marketed compared to the reality. So maybe have future marketing clarify/emphasize that you can start any Alliance right out of the gate rather than any zone.
Equally, there would be nothing wrong with them unlocking all the 'free' Wayshrines straight off the bat as well. They unlock immediately as soon as you travel with the Navigator, so it wouldn't hurt if they were available before that.There are new "Navigator NPCs" on the docks and at "Cart Taxis", for lack of a better term, to get you around to other zones and alliances. It's immersive and not in your face which I like, but I can see how this system would be troublesome for most and needs to be messaged better.tinythinker wrote: »I rolled a new character even though my live ones are copied onto the PTS at the moment in order to see how this would work. I did the starter areas with no CP and dropped gear. It felt the same as always. It was weird though that I only had a wayshrine available in Glenumbra and Auridon from the start but no other areas. Are we not supposed to be able "go anywhere" right from the start of the game and do the content in any order? As it stands now you would have to walk or ride across whole maps to find the next contiguous zone.
Personally I think the current configuration makes sense as there are still Alliance-based story-lines that progress from zone to zone, but, I can see some people being upset at how One Tamriel is being marketed compared to the reality. So maybe have future marketing clarify/emphasize that you can start any Alliance right out of the gate rather than any zone.
It does; all of the new Navigator NPCs, plus the starter city ships, and the carts and boats to Wrothgar, Craglorn, Gold Coast and Hew's Bane, as well as the Boatswains that always existed, all have Map icons now.NewBlacksmurf wrote: »1. Can the map now have ship symbols where we need to go to travel (or maybe I misunderstood cause I don't play PC much)
I'm still trying to figure out the crafting/materials.
Unfortunately I've leveled crafting on all my characters to some extent. I get the impression I'm never going to see iron/jute again. While the majority of my characters are in the high cp range, I'm the crafter or one of the crafters for the 5 guilds I belong to. I make gear for people still wearing their coldharbor jammies. The new players have no idea what to look for to gather their own mats. New players don't *want* to waste playing time to collect their own mats.
I took my main crafter to stonefalls, and picked up a lovely haul of rubedite level stuff. Good for my characters, not so good for that level 10.
It does; all of the new Navigator NPCs, plus the starter city ships, and the carts and boats to Wrothgar, Craglorn, Gold Coast and Hew's Bane, as well as the Boatswains that always existed, all have Map icons now.NewBlacksmurf wrote: »1. Can the map now have ship symbols where we need to go to travel (or maybe I misunderstood cause I don't play PC much)
ZOS_GinaBruno wrote: »ONE TAMRIEL
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[/list]
[*]Treasure Chests
- Treasure Chests gained from defeating a Dark Anchor have a 100% chance to drop a ring or amulet set piece form the zone they are located in.
- The above is also true of Unstable Anomalies found in Craglorn.
- Treasure chests found in the world have a chance to grant any set piece that can drop in that zone.
- Simple chests have a slight chance of dropping an item set piece.
- Intermediate chests have a good chance of dropping an item set piece
- Advanced and Master chests have a guaranteed chance of dropping an item set piece.
- If you have the Treasure Hunter Champion Passive, both the above chances and quality of an item will be improved.
- Treasure chests found from a Treasure Map have a guaranteed chance to drop one random set piece that can drop in that zone.
- Higher difficulty chests have a better chance of spawning in the world, but easier chests will continue to be more common.
- The loot from the CE Treasure Chest maps now scale to your level up to CP160.
ZOS_GinaBruno wrote: »ONE TAMRIEL
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All set drops from the overland are now bind-on-equip.
All set drops from dungeons and Trials are bind-on-pickup.
...
Ah, right. It does now also say in the tooltip where they go, so that's something. No lines, but it's there in words.NewBlacksmurf wrote: »It does; all of the new Navigator NPCs, plus the starter city ships, and the carts and boats to Wrothgar, Craglorn, Gold Coast and Hew's Bane, as well as the Boatswains that always existed, all have Map icons now.NewBlacksmurf wrote: »1. Can the map now have ship symbols where we need to go to travel (or maybe I misunderstood cause I don't play PC much)
I'm thinking something that on the map connects dock A to landing B
So say if you highlight one on the Tam map it'd look something like this in a filter
[snip]
I don't know the routes as I never used them other than to leave the start island.
Hmm, that's not what I get. For me, I click on the dungeon icon and it acts as though there are two overlapping icons, giving the option to "Travel to Dungeon: Wayrest Sewers I" or "Travel to Dungeon: Wayrest Sewers II".Contraptions wrote: »Some issues with the new duo dungeons and their interactions with wayshrines.
If you go to the physical entrance of the dungeon, you get a choice to port into either version i.e Wayrest Sewers 1 or Wayrest Sewers 2
However, if you go to a wayshrine, you only get the option of porting into the "1" version of a dungeon aka the one with mobs from what we call the normal version. Changing the normal or vet settings in the group window will have no effect.
Please fix ASAP. Thanks.
Really? I didn't notice the symbols - I'll have to check that out. It may be because I'm used to referring to my mini-map addon, and I don't have that on PTS, so maybe although I meant to check the map I didn't actually do that...It does; all of the new Navigator NPCs, plus the starter city ships, and the carts and boats to Wrothgar, Craglorn, Gold Coast and Hew's Bane, as well as the Boatswains that always existed, all have Map icons now.NewBlacksmurf wrote: »1. Can the map now have ship symbols where we need to go to travel (or maybe I misunderstood cause I don't play PC much)
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, on Friday we did Soulfire Plateau (which was always one of the harder world bosses to do at-level) with a group of 3. I was on a level 20, there was a level 39, and a level 3. We had a couple of deaths, but no wipe, and we were able to complete it. I think it would be a good challenge for a group of 4 newish players.WORLD BOSSES - Tried a few. Was used to being able at vet levels to take on world bosses in the wild even at GOLD zones and take them down (except for DLC World bosses which were scaled for larger groups.) The native world bosses were a little tougher but still soloable.
NOW, holy cow - they are "back" to being for groups. i think i saw in patch notes all world bosses are scaled for 4-man-groups (some worse perhaps like DLC scale repeatables.)
That bear in eastern Glenumbra had me for lunch a few times this morning. it was exciting.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
This isn't about Tamriel "Overland" but I can't see anywhere to put it. I ran through all of the Main Quest on a lvl 4 character copied from the live server, and it mostly seems fine, the only thing that did strike me as odd was the Ancient Clannfear in Daughter of Giants, which seems a bit overtuned at present (or maybe everything else is undertuned, it killed me several times and nothing else in the main quest did).
Random lower level mats. Wonderful. "Don't worry, new player. In 4 or five days I might have enough mats to make your gear. Hope you don't mind dying in the meantime."I'm still trying to figure out the crafting/materials.
Unfortunately I've leveled crafting on all my characters to some extent. I get the impression I'm never going to see iron/jute again. While the majority of my characters are in the high cp range, I'm the crafter or one of the crafters for the 5 guilds I belong to. I make gear for people still wearing their coldharbor jammies. The new players have no idea what to look for to gather their own mats. New players don't *want* to waste playing time to collect their own mats.
I took my main crafter to stonefalls, and picked up a lovely haul of rubedite level stuff. Good for my characters, not so good for that level 10.
If you do writs every non survey writ provides you 25pc random lower level mat.
Also every non crafter and mid crafter will be getting lower level mats half the time.
Hmm, that's not what I get. For me, I click on the dungeon icon and it acts as though there are two overlapping icons, giving the option to "Travel to Dungeon: Wayrest Sewers I" or "Travel to Dungeon: Wayrest Sewers II".Contraptions wrote: »Some issues with the new duo dungeons and their interactions with wayshrines.
If you go to the physical entrance of the dungeon, you get a choice to port into either version i.e Wayrest Sewers 1 or Wayrest Sewers 2
However, if you go to a wayshrine, you only get the option of porting into the "1" version of a dungeon aka the one with mobs from what we call the normal version. Changing the normal or vet settings in the group window will have no effect.
Please fix ASAP. Thanks.
Random lower level mats. Wonderful. "Don't worry, new player. In 4 or five days I might have enough mats to make your gear. Hope you don't mind dying in the meantime."I'm still trying to figure out the crafting/materials.
Unfortunately I've leveled crafting on all my characters to some extent. I get the impression I'm never going to see iron/jute again. While the majority of my characters are in the high cp range, I'm the crafter or one of the crafters for the 5 guilds I belong to. I make gear for people still wearing their coldharbor jammies. The new players have no idea what to look for to gather their own mats. New players don't *want* to waste playing time to collect their own mats.
I took my main crafter to stonefalls, and picked up a lovely haul of rubedite level stuff. Good for my characters, not so good for that level 10.
If you do writs every non survey writ provides you 25pc random lower level mat.
Also every non crafter and mid crafter will be getting lower level mats half the time.
You haven't run into any of the new players recently, have you.... They are level one and asking about how to get perfect roe and ambrosia to make it to the cp levels in a couple of hours. Those players are NOT going to go out and gather mats for any reason. While I would personally rather not let them in my guilds with that attitude, the guildmasters don't agree.
And right now I don't want to waste my ruby level mats to do writs. It takes time to gather them, and so far the returns haven't been that great, for me.
@bmcxp Yes, there are Wayshrines available. You can also talk to a new Navigator NPC in each zone capital who will take you between alliances.Question?
In One Tamriel how dose one travel to the other areas, ie. Auridon to Ebonheart, to Daggerfall.
There are no physical connections between the factions areas, except to go through the PVP zone Cyrodiil.
Is there at least one Wayshrine active in each area?
I just logged in and have no idea how to get anywhere. There isn't anything obvious. If not for checking the forums, I wouldn't know about any navigator NPCs. Re: wayshrines, I do not appear to have a wayshrine available to any location in DC or AD on my lvl 45 EP character. This all seems like a mistake to me. The big point of the next update is being able to travel anywhere, yet I have no idea of how to accomplish that when I log in for the first time.@bmcxp Yes, there are Wayshrines available. You can also talk to a new Navigator NPC in each zone capital who will take you between alliances.Question?
In One Tamriel how dose one travel to the other areas, ie. Auridon to Ebonheart, to Daggerfall.
There are no physical connections between the factions areas, except to go through the PVP zone Cyrodiil.
Is there at least one Wayshrine active in each area?
Hmm, maybe the Wayshrines are only given to new characters? I created a new character to run the Tutorial on, and some Wayshrines were available after that. I'm on EU, so I don't have a character copy to see how existing characters have been handled.I just logged in and have no idea how to get anywhere. There isn't anything obvious. If not for checking the forums, I wouldn't know about any navigator NPCs. Re: wayshrines, I do not appear to have a wayshrine available to any location in DC or AD on my lvl 45 EP character. This all seems like a mistake to me. The big point of the next update is being able to travel anywhere, yet I have no idea of how to accomplish that when I log in for the first time.bmcxp Yes, there are Wayshrines available. You can also talk to a new Navigator NPC in each zone capital who will take you between alliances.Question?
In One Tamriel how dose one travel to the other areas, ie. Auridon to Ebonheart, to Daggerfall.
There are no physical connections between the factions areas, except to go through the PVP zone Cyrodiil.
Is there at least one Wayshrine active in each area?