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Will we be able to opt out of One Tamriel's battle-leveling system?

  • Tomg999
    Tomg999
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    IMHO they are going to ruin the game. I am enjoying playing my sub-level 50 chars now while I still can, picking which area I want to explore based on what level of challenge I feel like.

    They have a built-in difficulty slider now, and they are removing it.
  • Tandor
    Tandor
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    Although I like the idea of no longer having to delay doing the DLC content until a character is level 50 for fear of out-leveling the base game content, I'd much rather One Tamriel was implemented by the zones retaining their present levels and the player being scaled up or down to it accordingly. Having every zone set at the same level just seems wrong.

    However, I happily concede that it might just work. It would have been better in my view tho if it had been announced as a trial setup on the PTS with a view to getting feedback. That way it could be dropped if it didn't work out, whereas this way I fear there's no going back if it proves unworkable or unpopular.
  • sentientomega
    sentientomega
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    I've taken a level 6 char in lvl 6 whites to the DLC zones, they did not fare well. Taking on level 6 enemies in a non-scaled zone in that same gear and at that same level is quite a different story, FAR fewer hits require to kill an enemy there than when scaled up, battle-levelled style.

    So, how am I to reasonably solo anything with all the zones being scaled to max? More importantly, how is a totally new player expected to? They will not have the gear, or CP, or skills, or anything.

    To hear people here talk about the game's difficulty, I do really wonder whether we're playing the same game; my experiences of combat in this game have been pretty stressful at times, to me it's not that easy a game to play combat scenarios in.

    Please ZOS, think of the solo player when you implement this, as well as the group-minded ones.
    Edited by sentientomega on August 30, 2016 12:30AM
  • benjamino613
    benjamino613
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    Have they basically removed any option to lvl new characters? Everyone is right, do a dungeon lvl 10 scaled to 160 cp. it just doesnt work. How can they not forsee this impending doom?
  • Arora
    Arora
    ✭✭✭
    NO, NO, NO, NO
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • Arora
    Arora
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    Have they basically removed any option to lvl new characters? Everyone is right, do a dungeon lvl 10 scaled to 160 cp. it just doesnt work. How can they not forsee this impending doom?

    If your level 10 the mobs will be lvl 10 I dont see the problem
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • AzraelKrieg
    AzraelKrieg
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    Arora wrote: »
    Have they basically removed any option to lvl new characters? Everyone is right, do a dungeon lvl 10 scaled to 160 cp. it just doesnt work. How can they not forsee this impending doom?

    If your level 10 the mobs will be lvl 10 I dont see the problem

    Not with One Tamriel update. Everything is CP160, all players below are scaled to CP150 regardless of the content they do
    Gold Dragons Guildmaster PC-NACR2000+
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  • Holycannoli
    Holycannoli
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    Bonzodog01 wrote: »
    For crafting nodes, they will be on the 50/50 system already implemented in the DLC zones, whereby the node will either be your character level or your crafting level.

    This is what pisses me off. What if I want to gather mid-level ore for my blacksmith to craft weapons and armor for one of my alts? My blacksmith is level 50 blacksmithing but only level 20. How can he gather dwarven, ebony etc?

    Right now - and how it's been since beta by the way - you go to the appropriately leveled zone to gather the ore. I use my main clothier who I'm always playing. I go to the appropriate zone with him and collect the ore I need. I can't do that in orsinium so I don't go there to gather crafting mats.

    After One Tamriel I will be locked out of mid-level crafting mats and I'm pissed because there's no need to change how it works right now. My level 20 blacksmith with 50 blacksmithing will either get rubedite, void ore or whatever the level 20 ore is. As I level him he will be locked out of the lower level mats.

    I mean wtf. It's idiotic.
  • Tulki
    Tulki
    Soul Shriven
    IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.

    I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.

    At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.

    At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.
    Edited by Tulki on August 30, 2016 7:53AM
  • Brrrofski
    Brrrofski
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    Battle leveling only applies to you if you're below level 50.

    So it won't change anything for you op.
  • Asardes
    Asardes
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    I almost soloed Rani Za. I had crappy build and gear - hybrid tank - but was a breeze together with another player. I think I could solo it now, in my DD gear. Most lower Craglorn delves are soloable. But you have to play well, have good gear and CP. And CP70 is very low for Craglorn, as mobs are either CP110, il lower, or CP130 in upper. And they are typically stronger than the CP160 mobs in Cadwell's Gold areas. So I suggest leaving Craglorn and leveling there until you reach 160-200 CP, improve your build, skills and gear.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • sentientomega
    sentientomega
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    IF the combat difficulty post-One Tamriel launch is pretty much like current combat in the Wailing Prison at levels 1-6 in barely any gear with barely any skills, then I'll obviously be fine, as should most totally new players after a little while.
    Edited by sentientomega on August 30, 2016 9:28AM
  • benjamino613
    benjamino613
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    Arora wrote: »
    NO, NO, NO, NO
    yes.
    Arora wrote: »

    If your level 10 the mobs will be lvl 10 I dont see the problem
    No.
  • benjamino613
    benjamino613
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    But as before, all of us talking about it begs the question, surely theve realised this too!?! Perhaps theyre going to chamge the leveling
    System to something noob friendly and unlike the current system in dungeons?
  • Asardes
    Asardes
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    One of the dangers I see with the automatic level scaling is that people will have even less incentive to explore past the 1st zone in their alliance and most will go there, power level to 50. So those zones will be even more crowded than today. I would be happier with keeping the current system for alliance zones and Coldharbour and making a separate complete "world" of battle leveled areas for veteran chars.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • sentientomega
    sentientomega
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    But as before, all of us talking about it begs the question, surely theve realised this too!?! Perhaps theyre going to chamge the leveling
    System to something noob friendly and unlike the current system in dungeons?

    I really really REALLY hope they do, because I really am the High Empress of all noobs everywhere; I'm that bad, and I really don't want to forced to group with anyone and everyone for basic stuff.
  • Asardes
    Asardes
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    Well, dungeons are designed to be completed by a team of 4 players. The mob and boss health is scaled accordingly and in some the mechanics are designed as such they are not solo-able (ex. Blackheart Haven, Vet. Fungal Grotto). Nevertheless, many high level and skilled players are able to solo most normal dungeons, even some veteran ones. Even average players with good gear and at the CP cap can duo most of those. Open world is designed to be played solo. So it won't scale the same way dungeons are scaled. It's like playing with normal enemies always at your level. Currently is it hard clearing level 9 solo dungeons or level 9 trash packs in the 1st alliance area when you are at level 9?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Mic1007
    Mic1007
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    That is a group event for 4 people.
    @Mic1007
    Champion Rank 900+
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  • ADarklore
    ADarklore
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    Dungeons that are 'part of the main Craglorn story' will have their difficulty adjusted to soloable range... as they've already stated, the main story will be completely soloable and all puzzles will be individual, not group activated. Dungeons that are outside of the main zone will remain group, but will be able to be completed by groups of 2 or more.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    Brrrofski wrote: »
    Battle leveling only applies to you if you're below level 50.

    So it won't change anything for you op.

    That's actually not true, battle leveling is now based upon CP and anyone below CP160 will be battle leveled to CP160.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    Tulki wrote: »
    IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.

    I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.

    At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.

    At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.

    Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • benjamino613
    benjamino613
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    ADarklore wrote: »


    Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.

    Indeed. And THIS is real issue with one tamriel and newer players.

  • ADarklore
    ADarklore
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    ADarklore wrote: »


    Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.

    Indeed. And THIS is real issue with one tamriel and newer players.

    Agreed... but we'll have to see what One Tamriel is like on PTS before we can really make any judgements. I know I still see new players getting killed in the Wailing Prison and by mudcrabs on Khenarthi's Roost... so clearly not every player will be capable of dealing with CP160 enemies even with battle leveling. And now, you won't be able to do what ZOS used to suggest... 'go to back to a lower level zone and level up a bit more and then come back'.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Elsonso
    Elsonso
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    Tomg999 wrote: »
    IMHO they are going to ruin the game. I am enjoying playing my sub-level 50 chars now while I still can, picking which area I want to explore based on what level of challenge I feel like.

    They have a built-in difficulty slider now, and they are removing it.

    They cannot leave the game as it is. The battle-leveled DLC zones destroy the questing and XP in the game.

    I have a level 42 right now that Is well beyond the quests that he should be doing. I had to move to Coldharbour just to get both monster and quest XP. I have not even finished the zone quest for the second leveling zone, and I am blocked in the main quest until I can complete Messages Across Tamriel. Edit: Normally, I would just do the grey quests, but I am waiting for PTS to see how this character would progress.

    The real question is how will they fix it. I see no optimal path that does not have some drawbacks. I am expecting the quick and dirty solution, which will have more drawbacks than other solutions.

    It will be interesting, and possubly disappointing, to see how they solved the various problems with leveling, questing, monsters, and resources.
    Edited by Elsonso on August 30, 2016 12:27PM
    XBox EU/NA:@ElsonsoJannus
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  • Zolron
    Zolron
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    ADarklore wrote: »
    Tulki wrote: »
    IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.

    I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.

    At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.

    At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.

    Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.

    Will they not be fairly cosmetic with the new Battle leveling system?? If I;m a new player and go to orsinium, how do my stats compare to a level 49 that goes to Orsinium ?( or any new battle leveled zone) . I'm under the impression that they will be fairly equal, other wise wouldn't it be a nightmare to balance mob difficulty? If this is the case then it does trivialize the stat points we get every level
    Edited by Zolron on August 30, 2016 12:27PM
  • Asardes
    Asardes
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    Imagine that. People will actually need to learn how to play even before they hit veteran ranks :(
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • benjamino613
    benjamino613
    ✭✭
    Zolron wrote: »
    ADarklore wrote: »
    Tulki wrote: »
    IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.

    I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.

    At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.

    At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.

    Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.

    Will they not be fairly cosmetic with the new Battle leveling system?? If I;m a new player and go to orsinium, how do my stats compare to a level 49 that goes to Orsinium ?( or any new battle leveled zone) . I'm under the impression that they will be fairly equal, other wise wouldn't it be a nightmare to balance mob difficulty? If this is the case then it does trivialize the stat points we get every level

    You would get destroyed. You only get scaled to the base hp /stam/magi and you dnt grt the 49 lvls worth of atribute points. Work it out and its a massive difference
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    PF1901 wrote: »
    Bonzodog01 wrote: »
    ...
    For crafting nodes, they will be on the 50/50 system already implemented in the DLC zones, whereby the node will either be your character level or your crafting level....
    That would mean I will not be able to gather mats for my level 10 char with my level 50 char or am I reading this the wrong way?

    The way mat gathering will work is 50% of the mats are at the level of the area you're in and 50% of the mats are at you're crafting skill level.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • ADarklore
    ADarklore
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    Zolron wrote: »
    ADarklore wrote: »
    Tulki wrote: »
    IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.

    I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.

    At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.

    At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.

    Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.

    Will they not be fairly cosmetic with the new Battle leveling system?? If I;m a new player and go to orsinium, how do my stats compare to a level 49 that goes to Orsinium ?( or any new battle leveled zone) . I'm under the impression that they will be fairly equal, other wise wouldn't it be a nightmare to balance mob difficulty? If this is the case then it does trivialize the stat points we get every level

    In all honesty I don't know exactly every stat that battle leveling impacts including adjustments based upon worn gear, or how they will apply it in One Tamriel. With One Tamriel, a new player coming out of the Wailing Prison would seem to be at a HUGE disadvantage... how they will offset that I'm not sure. They have yet to offer any DETAILS, which are apparently coming later this week I believe.
    Edited by ADarklore on August 30, 2016 12:35PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Khaos_Bane
    Khaos_Bane
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    Most people agree that PvE solo content is too easy, and many have suggested a difficulty slider of some sort.
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