benjamino613 wrote: »Have they basically removed any option to lvl new characters? Everyone is right, do a dungeon lvl 10 scaled to 160 cp. it just doesnt work. How can they not forsee this impending doom?
benjamino613 wrote: »Have they basically removed any option to lvl new characters? Everyone is right, do a dungeon lvl 10 scaled to 160 cp. it just doesnt work. How can they not forsee this impending doom?
If your level 10 the mobs will be lvl 10 I dont see the problem
Bonzodog01 wrote: »For crafting nodes, they will be on the 50/50 system already implemented in the DLC zones, whereby the node will either be your character level or your crafting level.
benjamino613 wrote: »But as before, all of us talking about it begs the question, surely theve realised this too!?! Perhaps theyre going to chamge the leveling
System to something noob friendly and unlike the current system in dungeons?
Battle leveling only applies to you if you're below level 50.
So it won't change anything for you op.
IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.
I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.
At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.
At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.
Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.
benjamino613 wrote: »
Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.
Indeed. And THIS is real issue with one tamriel and newer players.
IMHO they are going to ruin the game. I am enjoying playing my sub-level 50 chars now while I still can, picking which area I want to explore based on what level of challenge I feel like.
They have a built-in difficulty slider now, and they are removing it.
IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.
I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.
At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.
At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.
Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.
IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.
I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.
At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.
At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.
Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.
Will they not be fairly cosmetic with the new Battle leveling system?? If I;m a new player and go to orsinium, how do my stats compare to a level 49 that goes to Orsinium ?( or any new battle leveled zone) . I'm under the impression that they will be fairly equal, other wise wouldn't it be a nightmare to balance mob difficulty? If this is the case then it does trivialize the stat points we get every level
That would mean I will not be able to gather mats for my level 10 char with my level 50 char or am I reading this the wrong way?Bonzodog01 wrote: »...
For crafting nodes, they will be on the 50/50 system already implemented in the DLC zones, whereby the node will either be your character level or your crafting level....
IMO making the entire game mandatory battle-leveled CP150/160 is a really bad idea.
I get the need to remove levels from the game, but when you do that, what are levels 1-50 even for? For that matter, what are attributes even for? Battle-leveling already effectively makes gaining attribute points cosmetic.
At a minimum, each map should have an associated base level range that is fixed, and there should be an *option* to phase into a version where both you and all enemies and quests are scaled to CP160, and quest progress only counts if you picked up the quest in the battle-leveled version of the map.
At least that way, you would have control over the difficulty you want, and you can target certain material tiers if you need to. But if you have a game where everyone is max level right off the bat and levels don't make you stronger, I can pretty much guarantee people will be baffled and leave.
Try this if you think attribute points are cosmetic... remove ALL your attribute points and go against a CP160 mob or group boss... now try again with full attribute points and see the difference. With 64 points of Stamina or Magicka makes a WORLD of difference- not only as far as how much damage you do but also your sustainability.
Will they not be fairly cosmetic with the new Battle leveling system?? If I;m a new player and go to orsinium, how do my stats compare to a level 49 that goes to Orsinium ?( or any new battle leveled zone) . I'm under the impression that they will be fairly equal, other wise wouldn't it be a nightmare to balance mob difficulty? If this is the case then it does trivialize the stat points we get every level