missjackieb14_ESO wrote: »
You weren't around when EverQuest 1 had their legendary downtimes, were you? Their downtime made the game unplayable for 24-48 hours. And yet, here the game is... 17 years later, going strong.
Try again, though.
ZOS_JessicaFolsom wrote: »Hi everyone,
Thanks so much for your patience during today's extended maintenance, and we do apologize for the frustration it's caused. The North American PC/Mac megaserver is now back online and open.
ZOS_JessicaFolsom wrote: »Hi everyone,
Thanks so much for your patience during today's extended maintenance, and we do apologize for the frustration it's caused. The North American PC/Mac megaserver is now back online and open.
missjackieb14_ESO wrote: »
Yeah but.. with your average person, we tend to crap on community managers the most for some reason.
missjackieb14_ESO wrote: »
You weren't around when EverQuest 1 had their legendary downtimes, were you? Their downtime made the game unplayable for 24-48 hours. And yet, here the game is... 17 years later, going strong.
Try again, though.
ZOS_JessicaFolsom wrote: »Hi everyone,
Thanks so much for your patience during today's extended maintenance, and we do apologize for the frustration it's caused. The North American PC/Mac megaserver is now back online and open.
MasterSpatula wrote: »
I'll tell you why. Because unlike, say for example, SWG, the devs aren't actually active participants in these forum. Sure, they pop on from time to time, but back in the good old days, the SOE guys were all on the forums regularly. They interacted. They joked around. They put personalities to the names. It's a lot easier to get mad a a faceless entity like ZOS and call it incompetent or say it doesn't care than it is to say the same things about Fred, the guy who laughed at your joke that one time.
Gina and Jessica bear the brunt because they are, on most days, the entirety of the team we see. And they're playing a game of telephone between the people who need the answers and the people who have the answers.
This is a choice. Someone decided to make it this way. It was a poor choice. I feel bad for them, because it sucks for them when the player base is overreacting, and it sucks just as bad for them when the player base is perfectly justified in a strong reaction, but those who should be answering for it use Gina and Jessica as human freakin' shields.
I can't believe that I'm holding up SOE as a paradigm of good behavior and an example of how to run a game and community. At the time, they often seemed pretty bad at it. Shame that, since SWG folded, everyone else seems to be far worse.
Amsel_McKay wrote: »
What? EQ legendary downtimes? EQ2 and WoW had crazy downtimes I played EQ since beta and after a DLC they would have a 20hour downtime, maintenance would be Wednesday at 1am PST. Are you being sarcastic about 17 years later going strong thing because do people still play?
nathan_bri wrote: »
This assumes that extended downtimes are a regular occurrence, which they are not.
ZOS_JessicaFolsom wrote: »Hi everyone,
Thanks so much for your patience during today's extended maintenance, and we do apologize for the frustration it's caused. The North American PC/Mac megaserver is now back online and open.
ZOS_JessicaFolsom wrote: »Hi everyone,
Thanks so much for your patience during today's extended maintenance, and we do apologize for the frustration it's caused. The North American PC/Mac megaserver is now back online and open.
Did we just get trolled?
I never played that game, nor would I if the game was unplayable 24-48 hours at a time. I'm sure it would be going stronger if they didn't have such high unplayable times. Losing one paying customer due to long down times from a business sense is one too many. This is one reason why I will never be a stock holder in the gaming industry, as I would be demanding answers to such downtimes and possible loss of revenue.
@ZOS_GinaBruno how about the FPS/LAG issues at cyrodill ? it'll be fixed soon too ? please say yes, please say yes..