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The Gossamer Set, I am disappoint...

Kammakazi
Kammakazi
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I thought it was going to be a fun new set I can use in place of my Aether with Spell Power combo, but nope!

The chance to proc is very low and the duration isn't long enough.

This set needs to have a higher chance to proc, maybe 25%-40%, and have the same duration.

or have the same chance to proc, and have increased duration, maybe 10-15 seconds.

The only issue with these changes is that healers in PvP will probably use it and then everybody would be complaining that it's "too overpowered" in group play.
  • Brutusmax1mus
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    Hello disappoint, i am Brutus.

    Yes it needs more.
  • dylanjaygrobbelaarb16_ESO
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    ? what 10% is pretty high considering you can stack so many hots. yes your suggestions would be stupidly op in pvp. thats why its got reasonable stats.
  • Erondil
    Erondil
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    Its already really good set for healers in PvP
    ~retired~
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  • Kammakazi
    Kammakazi
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    ? what 10% is pretty high considering you can stack so many hots. yes your suggestions would be stupidly op in pvp. thats why its got reasonable stats.

    10% is REALLY low. If you actually play as a Healer, you'd understand. A good healer only needs 1 heal over time, and that's Grand Healing. Regeneration right now is very buggy and I don't even bother using it because it targets the wrong players all the time.
  • Lord_Eomer
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    Well i was going to farm it but this post put me in a doubt..

    Edited by Lord_Eomer on August 21, 2016 7:02PM
  • redspecter23
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    Kammakazi wrote: »
    ? what 10% is pretty high considering you can stack so many hots. yes your suggestions would be stupidly op in pvp. thats why its got reasonable stats.

    10% is REALLY low. If you actually play as a Healer, you'd understand. A good healer only needs 1 heal over time, and that's Grand Healing. Regeneration right now is very buggy and I don't even bother using it because it targets the wrong players all the time.

    If you're going to use a set like Gossamer, you adjust your playstyle for that set. If you're only using one HoT and at the same time complaining the set is trash, you need to think outside the box a bit. As a quick example, Quick Siphon on a boss mob will result in quite a few heals per second on each player hitting that mob and those heals count as delivered by the player casting the Quick Siphon. Reviving Barrier or the healing morph of Negate also place a large amount of hots on multiple players. Ritual of Retribution in a raid group will provide 6 heals per second among the group. The healing morph of Necrotic Orb will provide more than 20 heals per second to a 12 man group. Just a few different ways to maximize the usefulness of the set outside of Healing Springs... done.
    Edited by redspecter23 on August 21, 2016 7:12PM
  • Vaoh
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    Yup. The proc chance/percentage is too low to be reliable. Just not really worth it.

    Spell Power Cure is a must. Was hoping Gossamer could become another great second 5-piece to stack but it's just not up to par.

    Currently 10% chance for 6 seconds.

    I think it should be upped to a 10% chance for 10 seconds.

    Also lowering the proc rate and/or duration only for PvP wouldn't be a bad idea.
    Edited by Vaoh on August 21, 2016 7:16PM
  • Tonnopesce
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    I have the full set.. to bad i cannot test it since i'm a tank.
    But considering how it works: a 10% chance to proc a 20% chance to avoid all the damage during a short period of time, i can tell even without any test that is really bad.
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  • code65536
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    Well, Gossamer is fortunately extremely easy to get, so I still recommend trying it out if you get it. I'm sitting on 2 full jewelry sets now and have deconned countless armor pieces, and I wasn't even farming vCoS very hard--just ran it maybe a dozen times to get a divines helm and the skin. Nothing like how long it took back in the day to get 5p SPC.

    Anyway, the biggest problem with Gossamer is that it requires you to heal an injured ally. Heals on an ally at full health don't work. It's the same reason why Combat Physician is so lackluster. It's rather silly that this set is more rewarding for groups that play badly and take extra damage than for good groups that avoid damage.

    To get an idea of what the proc rate would be like without that restriction, find a pool of lava (Stonefalls) and have your group stand in it while you Springs them through the damage. The proc rate is just fine, once that artificial must-be-injured restriction is out of the picture. But with that restriction, then the set is grossly underperforming.

    @Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom Please change Gossamer (and Combat Physician) so that it can work off of heals that happen at full health. This will make these two sets much more competitive and desirable for healers.
    Edited by code65536 on August 21, 2016 7:44PM
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  • Silver_Strider
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    It's more useful on NB healers as they generally have more HoTs and can proc it much more often than other classes. I use it to great success on my magblade as funnel health, refreshing path, healing springs (trials), healing orbs, Healing Ward and Siphon Spirit all proc it with fair consistancy.

    Gossamer is a HoT healer set and works wonders for them but should be generally avoided by every other healer.
    Argonian forever
  • Kammakazi
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    Kammakazi wrote: »
    ? what 10% is pretty high considering you can stack so many hots. yes your suggestions would be stupidly op in pvp. thats why its got reasonable stats.

    10% is REALLY low. If you actually play as a Healer, you'd understand. A good healer only needs 1 heal over time, and that's Grand Healing. Regeneration right now is very buggy and I don't even bother using it because it targets the wrong players all the time.

    If you're going to use a set like Gossamer, you adjust your playstyle for that set. If you're only using one HoT and at the same time complaining the set is trash, you need to think outside the box a bit. As a quick example, Quick Siphon on a boss mob will result in quite a few heals per second on each player hitting that mob and those heals count as delivered by the player casting the Quick Siphon. Reviving Barrier or the healing morph of Negate also place a large amount of hots on multiple players. Ritual of Retribution in a raid group will provide 6 heals per second among the group. The healing morph of Necrotic Orb will provide more than 20 heals per second to a 12 man group. Just a few different ways to maximize the usefulness of the set outside of Healing Springs... done.

    I also use Extended Ritual, which I forgot to mention. There really is no point of using Regeneration as of this patch because it's targeting system is absolutely broken. 2 HoTs, and the proc is still very low.

    code65536 wrote: »
    Well, Gossamer is fortunately extremely easy to get, so I still recommend trying it out if you get it. I'm sitting on 2 full jewelry sets now and have deconned countless armor pieces, and I wasn't even farming vCoS very hard--just ran it maybe a dozen times to get a divines helm and the skin. Nothing like how long it took back in the day to get 5p SPC.

    Anyway, the biggest problem with Gossamer is that it requires you to heal an injured ally. Heals on an ally at full health don't work. It's the same reason why Combat Physician is so lackluster. It's rather silly that this set is more rewarding for groups that play badly and take extra damage than for good groups that avoid damage.

    To get an idea of what the proc rate would be like without that restriction, find a pool of lava (Stonefalls) and have your group stand in it while you Springs them through the damage. The proc rate is just fine, once that artificial must-be-injured restriction is out of the picture. But with that restriction, then the set is grossly underperforming.

    @Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom Please change Gossamer (and Combat Physician) so that it can work off of heals that happen at full health. This will make these two sets much more competitive and desirable for healers.

    See now that's a problem. If it really only procs when you heal an ally only when they are taking damage, then that's really. The tooltip literally says "10% chance when healing an ally to grant them Major Evasion..." It doesn't specify an Injured Ally, which makes zero sense why it wouldn't work at full health.
  • Gilraeyn
    Gilraeyn
    Soul Shriven
    You can get two 5 set bonuses with this set that work really great with one another by combining Gossamer and Spell Power Cure. Best of all, this is REALLY easy to farm. I am currently wearing this combination and I really like the results:

    Head: Moleg Kena - Divines

    Chest: Spell Power Cure - Infused
    Shoulders: Spell Power Cure - Divines
    Hands: Spell Power Cure - Infused
    Legs: Spell Power Cure - Divines
    Feet: Spell Power Cure - Divines

    Sash: Gossamer - Divines
    Staff 1: Gossamer Restoration Staff - Precise / Staff 2: Gossamer Restoration Staff- Charged
    Necklace: Gossamer - Arcane
    Ring: Gossamer - Arcane
    Ring: Gossamer - Arcane

    That's two 5 set traits and 1 piece Kena for the extra spell power. I keep Ritual of Retribution down at all times, try to keep combat prayer and purifying light up as much as possible, BoL when needed, and Siphon Life when possible. This gives pretty much 100% SPC up time for DPS and Gossamer procs pretty often if people are actually being attacked or taking AOE damage for extra mitigation.

    I ran this in a trial last Sunday and someone asked why did they keep turning invisible. The proc happens more than you might think. We already have a healer running Wormcult and DPS running Aether in our trials group. Gossamer is just one more buff for everyone.

    Also, don't underestimate the mitigation this set can provide for those "no tank" runs of 4 man dungeons. It won't be up 100% of the time. If it were, it'd be OP. But it can keep someone from taking those one shot deaths from time to time.
    Edited by Gilraeyn on August 22, 2016 5:24PM
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