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Town PvP is Dying

  • Scamandros
    Scamandros
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    I for one am glad that the innocent citizens of these towns may one day live their lives in peace again
    QRUGLIk.jpg
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • RinaldoGandolphi
    RinaldoGandolphi
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    I had suggested about a year ago that:

    1. A telvars board needs to be put in IC and whomever earns the most stones for his faction and can capture and hold the districts gets granted The Usurper title that gives the same stats, bonuses, and faction wide buffs that emperor does, and confers a scoring and stat bonus in Cyrodiil as well as IC

    2.add trials, dungeon specific gear to a random vendor that can be bought with telvar stones that changes every week.

    3. Allow each IC district owned to count the same on the campaign scoreboard as a keep + 3 resources. Also each district gives a unique faction wide bonus. More health, more crit, more AP, more tel car, etc

    Point is Cyrodiil needs to be designed where:

    You can't win by bringing everyone to one place, in fact it should be detrimental to do this. Do you see the United States commuting every singe solider they have available to one specific place? Of course not because it's not a viable strategy because your enemy will counter attack you

    When the IC matters folks can't commit everyone up top...holding IC MUST be made mandatory to win a campaign. This is how you alter game play and force these zergs to split.

    It's makes no sense the capital of Cyrodiil doesn't count at all towards the campaign.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Lokey0024
    Lokey0024
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    I had suggested about a year ago that:

    1. A telvars board needs to be put in IC and whomever earns the most stones for his faction and can capture and hold the districts gets granted The Usurper title that gives the same stats, bonuses, and faction wide buffs that emperor does, and confers a scoring and stat bonus in Cyrodiil as well as IC

    2.add trials, dungeon specific gear to a random vendor that can be bought with telvar stones that changes every week.

    3. Allow each IC district owned to count the same on the campaign scoreboard as a keep + 3 resources. Also each district gives a unique faction wide bonus. More health, more crit, more AP, more tel car, etc

    Point is Cyrodiil needs to be designed where:

    You can't win by bringing everyone to one place, in fact it should be detrimental to do this. Do you see the United States commuting every singe solider they have available to one specific place? Of course not because it's not a viable strategy because your enemy will counter attack you

    When the IC matters folks can't commit everyone up top...holding IC MUST be made mandatory to win a campaign. This is how you alter game play and force these zergs to split.

    It's makes no sense the capital of Cyrodiil doesn't count at all towards the campaign.

    Give this man a job.

    One problem. They cant charge to dedicate resources to dev pre existing (more importantly already paid for) content.
    Edited by Lokey0024 on August 19, 2016 4:16AM
  • Jaybe_Mawfaka
    Jaybe_Mawfaka
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    You are too late, it's already dead
  • Nermy
    Nermy
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    PvP is not dead. Oh you poor nay-sayers. I see old players returning and have led groups with new players who are starting to find out the joys of Cyrodiil. Far from dead.

    As for the towns, they bring another strategic element to the game that some of you aren't thinking about. If, as a Pact player, I am trying to take Drakelowe, putting Cropsford UA at the same time means AD can't blood-port there and gives us more time to take the keep.

    I do, however, agree there should be some more incentive to take them. I like the 5% AP bonus someone mentioned.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Sarousse
    Sarousse
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    There's no point in taking a town :

    - PvP bags aren't a valid objective,
    - town flip is too fast & easy to be a decent respawn point,
    - you can't teleport to towns.

    Giving little bonuses won't attract more people : they will just don't care and stay in the zerg around Cyrodiil's crown.

    The town must be strategic for the faction to be attractive for people. Put a strong objective in them if you want player to go there and fight.
    Edited by Sarousse on August 19, 2016 7:57AM
  • KisoValley
    KisoValley
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    Nermy wrote: »
    PvP is not dead. Oh you poor nay-sayers. I see old players returning and have led groups with new players who are starting to find out the joys of Cyrodiil. Far from dead.

    As for the towns, they bring another strategic element to the game that some of you aren't thinking about. If, as a Pact player, I am trying to take Drakelowe, putting Cropsford UA at the same time means AD can't blood-port there and gives us more time to take the keep.

    I do, however, agree there should be some more incentive to take them. I like the 5% AP bonus someone mentioned.

    More players are quitting PVP than returning btw.
  • Enodoc
    Enodoc
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    The people: Make towns able to be captured!!
    Towns with no significance now have flags
    ZoS: you asked we listened!
    What more were you expecting? Towns have always had no significance, and adding flags made them capturable. Based on that, ZOS have done exactly what we asked for. We didn't ask for anything more.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Nermy
    Nermy
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    Sarousse wrote: »
    - you can't teleport to towns.

    You can blood port to towns. Remember the original camps?
    KisoValley wrote: »
    More players are quitting PVP than returning btw.

    Probably, I don't expect it to be around forever but based on the amount of players I still see in Trueflame, it's far from dead.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Kas
    Kas
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    tbh it would probably be enough to lots of harvest mats nearby. as soon as some players are drawn there if it's peaceful / dead, others will strife there are more will come just for the pvp.
    it works kinda well in IC: there is a nice bonus if your faction controls the districts without enemies and thus there are always enemies making the bonuses themselves actually kinda pointless but guarantee lively pvp.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • moonio
    moonio
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    There is already an incentive to take Bruma, it is one of the best daily quest areas, offering plenty xp for just walking a few paces and killing one person etc etc

    Also the Dolmen is one of the only places I know of that drops cold fire trebuchets and ballistas.

    I was soooo annoyed that they made this a capturable town as I cant now just rock up, get a champion point, have a fun time taking the Dolmen on my own and stocking up on cold fire siege weapons.. :(
  • Ashamray
    Ashamray
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    Solariken wrote: »
    I wouldn't worry too much about it. Those towns are too long of a horse ride to bother. IC is a thousand times better - just go there to get your jollies.

    IC is the best DLC ever.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Skyy
    Skyy
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    Undo the towns and make IC its own campaign and I would be much happier. Actually, I don't really care about the towns, but give them something that actually incentivizes them would be a bad move since then they would be constantly zerged more than they already are and would cause further issue with their unbalanced locations. Just get IC out of Cyrodiil.
    Edited by Skyy on August 19, 2016 1:00PM
  • Rickter
    Rickter
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    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
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    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Rickter
    Rickter
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    Thelon wrote: »
    if the best ZOS can do in terms of creative direction is sticking a few flags in the ground, the writing is on the wall for eso's pvp

    I dont think this is "the best they can do" - They are constantly, and i mean, people living on cots in the server rooms, CONSTANTLY trying to fix performance and think of ways to spice up Cyrodiil PVP yet preserve what makes it so fun in the first place. Town Captures are a GREAT idea. Takes some of the focus off of a mundane inner keep roll and added an element to pvp that added to the formula rather than taking away from it (like arenas would COUGH *** COUGH)

    the issue is the incentives that came along with that kinda was a flop :-/
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
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    PvP:
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    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  •  Jules
    Jules
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    Yup. Towns need more to them, it was foreseeable. The gear grind will never hold the attention of PVPers for long. Only pvp incentives will. Add 2 more capturable towns behind BRK and ash, make taking them hurt the faction they're closest to and give true incentive to the opposite faction. That is the only way towns will get withstanding action.
    JULES | PC NA | ADAMANT

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    Rest in Peace G & Yi
    Viva La Aristocracy
  • Sallington
    Sallington
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    Any additional objective is pointless in PvP unless there's a good reason to fight over it. They need to be added to the campaign scoring, and the overall rewards for winning a campaign need to be overhauled.
    Edited by Sallington on August 19, 2016 2:53PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • juhasman
    juhasman
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    It was obvious that it'll end that way. It looks like some people dont remember Imperial City at the beggining.
  • Manoekin
    Manoekin
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    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.
  • Ghost-Shot
    Ghost-Shot
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    Manoekin wrote: »
    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.

    The guards are OP bro, need at least 20 to handle them
  • Magus
    Magus
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    Manoekin wrote: »
    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.

    Don't worry, they also use siege against less numbers and put up forward camps too.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Minno
    Minno
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    Jules wrote: »
    Yup. Towns need more to them, it was foreseeable. The gear grind will never hold the attention of PVPers for long. Only pvp incentives will. Add 2 more capturable towns behind BRK and ash, make taking them hurt the faction they're closest to and give true incentive to the opposite faction. That is the only way towns will get withstanding action.

    And make them pretty. Nothing is worse than fighting on open farms 90% of the time. Give us that huge dolmen church near DC! Or the church at brindle, the empty town near Aleswell, the other cities, the imperial legion encampments, etc.. Make these all add scores with buffs. Integrate into the framework of the daily PvP objectives so that if you go off the beaten path you can entice some fights and pull zergs away. Add daily quests too (ie take bruma).

    IC will need to be treated as adding to the overall score as well. Force us to fight in situations to bring out interesting strategies instead of a meat stack. IC integration should be the "vet Maelstrom arena" of PvP in its intent (difficulty increased because of locking out factions but you'll have to learn to be able to master it).

    And it wouldn't be hard to just place flags but add a value to those flags. So ideally you just need to review how us players abuse it.
    Edited by Minno on August 19, 2016 5:53PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Manoekin wrote: »
    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.

    You don't have to worry about that at Bruma from DC. Even with a keep within distance we still ignore that area of the map lol. But sadly all of Haxvicus Militia goes there.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sallington
    Sallington
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    Minno wrote: »
    Manoekin wrote: »
    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.

    You don't have to worry about that at Bruma from DC. Even with a keep within distance we still ignore that area of the map lol. But sadly all of Haxvicus Militia goes there.

    It's basically their version of Chalman.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Magus
    Magus
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    Minno wrote: »
    Manoekin wrote: »
    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.

    You don't have to worry about that at Bruma from DC. Even with a keep within distance we still ignore that area of the map lol. But sadly all of Haxvicus Militia goes there.

    Haxvicus Militia, I love that. I used to lovingly refer to Haxus as Pact Militia Raid 4. Still one of the hardest hitting groups out there but usually embedded within the meat shields.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Minno
    Minno
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    Sallington wrote: »
    Minno wrote: »
    Manoekin wrote: »
    Rickter wrote: »
    Manoekin wrote: »
    I went to a town once and got run over by a 16 player group and never went back.

    did you go. . . by yourself?

    Yeah for some reason I was under the assumption it would be a place for players to get away from the larger fights going on at keeps. Turns out you run into full raid groups in towns also.

    You don't have to worry about that at Bruma from DC. Even with a keep within distance we still ignore that area of the map lol. But sadly all of Haxvicus Militia goes there.

    It's basically their version of Chalman.

    It's easy-mode Chalman.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • juhasman
    juhasman
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    Make emperor title requiering 6 keeps around IC and all 3 towns :wink:
  • Sallington
    Sallington
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    Maybe towns should give an AP boost per town controlled? 10% AP boost per town?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Minno
    Minno
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    Sallington wrote: »
    Maybe towns should give an AP boost per town controlled? 10% AP boost per town?

    Maybe also add a chance for dolmen boss spawns. Encourage dolmen use too to farm other sets.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Artis
    Artis
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    Minno wrote: »

    IC will need to be treated as adding to the overall score as well. Force us to fight in situations to bring out interesting strategies instead of a meat stack. IC integration should be the "vet Maelstrom arena" of PvP in its intent (difficulty increased because of locking out factions but you'll have to learn to be able to master it).

    3. Allow each IC district owned to count the same on the campaign scoreboard as a keep + 3 resources. Also each district gives a unique faction wide bonus. More health, more crit, more AP, more tel car, etc


    When the IC matters folks can't commit everyone up top...holding IC MUST be made mandatory to win a campaign. This is how you alter game play and force these zergs to split.

    It's makes no sense the capital of Cyrodiil doesn't count at all towards the campaign.

    As awesome and logical as it sounds, there are technicalities which make it a bad idea. If the game was still p2p, that would be a great idea, and I always thought the same - after all, we are fighting for the control over IC. However, now that it's a b2p game you need to take into account that some people won't have the Imperial City DLC for whatever reason. But cyrodiil is announced as a base part of the game.

    So you can't really force people to buy the DLC if they just bought the game to fight mass pvp in cyro.
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