Sallington wrote: »Maybe towns should give an AP boost per town controlled? 10% AP boost per town?
Sallington wrote: »Maybe towns should give an AP boost per town controlled? 10% AP boost per town?
Maybe also add a chance for dolmen boss spawns. Encourage dolmen use too to farm other sets.
IC will need to be treated as adding to the overall score as well. Force us to fight in situations to bring out interesting strategies instead of a meat stack. IC integration should be the "vet Maelstrom arena" of PvP in its intent (difficulty increased because of locking out factions but you'll have to learn to be able to master it).RinaldoGandolphi wrote: »3. Allow each IC district owned to count the same on the campaign scoreboard as a keep + 3 resources. Also each district gives a unique faction wide bonus. More health, more crit, more AP, more tel car, etc
When the IC matters folks can't commit everyone up top...holding IC MUST be made mandatory to win a campaign. This is how you alter game play and force these zergs to split.
It's makes no sense the capital of Cyrodiil doesn't count at all towards the campaign.
As awesome and logical as it sounds, there are technicalities which make it a bad idea. If the game was still p2p, that would be a great idea, and I always thought the same - after all, we are fighting for the control over IC. However, now that it's a b2p game you need to take into account that some people won't have the Imperial City DLC for whatever reason. But cyrodiil is announced as a base part of the game.
So you can't really force people to buy the DLC if they just bought the game to fight mass pvp in cyro.
Sallington wrote: »Sallington wrote: »Maybe towns should give an AP boost per town controlled? 10% AP boost per town?
Maybe also add a chance for dolmen boss spawns. Encourage dolmen use too to farm other sets.
I like how after half a day of brainstorming from a couple people on the forums, we see way better ideas that how ZOS implemented it. I hope they at least had 1 meeting to talk about it lol.
It's PvP though. It was probably just an email chain sent around one day.
Except essentially the PvE content functions this way. There are base game content trial, questlines and pledges. But in order to truly gain access to certain end game, it's locked behind a DLC. All of IC is already locked behind this door, the new dungeons are DLC only in a base game location, hews bane is locked etc. So the precedent is already completed, they just need to figure out a way to make it work.
Sadly we will see battlegrounds first, and you'll have to pay to gain access to them, I guarantee it. Might as well have IC/cyro changes included for free to keep cyro populated.
Except essentially the PvE content functions this way. There are base game content trial, questlines and pledges. But in order to truly gain access to certain end game, it's locked behind a DLC. All of IC is already locked behind this door, the new dungeons are DLC only in a base game location, hews bane is locked etc. So the precedent is already completed, they just need to figure out a way to make it work.
Sadly we will see battlegrounds first, and you'll have to pay to gain access to them, I guarantee it. Might as well have IC/cyro changes included for free to keep cyro populated.
So what? IT doesn't mean that it should be done to PvPers too. Besides, it's a bad analogy, because you don't have any emperorship for which you must complete all pve dungeons. When you play a game to play the dungeons - you get to play what you bought and don't have to buy more dungeons.
Unless you want to make separate campaigns for subscribers and owners of certain DLCs, it's not a good idea to force Cyro large-scale pvp-ers who fight for emperorship and such to go to small-scale pvp IC (which they can zerg, so it's not like I want them there anyway - just remember how IC was the first week after release...).
silky_soft wrote: »Add points/AP buff
Remove the rng from the boxes
Give us extra pvp kill/capture quests daily that have a chance of rewarding pve equivalent gear with the current reward drop list.
Just move the % bonus to the 4th or 5th trait.
VO/inflatable of cyrodiil, 5% damage to players
Tank set, 5% damage reduction.
You can buy gear outright in IC. Why not here?
silky_soft wrote: »inflatable of cyrodiil, 5% damage to players
puffytheslayer wrote: »new bounty board would be the easiest to implement, but dont cap the number of times you can complete/collect that bounty
A town should generate points for the faction on the scoreboard just like any objective. This was a huge mistake by Zenimax to not implement it. They haven't done it in IC because IC is a DLC and they didn't want to force people to buy the DLC to be able to compete 100% on the scoreboard, but with the towns being in Cyrodiil, there was no excuse to not implement a point scoring system.
Very disappointing, to say the least.