Shadesofkin wrote: »
Now, we finally have hard modes that matter. And this is a good change. People have been asking repeatedly for three tiers of difficulty: one for most players (normal), one for the good--but not hardcore--players who want a challenge (vet), and one for the hardcore players (vet HM). So much of the new content--Maelstrom and Maw in particular--cater to just the first and third groups while leaving the middle group feeling left out. And now we finally have content that (somewhat) satisfies the need for more difficulty tiers, and your response is to complain about it?
The problem is, there is no actual third difficulty tier. There is no middle ground. The Normal mode is too damn easy and the Vet versions are too damn hard for most casual players, especially after they have nerfed Regen into the ground once again.
If they are going to keep things at this difficulty, then they are going to have to actually either nerf the Vet versions to be more in line with what they used to be, but properly scaled up, or they are going to have to create an actual Third Tier, especially for Trials.
Prior to this DLC I used to run Vet Trials with my guilds. We were able to accomplish them even with players not wearing specific armour to meet Meta requirements. It was challenging and it was fun and we could usually get two runs in, in a three hour timeline.
NOW, with the way they have scaled Vet Trials, no one is my guilds have been able to get anywhere near the end of them. We have even had one of the people in that video who actually did make it through with his Elite Guild come into ours and he basically told everyone, if you want to finish it, then you have to wear such and such gear to meet Meta and have to have such and such DPS otherwise there is no point.
That confirmed to me right there that only the top Elite Guilds are ever going to be able to complete the Vet Trails as they stand right now.
And before you jump down my throat for essentially calling for a nerf, I don't mind challenging content. I don't mind having to follow mechanics and take my time and having to think about things. What I do mind is what equates to banging my head against the wall repeatedly trying to do something that was designed in such a way as to actually hinder my ability to do it unless I fit into this specific cookie cutter build.
That crap isn't fun and I don't stay with things very long that are not fun.
Add onto that the fact that most players don't have 3+ hours at a time to dedicate to trying to take down the Vet versions of the new dungeons or the Vet trials.
For the new Vet Dungeons, and I have had lengthy conversations with others whom have completed them on Vet, (and yes, I have tanked both on Vet and completed them), they need a reasonable 10% reduction in damage output and health.
For the Vet Trials, the bosses themselves should be scaled back a little (10-15%). However, the real issue I see most people having is with the adds being scaled to rediculous proportions of over 1+million HP each, and new harder adds being added, such as the Overchargers in AA.
Scale the adds back down to what they are on Normal, but leave the actual Bosses to what they are and it gives players who don't have over 3+ hours and "Meta" gear a fighting chance to actually complete Vet dungeons while still having to pay attention to mechanics.
Have I purchased the Shadow of the Hist DLC? Nope, and I won't either. The only reason I have access to it right now is because my sub hasn't run out yet.
I would honestly love to see the Devs actually play these dungeons and trials on Vet modes without any of their cheat codes/God modes to see how they react and if they can do it because I am pretty well convinced they don't really play their own game unless they are using god mode or are on normal (easy) mode.
I feel bad for you, I really do. It sounds as if you're frustrated. I hope that you find a way to complete the Trials.
That being said, I've tanked them too, I've dps'd them as well. None of what you're calling for is accurate.
A decent, well organized and well equiped guild group can complete any Vet Trial (Except Maw) in an hour and a half. That is *with* deaths and probably at least one wipe on places where the team splits up.
Your guild did not do "Veteran Trials" before the update. You did "Regular Trials" that also happened to have a Difficult Mode attached to them (Breaking the Statues, Burning the Banners, Smashing the Orbs). You can still do Regular Trials. Good Guilds can complete Veteran Trials and Great Guilds can complete Veteran Trials on Difficult Mode. I'm sorry to say this, but I will bet money you weren't beating the Trials before you were VR16 (now CP160). I'm willing to lose that bet if it's not the case, but likely you were running builds you "liked" against VR12 and VR14 mobs at VR16 and you were beating them by the sheer difference in power level. Now that that's gone you realize you were only on a small foothill standing next to Mount Olympus.
The same goes for Dungeons. We were spanking City of Ash on Veteran Difficult Mode when there was no Champion System and when 14 was as high as it could go. Sure it took us a few tries, but it was totally possible, now we've got new content that takes some tries but it is highly doable and we even have the added benefit of adjusting CP so that we maximize what will give us the greatest benefits.
If the Dungeons Difficult Mode is too hard, don't do it. If the Trials Difficult Mode is too hard, don't do it.
Otherwise, just practice and work at it. You can do a lot without resorting to "cookie cutter". You can learn from the people who've done extensive testing and theorycrafting and you can figure out what they say that works for you and what you are willing to turn your nose up and you can accept the consequences of those actions without claiming that it's "not fun".
All of this is easy to do, sure it's easier for me because I can beat the Veteran Trials and the Difficult Mode levels of Dungeons, but that's because I've worked at it and worked at it and worked at it. I beat my head against AA and Hel Ra so many times back when 12 was the highest Veteran Rank, eventually I beat them, right before 14 was introduced. However, even if it weren't easy for me to complete those things I'd be cool with it. I am a terrible awful freaking abysmal PvP player and I've accepted that I will never get the Emp costume, never earn Proxy Det or Caltrops on all my alts, and never get some of those rather cool rewards I see people score from lockboxes. I'm cool with that because I can rock PvE pretty hard. Find your niche and be cool with it.
So with that all being said.
Stop asking for reductions in difficulty after only a few weeks of a dungeon or trial being live, please.
I hate to break it to you, but the guilds I ran with indeed did Vet Trials and finished them on hard mode prior to this update. Would you like a screen shot of the gold jewelry I received from making leaderboard just to prove it?
You think my requests are unreasonable, just wait until the console users start flooding the forums with their complaints, then you will see unreasonable. I at least am being reasonable in stating it requires a small adjustment to allow many other players to enjoy the content they paid for and not feel like they are just beating their heads against a brick wall.
Contraptions wrote: »Why do the hard modes have to be like the trials where you have to have high survivavbility, high DPS, high sustain, high everything? This isn't a trial; I don't want to feel like I'm beating my head against a wall for some daily quest.
Giles.floydub17_ESO wrote: »For those not up to the challenge there is normal mode and it can be fun to run with a group.
IwakuraLain42 wrote: »Giles.floydub17_ESO wrote: »For those not up to the challenge there is normal mode and it can be fun to run with a group.
You obviously can't (or won't) understand the issues here (which are, truth to be told, more a problem with the trials then the dungeons): for any halfway competent player the normal trials are boring as hell, most mechanics can simply be either ignored or are extremely simple. .
IwakuraLain42 wrote: »For those not up to the challenge there is normal mode and it can be fun to run with a group.
You obviously can't (or won't) understand the issues here (which are, truth to be told, more a problem with the trials then the dungeons): for any halfway competent player the normal trials are boring as hell, most mechanics can simply be either ignored or are extremely simple. They are basically just a big farming run for loot. It's the step-up to to the veteran trials thats the problem here. I don't mind a challenge, but having every veteran trial scaled to such gigantic damage & health numbers is really off-putting at best. Like I said, in my opinion there needs to be a even distribution of difficulty from the easiest trials (normal) to the hardest (vMoL) (keep the HM at their current difficulty for the best players).
Shadesofkin wrote: »Shadesofkin wrote: »
Now, we finally have hard modes that matter. And this is a good change. People have been asking repeatedly for three tiers of difficulty: one for most players (normal), one for the good--but not hardcore--players who want a challenge (vet), and one for the hardcore players (vet HM). So much of the new content--Maelstrom and Maw in particular--cater to just the first and third groups while leaving the middle group feeling left out. And now we finally have content that (somewhat) satisfies the need for more difficulty tiers, and your response is to complain about it?
The problem is, there is no actual third difficulty tier. There is no middle ground. The Normal mode is too damn easy and the Vet versions are too damn hard for most casual players, especially after they have nerfed Regen into the ground once again.
If they are going to keep things at this difficulty, then they are going to have to actually either nerf the Vet versions to be more in line with what they used to be, but properly scaled up, or they are going to have to create an actual Third Tier, especially for Trials.
Prior to this DLC I used to run Vet Trials with my guilds. We were able to accomplish them even with players not wearing specific armour to meet Meta requirements. It was challenging and it was fun and we could usually get two runs in, in a three hour timeline.
NOW, with the way they have scaled Vet Trials, no one is my guilds have been able to get anywhere near the end of them. We have even had one of the people in that video who actually did make it through with his Elite Guild come into ours and he basically told everyone, if you want to finish it, then you have to wear such and such gear to meet Meta and have to have such and such DPS otherwise there is no point.
That confirmed to me right there that only the top Elite Guilds are ever going to be able to complete the Vet Trails as they stand right now.
And before you jump down my throat for essentially calling for a nerf, I don't mind challenging content. I don't mind having to follow mechanics and take my time and having to think about things. What I do mind is what equates to banging my head against the wall repeatedly trying to do something that was designed in such a way as to actually hinder my ability to do it unless I fit into this specific cookie cutter build.
That crap isn't fun and I don't stay with things very long that are not fun.
Add onto that the fact that most players don't have 3+ hours at a time to dedicate to trying to take down the Vet versions of the new dungeons or the Vet trials.
For the new Vet Dungeons, and I have had lengthy conversations with others whom have completed them on Vet, (and yes, I have tanked both on Vet and completed them), they need a reasonable 10% reduction in damage output and health.
For the Vet Trials, the bosses themselves should be scaled back a little (10-15%). However, the real issue I see most people having is with the adds being scaled to rediculous proportions of over 1+million HP each, and new harder adds being added, such as the Overchargers in AA.
Scale the adds back down to what they are on Normal, but leave the actual Bosses to what they are and it gives players who don't have over 3+ hours and "Meta" gear a fighting chance to actually complete Vet dungeons while still having to pay attention to mechanics.
Have I purchased the Shadow of the Hist DLC? Nope, and I won't either. The only reason I have access to it right now is because my sub hasn't run out yet.
I would honestly love to see the Devs actually play these dungeons and trials on Vet modes without any of their cheat codes/God modes to see how they react and if they can do it because I am pretty well convinced they don't really play their own game unless they are using god mode or are on normal (easy) mode.
I feel bad for you, I really do. It sounds as if you're frustrated. I hope that you find a way to complete the Trials.
That being said, I've tanked them too, I've dps'd them as well. None of what you're calling for is accurate.
A decent, well organized and well equiped guild group can complete any Vet Trial (Except Maw) in an hour and a half. That is *with* deaths and probably at least one wipe on places where the team splits up.
Your guild did not do "Veteran Trials" before the update. You did "Regular Trials" that also happened to have a Difficult Mode attached to them (Breaking the Statues, Burning the Banners, Smashing the Orbs). You can still do Regular Trials. Good Guilds can complete Veteran Trials and Great Guilds can complete Veteran Trials on Difficult Mode. I'm sorry to say this, but I will bet money you weren't beating the Trials before you were VR16 (now CP160). I'm willing to lose that bet if it's not the case, but likely you were running builds you "liked" against VR12 and VR14 mobs at VR16 and you were beating them by the sheer difference in power level. Now that that's gone you realize you were only on a small foothill standing next to Mount Olympus.
The same goes for Dungeons. We were spanking City of Ash on Veteran Difficult Mode when there was no Champion System and when 14 was as high as it could go. Sure it took us a few tries, but it was totally possible, now we've got new content that takes some tries but it is highly doable and we even have the added benefit of adjusting CP so that we maximize what will give us the greatest benefits.
If the Dungeons Difficult Mode is too hard, don't do it. If the Trials Difficult Mode is too hard, don't do it.
Otherwise, just practice and work at it. You can do a lot without resorting to "cookie cutter". You can learn from the people who've done extensive testing and theorycrafting and you can figure out what they say that works for you and what you are willing to turn your nose up and you can accept the consequences of those actions without claiming that it's "not fun".
All of this is easy to do, sure it's easier for me because I can beat the Veteran Trials and the Difficult Mode levels of Dungeons, but that's because I've worked at it and worked at it and worked at it. I beat my head against AA and Hel Ra so many times back when 12 was the highest Veteran Rank, eventually I beat them, right before 14 was introduced. However, even if it weren't easy for me to complete those things I'd be cool with it. I am a terrible awful freaking abysmal PvP player and I've accepted that I will never get the Emp costume, never earn Proxy Det or Caltrops on all my alts, and never get some of those rather cool rewards I see people score from lockboxes. I'm cool with that because I can rock PvE pretty hard. Find your niche and be cool with it.
So with that all being said.
Stop asking for reductions in difficulty after only a few weeks of a dungeon or trial being live, please.
I hate to break it to you, but the guilds I ran with indeed did Vet Trials and finished them on hard mode prior to this update. Would you like a screen shot of the gold jewelry I received from making leaderboard just to prove it?
You think my requests are unreasonable, just wait until the console users start flooding the forums with their complaints, then you will see unreasonable. I at least am being reasonable in stating it requires a small adjustment to allow many other players to enjoy the content they paid for and not feel like they are just beating their heads against a brick wall.
You missed the entire point homie, I didn't say you didn't earn leaderboard scores, prior to this update that was something anyone with half a brain could do. I said you didn't complete Veteran Trials. They didn't exist. You did "Regular Trials" that also happened to have a Difficulty Increase to them. They were also locked at CP120 and 140, unless you're talking Maw. In which case, ok, there is a Veteran Mode of that and that happens to be 160. Your power levels were farther above the Trial instance difficulty prior to this update, now in the Veteran version of the Trial, your power level is insufficient because you refuse to consider tactics that would help you achieve your goal. You may beat them eventually, but it will take time and patience.
The Trial you're used to doing is still there, it's Normal Mode. That is the equivalent to what you're used to running. You'll be able to complete that over and over to your hearts content and you'll get all the same gear you could get in Veteran, it'll just always be Purple and the drop rates will be lower. You won't make the leaderboard anymore, but that's hardly the end of the world. If you want Alkosh, Lunar, and the rest just run some Normal Maws til you get the drop rate you want.
The request is definitely unreasonable, it doesn't matter if a million console players come in and ask for it too, it will remain an unreasonable request. The only way that will change is if Zenimax releases data that shows less than 10% of the games population can complete it, and even then I won't agree because players requested this exact scenario, they wanted a third difficulty tier, I can find you dozens of posts about it, and they got one. Normal for people who aren't hardcore, Veteran for the good players, Veteran Difficult for the best. All of the rewards drop on Normal...not like they're missing anything by doing the content suited to them.
KoshkaMurka wrote: »Contraptions wrote: »Why do the hard modes have to be like the trials where you have to have high survivavbility, high DPS, high sustain, high everything? This isn't a trial; I don't want to feel like I'm beating my head against a wall for some daily quest.
Its much easier than vet trials though...
And speaking of people with Dro-m'Athra skins/Maelstrom weapons... I saw a message in trade guild the other day, offering that skin for 1,8 million gold or something like that.
And for people complaining about mythical "Golden Age" with sofcaps (of course, all balance issues of early versions of the game magically vanished from their memory)... Do you really think that with homogenized stats mechanics would become easier? How so?
Yeah, I understand that oneshotting mechanics can be annoying in pugs, but I didnt notice anything that could make the walkthrough significantly easier for people with more dps. You cant skip boss phases by burning them. And it doesnt matter if you do 15k or 40, youll still need to perform the mechanics...
Shadesofkin wrote: »I tried to be nice about all this, but after seeing more than one mention of macros, and one mention of a Razor Mouse and Keyboard somehow giving magical advantages to PC players I am no longer feeling very nice about it.
So here goes.
Players who cannot beat the content are not as good as players who can, they should learn to live with their inferior playstyle and be content with it. If they cannot they should strive to be better. No one lowers the basketball hoop during tryouts, they set it to regulation level. If you can't do it, you're kicked. They don't like it? They're told to not be a part of it.
If you can't do the content, you're not as good as the guys who can. You don't deserve the same rewards, you deserve rewards equivalent to your skill (this is the royal you, not a directed). You are not equal in skill, you're lesser you're inferior. No one needs to cater to you, you need to pull yourself up or accept your lot.
There are already a dozen youtube videos about the new dungeons, there are already discussions about strategies to be found. If you cannot do it, it's no longer a matter of the content, it's a matter of you are inferior. A player who feels that their inferior status (and make no mistake as a player they are, I do not mean as a person) is unacceptable should be directly asking for help, directly saying "will someone group with me and teach me the mechanics of how to do this fight, please?" and eventually they will meet someone who can and will help them.
Good luck to everyone who either accepts their lot or improves themselves.
Shadesofkin wrote: »I tried to be nice about all this, but after seeing more than one mention of macros, and one mention of a Razor Mouse and Keyboard somehow giving magical advantages to PC players I am no longer feeling very nice about it.
So here goes.
Players who cannot beat the content are not as good as players who can, they should learn to live with their inferior playstyle and be content with it. If they cannot they should strive to be better. No one lowers the basketball hoop during tryouts, they set it to regulation level. If you can't do it, you're kicked. They don't like it? They're told to not be a part of it.
If you can't do the content, you're not as good as the guys who can. You don't deserve the same rewards, you deserve rewards equivalent to your skill (this is the royal you, not a directed). You are not equal in skill, you're lesser you're inferior. No one needs to cater to you, you need to pull yourself up or accept your lot.
There are already a dozen youtube videos about the new dungeons, there are already discussions about strategies to be found. If you cannot do it, it's no longer a matter of the content, it's a matter of you are inferior. A player who feels that their inferior status (and make no mistake as a player they are, I do not mean as a person) is unacceptable should be directly asking for help, directly saying "will someone group with me and teach me the mechanics of how to do this fight, please?" and eventually they will meet someone who can and will help them.
Good luck to everyone who either accepts their lot or improves themselves.
Shadesofkin wrote: »https://forums.elderscrollsonline.com/en/discussion/285410/1st-vet-craddle-of-shadows-clear-on-ps4#latest
Well, now we know, no one needs Razor Gear, Macros, or Add-ons to beat the new Vet Dungeons.
MalakithAlamahdi wrote: »Took me 21h to complete the new vDSA the first run, it felt awesome. After that it was 5 hours. The same is for the 2 new dungeons, first try was tough, now i can cakerole it with chars that do only 25k dps at most. You can dodge the statue thing, the only thing that made it hard is the totem and the end phase. Let's not talk about CoS, it's so easy it made me *** myself.
Neither of the two are so hard only elite or super high dps people can do it, i do everything with my substain pvp builds even. The only things that are truely hard is vMoL, vDSA and vMSA. The latter i couldnt beat the last boss on 3 different toons, but i know people who beat it all in 3 hours. It's not all that hard, i'm glad there is something chalanging now, all the other vet dungeons i can tank on a level 35 toon. With some i can even solo half the bosses on my healer, and i'm really not that good of a pve player. Give it a few more tries and you'll beat it.
One sidenote though, i do dislike the way they start to make things hard. 500k mobs that do 6k hits isn't fun, it would be more fun for me if they made it harder because of the need for good tactics, instead of making things more tanky and hit harder. but the only thing really suffering from that right now is vMSA, the normal mode is way to easy, and the hard mode is a bit to hard in terms of the npc's damage and health.
Doctordarkspawn wrote: »KoshkaMurka wrote: »Contraptions wrote: »Why do the hard modes have to be like the trials where you have to have high survivavbility, high DPS, high sustain, high everything? This isn't a trial; I don't want to feel like I'm beating my head against a wall for some daily quest.
Its much easier than vet trials though...
And speaking of people with Dro-m'Athra skins/Maelstrom weapons... I saw a message in trade guild the other day, offering that skin for 1,8 million gold or something like that.
And for people complaining about mythical "Golden Age" with sofcaps (of course, all balance issues of early versions of the game magically vanished from their memory)... Do you really think that with homogenized stats mechanics would become easier? How so?
Yeah, I understand that oneshotting mechanics can be annoying in pugs, but I didnt notice anything that could make the walkthrough significantly easier for people with more dps. You cant skip boss phases by burning them. And it doesnt matter if you do 15k or 40, youll still need to perform the mechanics...
The reason I want soft caps to come back is back with that system, there was a maximum DPS potential and the design revolved around that DPS potential. Once you had a set burn rate for the boss and content, you could design mechanics around that. And the mechanics they designed around those softcaps are typically better than the stuff designed now. Not because it was pre softcaps. But because the designers didn't need to worry about things geting shredded because they knew how much damage you could do.
People wonder why the vanilla dungeons are so easy and softcaps would be why.
Doctordarkspawn wrote: »MalakithAlamahdi wrote: »Took me 21h to complete the new vDSA the first run, it felt awesome. After that it was 5 hours. The same is for the 2 new dungeons, first try was tough, now i can cakerole it with chars that do only 25k dps at most. You can dodge the statue thing, the only thing that made it hard is the totem and the end phase. Let's not talk about CoS, it's so easy it made me *** myself.
Neither of the two are so hard only elite or super high dps people can do it, i do everything with my substain pvp builds even. The only things that are truely hard is vMoL, vDSA and vMSA. The latter i couldnt beat the last boss on 3 different toons, but i know people who beat it all in 3 hours. It's not all that hard, i'm glad there is something chalanging now, all the other vet dungeons i can tank on a level 35 toon. With some i can even solo half the bosses on my healer, and i'm really not that good of a pve player. Give it a few more tries and you'll beat it.
One sidenote though, i do dislike the way they start to make things hard. 500k mobs that do 6k hits isn't fun, it would be more fun for me if they made it harder because of the need for good tactics, instead of making things more tanky and hit harder. but the only thing really suffering from that right now is vMSA, the normal mode is way to easy, and the hard mode is a bit to hard in terms of the npc's damage and health.
You actually bring up something worth mentioning here. "PVP Sustain build"
Considering the drain mechanics these are pretty much the -only- ways to play these dungeons. Burst dont work no more on Mazzatun where you are guarenteed to lose resources.
Just something to point out. I agree with almost everything else you say here.
Dont know about you, but I prefer MoL style difficulty over damage sponges any day.
@valthierX wrote: »I hope these dungeons are doable for casual gamers or for those who don't have 25k damage as a requirement.
So is this dlc hands off from players who only have 1 to 2k damage veteran character?
When you say 'normal mode' does that mean I need to have a character that has not reached level 50 yet?
Carbonised wrote: »Carbonised wrote: »Scream and have hissy fits as much as you like, fact is that all you so-called 'hardcore' players are a vocal minority, and ZOS shouldn't make content solely for you, no. Find some other MMO to infect. (...)
You know why hardcore players are less vocal? Because we are too busy playing instead of flooding the forum with nerfs request. You should l2p and gitgud instead of asking Zos to nerf everything.
Do you know why you so-called 'hardcore' players are a tumor in this game? You incessantly cry for more challenge, but the truth is you don't really want challenge per se. What would be a challenge for you would to team up with some lesser experienced players, run them through some of the Hist or IC dungeons, teach them how to do it, and put up with the less than stellar performance and sub-par setup. That would be a challenge for you as a player, and it would provide your fellow players with the necessary experience and skills to actually complete the content.
But no, that's not what you do, because you only want challenge if it means distinguishing yourself above the heads of the lower rabble. Those mere plebs who have to 'l2p' and 'gitgud'. That's why you run all the endgame content with your fave 3 bros over and over again, sneering down at anyone who dares to join in, asking for their achievements as proof, and turning them away with a snide smirk telling them they dont' have 'exp'.
That's why you're nothing but toxic and a tumor to this game, you don't care a single squat about challenge, you just don't want content to be done by anyone else, so you can feel so bloody special, and that attitude I really don't give a single [snip] about.
And yet without the casuals and ppl that just play for fun deside to quit this game .. elitist rude know it alls like your self who prob only play the game for 2 months to do content then go back to destiny while they make more content wouldnt have a game you can abuse ppl about!! can imagine your the biggest cry baby when your pug group fails beacuse you want to tank and heal with a sorc because your a hero!!The_Payne_Train wrote: »you are ruining this games end game content, all dungeons can be ran with 4 dps now its literally that easy that the traditional 2 dps 1 tank 1 healer is no longer needed. tanks are only nessesary in trials due to damn casuals having a cry! Make friends learn mechanics and get good or get lost!
don't play content you aren't good enough for.