The amount of meta builds this would lead to and everyone playing exactly that to be competitive and nothing else would be depressing.
Classes are fine. Even the ES games up to oblivion had classes of sorts.
Please stop trying to "fix" these systems.
Doctordarkspawn wrote: »The amount of meta builds this would lead to and everyone playing exactly that to be competitive and nothing else would be depressing.
Classes are fine. Even the ES games up to oblivion had classes of sorts.
Please stop trying to "fix" these systems.
Fun fact.
I come from Champions Online, a game where you could freeform build, building and taking powers from every powerset in the game with minimal constraints. Exactly this happened.
Bad_Company wrote: »Hello everyone.
This idea I'm going to talk about came to my mind the very second I learned about the ESO's mechanics and its core system. Ever since, I've been tinkering with it and how it could be implemented in the game, without breaking its fundamental features. I think I know now how it could be done, that's what brought me here writing all this.
What I would like to suggest is to abandon the concept of classes as we know it now. "Classes" would still be a thing, but the limit to really play as you want would be gone. I'll refer to them as Archetypes.
Let me explain.
Every class (4 of them) has 3 unique skill-lines that you have access to. You all know about this, so I'm not going into detail here.
The idea is to give everyone access to all of the 12 class-based skill-lines.
No, it doesn't mean you could grab skills from each of them. Instead, every character could choose its own 3 skill-lines to which he or she can have access.
The implications of such a thing would be as follows (Long Version):
- You can use active and passive skills from 3 of the 12 class-based skill-lines.
- This choice wouldn't be permanent, meaning that when you redistribute your skill points you have to pick 3 skill-lines once again and they can be different from the ones you picked before.
- The classes would cease to exist as we know them, thus lifting the limit to use only the same 3 skill-lines over and over.
- There would be 220 possible combinations, if I did the math right.
- Each combination of 3 skill-lines would have its own denomination. To give you all an example the combination of the Earthen Heart, Restoring Light and Storm Calling skill-lines could make the Druid/Spinner Archetype. All the new names would be lore-friendly and serve no purpose apart from roleplaying and distinction between builds. I'll edit the post with both my own ideas and your suggestions about this.
- Access to 3 skill-lines would make it impossible to spend points in any of the other skill-lines until a skill point reset occurs. This could work the same way Vampirism hinders infections from Lycanthropy and vice versa.
- This system could offer players not only more freedom to play as they want and further improve immersion and the overall experience in the game, but it would give purpose to the so-called veteran players. In fact, those who have reached and completed the end-game content could reset their points and go for new skill combinations and builds.
TL;DR version: gain access to 3 skill-lines of your choice, with the possibility to select different ones whenever you reset your skill points.
List of the possible new Archetypes (to be updated):
- Druid/Spinner (Earthen Heart + Restoring Light + Storm Calling)
- Conjurer (Daedric Summoning + Shadow + Aedric Spear)
- Destruction Master (Ardent Flame + Storm Calling + Dawn's Wrath)
- Warden (Draconic Power + Earthen Heart + Restoring Light)
- Spellsword (Assassination + Ardent Flame + Dark Magic)
This is basically it, I hope it was a good reading and above all I look forward to hearing from you! All feedback is welcome, especially constructive feedback.
Thank you for your time and your patience through this wall of text.
Doctordarkspawn wrote: »The amount of meta builds this would lead to and everyone playing exactly that to be competitive and nothing else would be depressing.
Classes are fine. Even the ES games up to oblivion had classes of sorts.
Please stop trying to "fix" these systems.
Fun fact.
I come from Champions Online, a game where you could freeform build, building and taking powers from every powerset in the game with minimal constraints. Exactly this happened.
Supersnake_Lx wrote: »I can already see the meta builds.
Stamina:
Storm Calling/Shadow - because Streak/Cloak
Assassination - because Incapacitating Strike, Ambush, Surprise Attack, Killer's Blade
Earthen Heart - because Battle Roar
Magicka:
Dawn's Wrath - because beam
Anything else, does not matter because beam, so much Jezus Beam
Healer:
Restoring Light - because everything on there
Anything else, does not matter because Breath of Life is... life; Breath of Life if love
Tank
This is where we could actually see some variety but does it really matter when 99% of players are dps?
starkerealm wrote: »Lieblingsjunge wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
I'll just link a short guide to classes in AA: http://forums.archeagegame.com/showthread.php?2347-The-11-most-common-class-combinations-in-Archeage
You would see healbots run around with cloak. A sorcerer with Breath of Life. A Stamina DK with a negate. It would make the game have even less diversity, as there would be some skill-lines which would be ridiculous together.
Not necessarily. They would have to revamp everything. But consider this. Strong skills would cost more points to obtain. So if you wanted a high level skill it would cost a lot of points to obtain. Meaning the more points you put into one skill line, the less you could put into others. This would prevent people from being able to have all the best abilities at once
TSW tried that. Build diversity was a joke.
The idea is to give everyone access to all of the 12 class-based skill-lines.
The Ability Wheel in The Secret World absolutely ROCKS!
MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?
This is how I expected ESO to work, since it's basically how Morrowind, Oblivion and Skyrim did it. (I don't remember Arena and Daggerfall well enough to know.)


Doctordarkspawn wrote: »If anything this game needs roles to be scrapped. Why?
Because this games definitions of tank, DPS and healer are far more rigid for a game clearly designed at the start to be less rigid. Adding more classes, or the lack of classes, will not fix a fundemental design flaw. So. What's the point, again?
MrAppleman wrote: »Suggestion! Find a new game.
MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?
Thealteregoroman wrote: »No, it would be P2W.
I hope they would go with something like...Ohhgrizyyy wrote: »I do personally hope that in the future they either release a new class or they actually add another 1-2 skill lines to each class
starkerealm wrote: »Bad_Company wrote: »Lieblingsjunge wrote: »No. Do not make this into ArcheAge v2. kthxbai.
Care to elaborate? I'm sure not everyone, myself included, know about ArcheAge and why this would be bad for ESO.
Cookie Cutters Online.
This would actually, completely, kill build diversity. I know, people whine about build diversity being dead now, but, no, really, it would be completely obliterated.
MrAppleman wrote: »Why all these suggestions to severely alter the game that a lot of people enjoy as is. If your ideas are so great go make your own game you want to turn the game upside down because why? You know best?