Active:
Rain of God Jumps in the air and shoots chaotic energies.While slotted you gain Minor Force, Minor Berserk, and Minor Fortitude, increasing critical damage amounts by 15%, Damage by 8%, and Health Recovery by 10%.Activate to share your blessings, granting you and your group Major Berserk and Major Fortitude, increasing their Damage done by 15% and Health Recovery by 20% for 15 seconds. Energies are single projectiles that explode when hitting ground dealing X magic damage to enemies in proximity.
Morph 1:
Star Storm Jumps in the air and shoots chaotic energies.While slotted you gain Minor Force, Minor Berserk, and Minor Fortitude, increasing critical damage amounts by 15%, Damage by 8%, and increases Health Recovery by 10%.
Activate to share your blessings, granting you and your group Major Force and Major Berserk increasing their Critical Damage by 40% and Damage done by 15%. Energies are single projectiles that explode when hitting ground dealing X magic damage to enemies in proximity.
Morph 2:
Signs In Heaven Jumps in the air and shoots chaotic energies.While slotted you gain Minor Mending, Minor Vitality, and Minor Fortitude, increasing healing done by 8%, Healing Taken by 8%, and health recovery by 10%
Activate to share your blessings, granting you and your group Major Mending and Major Vitality increasing healing by 30% and Healing taken by 30%.Energies no longer target enemies or deal damage. Energies target player and heal them for X amount of health.
- Morph or don't morph depending on what boon you want.
Active:
Frigid Winds Create a tunnel of cold air at the target location that deals [x] Wind Damage to nearby enemies every 1 second.
While active, allies can activate Blender to deal [y] Wind Damage to enemies near the ally.
Morph 1:
Sustained Winds Create a tunnel of cold air at the target location that deals [x] Wind Damage to nearby enemies every 1 second.
While active, allies can activate Blender to deal [y] Wind Damage to enemies near the ally.
Increased duration.
Morph 2:
Seeping WindsCreate a tunnel of cold air at the target location that deals [x] Wind Damage to nearby enemies every 1 second.
While active, allies can activate Blender to deal [y] Wind Damage to enemies near the ally.
Inflicts Minor Breach to enemies in radius.
Active:
Gust Storm Invoke Meridia’s name to get a rush of power, granting you Major Intellect,increasing your magicka recovery by 30% for 33 seconds.
While active, dealing a Critical Strike heals you for [x] Health. This effect can occur once every 1 second.
Morph 1:
Sand Storm Invoke Meridia’s name to get a rush of power,
granting you Major Sorcery and Major Intellect increasing your Spell Damage by 20% and Magicka Recovery by 30% for 33 seconds. While active, dealing a Critical Strike heals you for [x] Health. This effect can occur once every 1 second.
Morph 2:
Heavy Rain Invoke Meridia’s name to get a rush of power,
granting you Major Brutality and Major Endurance, increasing your weapon Damage by 20% and stamina recovery by 30% for 33 seconds.While active, dealing a Critical Strike heals you for [x] Health. This effect can occur once every 1 second.
Increases the healing.
Active:
Two Sided Mirror Creates magical mirrored sphere that absorbs 50% of damage inflicted by spells for 8 seconds in target area.
Morph 1:
Shining Mirror Creates a magical mirrored sphere absorbs 25% of damage inflicted by spells as magicka in the targeted area for 5 seconds and returns 25% damage after mirror depletes.
Morph 2:
Diamond Mirror Creates magical mirrored sphere that absorbs 25% of damage inflicted by physical damage as stamina in the targeted area for 5 seconds and returns 25% damage after the mirror depletes.
- Morph or don't morph depending on what boon you want.
Active:
Elemental Strikes Makes weapon you wield an air elemental weapon. Deals X air magic damage and additional air damage over 8.5 seconds.
Morph 1:
Formless Strikes Makes weapon you wield a gas formed elemental weapon dealing X magic damage and additional elemental damage over 8.5 seconds.The element gained is determined by what elemental enchantment you have equipped on the weapon. Each attack increases the duration of Formless strikes by 2 seconds.
Morph 2:
Solidus Strikes Morphs your gas formed elemental weapon into a solidified physical weapon. Deals X physical damage and additional bleeding damage over 10 seconds. Converts into a Stamina ability and deals bleeding Damage. Each attack in creases the duration of Solidus Strikes by 2 seconds.
Passive:
Turbine(Erosive is equivalent to burning for wind)
Rank 1: Increases the damage of erosive and bleeding status effects by 33%.
Rank II:Increases the damage of erosive and bleeding status effects by 66%.
Passive:
Mental Fortress While a oneness ability is slotted.
Rank 1:Absorbs 2 % of damage as magicka
Rank 2:Absorbs 4 % of damage as magicka.
Passive:
Expert Mage
Rank 1:Increases Spell Damage and Weapon Damage by 1% for each Oneness ability slotted.
Rank II: Increases Spell Damage and Weapon Damage by 2% for each Oneness ability slotted.
Passive:
Turbulence
Rank 1:Increases your Physical and Air Damage by 3%.
Rank II: Increases your Physical and Air Damage by 5%.