This is an idea for a Staff Skill line to be implemented in ESO. The Martial staff differs from magic staves in that a Martial Staff's damage is based off Stamina and Chi Energy.
I laid forth an idea of Monk class previously. I am re-linking that because it has some skills I would like to see branch off into a Martial Staff, which is like a two handed version of a gauntlet or Caestus which I built the idea for monk off of.
Monk Class and Hand to Hand Skill Line
Here is a little juju to get the inspiration flowing for staff fighting. Interestingly, this Monkey King looks awfully familiar to an Elder Scrolls Race.
https://www.youtube.com/watch?v=zhH9GJ7lpGsMartial Staff Types:
There are two types of Martial Staves.
Bo Staves:
Return Stamina with Heavy Attacks
Have a higher damage output than Soul Staves
Increased skill cost for Staff skills
Soul Staves:
Return Health with Heavy attacks
Have a lower damage output than Bo Staves
Decreased skill cost for Staff Skills
A note on Chi Energy: Chi energy is a resource modifier that is available via equipping Martial Staves. The modifier can change the potency of skills for Martial Staffs.Martial Staff Actives:
A note on Boost: DMG = floor( floor(Max Stamina × Rand ) × ( #Boost × BoostIncrease% + 1 ) )
Stamina is the player's Max Stamina stat
Rand is a game determined number between 0.5 to 1.0, represented to least to 10-bit precision
Boost is the number of times the player has boosted
BoostIncrease% is the percentage increase in Chi Blast damage given by each Boost usage. This is always 4 times the percentage increase in Attack given by Boost, so without any enhancing gear Boost will give +12.5% Attack and +50% BoostIncrease%.
Boost Attack Bonus does not stack on normal attacks or skills but is cumulative in charging towards a Chi Energy release skill. Think of it like you can charge once and get an attack boost for 12.5% for one attack and the preceding attacks in that 10 seconds hit for normal. After you have full charged your chi energy. A skill like Chi Blast can be used consuming that stored energy to deal a big amount of damage- Active: Boost- Focus your energy inward increasing charging your Chi energy by 4% every second for 10 seconds.
- Morph 1- Spirit Boost Focus your energy inward increasing your Chi energy by 4% and stamina recovery by 2% every second for 10 seconds.After 10 seconds stamina defaults to normal.
- Morph 2- Vigor Boost Focus your energy inward increasing your Chi energy by 4% and health recovery by 2% every second for 10 seconds. After 10 seconds health defaults to normal.
- Active: Chi Blast- Release your stored Chi Energy in a ball of energy on a target for the damage of any Chi Blast increases based on number of times you boosted prior.
- Morph 1- Spirit Boost Focus your energy inward increasing your chi energy by 2% and stamina recovery by 2% every second for 10 seconds.After 10 seconds stamina defaults to normal.
- Morph 2- Vigor Boost Focus your energy inward increasing your Chi Energy by 2% and health recovery by 2% every second for 10 seconds. After 10 seconds health defaults to normal.
- Active: 3 Point Spectrum- Release your stored Chi Energy, the next 3 Martial Staff weapon skills you activate cost less stamina depending on how many times you boosted prior.
3 Boost= 80% Lower cost, 6 Boost= 60% lower cost, 8 Boost= 40% Lower cost
- Morph 1-Visceral Spectrum Release your stored Chi Energy, the next 3 Martial Staff weapon skills you activate cost less stamina depending on how many times you boosted prior. Critical hit rate is increased by 3% for 10 seconds.
- Morph 2-Magicka Wall Release your stored Chi Energy, the next 3 Martial Staff weapon skills you activate cost less stamina depending on how many times you boosted prior. Decreases magical damage taken by 3% for 10 seconds.
- Active:Inner Eye- Release your stored Chi Energy, you gain an evasion bonus that varies based on number of times you boosted prior.
3 Boost= +2% Evasion, 6 Boost= +4% evasion, 8 Boost= + 6% Evasion. Evasion Bonus depletes 10 seconds after activating Inner Eye.
- Morph 1-Dark Eye Release your stored Chi Energy, you lose the evasion bonus instead gain a Max Stamina Bonus depending on number of times you boosted prior.
3 Boost= +2% Max Stamina, 6 Boost= +4% Max Stamina, 8 Boost= + 6% Max Stamina. Max Stamina reverts to normal 10 seconds after activating Dark Eye.
- Morph 2-Cloaked Eye Release your stored Chi Energy, you gain an evasion bonus that varies based on number of times you boosted prior.
3 Boost= +2% Evasion, 6 Boost= +4% evasion, 8 Boost= + 6% Evasion. Also gain a damage shield that negates 3 single attacks or one AoE attack. Evasion Bonus and damage shield depletes 10 seconds after activating Inner Eye.
- Active:Pendulum- Launch across the earth and smash an enemy for [x] Physical Damage.This attack is always a Critical Strike.
- Morph 1- Sharp Pendulum Launch across the earth and smash an enemy for [x] Physical Damage.This attack is always a Critical Strike.Also afflicts enemy with Major Fracture, reducing Physical Resistance by [y] for 12 seconds.
- Morph 2-Blunt Pendulum Launch across the earth and smash an enemy for [x] Physical Damage.This attack is always a Critical Strike taunting them to attack you for 15 seconds.You gain Minor Resolve, increasing your Physical Resistance by [z] for 12 seconds.
Martial Staff Passives:
Martial Weapons: Switching between Martial Staves overrides the current effect
- Rank 1:
Bo Staves Increases your critical damage by 4%
Soul Staves Decreases your damage taken by 4%
- Rank 2:
Bo Staves Increases your critical damage by 8%
Soul Staves Decreases your damage taken by 8%
Pre-emptive Start:
Switching between Martial Staves overrides the current effect
- Rank 1:
Bo Staves Increases your Stamina Recovery by 15% for 10 seconds upon engaging a target
Soul Staves Increase your health recovery by 15% for 10 seconds upon engaging a target
- Rank 2:
Bo Staves Increases your Stamina Recovery by 30% for 10 seconds upon engaging a target
Soul Staves Increase your health recovery by 30% for 10 seconds upon engaging a target
Vested Chance:
Switching between Martial Staves overrides the current effect
- Rank 1:
Bo Staves Increases the cost of Martial Staff skills by 5% and the damage of Martial Staff skills by 5%
Soul Staves Decrease the cost of Martial Staff skills by 5% and decrease the damage of Martial Staff Skills by 5%
- Rank 2:
Bo Staves Increases the cost of Martial Staff skills by 10% and the damage of Martial Staff skills by 10%
Soul Staves Decrease the cost of Martial Staff skills by 10% and decrease the damage of Martial Staff Skills by 10%
Dual Focus:
Switching between Martial Staves overrides the current effect
- Rank 1:
Bo Staves Increases the damage of fully charged Chi Blast by 7%
Soul Staves Increases the health returned of a fully charged heavy attack by X amount
- Rank 2:
Bo Staves Increases the damage of fully charged Chi Blast by 15%
Soul Staves Increases the health returned of a fully charged heavy attack by 2X amount
Spiritual Blessing:
Switching between Martial Staves overrides the current effect
- Rank 1:
Bo Staves Your successful Light and Heavy Attacks increase the damage of your Staff abilities by 2% for 4 seconds, stacking up to 3 times.
Soul Staves Reduces the cost of blocking by 18% and Increases the amount of damage you can absorb from magicka based spells by 8%.
- Rank 2:
Bo Staves Your successful Light and Heavy Attacks increase the damage of your Staff abilities by 5% for 4 seconds, stacking up to 3 times.
Soul Staves Reduces the cost of blocking by 36% and Increases the amount of damage you can absorb from magicka based spells by 15%.
Hope we get a Martial Staff skill line!
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