DocFrost72 wrote: »Actually, since you can go anywhere, I doubt every last person on ESO will be in any one zone. Have you been to Cadwell's gold and silver of late? Hard to find other players. Now, they'll just be more equal. Maybe a bit more crowded, sure, but not the end of the world.
And as for grinding it is VERY good. Any spot in the game will work, not just level appropriate ones. My spot gets busy? Move to the next. Not like there are a shortage. If I'm desperate, I'll go to IC, MA, or DSA.
DocFrost72 wrote: »Actually, since you can go anywhere, I doubt every last person on ESO will be in any one zone. Have you been to Cadwell's gold and silver of late? Hard to find other players. Now, they'll just be more equal. Maybe a bit more crowded, sure, but not the end of the world.
And as for grinding it is VERY good. Any spot in the game will work, not just level appropriate ones. My spot gets busy? Move to the next. Not like there are a shortage. If I'm desperate, I'll go to IC, MA, or DSA.
Ourorboros wrote: »This is a "glass half empty" thread. While I understand the concerns, and share them to an extent, we don't really know how OT will play out as regards over-crowding and resource distribution. Other 'doom and gloom' predictions never materialized. The best course is to deal with OT when it gets here. Worrying abut it now is pointless.
Any of the leveled areas will give you mats up to your skill level. So if you're level 50 in blacksmith, clothing and woodworking you'll be able to get 150-160cp mats in any of the 12 Caudwell silver and gold areas plus in any of the DLCs and Craglorn.
Alot of people don't grind. Don't really think there will be any problem in this. Also if there are to many people in one zone it make duplicates om the zone. Remember in Beta when there was still bugs with this so you were same place but not in same phase/instence/area what ever
Ourorboros wrote: »Other 'doom and gloom' predictions never materialized.
Ourorboros wrote: »Worrying abut it now is pointless.
Bouldercleave wrote: »Go to a different zone that is less crowded and grind or harvest away. It will be scaled to YOU too.
Transairion wrote: »Any of the leveled areas will give you mats up to your skill level. So if you're level 50 in blacksmith, clothing and woodworking you'll be able to get 150-160cp mats in any of the 12 Caudwell silver and gold areas plus in any of the DLCs and Craglorn.
This isn't true at all, you can only get max level (CP160) materials from DLC Zones and very rarely in Cryodiil. Silver and Gold zones, despite being "max level" or close to still only give Voidstone/Nightwood/etc and I've had max level crafting for a while now.
One Tamriel is probably going to be terrible for any grinders/farmers alike and I don't trust this supposed "new instance" creation at all: like at all the starter zones, they have this feature right now apparently but every WB is missing and half the quest mobs are already dead. It's a nightmare down there.
pecheckler wrote: »Someone doesn't understand the concept of scalable instancing.
having just played a new toon through the pact starter zones i can state, categorically, that this is not the case - the population has been reasonable but wb and quest mobs have been no trouble to find at all.
pecheckler wrote: »Someone doesn't understand the concept of scalable instancing.
Forestd16b14_ESO wrote: »Here's a solution to the problem........ don't launch One Tamriel and throw the entire idea into the garbage where it belongs.
This right here. There's only a certain number of players allowed in each zone instance. It's somewhere around like 50-100 players per zone. Once that fills up, players overflow into the next available instance which comes online automatically (Why you get those longer loading screens waiting for instance to become available). Anyways, some areas like Cyrodiil will have a larger capacity to compensate for all three alliances, it's somewhere around 100 players per alliance.
There's only a certain number of players allowed in each zone instance. It's somewhere around like 50-100 players per zone. Once that fills up, players overflow into the next available instance which comes online automatically