eserras7b16_ESO wrote: »All Craglorn dungeons should actually be DUNGEONS, give them back in difficuly, normal and veteran mode, there you go. Shadaa's tears, Skyreach catacombs, etc.
High quality dungeons. You don't need to drop monster helmets or anything, put them in the grouping tool, do something, Craglorn rocks.
They are working on it. They specifically mentioned a Craglorn revamp in one of the ESO Live episodes this year.
Not sure what this revamp would entail, but they certainly haven't forgotten about it.
I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? @ZOS_GinaBruno @ZOS_JessicaFolsom
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
ZOS_GinaBruno wrote: »I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? Tag Snip
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
As a matter of fact, we do have plans! We'll start discussing details after we get through Update 11 madness (don't forget, it still hasn't launched on consoles).
ZOS_GinaBruno wrote: »I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? @ZOS_GinaBruno @ZOS_JessicaFolsom
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
As a matter of fact, we do have plans! We'll start discussing details after we get through Update 11 madness (don't forget, it still hasn't launched on consoles).
ZOS_GinaBruno wrote: »I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? @ZOS_GinaBruno @ZOS_JessicaFolsom
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
As a matter of fact, we do have plans! We'll start discussing details after we get through Update 11 madness (don't forget, it still hasn't launched on consoles).
I actually hope they make it harder, not just bump the levels to cp 160, but rather make it hard enough that you need a group of 3-4 to complete the dungeons and quests (and not by making 3 players who need to get 1 item each to complete it, but rather because the difficulty of the dungeons, bosses, quests, mobs, etc.. has been raised) I remember before they added V16 that Craglorn was the place to go for group content and even at max level it was difficult. I can't wait for them to update it. I'd like to see maybe some unique sets or motifs that can only be found in craglorn. That would keep people coming back and keep that area alive!
I hope the Yokudan Motif is included in the plans for revamping the zone! I love that style .
I go along with this, you need to farm Craglorn for Nirncrux but have to go elsewhere for CP160 nodes.NoMoreChillies wrote: »please update the nodes to max level.
.. but alas, everything requires a group of at least 3 people.
Pyr0xyrecuprotite wrote: ».. but alas, everything requires a group of at least 3 people.
Incorrect. With a decent cp160 build, you can solo MOST of the lower Craglorn content, except for two main quest components that require a group of 4 people to access. This is where it really helps to have guildmates in the same faction. Upper Craglorn is tougher and you need at least two people for most of the general quest content. That said, the entire zone was originally INTENDED to be played as group content, not for solo play.
Then there are the DragonStar Arena and three trials - which have now been updated to scale to cp160. You can theoretically do those with fewer than the normal 4/12 people, except that Atherian Archives requires 12 people to progress between stages.
ZOS_GinaBruno wrote: »I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? @ZOS_GinaBruno @ZOS_JessicaFolsom
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
As a matter of fact, we do have plans! We'll start discussing details after we get through Update 11 madness (don't forget, it still hasn't launched on consoles).
ZOS_GinaBruno wrote: »I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? @ZOS_GinaBruno @ZOS_JessicaFolsom
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
As a matter of fact, we do have plans! We'll start discussing details after we get through Update 11 madness (don't forget, it still hasn't launched on consoles).
Pyr0xyrecuprotite wrote: ».. but alas, everything requires a group of at least 3 people.
Incorrect. With a decent cp160 build, you can solo MOST of the lower Craglorn content, except for two main quest components that require a group of 4 people to access. This is where it really helps to have guildmates in the same faction. Upper Craglorn is tougher and you need at least two people for most of the general quest content. That said, the entire zone was originally INTENDED to be played as group content, not for solo play.
Then there are the DragonStar Arena and three trials - which have now been updated to scale to cp160. You can theoretically do those with fewer than the normal 4/12 people, except that Atherian Archives requires 12 people to progress between stages.
Oatmeal Facebook reactionsZOS_GinaBruno wrote: »I was wondering if ZOS had any plans for this area and content once One Tamriel comes out? Tag Snip
It's a beautiful and mysterious place that I just discovered, but alas, everything requires a group of at least 3 people. I do NOT want to see it nerfed, but is there a plan to make it more accessible or at least to make people come here more frequently? Any ideas?
Even if it's just "we are actually working on it", I'd like to hear from you guys at Zenimax.
As a matter of fact, we do have plans! We'll start discussing details after we get through Update 11 madness (don't forget, it still hasn't launched on consoles).
This excites me.