Minute_Waltz wrote: »I believe if you pick the 2 torches from atro you shouldnt get the dark room one shot
hedna123b14_ESO wrote: »So am I missing something??? The only way we were able to kill it is just by burning her...is there something on the ground that we can do to avoid the one shot? The delay between the red aoe and the crystal is too fast to sprint out of and its easy to miss the dodge roll.
hedna123b14_ESO wrote: »Minute_Waltz wrote: »I believe if you pick the 2 torches from atro you shouldnt get the dark room one shot
No no...the torches are fine...its the mechanic when she climbs up, while the room darkens and spawns crystals which bring your health low first. then the room becomes normal color and the second set hits you...that one usually kills you..
Praetorrus wrote: »hedna123b14_ESO wrote: »Minute_Waltz wrote: »I believe if you pick the 2 torches from atro you shouldnt get the dark room one shot
No no...the torches are fine...its the mechanic when she climbs up, while the room darkens and spawns crystals which bring your health low first. then the room becomes normal color and the second set hits you...that one usually kills you..
You have to stand still when she starts climbing up, then small circles appear under your feet. Stay still in circles or be instakilled, when circles disappear do two roll dodges and you will survive it.
hedna123b14_ESO wrote: »Minute_Waltz wrote: »I believe if you pick the 2 torches from atro you shouldnt get the dark room one shot
No no...the torches are fine...its the mechanic when she climbs up, while the room darkens and spawns crystals which bring your health low first. then the room becomes normal color and the second set hits you...that one usually kills you..
hedna123b14_ESO wrote: »Minute_Waltz wrote: »I believe if you pick the 2 torches from atro you shouldnt get the dark room one shot
No no...the torches are fine...its the mechanic when she climbs up, while the room darkens and spawns crystals which bring your health low first. then the room becomes normal color and the second set hits you...that one usually kills you..
They shouldn't bring your health low...that was 1-shot kill on PTS and I think it is still 1-shot kill in hardmode.
Mechanics works like this:When you see written "the Lady is hunting with shadow sense" or something similar you have to just stand still, so you completely avoid the first crystal.
Then you look up and you see the Lady hanging from the ceiling. When you see her moving again and jumping back down you only need to dodgeroll to avoid the second one.
Don't save ultimates on that fight--use them as you get them. She will drain your ultimate, and according to comments from ZOS's dungeon lead, her Shadow Sense (er, spines from the ground) ability is her ultimate that she casts (so presumably there is a correlation between frequency of this and the amount of ultimate drained, but I have not tested this to confirm).
When she climbs up, stay perfectly still. Do not move.
Pay very close attention to your feet after she has climbed up. There is a very subtle (far too subtle) puff of dust that will appear at your feet. That is your cue to dodge roll.
You will be one-shot if you fail to remain still during that initial phase, and if you fail to dodge roll at the right time (not too early, not too late).
Personally, I think the dodge roll part of this mechanic is far too sensitive. The telegraph is way too subtle, and the timing window is way too narrow.
hedna123b14_ESO wrote: »Don't save ultimates on that fight--use them as you get them. She will drain your ultimate, and according to comments from ZOS's dungeon lead, her Shadow Sense (er, spines from the ground) ability is her ultimate that she casts (so presumably there is a correlation between frequency of this and the amount of ultimate drained, but I have not tested this to confirm).
When she climbs up, stay perfectly still. Do not move.
Pay very close attention to your feet after she has climbed up. There is a very subtle (far too subtle) puff of dust that will appear at your feet. That is your cue to dodge roll.
You will be one-shot if you fail to remain still during that initial phase, and if you fail to dodge roll at the right time (not too early, not too late).
Personally, I think the dodge roll part of this mechanic is far too sensitive. The telegraph is way too subtle, and the timing window is way too narrow.
Code let's do the pledge....my body is ready
learn the mechanic and you will know how to avoid death.
hedna123b14_ESO wrote: »Oh my God...now that I see that dust flicker or whatever it is, that fight is just ridiculously easy....
IwakuraLain42 wrote: »hedna123b14_ESO wrote: »Oh my God...now that I see that dust flicker or whatever it is, that fight is just ridiculously easy....
Oh great, another dodge roll mechanic, this does not bode well for us Console users ... How much time do you have from the telegraph to the dodge roll ?
I'm asking because for us dodge roll is bound to block+action, which can be problematic if you miss the timing (your char just jumps instead of rolling).
But seeing that most telegraphs in this game are ridiculously short timed this might be bad ...