ZOS_GinaBruno wrote: »[*]Bow
- Bombard (Arrow Spray morph): This morph no longer applies its immobilize effect to targets that are already snared.
Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
I understand that, but now looks like it's way too strong. Everyone will need to wear minor slayer now.
Solid patch tho
Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
Lord_Dexter wrote: »Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
5% buff is no small bonus..
@ZOS_GinaBruno I really wish devs would comment on how everyone hates the bound armaments new visual. Please fix before sending to live.
Better yet, just make the bonuses apply when on bar (ala magelight/Evil Hunter.) I hate accidentally disabling Bound Armor if bar switch doesn't fire. It's not a skill that needs a visual. No one's going to fight you differently in PvP just because you have a couple more thousand stam, ~4% more mitigation and a slightly boosted heavy attack.
rhapsodious wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Combat & Gameplay
General
- The Minor Slayer and Minor Aegis buff categories now apply their bonuses to all monsters in Trials and Dungeons, instead of only on Boss monsters.
ayyDungeons & Group Content
Trials
- Sanctum Ophidia
- Ozara will no longer cast Trapping Bolt on more than four player characters.
So this is no longer a DPS race provided you have >4 people up at any given time? Good. She's unnecessarily hard because of all the stuff going on in addition to having to deal with pins.
rhapsodious wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Combat & Gameplay
General
- The Minor Slayer and Minor Aegis buff categories now apply their bonuses to all monsters in Trials and Dungeons, instead of only on Boss monsters.
ayyDungeons & Group Content
Trials
- Sanctum Ophidia
- Ozara will no longer cast Trapping Bolt on more than four player characters.
So this is no longer a DPS race provided you have >4 people up at any given time? Good. She's unnecessarily hard because of all the stuff going on in addition to having to deal with pins.
@rhapsodious
The maximum number of pins are eight. I have had a group where the fight lasted 15 minutes and it never got to a point where more than eight people were pinned. So while it may look like a dps race, it is in fact not.
Gilliamtherogue wrote: »
That's actually quite incorrect. Comparing 3 agi or 3 willpower to 3 Moondancer/Alkosh with the changes puts them ahead by less than 1k DPS, which to most people isn't anything. Comparatively on live, aside from pure single target fights, 2 Mephalas+3 Agility is outperforming 5 Vicious or 5 Alkosh, which makes absolutely no sense from a balance standpoint.
@ZOS_GinaBruno I really wish devs would comment on how everyone hates the bound armaments new visual. Please fix before sending to live.
@Wrobel please make Minor Slayer and Aegis to affect pvp. With revamp of old sets they all, including trial sets, will become very strong for pvp, unlike sets from MoL.
Personofsecrets wrote: »Still no Orc buffs... Least played race and no love for it.
Gilliamtherogue wrote: »Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
I understand that, but now looks like it's way too strong. Everyone will need to wear minor slayer now.
Solid patch tho
That's actually quite incorrect. Comparing 3 agi or 3 willpower to 3 Moondancer/Alkosh with the changes puts them ahead by less than 1k DPS, which to most people isn't anything. Comparatively on live, aside from pure single target fights, 2 Mephalas+3 Agility is outperforming 5 Vicious or 5 Alkosh, which makes absolutely no sense from a balance standpoint.
Gilliamtherogue wrote: »Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
I understand that, but now looks like it's way too strong. Everyone will need to wear minor slayer now.
Solid patch tho
That's actually quite incorrect. Comparing 3 agi or 3 willpower to 3 Moondancer/Alkosh with the changes puts them ahead by less than 1k DPS, which to most people isn't anything. Comparatively on live, aside from pure single target fights, 2 Mephalas+3 Agility is outperforming 5 Vicious or 5 Alkosh, which makes absolutely no sense from a balance standpoint.
Mephala is nice and whereas it theoretically is good dps, in practice it fails due to moving bosses and reapplying every 10s which will be forgotten sometimes.
Next patch:
3x Agility
5x Vicious Serpent
1x Kena
1x Velidreth
2x Maelstrom Weap
or
5x TBS
5x Vicious
2x Maelstrom Weap
or
5x TBS
3x Vicious
1x Velidreth
1x Kena
2x Maelstrom Weap
In the end the gearsetup is 3rd on list, people usually have crappy rotations and bad groupbuffs which are much more important.
TBS in a dungeon? No... so many people are so misinformed about this set, stop using it outside of your end game raids.DRXHarbinger wrote: »Gilliamtherogue wrote: »Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
I understand that, but now looks like it's way too strong. Everyone will need to wear minor slayer now.
Solid patch tho
That's actually quite incorrect. Comparing 3 agi or 3 willpower to 3 Moondancer/Alkosh with the changes puts them ahead by less than 1k DPS, which to most people isn't anything. Comparatively on live, aside from pure single target fights, 2 Mephalas+3 Agility is outperforming 5 Vicious or 5 Alkosh, which makes absolutely no sense from a balance standpoint.
Mephala is nice and whereas it theoretically is good dps, in practice it fails due to moving bosses and reapplying every 10s which will be forgotten sometimes.
Next patch:
3x Agility
5x Vicious Serpent
1x Kena
1x Velidreth
2x Maelstrom Weap
or
5x TBS
5x Vicious
2x Maelstrom Weap
or
5x TBS
3x Vicious
1x Velidreth
1x Kena
2x Maelstrom Weap
In the end the gearsetup is 3rd on list, people usually have crappy rotations and bad groupbuffs which are much more important.
5 vicious and 5 Tbs with 2x maelstrom is already bis for stam builds in dungeons and trials anyway. You wouldn't use the 2nd load out anyway, the 5th perk is the same as 1pc Kena etc and the extra stam boost and speed proc is worth more than 129 damage from wearing another imo.
We have a stam dk on NA with 300 ping pulling 55k on mantikora and pushing out extreme high dps than what ive seen with the set. its all about timing and knowing the rotation. Doing otherwise is lazy.Gilliamtherogue wrote: »Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
I understand that, but now looks like it's way too strong. Everyone will need to wear minor slayer now.
Solid patch tho
That's actually quite incorrect. Comparing 3 agi or 3 willpower to 3 Moondancer/Alkosh with the changes puts them ahead by less than 1k DPS, which to most people isn't anything. Comparatively on live, aside from pure single target fights, 2 Mephalas+3 Agility is outperforming 5 Vicious or 5 Alkosh, which makes absolutely no sense from a balance standpoint.
Mephala is nice and whereas it theoretically is good dps, in practice it fails due to moving bosses and reapplying every 10s which will be forgotten sometimes.
Next patch:
3x Agility
5x Vicious Serpent
1x Kena
1x Velidreth
2x Maelstrom Weap
or
5x TBS
5x Vicious
2x Maelstrom Weap
or
5x TBS
3x Vicious
1x Velidreth
1x Kena
2x Maelstrom Weap
In the end the gearsetup is 3rd on list, people usually have crappy rotations and bad groupbuffs which are much more important.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Dungeons & Group Content
Trials
- Sanctum Ophidia
- Ozara will no longer cast Trapping Bolt on more than four player characters.
https://forums.elderscrollsonline.com/en/discussion/275417/bound-armor-feedback/p1@ZOS_GinaBruno I really wish devs would comment on how everyone hates the bound armaments new visual. Please fix before sending to live.
pic?
TBS in a dungeon? No... so many people are so misinformed about this set, stop using it outside of your end game raids.DRXHarbinger wrote: »Gilliamtherogue wrote: »Shadesofkin wrote: »Lord_Dexter wrote: »
Well that's patently absurd. It's too weak to only influence damage on bosses, and the choice to make it work on all mobs is an indirect answer to concerns posted by @Gilliamtherogue who (while I don't entirely agree) made some excellent points on the level of increased difficulty of the mobs as well as bosses. This makes the gear useful in providing fun and long content without the grind the mobs in Vet Maw, Vet Sanctum, and soon to be Hel Ra and Archive have become.
I understand that, but now looks like it's way too strong. Everyone will need to wear minor slayer now.
Solid patch tho
That's actually quite incorrect. Comparing 3 agi or 3 willpower to 3 Moondancer/Alkosh with the changes puts them ahead by less than 1k DPS, which to most people isn't anything. Comparatively on live, aside from pure single target fights, 2 Mephalas+3 Agility is outperforming 5 Vicious or 5 Alkosh, which makes absolutely no sense from a balance standpoint.
Mephala is nice and whereas it theoretically is good dps, in practice it fails due to moving bosses and reapplying every 10s which will be forgotten sometimes.
Next patch:
3x Agility
5x Vicious Serpent
1x Kena
1x Velidreth
2x Maelstrom Weap
or
5x TBS
5x Vicious
2x Maelstrom Weap
or
5x TBS
3x Vicious
1x Velidreth
1x Kena
2x Maelstrom Weap
In the end the gearsetup is 3rd on list, people usually have crappy rotations and bad groupbuffs which are much more important.
5 vicious and 5 Tbs with 2x maelstrom is already bis for stam builds in dungeons and trials anyway. You wouldn't use the 2nd load out anyway, the 5th perk is the same as 1pc Kena etc and the extra stam boost and speed proc is worth more than 129 damage from wearing another imo.
WillhelmBlack wrote: »Personofsecrets wrote: »Still no Orc buffs... Least played race and no love for it.
6% max stamina and health
Melee damage boost
Extra speed
Extra healing received AND 20% health regen.
It's one of the best choices for PvP and tanking, Orc doesn't need a buff.
Lord_Dexter wrote: »@Wrobel please make Minor Slayer and Aegis to affect pvp. With revamp of old sets they all, including trial sets, will become very strong for pvp, unlike sets from MoL.
It should never affect on pvp, minor slayer gear is not everyone have and even on trials it should be limited to bosses only.