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Is 25 Max Quests Enough for Elder Scrolls "Sidetracked" Open World Approach?

IcyDeadPeople
IcyDeadPeople
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With the One Tamriel update coming in a few months, do you feel it would be helpful if the maximum limit of open quests were increased from 25?

When playing Skyrim, Oblivion or Morrowind, many of us simply pick some direction, wander off and explore, talk to some NPCs here or there, go wherever it seems our character would want to go. Almost inevitably, on the way to carry out some mission at the other end of the map I would get easily sidetracked and end up doing something totally different which lasts 100 hours.

ESO's limit of 25 quests is a kind of hard counter to this playing style. I have been at 25 quests consistently with every character since launch and if I ever want to pick up a quest, I have to delete something.

Always hated having to abandon any quest and consider if I ever want to go back to it again. Maybe I still wanted to do that quest someday, but there's no way to put it on the back burner if I feel like going somewhere else for a while.

This sort of ties in with the limitation of feeling the need to complete everything in one zone in a linear fashion, check a box, move to the next zone, check the box, etc. Already do that at work all day. When playing an open world sandbox RPG, it feels more relaxing if I can just go anywhere and not worry about my log not accepting new quests.

In the single player TES games, I just wander about and easily rack up 100 or more open quests. If I have a quest to turn in in some town that is far away, I would ride there on horse and along the way talk to some interesting NPCs, pick up even more quests, and maybe even actually complete a quest once in a while. I'd think to myself that if I ever visit Riften, I'll go check out that other quest I have in that area as well. Meanwhile, getting sidetracked with exploring some interesting dwemer ruins or picking flowers etc.

I realize some enjoy playing RPGs in a way that is rather different, doing one quest, checking the box, finding the next quest in the line, do that one, check the box.

However, there are also those of us who really enjoy the open world sandbox style, where you can just go anywhere and talk to anyone you think your character would want to talk to, and who cares about poor Martin Septim waiting at Weynon Priory while I'm working my way through the Dark Brotherhood instead. (I think I left Martin there for about a year before I ever got back to him. Still don't even know what happens after you take him to Cloud Ruler Temple.)

Hopefully One Tamriel will open up the entire world for this kind of exploration. If it does, however, I feel the limitation of 25 open quests is going to greatly restrict the Elder Scrolls "easily sidetracked" approach to quests.
Edited by IcyDeadPeople on July 19, 2016 5:16AM

Is 25 Max Quests Enough for Elder Scrolls "Sidetracked" Open World Approach? 129 votes

The max. number of open quests should be increased.
75% 97 votes
It should remain at 25.
20% 27 votes
Not sure / Other (please explain below)
3% 5 votes
  • Recremen
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    I definitely feel it will be too little once One Tamriel comes out. I don't really know if or by how much it can/should be increased, but that's my take on it.
    Men'Do PC NA AD Khajiit
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  • CapnPhoton
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    I don't have this issue since I tend to keep to a story line in one zone and its side quests before getting into something else. I do have a few group quests activated but it doesn't interfere. Perhaps an increase is ok, but speaking from experience from another game that allows 100, its so easy to let your log get so long that things get buried and you forget what you are doing in most of them.
    Xbox One NA Aldmeri Dominion
  • Runefang
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    Doesn't affect me since at most I will only have 10 quests at once but I think 25 is too low especially with One Tamriel coming.
  • Twilix01
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    I mean, unless you pick up every single quest you find and just, don't do them at all, it shouldn't be a problem I would imagine.
  • Vildebill
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    My quest log was full all the time when I did all the quests there was, so i vote for a raise. Valid point that you might forget what quests you have though :)
    EU PC
  • BigBragg
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    Meh... Just finish what you start.
  • logosloki
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    I have once been at the 25 limit but usually I am at around the 10-15 mark. Crafting dailies and DLC quest shouldn't count towards the quest limit.
  • IcyDeadPeople
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    BigBragg wrote: »
    Meh... Just finish what you start.

    This is completely contrary to the way many people play Elder Scrolls games. For a lot of us this is what makes the game so fun, it's this massive sandbox world where your character keeps getting sidetracked.
    Edited by IcyDeadPeople on July 31, 2016 1:44PM
  • Kalifas
    Kalifas
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    Infinite Quests when subscribed to ESO plus.

    25 Restriction If You are not a subscribed..

    Law Of ESO 101
    Edited by Kalifas on July 31, 2016 2:32PM
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  • Ourorboros
    Ourorboros
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    LOL, I posted on this ages ago. My first character did everything, including all 6 crafts. I needed every skill point I could get. So I used guilds to travel to areas way over my level for skyshards. Along the way, I encountered out-of-the-way quests that I would have liked to have saved for later, but couldn't due to quest limit. When I was finally back in the areas at level, I sometimes couldn't find those isolated quest givers again. Destinations add-on solved that problem, but I wouldn't have needed it if there wasn't a quest limit. I also find it arrogant of those posting that they get overwhelmed by large quest numbers, or just clear an area before moving on. Increasing the quest limit doesn't stop them from self-limiting. It just allows more freedom for those with different approaches to the game.

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  • AntMan100673
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    Yes I think the limit should be increased or quests like the crafting writs shouldn't be included in the total. I generally do the quests in one area before moving on to the next and I've quite often been over 20 quests and a few times hit 25. Currently I'm on cadwells gold which counts as a quest, I pick up the 6 crafting writs and don't always do them straight away, each time I hand in the marked for death and thieves guild tip board quests I pick up a new one, I always have the cyrodiil kill x of y quest, I've started imperial city so have a quest there, I've got 5 quests in craglorn I'm part way through so don't want to abandon them. That's 16 quests before including the proper quests I'm doing, plus sometimes I'll have the 2 undaunted quests, the other cyrodiil quests and I might want a space for a heist or black sacrament quest (though at least those get done as soon as I pick them up. Its not an issue for me as I could just abandon the crafting writs until I want to do them etc but it is very easy to get up to 25. How about an NPC like the pack merchant who can sell you extra pages for your journal?
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  • Dread_Viking
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    yeah we need to be able to track more quests
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  • dashima
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    I agree especially because PvP quests = 5, Crafting quests = 6, Undaunted = 2 which leaves very few quest spaces for actual quest material.
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  • Ayantir
    Ayantir
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    Pvp dailyes
    Craft dailyes

    DLC 1 Dailyes
    DLC 2 Dailyes
    DLC 3 Dailyes
    DLC 4 Dailyes
    DLC X Dailyes

    Are already hitting the 25 quest cap.
    We need a raise.


    If ZOS would be good, they could do :
    • Each 1000 achievement points : +1 quest slot (means + 15/16 slots for achievers).
    • Each DLC unlocked : +3 slots (means 15 slots with SoH).
    • Each Cadwell unlock : + 5 slots (means +15 slots at gold)
    • ESO+ Subscriber : Unlimited


    @ZOS_GinaBruno , @ZOS_JessicaFolsom

    Thank you,





    Edited by Ayantir on July 31, 2016 6:53PM
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  • Daemons_Bane
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    Seems fine to me :smile: taking a "rescue x npc" and then coming back 3 weeks later would just feel weird anyway
  • code65536
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    @ZOS_RichLambert Can we get a /lurk, please?
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  • Bonzodog01
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    Unfortunately, the console version of the game is actually unable to handle 25 quests, let alone more!

    Currently, the recommendation on Console is to have a maximum of 8-10 quests in your log, and do all quests as you get them. Don't pick them up if you don't intend to do them immediately.
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  • NeillMcAttack
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    Actually, this has got me thinking! ESO on consoles is plaqued with constant load screens which right now are caused by having a large number of quests in ones log. Further more, this isn't the first time, after Imperial city I think it was, was released we were getting long load screens due to having completed a large number of quests on the same character. So there is certainly an issue with the quest tracking and logging system. With one tamrial releasing both the number of quests completed and the number of quests in ones log will likely grow to a much greater number. I wonder if that system may require some kind off overhaul to make certain it doesn't happen again.
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  • phermitgb
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    I voted not sure/other, because two things occurred to me. One - that's a LOT of quests - I have hit my quest limit in some other games (LOTRO comes to mind most often) and found it obnoxious, but truth is, I think having a quest limit kinda...keeps you on task.

    Also, the biggest reason for keeping lots of quests, at least for me, is I'm afraid I won't be able to find the quest giver again - especially if I just randomly bump into them in the wilderness somewhere.

    Now, if the basic game would tag quest givers onto your map when you get near them, the same way you do points-of-interest, then I'd be perfectly fine leaving a quest giver I don't currently have time for to go exploring, because I could *find* them when I came back.

    Now, I use the destinations add-on, and it actually does keep track of the location of most quest givers, and that's nice - curiously, I tend to turn that feature off on my main (I like to discover things for myself) as well as most other items - but, as I'm nearing the end of the zone, I turn it back on, to make sure I didn't miss anything key.

    anyway, rather than just increasing the quest tracker limit (and increasing the confusing number of things I have to keep track of), if the vanilla interface would just tag quest givers (maybe with a name of quest given or quest giver's name or something) on your map when you stumble across them, I'd be fine with that.
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  • altemriel
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    I am definitelly for increasing that number, I usually go many directions and get many quests, but do not finish them all right on, so I need a bigger questlog, at least doubled or unlimited!!!!
  • jedtb16_ESO
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    voted no... wish they would reduce it to about 15 or so - i tend to lose track of what i should be focusing on.
  • WhiteCoatSyndrome
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    Repeatable quests have frequently put me over the limit. 4-5 quests in a hub, plus the quests to complete the Trials, Crafting Writs, PvP dailies have been mentioned...some of those are trivial to drop and pick up again, but I'd be happy with a quest limit increase so I don't have to.
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  • Vaoh
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    Not only should it be increased, but it should follow suite.

    There was never a quest cap in TES games :/
  • Dromede
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    Ourorboros wrote: »
    LOL, I posted on this ages ago. My first character did everything, including all 6 crafts. I needed every skill point I could get. So I used guilds to travel to areas way over my level for skyshards. Along the way, I encountered out-of-the-way quests that I would have liked to have saved for later, but couldn't due to quest limit. When I was finally back in the areas at level, I sometimes couldn't find those isolated quest givers again. Destinations add-on solved that problem, but I wouldn't have needed it if there wasn't a quest limit. I also find it arrogant of those posting that they get overwhelmed by large quest numbers, or just clear an area before moving on. Increasing the quest limit doesn't stop them from self-limiting. It just allows more freedom for those with different approaches to the game.

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    Agree so much with this! Crafting writs take up 6/25 quests available, any other dailies/repeatables take up a lot of space too.
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  • Waseem
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    you want to take the quest to finish them or to read the quest dialogue while waiting AP ticks in cyrodiil/ waiting the crashed member to relog in trial
    PC EU

  • newtinmpls
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    NO LIMITS!!!!!

    Yes, I have problems with this, just like I had problems with inventory. So um, can I have a Questing Journal for subbing, same as a Crafting Bag?

    Pretty please?

    And just so you know, after the crafting bag it took me four days to max out my inventory again.
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  • nimander99
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    I personally don't understand why there is limits on the number of acceptable quests at a time. We never had that in any of the single player Scrolls games, and the game keeps track of everything you've completed anyways so why bother with a quest cap?
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  • Rex-Umbra
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    Try playing console with more than one quest in your log.
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  • KimberlyannKitsuragi
    I agree with the increase. I have yet to get a character to 50. I try to do all the quests in a zone but find myself sidetracked (mostly by force being there's a quest I need to do but I'm having trouble soloing it so I have to move on)

    I have this obsessive desire to turn all zone icons white on the map before I move on. I feel like if I don't, I'll forget or never go back to it :(

    I also feel that when a quest is completed or a zone, it should have an account wide achievement of bag/bank space
    Edited by KimberlyannKitsuragi on August 1, 2016 2:23AM
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  • ninjaguyman
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    why was there ever a cap on this?
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