Pffft ive seen malutemplars(exploiters) with reactive set (also broken) sit in 10 man beatdown and survive for a good 5 minutes.
Reactive is not broken, it's a genuine good tank set. Also a 5 piece. Malubeth on the other hand is a 2 piece and offers far better survivability.When comebined they are just broken. Now stick them both onto a Templar and you have a demi god.
genjutsu_kami wrote: »So, malebeth..... not new to everyone... probably but its a problem, this is a video of me experiencing this exploit, and it is exactly how i described it.... an exploit, there is no way it should be healing this much, it is beyond ridiculous. (BTW I'm not calling the player on this video out I am making fun of zenimax so called system of assumption of something being an exploit or not or may look to be) this combat system is so forgiving its a joke.
do you guys at zenimax actually do like dynamic testing in many combat situations is that a thing in the office ? or do you guys just run numbers put it on PTS wait till theres enough rage threads on the forums before you change it? really ......
now this is not the only issue i am aware there are many many many other problems at the moment and my god many of the community are aware of this but today was the day i lost it, the video below will somewhat explain the problem.
https://www.youtube.com/watch?v=A0Q3odRKeaw
this is not a promotion of my youtube channel in anyway this is me putting my two pence in the pot and hoping developers actually care enough to consider how they process patches.
but feel free to comment, like or subscribe by all means if you find it appealing. and yes dislike and comment whatever I am in no way against peoples opinions.
This has nothing at all to do with Malubeth being broken or OP.
This is a bad case of L2P. Did you ever notice how your WB did no more than 2-3k damage? Do you really expect to do any kind of damage against a heavy armour purge build, with your dots and WB spam?
Even if he had NOT been using Malubeth, you would NEVER have been able to kill this guy anyway.
Roehamad_Ali wrote: »Yeah . Just because lag hides the purple beam sometimes and costumes hide the appearance doesn't mean you shouldn't know your fighting Malubeth . You should just assume and run a major defile debuff . I for one think it's great an plan on running this cheese with everyone else since not one dev will even acknowledge its still an issue for players .
Roehamad_Ali wrote: »Yeah . Just because lag hides the purple beam sometimes and costumes hide the appearance doesn't mean you shouldn't know your fighting Malubeth . You should just assume and run a major defile debuff . I for one think it's great an plan on running this cheese with everyone else since not one dev will even acknowledge its still an issue for players .
Well even with major defile, you still need to pack some serious punch on top of that.
The set basically drives the final nail in the coffin of non burst-meta builds.
DOT builds were already tricky to play, and required true skill (imho), but with scrubs and l33t players alike wearing that set - it's either join the herd and go full damage with Cheesubeth on - or GTFO.
I chose the latter.
Roehamad_Ali wrote: »I know a good formula for dropping down even Emps wearing Malubeth . It's a very specific group build . So I could care less now . Not that I don't think the set is busted in PvP , I do . I just found a work around so let the pugs hammer away into the night on them . As long as we are dropping these Malubeth Tamplar and DK groups , I'm good .
Roehamad_Ali wrote: »I know a good formula for dropping down even Emps wearing Malubeth . It's a very specific group build . So I could care less now . Not that I don't think the set is busted in PvP , I do . I just found a work around so let the pugs hammer away into the night on them . As long as we are dropping these Malubeth Tamplar and DK groups , I'm good .
Well this sounds brilliant.
As long as you're having fun fighting this algae invasion.
Cheesubeth is spoiling the fun for me - I just can't play the build I like at all anymore.
I used to lose some, I used to win some, fair n' square.
Now what's the point.
wolfninja101b14_ESO wrote: »Bring a sorc with ya to drop Suppression/Absorption Field on them.
wolfninja101b14_ESO wrote: »Bring a sorc with ya to drop Suppression/Absorption Field on them.
Roehamad_Ali wrote: »I was exactly where you are . Then I said F it all , left for PvE land . Then I had a lightbulb pop over my head while rescuing a bunch of books for a researcher in a dungeon full of wild animals . So I returned to Cyrodiil and spammed abilities until I found ones that worked . Many soul gems later ... Eureka ! Good news everyone !
wolfninja101b14_ESO wrote: »Bring a sorc with ya to drop Suppression/Absorption Field on them.
Well it's not so much a question of beating Cheesubeth minions.
It's a question of having fun doing so.
I just don't want to don my trite armours, wield my trite weapons, slot my trite skills to have a go at killing trite clones.
It ain't fun for me.
It's like having a swim here:
As opposed to there:
Roehamad_Ali wrote: »So you want Malibu not Malubeth ? Me too .
Takes-No-Prisoner wrote: »Not seeing it in both the vids. The trend I see with some PvPers is that you need to contentiously attack the target with the same move in order to be effective with your damage.
You cannot do that to these more tankier builds. Malubeth in particular, punishes bad DPS by proc'ing to the enemy thats close in range.
You have to slow play your fight with the target whose using this set and wear him down. The first thing I do to a DK flappying his wings, or a Blazing Shield Templar is engage at a distance. Why would you engage the target if they are sporting Malubeth at close range at the start of the fight? There is no reason to DPS up close on them, espeically a Blazing Templar. Whose is specifically built to deal with your DPS close range.
Poison him with arrows, make him come to you and play cat and mouse. When his health drops to half and you sense he's running out of steam, proc Clever Alchemist, gap close, and finish him off quickly with executes.
If he's in a group and your alone, use common sense about who to engage first or run away.
Forestd16b14_ESO wrote: »The set glitches out and provides much higher than intended heals yes, but in this video I think it just shows a templar healing themselves well over what a dot based dk can do. Its the breath of life that kept bringing that templar back up, try heal debuffs next time?
This too major and minor defile is a 45% healing de-buff use it all the time and I just love watching them Malubeth users drop like dead flies.
Roehamad_Ali wrote: »wolfninja101b14_ESO wrote: »Bring a sorc with ya to drop Suppression/Absorption Field on them.
This is one piece of the puzzle here ^
Forestd16b14_ESO wrote: »leepalmer95 wrote: »Forestd16b14_ESO wrote: »The set glitches out and provides much higher than intended heals yes, but in this video I think it just shows a templar healing themselves well over what a dot based dk can do. Its the breath of life that kept bringing that templar back up, try heal debuffs next time?
This too major and minor defile is a 45% healing de-buff use it all the time and I just love watching them Malubeth users drop like dead flies.
until they purge it.
Why you inflict other de-buffs cause purge only removes 2. Warm up with some DoTs then add defile.
One of the templar ritual morphs removes 5 debuffs.
jwilkins66ub17_ESO wrote: »This is not news to the combat design lead and team. I believe this is exactly the way they wanted these pieces to work.
Same for Proxy Det which was an interesting design choice from day one as well and designed that way on purpose. The Design team plays the game just like you do , likely moreso. It obviously was nerfed and make no mistake the team likely didn't want to change it, if left to their initial wishes.
I think it's flawed thinking at this point to ask why an ability is strong as hell. We know why. Many of us just don't like the obvious answer and dream of unicorns, and world piece.
Remember there are humans on the other side deciding what goes in the game. To think personal desires don't play a part would be an odd omission. Do the devs use certain set pieces when they play? Again, don't ignore the answer just because you don't like it.
TL:DR - The game is EXACTLY the way the designers want it and designed it to be. Like someone mentioned, easily, 2 Malubeth, 5 Transmutation, 5 reactive could do this. Tanky as all hell.
Notice in the video, he did no damage to you. What's that say?
There was already videos and screens that Malubeth is bugged, yet people still pretend it is OK.
Reactive Armor is also bugged and provide 100% proc vs templars, yet people prefer to ignore this fact (at least it will be fixed in next dlc patch).
So, currently ignorant healbots that abuse both those sets is most *** thing in pvp.
Forestd16b14_ESO wrote: »There was already videos and screens that Malubeth is bugged, yet people still pretend it is OK.
Reactive Armor is also bugged and provide 100% proc vs templars, yet people prefer to ignore this fact (at least it will be fixed in next dlc patch).
So, currently ignorant healbots that abuse both those sets is most *** thing in pvp.
Malubeth is far from OK it is straight up over powered and wasn't the bug for it that it doubled dipped healing via crit or something that got fixed a few patches ago ?