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Does the Warden Class or similar skill lines feel palpably missing to you in ESO?

dodgehopper_ESO
dodgehopper_ESO
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With all the attention made in terms of storyline to nature magic, survivalists and the like, does it not seem very much odd that such a class or skill line is missing in the game? We keep seeing featured costumes on sale for treeminders and treedwelling Bosmer, Wyrd Tree Breton styles, etc. As one plays the story content these types of abilities and powers also very much feel missing from the game from the player-side of things. Its clear that such powers are prevalent throughout Tamriel in multiple cultures, and yet we simply do not see them available to the player. I feel like this element feels missing, and I'm wondering if others feel the same as well. How would you best like to see them implement access to some nature magic/skills to the player?
US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
<And plenty more>
  • yodased
    yodased
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    There were two other classes before launch, warden was one of them. They were rolled into the other classes, so hell freezes you may see it yet
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • dodgehopper_ESO
    dodgehopper_ESO
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    yodased wrote: »
    There were two other classes before launch, warden was one of them. They were rolled into the other classes, so hell freezes you may see it yet

    @yodased I reckon they could go the easy road and simply offer a skill line/dlc releasing these kinds of skills/spells.
    Edited by dodgehopper_ESO on July 12, 2016 6:15PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lightninvash
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    yodased wrote: »
    There were two other classes before launch, warden was one of them. They were rolled into the other classes, so hell freezes you may see it yet

    @yodased I reckon they could go the easy road and simply offer a skill line/dlc releasing these kinds of skills/spells.

    if they released a skill line dlc and the class was good then it would be considered p2w or even if it was a skill line. Since you would have to buy it to play that class/ skill line. Many in the community wouldn't like it. I however, say no big deal as I buy all the dlc lol
  • starkerealm
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    The thing about the two missing classes is they were removed fairly early in development. The classes never even popped up in the early closed betas. A lot of elements got moved over to other classes. So, they weren't simply "cut" from the game so they could be sold back later. They're not missing from the game, except in the very general sense that there's no secondary class for light or medium armor users. That's it, though.
  • BlackSparrow
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    While it would be cool from a roleplaying perspective (especially since one of my characters is motivated by protecting nature!), I do wonder whether Warden-type characters would typically be the adventuring type. Most of the warden types we meet in the game and in lore tend to stick to one spot/grove/spirit/magical tree of whatever the local flavor of magic tree is/otherwise naturally mystical location... which tends to root (heh) them in one spot.

    But yeah. Would have been a cool class to have.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • AlnilamE
    AlnilamE
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    Not at all, actually.
    The Moot Councillor
  • Kendaric
    Kendaric
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    I'd love to see the warden class, but it's unlikely to happen at this point.

    I'd also love to see true TES magic skill lines, i.e. conjuration, destruction, mysticism, illusion, alteration and restoration instead of having these shoehorned into classes or staves. But, unfortunately, that is equally unlikely.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Selique
      Selique
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      The thing about the two missing classes is they were removed fairly early in development. The classes never even popped up in the early closed betas. A lot of elements got moved over to other classes. So, they weren't simply "cut" from the game so they could be sold back later. They're not missing from the game, except in the very general sense that there's no secondary class for light or medium armor users. That's it, though.

      Can't miss what we never had.
      Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
      Selique Lasra ~ Captain, Smuggler, Swashbuckler (Redguard Templar)
      Chases-Comets ~ Shellback Warrior (Argonian Dragon Knight)
      Slissix-Kir ~ Swamp Shaman (Argonian Sorcerer)
      Hail Sithis..
    • Molag_Crow
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      I'd love to see a Druidic-like class for real, that uses nature damage and healing spells and can summon creatures such as Bears to tank & taunt aggro or something.
      --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
      YoutTube ESO Playlist
      The greatest prison that people live in, is the fear of what other people think. - David Icke
      Be your true, authentic self.

    • starkerealm
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      Selique wrote: »
      The thing about the two missing classes is they were removed fairly early in development. The classes never even popped up in the early closed betas. A lot of elements got moved over to other classes. So, they weren't simply "cut" from the game so they could be sold back later. They're not missing from the game, except in the very general sense that there's no secondary class for light or medium armor users. That's it, though.

      Can't miss what we never had.

      Well, in some cases, particularly with Negate Magic, it's stuff we actually do have.
    • Tryxus
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      Pretty sure some of the NPC enemies, like Shamans (green totem) or Mystics (ice orb/shield other), were based on the Warden class. So even if the class wasn't fully completed, it's still in the game somewhat

      I would love to have the Warden class in the game.
      "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
      Tryxus of the Undying Song - Warden - PC/EU
    • Abeille
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      The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.
      Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

      Meet my characters:
      Command: Do the thing.

      Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
      Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
      Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
      Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
      Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
      Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
      Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
      Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
      Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
      Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
    • dodgehopper_ESO
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      Abeille wrote: »
      The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.

      In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.
      US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
      US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
      US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
      US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
      US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
      US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
      EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
      EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
      <And plenty more>
    • Niastissa
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      I'm honestly not sure. I don't want this game to stray away from the Elder Scrolls tradition.
    • Vaoh
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      @starkerealm That was a very, very good observation. Insightful :)

      From the character creator:

      Dragonknight ~ Heavy Armor
      Templar ~ Heavy Armor

      Nightblade ~ Medium Armor
      Ranger ~ Medium Armor
      (not 100% sure if this one was Ranger or something else, as Ranger may have been renamed to Nightblade)

      Sorcerer ~ Light Armor
      Warden ~ Light Armor

      We are missing the Ranger and Warden classes. Maybe one day they will come back...?

      Personally I just want Ice-based skills to become part of a real skill line!

      Sorcs have Lightning, DKs have Fire, Templars have Light Magic, Nightblades have Dark Magic.... Wardens have Nature Magic.....Ranger is a mystery, but could easily have had Ice. Warden could've also had an Ice skill line.....

      Thinking about it kinda makes me sad.

      @Kendaric

      That is exactly how Spellcrafting will work! :)

      It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!
      Edited by Vaoh on July 13, 2016 9:07AM
    • starkerealm
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      Doncellius wrote: »
      @starkerealm That was a very, very good observation. Insightful :)

      From the character creator:

      Dragonknight ~ Heavy Armor
      Templar ~ Heavy Armor

      Nightblade ~ Medium Armor
      Ranger ~ Medium Armor
      (not 100% sure if this one was Ranger or something else, as Ranger may have been renamed to Nightblade)

      Sorcerer ~ Light Armor
      Warden ~ Light Armor

      We are missing the Ranger and Warden classes. Maybe one day they will come back...?

      Personally I just want Ice-based skills to become part of a real skill line!

      Sorcs have Lightning, DKs have Fire, Templars have Light Magic, Nightblades have Dark Magic.... Wardens have Nature Magic.....Ranger is a mystery, but could easily have had Ice. Warden could've also had an Ice skill line.....

      Thinking about it kinda makes me sad.

      @Kendaric

      That is exactly how Spellcrafting will work! :)

      It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!

      @Doncellius My understanding is that originally there were supposed to be two classes for each armor type. An offensive class, and a defensive class. I'm assuming the Templar was intended to be the offensive heavy armor, and the DK was the defensive heavy armor class, originally. Though it makes about as much sense to assume the DK IS the heavy armor offense class, because of the Templar's support focus.

      So, at that point the Nightblade is the offensive medium armor option, and the Sorc is the defensive light armor option (in the single player games, the Sorcerer is consistently one of the tankiest mage classes, so this does fit). In the past I've read the Warden was supposed to be the medium armor support class, and that leaves a light armor offense class, like the Mage, Battlemage or possibly even the Witchunter.
    • KimberlyannKitsuragi
      I feel it's missing. With TG and DB I feel like there should also be the "good" alternative
      Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
    • Kendaric
      Kendaric
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      Doncellius wrote: »
      @Kendaric

      That is exactly how Spellcrafting will work! :)

      It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!

      So spellcrafting is still coming? I was under the impression that they scrapped it or at least the old system they had planned got scrapped. If it's coming in 2017, that's something to look forward to... :)

        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • dodgehopper_ESO
        dodgehopper_ESO
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        Doncellius wrote: »
        @starkerealm That was a very, very good observation. Insightful :)

        From the character creator:

        Dragonknight ~ Heavy Armor
        Templar ~ Heavy Armor

        Nightblade ~ Medium Armor
        Ranger ~ Medium Armor
        (not 100% sure if this one was Ranger or something else, as Ranger may have been renamed to Nightblade)

        Sorcerer ~ Light Armor
        Warden ~ Light Armor

        We are missing the Ranger and Warden classes. Maybe one day they will come back...?

        Personally I just want Ice-based skills to become part of a real skill line!

        Sorcs have Lightning, DKs have Fire, Templars have Light Magic, Nightblades have Dark Magic.... Wardens have Nature Magic.....Ranger is a mystery, but could easily have had Ice. Warden could've also had an Ice skill line.....

        Thinking about it kinda makes me sad.

        @Kendaric

        That is exactly how Spellcrafting will work! :)

        It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!

        @Doncellius My understanding is that originally there were supposed to be two classes for each armor type. An offensive class, and a defensive class. I'm assuming the Templar was intended to be the offensive heavy armor, and the DK was the defensive heavy armor class, originally. Though it makes about as much sense to assume the DK IS the heavy armor offense class, because of the Templar's support focus.

        So, at that point the Nightblade is the offensive medium armor option, and the Sorc is the defensive light armor option (in the single player games, the Sorcerer is consistently one of the tankiest mage classes, so this does fit). In the past I've read the Warden was supposed to be the medium armor support class, and that leaves a light armor offense class, like the Mage, Battlemage or possibly even the Witchunter.

        This is pretty interesting. I've wondered for some time if they were holding another class close to their vest for potential release in a dlc or in some crown store sale. It is my own hope however that they'll find a way to open up more skills outside of class, and make the game feel more like Elder Scrolls in the process. My own suggestion would be to offer that a Nature-style set of spells could include a camouflage skill, some kind of thorny root-cc, lurcher summon or some other planty monster summon, and a wasp summon. A heal or poisoning could also be interesting in the form of some kind of pollen grenade/bomb. The point is I'm suggesting something we see prevalent amongst Bosmer, Reachmen & their hags, Wyrd Sisters, Argonians, and Nords following the old way.

        On the matter of more ice magic options I wholeheartedly agree. As it stands we're limited to some ice staff abilities and an ice comet ulti.
        US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
        US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
        US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
        US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
        US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
        US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
        EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
        EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
        <And plenty more>
      • dodgehopper_ESO
        dodgehopper_ESO
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        meri20098 wrote: »
        I feel it's missing. With TG and DB I feel like there should also be the "good" alternative

        While I agree with you in some sense that morally good organizations would be nice to join (Knightly Orders etc) and be a part of in the story, I think a nature skill line would not necessarily be good or evil, though certainly the option could exist. I only bring this up because the Reachmen/Hag's form of nature magic and its intents are clearly not wielded for good.
        US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
        US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
        US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
        US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
        US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
        US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
        EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
        EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
        <And plenty more>
      •  Panda_iMunch
        Panda_iMunch
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        A lot of abilities seem like they're missing, but ZoS seems to focused on changing the current skills to something different instead of adding more skills in.

        It would be awesome if they would take the plunge and make something totally new and really show their new color!
        Yeetus that fetus

        Youtube: Pandalius (Panda)
        Twitch: Pandalius
        Beam: Pandalius
        Twitter: Pandalius
      • Abeille
        Abeille
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        Abeille wrote: »
        The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.

        In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.

        Pretty much, yeah. I made a Cryomancer, which is actually just a sorcerer with an Ice Staff using Destruction and Mages Guild skills. I would be willing to reroll if they ever added a class with an Ice Magic skill line (though I would prefer if they added class change if they ever add another class).
        Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

        Meet my characters:
        Command: Do the thing.

        Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
        Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
        Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
        Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
        Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
        Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
        Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
        Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
        Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
        Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
      • Vaoh
        Vaoh
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        Abeille wrote: »
        Abeille wrote: »
        The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.

        In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.

        Pretty much, yeah. I made a Cryomancer, which is actually just a sorcerer with an Ice Staff using Destruction and Mages Guild skills. I would be willing to reroll if they ever added a class with an Ice Magic skill line (though I would prefer if they added class change if they ever add another class).

        I still love to run Winterborn on my Magicka Sorc and use as many Ice skills as possible. I have wanted to be an Ice Mage since I created my character!

        Also waiting on the Iceheart monster set from Direfrost Keep to become obtainable....
        Edited by Vaoh on July 13, 2016 4:27PM
      • dodgehopper_ESO
        dodgehopper_ESO
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        Abeille wrote: »
        Abeille wrote: »
        The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.

        In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.

        Pretty much, yeah. I made a Cryomancer, which is actually just a sorcerer with an Ice Staff using Destruction and Mages Guild skills. I would be willing to reroll if they ever added a class with an Ice Magic skill line (though I would prefer if they added class change if they ever add another class).

        I would like this as well, although hopefully Spellcrafting will be able to just blur class lines and make adding new classes unnecessary. (My hope)
        US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
        US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
        US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
        US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
        US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
        US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
        EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
        EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
        <And plenty more>
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