There were two other classes before launch, warden was one of them. They were rolled into the other classes, so hell freezes you may see it yet
dodgehopper_ESO wrote: »
starkerealm wrote: »The thing about the two missing classes is they were removed fairly early in development. The classes never even popped up in the early closed betas. A lot of elements got moved over to other classes. So, they weren't simply "cut" from the game so they could be sold back later. They're not missing from the game, except in the very general sense that there's no secondary class for light or medium armor users. That's it, though.
starkerealm wrote: »The thing about the two missing classes is they were removed fairly early in development. The classes never even popped up in the early closed betas. A lot of elements got moved over to other classes. So, they weren't simply "cut" from the game so they could be sold back later. They're not missing from the game, except in the very general sense that there's no secondary class for light or medium armor users. That's it, though.
Can't miss what we never had.
The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.
Doncellius wrote: »@starkerealm That was a very, very good observation. Insightful
From the character creator:
Dragonknight ~ Heavy Armor
Templar ~ Heavy Armor
Nightblade ~ Medium Armor
Ranger ~ Medium Armor
(not 100% sure if this one was Ranger or something else, as Ranger may have been renamed to Nightblade)
Sorcerer ~ Light Armor
Warden ~ Light Armor
We are missing the Ranger and Warden classes. Maybe one day they will come back...?
Personally I just want Ice-based skills to become part of a real skill line!
Sorcs have Lightning, DKs have Fire, Templars have Light Magic, Nightblades have Dark Magic.... Wardens have Nature Magic.....Ranger is a mystery, but could easily have had Ice. Warden could've also had an Ice skill line.....
Thinking about it kinda makes me sad.
@Kendaric
That is exactly how Spellcrafting will work!
It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!
Doncellius wrote: »@Kendaric
That is exactly how Spellcrafting will work!
It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!
starkerealm wrote: »Doncellius wrote: »@starkerealm That was a very, very good observation. Insightful
From the character creator:
Dragonknight ~ Heavy Armor
Templar ~ Heavy Armor
Nightblade ~ Medium Armor
Ranger ~ Medium Armor
(not 100% sure if this one was Ranger or something else, as Ranger may have been renamed to Nightblade)
Sorcerer ~ Light Armor
Warden ~ Light Armor
We are missing the Ranger and Warden classes. Maybe one day they will come back...?
Personally I just want Ice-based skills to become part of a real skill line!
Sorcs have Lightning, DKs have Fire, Templars have Light Magic, Nightblades have Dark Magic.... Wardens have Nature Magic.....Ranger is a mystery, but could easily have had Ice. Warden could've also had an Ice skill line.....
Thinking about it kinda makes me sad.
@Kendaric
That is exactly how Spellcrafting will work!
It's been datamined for awhile and it is really cool. Trust me, TES fans will go crazy when it comes out early 2017. I know I will!
@Doncellius My understanding is that originally there were supposed to be two classes for each armor type. An offensive class, and a defensive class. I'm assuming the Templar was intended to be the offensive heavy armor, and the DK was the defensive heavy armor class, originally. Though it makes about as much sense to assume the DK IS the heavy armor offense class, because of the Templar's support focus.
So, at that point the Nightblade is the offensive medium armor option, and the Sorc is the defensive light armor option (in the single player games, the Sorcerer is consistently one of the tankiest mage classes, so this does fit). In the past I've read the Warden was supposed to be the medium armor support class, and that leaves a light armor offense class, like the Mage, Battlemage or possibly even the Witchunter.
I feel it's missing. With TG and DB I feel like there should also be the "good" alternative
dodgehopper_ESO wrote: »The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.
In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.
dodgehopper_ESO wrote: »The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.
In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.
Pretty much, yeah. I made a Cryomancer, which is actually just a sorcerer with an Ice Staff using Destruction and Mages Guild skills. I would be willing to reroll if they ever added a class with an Ice Magic skill line (though I would prefer if they added class change if they ever add another class).
dodgehopper_ESO wrote: »The nature-based skills not so much, but I do wish I had the ice-based skills some npcs have. I especially like that frozen circle one.
In general I feel like a number of Ice abilities in the game should be added, and that 'Ice' is sorely underrepresented, likely because there is no race with a bonus to ice damage.
Pretty much, yeah. I made a Cryomancer, which is actually just a sorcerer with an Ice Staff using Destruction and Mages Guild skills. I would be willing to reroll if they ever added a class with an Ice Magic skill line (though I would prefer if they added class change if they ever add another class).