I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
Malubeth aside, 12k is closer to a crit from a magplar or a regular heal from a full CP specced out healer. Your number is a bit exaggerated. Besides the fact that there are tons of heal debuff options available now, and despite the fact that breath is one of the most expensive skills in the game and all of your dps skills should be cheaper and win in a battle of resource management, cyrodiil is open world mass pvp - not purely designed around 1v1 duels. Furthermore some classes are just better at countering specific classes. In every other mmo in existence it's difficult to kill the healer class solo in pvp, why people think this should be different for ESO is beyond me. There are plenty of times when I could never kill a sorc as a magplar because harness just soaked up all my magicka based damage and it just ended in a stalement. Whatever. Not every matchup is ideal, you should never be able to pwn everything.
I also very much disagree with your assessment of burst - there are many players that have little trouble bursting down templars.
Also, just as an aside, from what everyone has been saying, once you reach 40% hp you're instantly dead because of jesus beam. Why are we even bothering to talk about low health?
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
Malubeth aside, 12k is closer to a crit from a magplar or a regular heal from a full CP specced out healer. Your number is a bit exaggerated. Besides the fact that there are tons of heal debuff options available now, and despite the fact that breath is one of the most expensive skills in the game and all of your dps skills should be cheaper and win in a battle of resource management, cyrodiil is open world mass pvp - not purely designed around 1v1 duels. Furthermore some classes are just better at countering specific classes. In every other mmo in existence it's difficult to kill the healer class solo in pvp, why people think this should be different for ESO is beyond me. There are plenty of times when I could never kill a sorc as a magplar because harness just soaked up all my magicka based damage and it just ended in a stalement. Whatever. Not every matchup is ideal, you should never be able to pwn everything.
I also very much disagree with your assessment of burst - there are many players that have little trouble bursting down templars.
Also, just as an aside, from what everyone has been saying, once you reach 40% hp you're instantly dead because of jesus beam. Why are we even bothering to talk about low health?
Zheg, once again, good job over generalizing and remaining the Switzerland of discussion.
Yea, more then NBs and Templars play this game. According to "general Zos consensus" balancing these two around each other is how it should be. You have to really screw up as a magplar to die to any class besides a NB. Jabs are hitting 3k a strike on 2400 impen(broken?!) and radiant is strong execute that cant be rolly pollied.
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
Malubeth aside, 12k is closer to a crit from a magplar or a regular heal from a full CP specced out healer. Your number is a bit exaggerated. Besides the fact that there are tons of heal debuff options available now, and despite the fact that breath is one of the most expensive skills in the game and all of your dps skills should be cheaper and win in a battle of resource management, cyrodiil is open world mass pvp - not purely designed around 1v1 duels. Furthermore some classes are just better at countering specific classes. In every other mmo in existence it's difficult to kill the healer class solo in pvp, why people think this should be different for ESO is beyond me. There are plenty of times when I could never kill a sorc as a magplar because harness just soaked up all my magicka based damage and it just ended in a stalement. Whatever. Not every matchup is ideal, you should never be able to pwn everything.
I also very much disagree with your assessment of burst - there are many players that have little trouble bursting down templars.
Also, just as an aside, from what everyone has been saying, once you reach 40% hp you're instantly dead because of jesus beam. Why are we even bothering to talk about low health?
Zheg, once again, good job over generalizing and remaining the Switzerland of discussion.
Yea, more then NBs and Templars play this game. According to "general Zos consensus" balancing these two around each other is how it should be. You have to really screw up as a magplar to die to any class besides a NB. Jabs are hitting 3k a strike on 2400 impen(broken?!) and radiant is strong execute that cant be rolly pollied.
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
Malubeth aside, 12k is closer to a crit from a magplar or a regular heal from a full CP specced out healer. Your number is a bit exaggerated. Besides the fact that there are tons of heal debuff options available now, and despite the fact that breath is one of the most expensive skills in the game and all of your dps skills should be cheaper and win in a battle of resource management, cyrodiil is open world mass pvp - not purely designed around 1v1 duels. Furthermore some classes are just better at countering specific classes. In every other mmo in existence it's difficult to kill the healer class solo in pvp, why people think this should be different for ESO is beyond me. There are plenty of times when I could never kill a sorc as a magplar because harness just soaked up all my magicka based damage and it just ended in a stalement. Whatever. Not every matchup is ideal, you should never be able to pwn everything.
I also very much disagree with your assessment of burst - there are many players that have little trouble bursting down templars.
Also, just as an aside, from what everyone has been saying, once you reach 40% hp you're instantly dead because of jesus beam. Why are we even bothering to talk about low health?
Zheg, once again, good job over generalizing and remaining the Switzerland of discussion.
Yea, more then NBs and Templars play this game. According to "general Zos consensus" balancing these two around each other is how it should be. You have to really screw up as a magplar to die to any class besides a NB. Jabs are hitting 3k a strike on 2400 impen(broken?!) and radiant is strong execute that cant be rolly pollied.
I wouldn't cry about how much impen you have when it comes to jabs/sweeps. Templars have 10% crit damage in that tree iirc.
You are right, that was a statement. And yours is also not an argument, its a strawman.
I don't think that's an argument. Zheg is just poking at a subsection of the game that would rather see healing gone from the game because they find it odd they can't 1-button spam everyone to death in a timely fashion.
You are right, that was a statement. And yours is also not an argument, its a strawman.
I don't think that's an argument. Zheg is just poking at a subsection of the game that would rather see healing gone from the game because they find it odd they can't 1-button spam everyone to death in a timely fashion.
Been watching this thread scratching my head.
We're not going to get a significant change out of ZOS anytime soon, especially one which affects PvE land. Let's work with what we have and change what we can change now in the hopes that ZOS becomes open to some changes down the road.
See you all in Azura's.PvP feels sooooo much better there. Sustain isn't infinite, damage is more moderate, no one is unkillable, my sorc shields even feel fine. In my honest opinion, it's where all serious PvPers should be.
What do you think about this for lowering the high hand?
The main problem is perpendicular sustain/survival/damage scaling. Here is one way to make that perpendicular.
Damage - Scales from weapon/spell power and scales with stamina and magicka at 1/3 of it's current rate. Lower the effect of cost reduction and recovery in the CP tree. Make Magicka and stamina give recovery at a low rate. So that you are forced to recoup your recovery at the cost of weapon/spell power.
Shields - Scales from health only
Healing - No longer scales with weapon/spell power. Scales from max magicka and stamina at ~133%% of it's current rate. (% is approximate and intended to represent a value the retains group healing capacity. )
Blocking/Dodging - Dodge roll and block continue to consume stamina. Dodge roll reduction is removed from medium armor. Block and dodge have their cost reduced based on max health.
What do you think about this for lowering the high hand?
The main problem is perpendicular sustain/survival/damage scaling. Here is one way to make that perpendicular.
Damage - Scales from weapon/spell power and scales with stamina and magicka at 1/3 of it's current rate. Lower the effect of cost reduction and recovery in the CP tree. Make Magicka and stamina give recovery at a low rate. So that you are forced to recoup your recovery at the cost of weapon/spell power.
Shields - Scales from health only
Healing - No longer scales with weapon/spell power. Scales from max magicka and stamina at ~133%% of it's current rate. (% is approximate and intended to represent a value the retains group healing capacity. )
Blocking/Dodging - Dodge roll and block continue to consume stamina. Dodge roll reduction is removed from medium armor. Block and dodge have their cost reduced based on max health.
Perfection if only one thing you add there. Remove block nerf for heavy armor!
In addition, @frozywozy summed it up pretty well with his CP system idea.
I myself still think there should be softcaps and no battle spirit. Plus, there should be higher chances to get yellow upgrade materials and lower prices. Nowadays making a new build from scratch costs millions of gold and time.
What do you think about this for lowering the high hand?
The main problem is perpendicular sustain/survival/damage scaling. Here is one way to make that perpendicular.
Damage - Scales from weapon/spell power and scales with stamina and magicka at 1/3 of it's current rate. Lower the effect of cost reduction and recovery in the CP tree. Make Magicka and stamina give recovery at a low rate. So that you are forced to recoup your recovery at the cost of weapon/spell power.
Shields - Scales from health only
Healing - No longer scales with weapon/spell power. Scales from max magicka and stamina at ~133%% of it's current rate. (% is approximate and intended to represent a value the retains group healing capacity. )
Blocking/Dodging - Dodge roll and block continue to consume stamina. Dodge roll reduction is removed from medium armor. Block and dodge have their cost reduced based on max health.
Perfection if only one thing you add there. Remove block nerf for heavy armor!
In addition, @frozywozy summed it up pretty well with his CP system idea.
I myself still think there should be softcaps and no battle spirit. Plus, there should be higher chances to get yellow upgrade materials and lower prices. Nowadays making a new build from scratch costs millions of gold and time.
Temper rates aside, battle spirit is required because balance is lacking. You can check post #35 for what battle spirit has been through the years. Soft caps are much needed but the removal of battle spirit (the gateway to open world PvP) requires more tweaking than that. But without soft caps, @Armitas's concept seems like a great starting point.
Yolokin_Swagonborn wrote: »
I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
Yolokin_Swagonborn wrote: »
Wow this whole post is awesome, but this pic here, is the most awesome.
I have used similar build for my templar main, and man..it was a blast. He is Altmer and I used stamina for my damage (no penalty at all. nowadays it's useless) and magicka for heal, shield, utility and dots occasionally (reflective light, blazing spears).
You had countless of choices with stats like this, and you had hundreds of gear/build options. Every single skill stamina/magicka had a use with a build like this. All of those long forgotten gears had matter in those days. And all these without even gimping yourself, still be decent at 1v1 and XvX fights. And people /whisp you "wow i want to know what you use" etc..
Most new people often say diversity these days, but they didn't even see how much diversity we had in old days. For me, nowadays it's just a self destruction if you dont use XYZ build. Because most other builds either doesn't work at all or hard mode.
Joy_Division wrote: »I just think low health healing scaling with strength of the heal is kind of over powered. Kinda falls into the catagory of shield spam. CC is never long enough to keep BoL spam from saving someone close to death unless its alot of burst from multiple targets. Promotes dumb gameplay with a shallow learning curve. Why would you worry about low health if you heal for 12k+ in 1 second and could do so repeatedly?
Hmm, yes, so it's ok for damage to escalate when players are at low health, but when healing does the same it's OP.
Damage dealers and players who play who are focused on just killing stuff have been frustrated with every single game mechanic in ESO that seemingly has prevented them from getting the kills they feel that they deserve. Damage is fine. blocking, shielding, healing, bolt escaping, that's the sort of OP stuff that just needs to be reigned it.