Because you have Dunmers dealing 7% more dmg with flame and 2% more damage with frost and shock, which means they can play any class magicka and be at the highest damage dealers, since end game we ALL use inferno malstrom staves, id even bet that Dunmer sorcs will out dps Altmer only due to that 7% fire damage passive, especially when combined with 12% more dmg with inferno stave heavy attack passive from Destro skill.
Then you have Altmers dealing 4% fire, frost and shock .
So you have two races than gain a buff to elemental damage.
Nords, as end game tanks, are a bit more viable now, but still an imperial or an Orc seems better due to max stats or healing recieved imo.
Because you have Dunmers dealing 7% more dmg with flame and 2% more damage with frost and shock, which means they can play any class magicka and be at the highest damage dealers, since end game we ALL use inferno malstrom staves, id even bet that Dunmer sorcs will out dps Altmer only due to that 7% fire damage passive, especially when combined with 12% more dmg with inferno stave heavy attack passive from Destro skill.
Then you have Altmers dealing 4% fire, frost and shock .
So you have two races than gain a buff to elemental damage.
Nords, as end game tanks, are a bit more viable now, but still an imperial or an Orc seems better due to max stats or healing recieved imo.
the_man_of_steal wrote: »@ZOS_GinaBruno PLEASE change back the Khajit Passives so they have the Stam bonuses! I leveled up a Khajit spcifically for this change! If you need to decrease the percentage a little that is fine but the health recovery bonus is USELESS! Please fix this I am very upset.
the_man_of_steal wrote: »@ZOS_GinaBruno PLEASE change back the Khajit Passives so they have the Stam bonuses! I leveled up a Khajit spcifically for this change! If you need to decrease the percentage a little that is fine but the health recovery bonus is USELESS! Please fix this I am very upset.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn It been about 2 weeks since you guys said your going to create the thread about adding impenetrable back to the loot table what happened to that thread?
My bad then @ZOS_GinaBruno sorry to kinda keep hammering the issue just something that needs to be brought up and with the DLC almost here needs to be discussed.ZOS_GinaBruno wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn It been about 2 weeks since you guys said your going to create the thread about adding impenetrable back to the loot table what happened to that thread?
Sorry about that! This was something that was apparently discussed while I was on maternity leave - we'll try and get something up before the weekend.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn It been about 2 weeks since you guys said your going to create the thread about adding impenetrable back to the loot table what happened to that thread?
Sorry about that! This was something that was apparently discussed while I was on maternity leave - we'll try and get something up before the weekend.
Personofsecrets wrote: »No more awful traits please.
My bad then @ZOS_GinaBruno sorry to kinda keep hammering the issue just something that needs to be brought up and with the DLC almost here needs to be discussed.ZOS_GinaBruno wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn It been about 2 weeks since you guys said your going to create the thread about adding impenetrable back to the loot table what happened to that thread?
Sorry about that! This was something that was apparently discussed while I was on maternity leave - we'll try and get something up before the weekend.
kaorunandrak wrote: »Forestd16b14_ESO wrote: ».... So nothing else for Nords or Orcs ? ..... No "reverting the health recovery nerf back to 30%" ?
To be honest I'd rather them fix the 6% damage reduction passive or nerf the useless Cold damage reduction and buff something else. Don't get me wrong I appreciate the 6% stamina bonus but it is still not enough.
I also understand that people like making health regen builds (which honestly seem useless to me, you can stay alive yay! But you can't kill and being a tank in PVP is pointless with taunt not forcing players to attack you. And in PVE why regen? You can either go magicka tank and self heal forever or bring a healer on your team and be done with it!)
Please don't get me wrong I get "fun, niche builds" I have been maining a Nord Stamina DK Heavy Armor DPS since Beta I GET the appeal of going against the grain and doing your own thing I have taken a ton of flak from elitist jerks because of my set up, yeah I can't pull 30k+ DPs but I can pull 15k-20k single target which is more then enough for me.
So please trust me when I say I'm not trying to attack all you health regen builds out there, but they need to buff the races to the benefit of the majority here. Nord has been the laughing stock alongside argonians for too long and "un-nerfing health regen" isn't gonna fix that. We need something better, a fix so our rugged passive doesn't become pointless would be nice for starters but more needs to be done. Maybe more stamina? Removing the resist frost and increasing damage done with two handed weapons(to keep the "inflavor of the race" buff) or a heavy attack bonus of some kind, I don't really know but as long as rugged and cold resistance remain basically useless, then so will nords in general.
Branovices wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Style Parlor
- Changing to the opposite gender with a gender-locked hair collectible equipped will no longer cause the re-made character to appear bald at character select.
Why even bother gender-locking hair collectibles?
Branovices wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Style Parlor
- Changing to the opposite gender with a gender-locked hair collectible equipped will no longer cause the re-made character to appear bald at character select.
Why even bother gender-locking hair collectibles?
I agree 100%. It's incredibly sexist. Frankly I'm a bit amazed this is done in 2016. You trying to tell me that males/females can't choose their own hairstyle because of gender? Utterly offensive.
Branovices wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Style Parlor
- Changing to the opposite gender with a gender-locked hair collectible equipped will no longer cause the re-made character to appear bald at character select.
Why even bother gender-locking hair collectibles?
I agree 100%. It's incredibly sexist. Frankly I'm a bit amazed this is done in 2016. You trying to tell me that males/females can't choose their own hairstyle because of gender? Utterly offensive.
I hope you are joking. Humanity is so thin-skinned that a video game character not being able to wear female hair, which, by the way, would look absolutely ridiculous, is "sexist". Wait, what? What about systematic oppression of women in some middle-eastern countries? Wait, sorry, virtual hairstyles are the real issue. I am such a bigot!Branovices wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Style Parlor
- Changing to the opposite gender with a gender-locked hair collectible equipped will no longer cause the re-made character to appear bald at character select.
Why even bother gender-locking hair collectibles?
I agree 100%. It's incredibly sexist. Frankly I'm a bit amazed this is done in 2016. You trying to tell me that males/females can't choose their own hairstyle because of gender? Utterly offensive.
MythicEmperor wrote: »I hope you are joking. Humanity is so thin-skinned that a video game character not being able to wear female hair, which, by the way, would look absolutely ridiculous, is "sexist". Wait, what? What about systematic oppression of women in some middle-eastern countries? Wait, sorry, virtual hairstyles are the real issue. I am such a bigot!