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PTS Patch Notes v2.5.2

  • Nifty2g
    Nifty2g
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    The Argonian healing nerf is completely unjustified and just ruined the racial buff you gave it
    Nifty2g wrote: »
    Junkogen wrote: »
    Nifty2g wrote: »
    Junkogen wrote: »
    Nifty2g wrote: »
    Junkogen wrote: »
    Destruent wrote: »
    Junkogen wrote: »
    Destruent wrote: »
    Junkogen wrote: »
    Nifty2g wrote: »
    and yes, i want to give them more because as it stands as i have said countless times, there is no ways to increase magic damage

    @wrobel could we please get a word in here

    What about your 10% max magicka boost and elemental CP star boost of another 25%? Sounds like you can boost it enough right there. Also, you're a magicka Templar? You're just being greedy. You need dark flare to instakill or something?

    That's still 7% less compared to flame damage and 4% less compared to frost and shock damage. This would be a great way to make bretons a viable dps-race. Because atm it's just good for nothing :disappointed:

    Then why not make every race a viable DPS race? Your argument is baseless. Bretons put out plenty damage with 10% max magicka.

    I just completely disagree with the entire premise of this thread. Again, other races have much more valid complaints. You guys are like the billionaire class asking for more tax relief.

    I know there are other races who can complain (mainly nords, maybe bosmer), but most races are best in one roll. Bretons in it's current state are outclassed by dunmer/altmer for dps and argonians for healing.

    How are Bretons outclassed by Argonians for healing? You have 10% max magicka. That's way better than 9% healing given. Your argument is baseless. Bretons have magicka resistance and cost reduction. Now you want more damage? They're buffing other races to get to the Altmer/Breton level. You seem to not understand why other races are getting buffs. Buffing Altmer/Breton defeats the purpose.
    Lol what... Argonians are the best healers now, that healing done is a flat percentage. The max magicka is a percentage based off of your current. You get more from the Argonian passive in terms of healing
    Spell resistance is nice but meh, you can hit cap fairly easy as a templar.
    Cost reduction compared to the amount of sustain argonians just got handed? yea... cost reduction is fairly crap at end game level

    Bretons I'm going to say right now are one of the weakest classes, along side nord. What is your argument, why are you just disagreeing? I don't think you understand what it is I am asking for... Magic Damage will benefit a lot of players and playstyles, not just templars
    then what is 9% healing given? Healing spells hit for way more than enough now. 9% healing given is downright worthless.
    So you're saying in this instance a Breton will hit harder spells than an Argonian
    Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
    Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
    So 3% max magicka for argonian, and 9% healing done.and 12% of your max resources etc (incredible sustain)

    Bretons, 3% cost reduction (really bad)
    10% max magicka

    so the comparison is, 7% max magicka vs 9% healing done. I don't think I need to explain which is obviously better

    I know. I would take the 7% max magicka versus the healing done any day of the week. In fact I would give the healing done for pretty much any other passive. That's how worthless it is for the aforementioned reason.
    Since I don't have PTS, I went and gave it a try to see if max magic vs healing done. Results were interesting I suppose

    No Altmer Passive (7% max magic for 2 points allocated)
    Trait: Powered (6% Healing Done for purple quality)
    Spell: Rushed Ceremony
    Non Critical: 5223
    Critical: 7834

    Yes Altmer Passive (7% max magic for 2 points allocated)
    Trait: Precise (No Healing Done)
    Spell: Rushed Ceremony
    Non Critical: 5114
    Critical: 7716

    hL6qCjQ.png


    HUH, well I'll be dammed, it seems even with 1% less, healing done does more than max magic. So now I'll ask you again, do you prefer 7% max magic or 9% healing done.

    It is now weaker than both Bretons and Altmers in terms of the healing it does, the sustain it has too.
    #MOREORBS
  • Lennz
    Lennz
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    khajit no max stam.... =/
    Edited by Lennz on July 11, 2016 6:41PM
  • kaorunandrak
    kaorunandrak
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    Nords........
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • hazzer6x
    hazzer6x
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    I'd rather have literally anything over health regeneration on my Kahjiit. I'd even have more unarmed damage!
    [PC / EU member since April '14]

    My Characters (CP ~700):

    Dar'ahzra (Main) - Stamina Nightblade - Style Master
    Do'ahzra - Stamina Sorcerer - Stormproof
    Jo'ahzra - Stamina Warden - Monster Hunter
    Dro'ahzra - Stamina Dragonknight - Veteran
    Ri'ahzra - Stamina Templar - Dominion Hero
  • Crescentshield
    Nords........

    Exactly.
  • Shadesofkin
    Shadesofkin
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    Redguard
    • Adrenaline Rush: Increased the cooldown of this passive’s proc to 5 seconds at all ranks, from 3 seconds on Ranks II and III.

    Uggghhhh why? Whatever, but while you are at it take away the ap bonus on Breton, and add in plain magicka damage. Like 2%.

    And give the bird back it's 30% health regen. Why nerf that? Who was complaining about the "op" health regen lol? And finally dark elf does not need 2% on electric and ice...

    Yeah I really dont get the 5second duration change.

    I disagree on dunmer
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Coolio_Wolfus
    Coolio_Wolfus
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    The image icon for Alit Hide Green is missing the Frostfall: part.
    030f7222e02b766dae2589167026b1aa.png

    Thank you for fixing the broken NPC necks however:
    The MAIN Thieves Guild DLC characters have 2 new issues:
    1. They look like horror film monsters, compared to what they were like before the neck glitch on live.
    2. Their mouths no longer move.
    5a74a343a28abd5408efadd5a59e79c6.png
    0edb1e91fb00a0418e55047b91c4bbba.png
    bf2603f6e9a2ac347727b17077f6da18.png
    b0d2af57661967e4f3105f83b2f523ec.png

    Other interactive NPC's in the Thieves Guild den seem to be working as normal.
    I cannot due to lack of single player resources check every NPC ingame to check if their mouths are working or not,
    but as far as I can tell, none of the NPC's you do thieves quests for look right or have working mouths at this time.

    Examples of broken NPC's:
    • Far'en-Dar
    • Spencer Rye
    • Quen
    • Kari
    • ...
    Also:
    1. Cadwell's Helm is unaffected by most of the Common colors, in fact some uncommon yellows show up as blues?
      2c92e0f72ec07cffc1875b4305c1cd28.png
    2. The 1st color on the Falenesti Hat doesn't do anything and the gold trim is fixed, the 2nd color is the leaf, and the 3rd is the main color, if it were my choice I'd have made the 1st and 3rd the main color and leaf, the 2nd the trim to match the other color setups.
      Also elven ears seem to clip through it.
      6679ac5526dfcbe717f6844a559cc2c2.png
    Edited by Coolio_Wolfus on July 11, 2016 8:14PM
  • Shader_Shibes
    Shader_Shibes
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    Tyrion87 wrote: »
    Thank you for listening to the feedback with regard to Khajiit racial passive and even a buff to the Wood Elf one!

    This one thinks you are pleased with yourself, yes?

    4962849+_a9973e5c1807eaa7b7f19c56c9d14056.gif
  • SturgeHammer
    SturgeHammer
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    Nifty2g wrote: »
    The Argonian healing nerf is completely unjustified and just ruined the racial buff you gave it.
    It is now weaker than both Bretons and Altmers in terms of the healing it does, the sustain it has too.

    On my stamina favoring Argonian I actually prefer the 5% received/5% done. Self heals are marginally better and (most importantly) I am not completely without a healing received buff which would have been removed with the 9% healing done version.
    Edited by SturgeHammer on July 11, 2016 7:50PM
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • argouru
    argouru
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    Reykice wrote: »
    Lol a lot of new characters will be deleted now...

    Why no magic damage racial for any race?

    I agree. Orcs get a weapon damage buff and Khajiit get a crit buff, but no one gets a spell damage buff.

  • argouru
    argouru
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    hazzer6x wrote: »
    I'd rather have literally anything over health regeneration on my Kahjiit. I'd even have more unarmed damage!

    Why not make it Stam regen? Would that really be game-breaking?
  • Toc de Malsvi
    Toc de Malsvi
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    argouru wrote: »
    hazzer6x wrote: »
    I'd rather have literally anything over health regeneration on my Kahjiit. I'd even have more unarmed damage!

    Why not make it Stam regen? Would that really be game-breaking?

    They wanted to keep Bosmer as the high recovery, and Khajit already have stamina recovery, the issue is they don't want to scale back the weapon crit buff but it over performs when you stack it properly. Which means any stamina buff to Khajits with the current weapon crit would put them over the top for stamina dps potential. If they dropped the weapon crit to say 5% then you could give Khajit 5-6% max stamina without making them the #1 best choice for stamina dps.

    With keeping the current weapon crit they should give khajit something like 6% to max health. This would be more valuable than health recovery to most builds especially for pvp.

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Leogon
    Leogon
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    Could you please change the visual effect of Bound Armaments?

    There are some good ideas in this thread:
    https://forums.elderscrollsonline.com/en/discussion/275417/bound-armor-feedback
    Edited by Leogon on July 11, 2016 8:28PM
  • FLambda
    FLambda
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    FIXES & IMPROVEMENTS, BASE GAME PATCH
    UI
    General
    • Changed the sort order of collectibles to prioritize collectibles that your current character can use over ones they cannot. This will be most evident in Appearance sub-categories.
    • Added a filter to Collections to only show collectibles that you can use on your current character.
    These two! Yay! Looking through the Appearance section, especially for hair, was an absolute mess before! This will make it so much better!
    Edited by FLambda on July 11, 2016 8:33PM
    Remember: there's no such thing as the Universal Standard of Descriptional Qualifications and Metrics.

    The Wisdom of M'aiq the Liar:
    • You wish to become a lich? It's very easy, my friend. Simply find the heart of a lich, combine it with the tongue of a dragon, and cook it with the flesh of a well-ridden horse. This combination is certain to make you undead.
    • M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk.
  • Tdroid
    Tdroid
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    No more love for Nords and Orcs? Sigh, remaining inferior Imperials being the thing still, I see.
  • Enodoc
    Enodoc
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    Dyes
    • Updated the names of all Dye Stamp items to give them a named week. This will help identify which week the Dye Stamp belongs to long after it was purchased.
    This name is the name of a month, not a week. This may cause confusion if dyes are going to cycle out weekly, as I would expect dyes labelled Frostfall to be available for the entirety of the month of Frostfall (October) and at no other time.
    Crown_Store_Dyes_Frostfall.png
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Mix
    Mix
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    I like the change to the Argonian passive, now it makes those who currently run tank builds as an Argonian not so nerfed and gives us a buff to healing:)
  • Jaronking
    Jaronking
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    So that impenetrable discussion thread when is it going to be put up @ZOS_GinaBruno .
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    .... So nothing else for Nords or Orcs ? ..... No "reverting the health recovery nerf back to 30%" ?
  • Beaveri
    Beaveri
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    "Adrenaline Rush: Increased the cooldown of this passive’s proc to 5 seconds at all ranks, from 3 seconds on Ranks II and III."

    Just leveled my redguard DK. Is this some kind of encouragement to spend some crowns for a race change?
    Edited by Beaveri on July 11, 2016 9:53PM
    PC EU - PVP

    Queen Visenya | Magicka DK
    Queen Valkyrie | Stamina DK
    Queen Nymeria | Magicka Sorcerer
    Queen Astrape | Stamina Sorcerer
    Queen Umbra | Magicka/Stamina Nightblade
    Queen Skadi | Magicka Warden
    Queen Greenseer | Stamina Warden
    Queen Marzanna | Magicka Necromancer
    Queen Kalma | Stamina Necromancer
    Queen Durga | Magicka Templar
    Queen Melisandre | Stamina Templar
    Queen Rhaenys | Stamina Templar
  • Tremors
    Tremors
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    Beaveri wrote: »
    "Adrenaline Rush: Increased the cooldown of this passive’s proc to 5 seconds at all ranks, from 3 seconds on Ranks II and III."

    Just leveled my redguard DK. Is this some kind of encouragement to spend some crowns for a race change?

    This is not the end of the world...coming from a redguard stamplar.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Tremors
    Tremors
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    argouru wrote: »
    hazzer6x wrote: »
    I'd rather have literally anything over health regeneration on my Kahjiit. I'd even have more unarmed damage!

    Why not make it Stam regen? Would that really be game-breaking?

    No not breaking but would offer a further benefit of going khajit. In its current state, it's very bursty with less sustain. Smart actually. Let's leave khajit.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • ADarklore
    ADarklore
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    Beaveri wrote: »
    "Adrenaline Rush: Increased the cooldown of this passive’s proc to 5 seconds at all ranks, from 3 seconds on Ranks II and III."

    Just leveled my redguard DK. Is this some kind of encouragement to spend some crowns for a race change?

    No, this is them correcting an ERROR in the passive... they were all supposed to be 5/s not the 3/s that the second and third point gave them.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • kaorunandrak
    kaorunandrak
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    .... So nothing else for Nords or Orcs ? ..... No "reverting the health recovery nerf back to 30%" ?

    To be honest I'd rather them fix the 6% damage reduction passive or nerf the useless Cold damage reduction and buff something else. Don't get me wrong I appreciate the 6% stamina bonus but it is still not enough.

    I also understand that people like making health regen builds (which honestly seem useless to me, you can stay alive yay! But you can't kill and being a tank in PVP is pointless with taunt not forcing players to attack you. And in PVE why regen? You can either go magicka tank and self heal forever or bring a healer on your team and be done with it!)

    Please don't get me wrong I get "fun, niche builds" I have been maining a Nord Stamina DK Heavy Armor DPS since Beta I GET the appeal of going against the grain and doing your own thing I have taken a ton of flak from elitist jerks because of my set up, yeah I can't pull 30k+ DPs but I can pull 15k-20k single target which is more then enough for me.

    So please trust me when I say I'm not trying to attack all you health regen builds out there, but they need to buff the races to the benefit of the majority here. Nord has been the laughing stock alongside argonians for too long and "un-nerfing health regen" isn't gonna fix that. We need something better, a fix so our rugged passive doesn't become pointless would be nice for starters but more needs to be done. Maybe more stamina? Removing the resist frost and increasing damage done with two handed weapons(to keep the "inflavor of the race" buff) or a heavy attack bonus of some kind, I don't really know but as long as rugged and cold resistance remain basically useless, then so will nords in general.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Recremen
    Recremen
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    Wooo three dye channels!! <3 I hope the trend continues!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • PlagueMonk
    PlagueMonk
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    Nifty2g wrote: »
    The Argonian healing nerf is completely unjustified and just ruined the racial buff you gave it
    Nifty2g wrote: »
    Junkogen wrote: »
    Nifty2g wrote: »
    Junkogen wrote: »
    Nifty2g wrote: »
    Junkogen wrote: »
    Destruent wrote: »
    Junkogen wrote: »
    Destruent wrote: »
    Junkogen wrote: »
    Nifty2g wrote: »
    and yes, i want to give them more because as it stands as i have said countless times, there is no ways to increase magic damage

    @wrobel could we please get a word in here

    What about your 10% max magicka boost and elemental CP star boost of another 25%? Sounds like you can boost it enough right there. Also, you're a magicka Templar? You're just being greedy. You need dark flare to instakill or something?

    That's still 7% less compared to flame damage and 4% less compared to frost and shock damage. This would be a great way to make bretons a viable dps-race. Because atm it's just good for nothing :disappointed:

    Then why not make every race a viable DPS race? Your argument is baseless. Bretons put out plenty damage with 10% max magicka.

    I just completely disagree with the entire premise of this thread. Again, other races have much more valid complaints. You guys are like the billionaire class asking for more tax relief.

    I know there are other races who can complain (mainly nords, maybe bosmer), but most races are best in one roll. Bretons in it's current state are outclassed by dunmer/altmer for dps and argonians for healing.

    How are Bretons outclassed by Argonians for healing? You have 10% max magicka. That's way better than 9% healing given. Your argument is baseless. Bretons have magicka resistance and cost reduction. Now you want more damage? They're buffing other races to get to the Altmer/Breton level. You seem to not understand why other races are getting buffs. Buffing Altmer/Breton defeats the purpose.
    Lol what... Argonians are the best healers now, that healing done is a flat percentage. The max magicka is a percentage based off of your current. You get more from the Argonian passive in terms of healing
    Spell resistance is nice but meh, you can hit cap fairly easy as a templar.
    Cost reduction compared to the amount of sustain argonians just got handed? yea... cost reduction is fairly crap at end game level

    Bretons I'm going to say right now are one of the weakest classes, along side nord. What is your argument, why are you just disagreeing? I don't think you understand what it is I am asking for... Magic Damage will benefit a lot of players and playstyles, not just templars
    then what is 9% healing given? Healing spells hit for way more than enough now. 9% healing given is downright worthless.
    So you're saying in this instance a Breton will hit harder spells than an Argonian
    Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
    Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
    So 3% max magicka for argonian, and 9% healing done.and 12% of your max resources etc (incredible sustain)

    Bretons, 3% cost reduction (really bad)
    10% max magicka

    so the comparison is, 7% max magicka vs 9% healing done. I don't think I need to explain which is obviously better

    I know. I would take the 7% max magicka versus the healing done any day of the week. In fact I would give the healing done for pretty much any other passive. That's how worthless it is for the aforementioned reason.
    Since I don't have PTS, I went and gave it a try to see if max magic vs healing done. Results were interesting I suppose

    No Altmer Passive (7% max magic for 2 points allocated)
    Trait: Powered (6% Healing Done for purple quality)
    Spell: Rushed Ceremony
    Non Critical: 5223
    Critical: 7834

    Yes Altmer Passive (7% max magic for 2 points allocated)
    Trait: Precise (No Healing Done)
    Spell: Rushed Ceremony
    Non Critical: 5114
    Critical: 7716

    hL6qCjQ.png


    HUH, well I'll be dammed, it seems even with 1% less, healing done does more than max magic. So now I'll ask you again, do you prefer 7% max magic or 9% healing done.

    It is now weaker than both Bretons and Altmers in terms of the healing it does, the sustain it has too.

    If this is the case then I am willing to bet that an extra 4% is at BEST equal to Bretons and Altmers so even at 9% we would STILL not really be the "healing masters" while still nerfing every other non-healer build.

    The problem is whomever is making these decisions about percentages is only number crunching and is woefully neglecting real world application. In layman's terms..........10% X does NOT necessarily equal 10% Y. As an example 9% more health is NOT the same as 9% more magicka. We even know this for a fact because the game itself awards more health per point spent than the other 2 resources. (so why Argonians only get 9% boggles my mind).

    And speaking of health vs other resources...the biggest problems with health are.....

    a) Health doesn't do anything but keep you alive. You don't kill things faster, you don't have better sustain, it doesn't help you get the job done.
    b) there is a generally agreed on threshold of "enough" life (around 20k. Any more and you start carving into your DPS/sustain and any less you become more of a glass cannon.

    You don't have EITHER of these problems with magicka or Stamina.

    but I digress.........

    So basically now all non-healer builds will be nerfed a little while the healers will be boosted...... a little (and apparently not even enough of a boost to equal the REAL magicka races).

    I AM SO *****sick of Zenimax making Argonians mediocre at everything, not following their own damn lore (or website description), continuing to cling to unique but horrible racials (potion passive) and unwilling to give this race the respect it deserves. I am now thoroughly convinced Worbel and the other decision makers are ALL Dark Elves.
    Edited by PlagueMonk on July 12, 2016 12:47AM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    .... So nothing else for Nords or Orcs ? ..... No "reverting the health recovery nerf back to 30%" ?

    To be honest I'd rather them fix the 6% damage reduction passive or nerf the useless Cold damage reduction and buff something else. Don't get me wrong I appreciate the 6% stamina bonus but it is still not enough.

    I also understand that people like making health regen builds (which honestly seem useless to me, you can stay alive yay! But you can't kill and being a tank in PVP is pointless with taunt not forcing players to attack you. And in PVE why regen? You can either go magicka tank and self heal forever or bring a healer on your team and be done with it!)

    Please don't get me wrong I get "fun, niche builds" I have been maining a Nord Stamina DK Heavy Armor DPS since Beta I GET the appeal of going against the grain and doing your own thing I have taken a ton of flak from elitist jerks because of my set up, yeah I can't pull 30k+ DPs but I can pull 15k-20k single target which is more then enough for me.

    So please trust me when I say I'm not trying to attack all you health regen builds out there, but they need to buff the races to the benefit of the majority here. Nord has been the laughing stock alongside argonians for too long and "un-nerfing health regen" isn't gonna fix that. We need something better, a fix so our rugged passive doesn't become pointless would be nice for starters but more needs to be done. Maybe more stamina? Removing the resist frost and increasing damage done with two handed weapons(to keep the "inflavor of the race" buff) or a heavy attack bonus of some kind, I don't really know but as long as rugged and cold resistance remain basically useless, then so will nords in general.

    hmm true that reduction to damage be better at 10% instead of 6%
  • DeadDealer
    DeadDealer
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    @ZOS_GinaBruno hey, no new achievements for new dungeons?
  • AmakarGranaen
    AmakarGranaen
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    Branovices wrote: »
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Style Parlor
    • Changing to the opposite gender with a gender-locked hair collectible equipped will no longer cause the re-made character to appear bald at character select.

    Why even bother gender-locking hair collectibles?

    THIS
    Cthulhu is coming, look busy
  • AmakarGranaen
    AmakarGranaen
    ✭✭✭
    Footfalls wrote: »
    Really happy to see the new change to the healing passive of Argonians. It's far better for stam builds now that healing received isn't totally gone.

    However, as another suggestion.

    2/4/6% stam, +1/3/5% disease/poison damage
    2/4/6% health, +disease/poison resist (same resist numbers as live but lowered health to compensate for other buffs)
    2/4/6% magicka, +1/3/5% healing taken (because healing taken is more lore friendly than healing done for Argonians)

    This makes Argonians more of a hybrid race (fits with their lore) while also making sure they won't outshine the current top dps races (because those are completely focused on either magicka or stamina).

    Also, giving Argonians a lore-friendly +poison/disease damage passive opens up design space for other lore-friendly passives for other races such as +physical damage for Redguard/Orc/Nord, +magic damage for Breton and +bow damage for Bosmer.

    This could be good
    Cthulhu is coming, look busy
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