Like I said, ego. You don't know everything, and you don't know everyone. In fact, I'd be surprised if you could even name 30% of the good players on TF. If I cared enough to have you 'know' me, I'd post videos of me cheesing pugs. I do spend a majority of my time as a large group player, but do you not realize how moronic you sound saying you don't know X, but you know that X doesn't play such and such a way because reasons. Here's the thing about ego fengrush, when it comes to sorcs, I may offer my opinion based on my overall experiences with the game, but I'd defer to teargrants, or meth, or QAM, or force siphon, or any other person that has far more experience. When it comes to group play though, not only do you have almost zero experience with it, you don't even play against or by the majority of the strongest guilds in the game because you avoid the competitive campaign. I don't know how else to explain that to you, there really aren't many other ways to reword the same point. You go beyond disregarding people that posses the experience you lack and actually insist you're right. It's analogous to a real estate agent insisting they know more about climate change than climate scientist at NOAA. If the discussion was about the housing bubble, then sure, you've got legs to stand on. But those aren't the arguments you're having.
Never avoided campaigns - I avoid lag. If you want to keep repeating yourself at least try to go as far as to explain how you expect a build that functions around streak/gap closer/delayed DPS skill to play in lag. I showed you a video of my visit to TF - you have no comment. You just hammer on the same attempted insults. But theres no groups or players I havent faced in the game, even yours.
Go ahead and drop me a list of some competitive guilds/groups/players so I can bring you some footage of competitive PVP.
So if you don't know someone's name, they don't play small scale? You're not very familiar with Occam's Razor, are you?
Like I said, if you did, Id actually know you and could rate you.
Lots of lines about useless meta stuff, stopped about halfway down. Youre a ball group player predominantly and defend it to all ends on the forums. Dont pull a Crown on us and pretend youre a 1vX / small group experienced player all of a sudden.
If FENGRUSH was really playing this game for the profit then he would be kissing Zose's a**, his YouTube channel wouldn't be so sloppy, he would play large group and defend zergs to get donations from the large group players, and he would have more regular upload and stream schedules. And also Zheg gets to boast, and show off how great he is to boost his ego, so he really does have something to gain, thus by your logic is less honest than FENGRUSH.
Weve all seen Jules small man PvPing very well for example, and shes been in big EP guilds. I know Teargrants is a good player - because Ive seen the builds hes pulled out and actually fought against him. I know winnie is more than just a healer, but an amazing one, because Ive fought against her and been unable to finish groups solely because of her. I know plenty of great DC, fought with the best of no mercy, played with khole, soloed and dueled, and led powerful small mans. He wants to bring up Mohican in another post as someone who holds his own - great player too. Go ahead and ask him. Ask anyone worth a damn. But when asked about Zheg - you wont get the same response back.
Do this in incremental tiers based on size. This idea comes from the fact that fighting in large coordinated numbers has both advantages and disadvantages - not just one or the other. Currently, there are only advantages to being in a really large group - perhaps most notably enormous amounts of healing stacked on top of AOE cap protection. What are the disadvantages of being in a large group, apart from destroying server and game performance? None. This is unbalanced.
My idea for a "battle formation" debuff might look something like this:
- Group of 1-8: No debuff
- 9-12: 5% penalty to healing and damage
- 13-16: 10% penalty to healing, damage, and 3% penalty to movement speed
- 17-20: 15% penalty to healing, damage, and 6% penalty to movement speed
- 21-24: 20% penalty to healing, damage, and 9% penalty to movement speed
The outline above is just to get the point across - there's likely a smarter way of implementing the thresholds / values etc.
Of course this game bears no resemblance to reality - but I think it's still interesting to consider historical examples of large organized armies being countered by smaller, more mobile units attacking the flanks and the rear. I really like the idea of having a game dynamic where choosing to be part of a large team comes along with the sacrifice of personal heroism and strength.
The devs have shown an interest in creating some kind of disadvantage to being in a large group - look at magicka detonation and its morphs, as well as the Vicious Death set. But balance will not be had by way of an ability or an armor set - much the same way sorcerer shields could not be balanced alone by shield breaker. We need a baked-in solution such as what I'm suggesting here.
Large groups need not worry - you will still be able to obliterate most opposition - you will just need to pay a little more attention to what is happening instead of just feeling safe inside the flock.
Zheg seriously get some fresh air and play something like Candy Crush.
Im going kayaking after lunch, im good on fresh air
Either fengrush will quietly disappear from this thread and pretend like this never happened, or he'll continue with a losing argument. Whichever the outcome, ill find it entertaining. His preferred method so far is to hope for a moderator to close the thread.
Sure, show me a video of you wiping a 50+ PM raid at BRK with a small haxus group bombing your 4 man group. No? Can't do that? Then it's funny how you have such strong opinions on people running far less than half those numbers in a fight, and have such strong opinions on people giving feedback about what aspects of the meta are favoring the excessive numbers and hampering their group. You're the type of player that probably keeps folders of highlight reels of you fighting groups or certain players so you have them ready at the drop of a hat to flash your epeen. For the past 5+ months, over the TG and DB permaroot meta, you have not fought the fights I'm talking about but are so quick to dismiss autopsies of the meta. I know, because I was on those campaigns almost every day for 4-6 hours playing at a breakneck pace. You popping in for a single excursion late at night means jack. You say you can't play in the lag ... these are the zergs that MAKE the lag. When features of the meta that enable and strengthen them are criticized, do you realize how moronic you look throwing yourself into that convo and saying "no, you're wrong, I can kill ball groups now, hurr hurr". You don't want to fight there because of the lag, you don't want people to address the things that give incentive to the people exacerbating/creating that lag, and you certainly don't want people leaving that campaign to go to yours because the lag ends up following when the fights die down. You just sit back in the minor league campaign insisting you're right, insisting you know what the problems are, and insisting you know what it's like on the campaign where those groups actually fight. You don't. The fact that you're still trying to argue that you do is absurd.
You think you're the only special snowflake that has a build that's hampered by lag? Here's a fun fact for you peaches, not everyone can flee the lag because those groups will just follow. If it comes down to features that promote fengrush's ability to rambo into a horde of pugs vs features that give incentive to the mega zerg on TF that create the very lag fengrush finds so appalling, I'm going to go for addressing the features that give incentive to the mega zerg and tell rambo to gtfo. And that says nothing of the fact that this meta just isn't fun because your character feels like they're walking in syrup, if they can walk at all.
Start watching at 2 minutes. Look at the siege, look at the number of groups and the number of players in that fight. Listen closely to them ask if "pact 2 was full" ... FFS that means they go into pact 3 when it happens. But go ahead and continue talking about how people in a group of 16 trying to fight that are zergling baddies that are unknown by the famous and elite 1vXers of haderus. Fights like this are why I keep saying you don't know what the F you're talking about, because you aren't experiencing this every night for months straight. You FLEE from it and then run your mouth and try to impede efforts to actually address the causes.
https://youtu.be/vXYBDKLcQnI
Oh, here's an example fight (below) I was semi alluding to earlier in the post. I think I had around 16 and was trying to hold BRK. There were a handful of yellow pugs. Multiple PM raids, small haxus group constantly trying to bomb, negates and bombard galore. We held that for about half an hour until I crashed (right at the end when they get a near full wipe on us on the breach) and they got inside the inner before I could get back, this isn't complaining because we lost and are zergling baddies that need to L2P, the meta criticisms are because this example fight is the norm, not the exception for every night on TF. I don't give a flying F about something that makes your 4 man group slightly stronger against organized groups when it promotes the mess in these videos. The ridiculous thing is your takeaway from this last video is probably "That VE ballgroup is clearly the problem, thank god we have the meta we do now."
https://www.youtube.com/watch?v=B776eJpG6Z8
Youre just never around when we say nice things about Jules.
Is anyone?
Or do you do this strictly when you're alone, painting your nails and drawing hearts around my name?
Youre just never around when we say nice things about Jules.
I read part of this post last night and I realized you dont actually know how I feel about large scale PvP, "the meta", or anything else too well. Youre familiar with me trolling you through your guild, cause I dont really know you enough to troll you. Dont really have time to argue beyond that, but I dont have a negative outlook on VE or its members really. I dislike your attitude more than your views of things on the forums, but I prefer discussion back and forth than forum battles. If you or any members want to have one, feel free to ask me.
I dont know if I missed it because I didnt really reread - but I was just asking for a competitive group or names since you want to say I cant handle competitive gameplay in ESO. You only named Pact Militia (is this the only competitive guild left in ESO?), and I can post some videos fighting them if youd like - I think I was fighting them on TF last night but I really dont know who they are. I know Invictus was there, but they are not a guild of 50+ EP, which is roughly what I was fighting on TF last night. The lag was atrocious, and once we took bleakers, I left - because it was terrible PvP. Additionally, it looks like DC doesnt have any great guilds. I asked in zone chat what groups are here and can they help siege/formulate a push. They all laughed and said "DC guilds? There are none." Armies of pugs slamming into each other - and I dont consider Pact Militia much more than that. I had plenty of fighting where AOE caps were relevant inside bleakers though last night. Probably just on at the wrong time - but DC was a mess on TF. And they arent much different on Haderus - but there is a better ratio of small group players:pop there I guess.
Maybe AOE caps dont matter when 24 people are slamming into 35 people in a small area inside bleakers. It does matter when 4 people slam into 35 people though. Its probably a view point youre missing out on since competitive PVP doesnt include 4 man groups. In any event, I did watch part of that pact militia video you linked - does that add on showing where every class in your group really help? What a godamn mess - and what a disappointment that the game mechanics coddle such play.
To reiterate - you dont really know how I feel on a lot of large scale things, but you can keep knocking me on them. I gave up engaging the issues on forums because the powers that be are not reading them here. They hear "noise" - so if you make enough noise they make a 'solution' for that noise. But generally, its not practical. And if were not discussing removing AOE caps or implementing dynamic ult gen back in - its probably a half baked solution that will lead to a new solution months down the line. That is my general view youll see on the forums.
You have your own song on stream - thats pretty special Jules!
Youre just never around when we say nice things about Jules.
I read part of this post last night and I realized you dont actually know how I feel about large scale PvP, "the meta", or anything else too well. Youre familiar with me trolling you through your guild, cause I dont really know you enough to troll you. Dont really have time to argue beyond that, but I dont have a negative outlook on VE or its members really. I dislike your attitude more than your views of things on the forums, but I prefer discussion back and forth than forum battles. If you or any members want to have one, feel free to ask me.
I dont know if I missed it because I didnt really reread - but I was just asking for a competitive group or names since you want to say I cant handle competitive gameplay in ESO. You only named Pact Militia (is this the only competitive guild left in ESO?), and I can post some videos fighting them if youd like - I think I was fighting them on TF last night but I really dont know who they are. I know Invictus was there, but they are not a guild of 50+ EP, which is roughly what I was fighting on TF last night. The lag was atrocious, and once we took bleakers, I left - because it was terrible PvP. Additionally, it looks like DC doesnt have any great guilds. I asked in zone chat what groups are here and can they help siege/formulate a push. They all laughed and said "DC guilds? There are none." Armies of pugs slamming into each other - and I dont consider Pact Militia much more than that. I had plenty of fighting where AOE caps were relevant inside bleakers though last night. Probably just on at the wrong time - but DC was a mess on TF. And they arent much different on Haderus - but there is a better ratio of small group players:pop there I guess.
Maybe AOE caps dont matter when 24 people are slamming into 35 people in a small area inside bleakers. It does matter when 4 people slam into 35 people though. Its probably a view point youre missing out on since competitive PVP doesnt include 4 man groups. In any event, I did watch part of that pact militia video you linked - does that add on showing where every class in your group really help? What a godamn mess - and what a disappointment that the game mechanics coddle such play.
To reiterate - you dont really know how I feel on a lot of large scale things, but you can keep knocking me on them. I gave up engaging the issues on forums because the powers that be are not reading them here. They hear "noise" - so if you make enough noise they make a 'solution' for that noise. But generally, its not practical. And if were not discussing removing AOE caps or implementing dynamic ult gen back in - its probably a half baked solution that will lead to a new solution months down the line. That is my general view youll see on the forums.
Esgameplaya1 wrote: »
ah darn I believe that was the original reason ve rerolled ad was to fight cn
God_flakes wrote: »
I was told it was because Harlocke insulted their fragile egos. CN has been gone for quite a few cycles now.
1. To the OP...No...that's silly and is not whats needed
2. to Zheg...You're really quitting cause zerging isn't as effective as it was? HAHAHAHAHAHAHAAHAHAH
Ghost-Shot wrote: »Yes, come play this MMO and get punished for playing with people.
This would make way more sense. 12-16 would be the optimal group size IMO.
We're quitting because the game has been mismanaged since launch, the latest two metas have been the worst of any because of movement (for any playstyle), our raid leads are burnt out, most of our competition has quit, and other games are out/coming soon.
You fail at trolling. And you fail at competency - zerging is more effective than it has ever been.
Many feel that the game has made great improvements in the right direction. If it werent for the ping issues and scumbag hackers this might well be the best game on the market and not by just a little.
For Fengrush, in my time since beta I think I have seen you in cyrodiil maybe once. That doesnt mean you arent there and it doesnt mean you arent good. I know you are cause I watch your twitch from time to time.(I had to stop for a while from the constant bitching but have enjoyed more lately)
This isnt a 1v1 or 6v6 or 12v12 game, this is an AvA game. To try and stop any of those playstyles in any way is a bad move. On the other hand to try and make any of those play styles easier is also a bad move. AOE caps do make ball groups have an advantage and it just so happens that the ball groups bring the ping. Doing away with one may help eliminate the other. Making purge a more powerful but self only skill would also be good along with getting rid of magic detonation and VD. Why they reduce the dmg in cyrodiil by 50% then add a set like VD just baffles me @Wrobel .