i know it's a PvP trait but that was what encouraged more people to do dungeons, i say bring it back not because it needs to be there, but because it encourages more people to use the dungeons.
Leave it out. Impen has no purpose what so ever in PvE. I can't stress this enough, PvE content mobs/bosses don't and can't crit.
redspecter23 wrote: »If they decide training and prosperous are ok, then why not impenetrable? I'd prefer that they take training and prosperous out and put impen in, but the inconsistency they have now is just completely illogical. They say PvE'ers don't want impen, but I'll let you in on a little secret ZoS. We don't much care for training or prosperous on our end game gear either. I'd rather have a trait I will use when I pvp from time to time over one that instantly gets deconstructed. I'll never understand the itemization team in this game.
Leave it out. Impen has no purpose what so ever in PvE. I can't stress this enough, PvE content mobs/bosses don't and can't crit.
Leave it out. Impen has no purpose what so ever in PvE. I can't stress this enough, PvE content mobs/bosses don't and can't crit.
Doncellius wrote: »Remove Prosperous.
Remove Training.
Add Impenetrable.
Done.
1: Keep drop rates EXACTLY where they are, DO NOT reduce them.
2: Add impen back to loot tables
3: Remove prosperous and training from loot tables.
4: Tweak loot tables so there are separate ones for armour types (i.e. remove reinforced from light armour loot tables)
hayaschwarz wrote: »Unless they remove those new useless traits, like prosperous, charged, sturdy and such, I don't want another useless trait for my loot table, to reduce my Chance of getting divines or infused by another 100 Multiplier! Also even if impen is added, it will be nearly impossible to get it, as it is with any other desired trait.....
Leave it out. Impen has no purpose what so ever in PvE. I can't stress this enough, PvE content mobs/bosses don't and can't crit.
Shadesofkin wrote: »I actually stand by the idea that we should have separate loot tables for PvE and PvP so I'm going to go with no.
Shadesofkin wrote: »I actually stand by the idea that we should have separate loot tables for PvE and PvP so I'm going to go with no.
IxskullzxI wrote: »Shadesofkin wrote: »I actually stand by the idea that we should have separate loot tables for PvE and PvP so I'm going to go with no.
So pvpers have to wait for the undaunted vendor to sell the piece they need, while in pve you can get a key on each character every day and run unlimited dungeons for the helmet? Ok.