Edited by Joy_Division on June 28, 2016 10:42PM
, if you gave an answer during the last PTS session why you went out of your way to remove impenetrable from dropped items and added prosperous and training, can you please link it because I missed it.
Seriously, one day you decided that it was necessary for the betterment of the game to devote resources and make this change. As a customer, I want to know your reasoning behind it.
I also want to know why impenetrable continues to even be a trait if it is going to be considered the red-headed step-sister, something that is actually better off not
being eligible for dropped loot. Why bother having it? All it does now is ruin build diversity since it performs a critical function in PvP and seeking to use the new sets that you offer us deprive players of that function. It is not consistent, it makes no sense to me, and just muddles up itemization.
If you are going to insist on questionable RNG loot system that hands out Marksman Lightning Staffs (clearly every archer's dream weapon), Training Infallible Aether Robes (because every character who beats Sanctum is in need of training), and Powered Mauls (something no healer leaves home without), can you please throw some impenetrable in there so there is at least a small chance I'll actually get something I'm genuinely excited about. That is the whole point for loot rewards, isn't it?