New vMA weekly jewelry rewards - RNG strikes again!

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code65536
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Despite the insanity of Alkosh staves and Moondancer bows, at least the group weekly jewelry drops don't have random traits. But not so for the vMA weekly jewelry drops!
Nightfighters ― PC/NA and PC/EU

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  • mistermutiny89
    mistermutiny89
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    Ouch! :(
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
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    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • DannyLV702
    DannyLV702
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    That is really uncomfortable to look at wow
  • SienneYviete
    SienneYviete
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    This is exactly the reason I have given up on running this trash rng upon rng upon rng just for worthless gear, it's just not worth wasting your play time on it.
    Delta
    Valheru's
  • Minute_Waltz
    Minute_Waltz
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    The worst thing is you can't even decon it to retrieve a gold temper lol
  • dagonbeer
    dagonbeer
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    My last 3 weapons (2 from leaderboards);

    Infused resto, which gives a little bit more magicka restored, and a little bit more crit, but no reduction on cooldown.
    Charged 2h, which does nothing at all. Well, I guess if I used venomous claw the enemy is twice as lightly to get poisoned. Yay!
    Powered 1h, for that extra 70 points of healing if I use bloodthirst. Fine, it'd apply for vigor too, but no one can seriously say that this is a desirable combination.

    I can't see a reason to run vMA anymore, especially when ZOS made Sharpened far superior everything else (in 90% of situations), making it the only desirable dps trait. It's one thing to dilute the pool with useless traits when you increase the rate of acquirement (with undaunted keys I'm guessing to the tune of 200%, with wgt/icp, probably 1000% percent) It's another thing when only one of said item drops, 50% of the time, after an hour and a half (for plebs like me, anyway.)

    At least my winterborn ring was healthy, not robust.
  • Nifty2g
    Nifty2g
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    dagonbeer wrote: »
    My last 3 weapons (2 from leaderboards);

    Infused resto, which gives a little bit more magicka restored, and a little bit more crit, but no reduction on cooldown.
    Charged 2h, which does nothing at all. Well, I guess if I used venomous claw the enemy is twice as lightly to get poisoned. Yay!
    Powered 1h, for that extra 70 points of healing if I use bloodthirst. Fine, it'd apply for vigor too, but no one can seriously say that this is a desirable combination.

    I can't see a reason to run vMA anymore, especially when ZOS made Sharpened far superior everything else (in 90% of situations), making it the only desirable dps trait. It's one thing to dilute the pool with useless traits when you increase the rate of acquirement (with undaunted keys I'm guessing to the tune of 200%, with wgt/icp, probably 1000% percent) It's another thing when only one of said item drops, 50% of the time, after an hour and a half (for plebs like me, anyway.)

    At least my winterborn ring was healthy, not robust.
    With those new spell damage enchants, maelstrom staff is only marginally better
    As long as you know how to weave
    Edited by Nifty2g on June 6, 2016 3:41AM
    #MOREORBS
  • SolarCat02
    SolarCat02
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    This is exactly the reason I have given up on running this trash rng upon rng upon rng just for worthless gear, it's just not worth wasting your play time on it.

    I have decided to never grind for anything bind on pickup in this game, because I will never get it anyway, no matter how often I grind for it. Dungeons and Trials and Arenas and repeatable quests are for achievements only.

    I am currently working on redoing my build to remove the expectations of any such sets, as well as saving up for the Agility/Willpower jewelry everyone else is using.

    I had been hoping to do something unique with some of the sets in this game, but if it can't be bought or crafted, it's not worth the bother.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Ch4mpTW
    Ch4mpTW
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    Damn, that's really messed up. And as someone previously said, you can't even deconstruct it for gold improvements. Lmao.

    Also, don't feel too bad OP. I have never heard of a Succession or Winterborn piece of jewelry dropping in arcane, or any piece of jewelry (Maelstrom oriented) dropping in the proper trait. I personally refuse to believe that they actually exist, save for healthy Glory Set pieces. Which I know for a fact exist (I have numerous rings and necklaces of the set with healthy).
  • ReaX
    ReaX
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    Ch4mpTW wrote: »
    Damn, that's really messed up. And as someone previously said, you can't even deconstruct it for gold improvements. Lmao.

    Also, don't feel too bad OP. I have never heard of a Succession or Winterborn piece of jewelry dropping in arcane, or any piece of jewelry (Maelstrom oriented) dropping in the proper trait. I personally refuse to believe that they actually exist, save for healthy Glory Set pieces. Which I know for a fact exist (I have numerous rings and necklaces of the set with healthy).

    Got an arcane winterborn ring from yesterday's reward. Not that I need it, but still...
    Edited by ReaX on June 6, 2016 7:16AM
  • Shazgob
    Shazgob
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    @Nifty2g

    If you re-enchant a Maelstrom Destro with Spell Damagae, do you retain the lower bit of the staff, the 183 IIRC spell damage it comes with? If so it would probably be more desirable to just slap a spell damage enchant on a Maelstrom Inferno Staff and be done with it. Probably test it with a spare staff tomorrow, since they absolutely screwed everyone out of Ninglanel, can at least manage a simple test like this in Craglorn or somewhere.
    Edited by Shazgob on June 6, 2016 7:35AM
    <Malacath's Trousers>
    Guild Master and Trouser King
    -Veteran Maw of Lorkhaj: 50,000+

    Champion Rank - 700
    50 StamsOrc Flawless Conqueror and Master Angler
    50 Altmer Healplar
    50 Argonian Stamblade Ganker
    50 Breton Magicka Nightblade DPS
    50 Bosmer Stamina Templar DPS
    50 Khajiit Dragonknight DPS
  • Ch4mpTW
    Ch4mpTW
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    Shazgob wrote: »
    @Nifty2g

    If you re-enchant a Maelstrom Destro with Spell Damagae, do you retain the lower bit of the staff, the 183 IIRC spell damage it comes with? If so it would probably be more desirable to just slap a spell damage enchant on a Maelstrom Inferno Staff and be done with it. Probably test it with a spare staff tomorrow, since they absolutely screwed everyone out of Ninglanel, can at least manage a simple test like this in Craglorn or somewhere.

    Why would you re-enchant a Maelstrom Inferno Staff, when the option of removing said enchantment isn't there? Not to mention the enchantment that comes on it is superb. :open_mouth:
  • FriedEggSandwich
    FriedEggSandwich
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    Shazgob wrote: »
    @Nifty2g

    If you re-enchant a Maelstrom Destro with Spell Damagae, do you retain the lower bit of the staff, the 183 IIRC spell damage it comes with? If so it would probably be more desirable to just slap a spell damage enchant on a Maelstrom Inferno Staff and be done with it. Probably test it with a spare staff tomorrow, since they absolutely screwed everyone out of Ninglanel, can at least manage a simple test like this in Craglorn or somewhere.

    I tried re-enchanting a maelstrom resto staff on pts to see what would happen and it completely replaces the enchantment. Unless you're using poisons or WoE in pvp then maelstrom inferno staff is no longer worth using. Which is fine by me cos I now have the freedom to try different traits without needing to farm vMA. But on the other hand zos just neutered their flagship staff.
    PC | EU
  • Tonnopesce
    Tonnopesce
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    Even as a magika you need some stamina to roll doge....
    Signature


  • Shazgob
    Shazgob
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    Ch4mpTW wrote: »
    Shazgob wrote: »
    @Nifty2g

    If you re-enchant a Maelstrom Destro with Spell Damagae, do you retain the lower bit of the staff, the 183 IIRC spell damage it comes with? If so it would probably be more desirable to just slap a spell damage enchant on a Maelstrom Inferno Staff and be done with it. Probably test it with a spare staff tomorrow, since they absolutely screwed everyone out of Ninglanel, can at least manage a simple test like this in Craglorn or somewhere.

    Why would you re-enchant a Maelstrom Inferno Staff, when the option of removing said enchantment isn't there? Not to mention the enchantment that comes on it is superb. :open_mouth:

    As Nifty said, and can get behind from personal testing within Malacath's Trousers, the enchant is slightly better at best than the new Spell Damage glyph you can create (technically old glyph just updated) when you weave properly. The bottom part lists the weapon as giving you 183 (I think) Spell Damage while equipped. If you can re-enchant it to Spell Damage, and it keeps the 'while equipped' spell damage, I feel it would merit testing, at least for my Magicka Templar.
    <Malacath's Trousers>
    Guild Master and Trouser King
    -Veteran Maw of Lorkhaj: 50,000+

    Champion Rank - 700
    50 StamsOrc Flawless Conqueror and Master Angler
    50 Altmer Healplar
    50 Argonian Stamblade Ganker
    50 Breton Magicka Nightblade DPS
    50 Bosmer Stamina Templar DPS
    50 Khajiit Dragonknight DPS
  • Shazgob
    Shazgob
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    Shazgob wrote: »
    @Nifty2g

    If you re-enchant a Maelstrom Destro with Spell Damagae, do you retain the lower bit of the staff, the 183 IIRC spell damage it comes with? If so it would probably be more desirable to just slap a spell damage enchant on a Maelstrom Inferno Staff and be done with it. Probably test it with a spare staff tomorrow, since they absolutely screwed everyone out of Ninglanel, can at least manage a simple test like this in Craglorn or somewhere.

    I tried re-enchanting a maelstrom resto staff on pts to see what would happen and it completely replaces the enchantment. Unless you're using poisons or WoE in pvp then maelstrom inferno staff is no longer worth using. Which is fine by me cos I now have the freedom to try different traits without needing to farm vMA. But on the other hand zos just neutered their flagship staff.

    Tested on PTS: When you re-enchant a Maelstrom Destruction Staff (as it is this second on PTS), the Enchant gets completely wiped away, but the spell damage on your character sheet remains the same, meaning the 'While Equipped' characteristic IS carrying through a re-enchant, as far as your character sheet is concerned.

    Afterwards, it was tested if the Spell Damage actually remained the same with: A Precise Inferno Staff with Maelstrom Enchant vs. a Precise Inferno Staff without Maelstrom Enchant, and the result was - Even though after swapping/re-equipping staves/double checking everything, the re-enchanted staff does suffer from a DPS loss, which means that the character sheet Spell Damage is a bug when the staff is re-enchanted, and although skill tooltips back up the character sheet, they are also incorrect. So it's simply a UI/Tooltip bug, it says it stays, but it's very noticeable it does not. Barely better MA staff is go, same enchant as always. Might just look for a Moondancer Staff -.-
    <Malacath's Trousers>
    Guild Master and Trouser King
    -Veteran Maw of Lorkhaj: 50,000+

    Champion Rank - 700
    50 StamsOrc Flawless Conqueror and Master Angler
    50 Altmer Healplar
    50 Argonian Stamblade Ganker
    50 Breton Magicka Nightblade DPS
    50 Bosmer Stamina Templar DPS
    50 Khajiit Dragonknight DPS
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