jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
Taleof2Cities wrote: »Another one of these threads (sigh) ...
jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
You misunderstand. The 2.5 is a bonus. You already have all the CP you earned in the process of reaching VR16 on various characters. This is a free bonus on top of all that.
jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
Taleof2Cities wrote: »Another one of these threads (sigh) ...
to be honest tho they really are stabbing the game hard with these powercreep boosters, the games going to be insta gib or be insta gibbed soon, i feel it, we seriously need soft caps back.
jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
With the catch-up system in place, you will reach 160 CP incredibly quickly, but simply playing a bit every day. Plus they have said that you will be able to wear the gear you are wearing, so if you have a vr16 toon with vr16 gear, even without 160 cp you will still be able to use the gear.
Also, the sorc nerf isn't that bad. They changed surge and reduced the duration on all shields, that's about it. Hardly something to quit the game over.
If a simultaneous massive nerf to a class' burst damage, primary damage mitigation, and best self heal don't constitute a big nerf then I don't know what does. .
Taleof2Cities wrote: »Another one of these threads (sigh) ...
to be honest tho they really are stabbing the game hard with these powercreep boosters, the games going to be insta gib or be insta gibbed soon, i feel it, we seriously need soft caps back.
i think i saw recently some dueling tourney happened (eu?) where one of the fights in the semis had to be stopped twice and certain skills forced removal bc it was a never ending draw due to defensive spamming.
Seen other references in the last 2 months alone to long stalled duels where after long enough they agreed to walk away..
Doesn't sound to me like we are near insta-kill between READY and capable opponents.
Looking forward to the offense upgrades in Db.
To quote John Snowrem "Tuesday is coming and i feel fine!"
(I think that was the quote. Could have it off a tad. But i am pretty sure thats it. yeah. pretty sure. yup.)
Izanagi.Xiiib16_ESO wrote: »The shield change affects nothing about magicka sorc, neither does the crit surge change.
Crit surge does affects stam sorcs but thats it.
Overall Sorcs actually got huge buffs in this patch... which will be apparent when DB gets pushed to live if nothing is changed between now and then.If a simultaneous massive nerf to a class' burst damage, primary damage mitigation, and best self heal don't constitute a big nerf then I don't know what does. .
The changes do not affect these things. There is no change to their primary damage mitigation, infact sorcs got access to a second total shield (annulment) meaning they now can have 18k+ of complete shield whenever they want it.
Magicka Sorcs do not use crit surge to heal themselves. They use healing ward.
You should be more pissed about tangled webs being changed if anything.
Izanagi.Xiiib16_ESO wrote: »The shield change affects nothing about magicka sorc, neither does the crit surge change.
Crit surge does affects stam sorcs but thats it.
Overall Sorcs actually got huge buffs in this patch... which will be apparent when DB gets pushed to live if nothing is changed between now and then.If a simultaneous massive nerf to a class' burst damage, primary damage mitigation, and best self heal don't constitute a big nerf then I don't know what does. .
The changes do not affect these things. There is no change to their primary damage mitigation, infact sorcs got access to a second total shield (annulment) meaning they now can have 18k+ of complete shield whenever they want it.
Magicka Sorcs do not use crit surge to heal themselves. They use healing ward.
You should be more pissed about tangled webs being changed if anything.
You misunderstand. The 2.5 is a bonus. You already have all the CP you earned in the process of reaching VR16 on various characters. This is a free bonus on top of all that.
jgrinsteadb14_ESO wrote: »I am not sure how ZOS is justifying VR's being worth 10 CP, but only crediting characters with 2.5 CP if they are already VR 16. It is a slap in the face and a naked attempt to force grinding play. I was looking forward to the 10CP they originally suggested. Between Sorc Nerfs and this outrage, I see little point in continuing to play.
Izanagi.Xiiib16_ESO wrote: »The shield change affects nothing about magicka sorc, neither does the crit surge change.
Crit surge does affects stam sorcs but thats it.
Overall Sorcs actually got huge buffs in this patch... which will be apparent when DB gets pushed to live if nothing is changed between now and then.If a simultaneous massive nerf to a class' burst damage, primary damage mitigation, and best self heal don't constitute a big nerf then I don't know what does. .
The changes do not affect these things. There is no change to their primary damage mitigation, infact sorcs got access to a second total shield (annulment) meaning they now can have 18k+ of complete shield whenever they want it.
Magicka Sorcs do not use crit surge to heal themselves. They use healing ward.
You should be more pissed about tangled webs being changed if anything.
houimetub17_ESO wrote: »Yay extra CPs!
Let me add it to my collection of CPs I cannot use!
Indeed. It was very nice of ZOS to give us extra CP for no good reason, considering we already have all the CP we've earned. Anything from this conversion is extra CP rewarded for something you've already earned CP from, so absolutely nothing to complain about.You misunderstand. The 2.5 is a bonus. You already have all the CP you earned in the process of reaching VR16 on various characters. This is a free bonus on top of all that.