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Please buff Soul Trap damage to double it's current amount.

dsalter
dsalter
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3.5k over 10 seconds is pretty pathetic, and would love to see Soultrap being a viable DoT, from my play experience since beta it's been useless.
and giving it double it's damage would hardly break anything since even then it'll be about average for a damage over time anyways but would open up new viable choice for players to use in combat.
@ZOS_JessicaFolsom
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • Silver_Strider
    Silver_Strider
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    Oblivion's Foe.
    Crappy set but probably what's holding back Soul Trap as a half decent DoT.
    Argonian forever
  • silky_soft
    silky_soft
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    Should prevent from being revived in pvp. Drain magika or stamina too. Make it more exciting.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • dsalter
    dsalter
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    silky_soft wrote: »
    Should prevent from being revived in pvp. Drain magika or stamina too. Make it more exciting.

    could give the magicka and stamina drain to the split soul morph, problem is that would overshadow the % based heal on kills so maybe make the other morph increase nearby enemies damage intake by 8% and spreading basic non-morph soultraps to all nearby targets when the target dies? rename it "soul implosion" instead of lame splitting :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Anhedonie
    Anhedonie
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    Double? LOL
    You have to triple its damage to make people at least consider slotting it.


    Edited by Anhedonie on May 27, 2016 11:28PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • GreenSoup2HoT
    GreenSoup2HoT
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    silky_soft wrote: »
    Should prevent from being revived in pvp. Drain magika or stamina too. Make it more exciting.

    I wish we had a way to prevent revive's in pvp. Guild War's 2 has it. Just make it a 3 second duration to channel to prevent the revive. This way other players would have to stop you if they want to revive a buddy.
    PS4 NA DC
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Oblivion's Foe.
    Crappy set but probably what's holding back Soul Trap as a half decent DoT.

    Oblivion's Foe is not a set worth anything it's a 8 trait crafted that only works on one power. A five piece bonus should be good an eight trait bonus should be great this set is on par with any other sets/builds.
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  • PainfulFAFA
    PainfulFAFA
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    Soul Magic needs alot more love. It sucks! Why do i even want that tree?
    PC NA
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  • Vaoh
    Vaoh
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    Buff Soul Trap 2016

    (I'm serious)
  • Silver_Strider
    Silver_Strider
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    Oblivion's Foe.
    Crappy set but probably what's holding back Soul Trap as a half decent DoT.

    Oblivion's Foe is not a set worth anything it's a 8 trait crafted that only works on one power. A five piece bonus should be good an eight trait bonus should be great this set is on par with any other sets/builds.

    Not saying it's a good set, just stating that it's probably the reason why Soul Trap is being held back but still, Oblivion's Foe is probably the worst craftable set in the game, bar none.
    Argonian forever
  • Ankael07
    Ankael07
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    a potential necromancer theme that many people want lies in soul trap tree but who knows why they refuse to make one
    If you want me to reply to your comment type @Ankael07 in it.
  • WhiteNoiseMaker
    WhiteNoiseMaker
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    I'd definitely agree that the Oblivion's Foe should synergize more with the Soul Magic skill tree. Hell, double the Ultimate's and Passives' damage for wearing that particular set, and beef up the Soul Trap Skill while you're at it. It's such a sad unloved tree, and the set just doesn't match the worth of other 8-trait crafted sets. :-(
  • code65536
    code65536
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    I use it only if I have soul gems to fill. :p

    That said, the Consuming morph that restores 10% of all three of your mains stats is actually very interesting. When dealing with trash pulls, tossing Consuming into the pack now and then could help substantially with sustain.
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  • Solariken
    Solariken
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    Agree, it needs a massive boost. That skill is garbage.
  • dsalter
    dsalter
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    code65536 wrote: »
    I use it only if I have soul gems to fill. :p

    That said, the Consuming morph that restores 10% of all three of your mains stats is actually very interesting. When dealing with trash pulls, tossing Consuming into the pack now and then could help substantially with sustain.
    hence why i feel this mirph doesnt need a chance, but the damage defo needs a boost else it's a handycap since it's a kill dependant "heal" that requires the enemy doesn't use purges and that you sacrifice a slot to be ready for a kill restore
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Digiman
    Digiman
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    Would be nice if they did make it significant, but the games with soul trap didn't do damage in the game either.
  • Faulgor
    Faulgor
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    Digiman wrote: »
    Would be nice if they did make it significant, but the games with soul trap didn't do damage in the game either.

    Yeah, but soul gems were much more important in those ...
    If ZOS would let us trap boss souls for certain rewards, it might be a different story.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vaoh
    Vaoh
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    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul Splitting Trap: Increased DoT duration by 10 seconds.

    - Oblivion Foe -
    (2 items) Adds Max Health
    (3 items) Adds Max Health
    (4 items) Adds Magicka Recovery
    (4 items) Adds Stamina Recovery
    (5 items) Soul Magic
    Increase the damage of Soul Trap abilities by 150% and Soul Strike abilities by 35%. Soul Shatter damage increased by 500%.

    ****Soul Shatter is the passive, NOT the morph of Soul Strike, Shatter Soul!
    Edited by Vaoh on May 29, 2016 12:31AM
  • dsalter
    dsalter
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    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.

    soul splitting is terrible tho, much better off using it as a debuff morph
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Vaoh
    Vaoh
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    dsalter wrote: »
    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.

    soul splitting is terrible tho, much better off using it as a debuff morph

    Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)
    Edited by Vaoh on May 28, 2016 7:26PM
  • dsalter
    dsalter
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    Doncellius wrote: »
    dsalter wrote: »
    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.

    soul splitting is terrible tho, much better off using it as a debuff morph

    Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)

    i find the best thing for it to stay true with the whole soul trap thing is make it an implosion as earlier stated where any enemies near the afflicted target when it dies gets an 8 second 8 damage intake debuff
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Vaoh
    Vaoh
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    dsalter wrote: »
    Doncellius wrote: »
    dsalter wrote: »
    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.

    soul splitting is terrible tho, much better off using it as a debuff morph

    Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)

    i find the best thing for it to stay true with the whole soul trap thing is make it an implosion as earlier stated where any enemies near the afflicted target when it dies gets an 8 second 8 damage intake debuff

    Not a bad idea.

    I'd love for Soul Trap to just be useful (not only for filling soul gems), an OKAY skill. Completely horrible atm.

    With Oblivioun's Foe it should become powerful.

    Just my thoughts.
    Edited by Vaoh on May 28, 2016 8:11PM
  • dsalter
    dsalter
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    Doncellius wrote: »
    dsalter wrote: »
    Doncellius wrote: »
    dsalter wrote: »
    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.

    soul splitting is terrible tho, much better off using it as a debuff morph

    Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)

    i find the best thing for it to stay true with the whole soul trap thing is make it an implosion as earlier stated where any enemies near the afflicted target when it dies gets an 8 second 8 damage intake debuff

    Not a bad idea.

    I'd love for Soul Trap to just be useful (not only for filling soul gems), an OKAY skill. Completely horrible atm.

    With Oblivioun's Foe it should become powerful.

    Just my thoughts.

    same, thats why i feel soul splitting is just plain awful, giving it utility would score it points in the useful department in both pvp and pve
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Birdovic
    Birdovic
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    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.


    Agreeing with most of these changes.
    However, the sets 2-4pc bonus also need some changes, its obvious who this set is made for (Magicka).

    (2 items) Adds Spelldamage
    (3 items) Adds Max Magicka
    (4 items) Adds Magicka Recovery

    And for Soul Shatter (passive), they could make it scale from highest stat instead of Max Health, then there wouldnt be such a huge 500% Increase needed, too.

    Tooltip Damage was 100 per 1000 Health if I remember correctly.

    Oh and maybe decrease Soul Shatter cooldown by 50% or so?
    Edited by Birdovic on May 28, 2016 11:45PM
  • dsalter
    dsalter
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    Doncellius wrote: »
    How to buff Soul Magic and Oblivion's Foe:

    - Soul Magic -

    Soul Strike: No change
    • Soul Assault: No change
    • Shatter Soul: Increase explosion proc damage by 100%

    Soul Trap: Increase damage by 100%
    • Consuming Trap: No further change
    • Soul-Splitting Trap: No further change


    - Oblivion Foe -
    (2 items) Adds Health Recovery - No change
    (3 items) Adds Stamina Recovery - No change
    (4 items) Adds Magicka Recovery - No change
    (5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.


    Agreeing with most of these changes.
    However, the sets 2-4pc bonus also need some changes, its obvious who this set is made for (Magicka).

    (2 items) Adds Spelldamage
    (3 items) Adds Max Magicka
    (4 items) Adds Magicka Recovery

    And for Soul Shatter (passive), they could make it scale from highest stat instead of Max Health, then there wouldnt be such a huge 500% Increase needed, too.

    Tooltip Damage was 100 per 1000 Health if I remember correctly.

    Oh and maybe decrease Soul Shatter cooldown by 50% or so?

    i'd rather it be a mix of both,
    2 = stam regen
    3= magicka regen
    4 = spell+wep damage
    teh bonus
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Birdovic
    Birdovic
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    @dsalter

    Something like that was my First idea, too.

    But as Long everything in this Skill tree is magicka or scales better from Magic Dmg CP, this wont make it very good, and stam players have too many possibilities so they easily can ignore this.

    I doubt there will be a "poison assault" Stam morph anytime, too.
    So, If The CP-System would atleast allow Hybrids, this Set could be Something, that offers some opportunities for both Stam and magicka,

    Like
    2pc Health
    3pc Magicka rec + Stamina rec
    4pc Spelldmg + Weapondmg
    "Teh Bonus" :smiley:

    If we had real hybrids, this would make this set truly special and justify the 8 traits requirement.

    But, for that to happen, there needs to be
    - soft caps again,
    - the CP system needs to be gone
    - Damage increase from Stat (Stamina/Magicka) needs to be gone

    And I doubt anything will happen :disappointed:
  • Pomaikai
    Pomaikai
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    If given the right buffs, both this skill line and that armor set could be a whole lot of fun to play. The whole Anti-Paladin theme would be possible, and a blast to play.

    Come on ZOS, this is a useless and ignored skill line and armor set. Go nuts! Get wild! Really play around with the whole line; both skills, passives, and its Ultimate. No one will get mad. You won't have mile long threads of players qq'ing that you are destroying their play style and class. Yes. The thread would probably be long, but it will all be about people offering help and suggestions, rather than just screaming at you.

    If you can remake and remold this skill line into a fun and balanced thing of beauty, then maybe the other classes would trust you to do the same with their classes as well, and you could really revamp and reboot the combat system in the game.
  • Birdovic
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    Let's keep in mind there is only 1 active ability next to the ultimate, so there is plenty of space for future abilities.

    Maybe with Mephalas Realm Dlc?
  • staracino_ESO
    staracino_ESO
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    Let's keep in mind there is only 1 active ability next to the ultimate, so there is plenty of space for future abilities.

    Maybe with Mephalas Realm Dlc?

    It would be nice if they made that an official 'continuation' of the vestige's journey, complete with more soul magic. I am afraid that their current DLC model will make that impossible though, because they want all DLC to be accessible from level 3.
    I kind of want some more story that you have to finish the base game story to unlock.
  • Birdovic
    Birdovic
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    Let's keep in mind there is only 1 active ability next to the ultimate, so there is plenty of space for future abilities.

    Maybe with Mephalas Realm Dlc?

    It would be nice if they made that an official 'continuation' of the vestige's journey, complete with more soul magic. I am afraid that their current DLC model will make that impossible though, because they want all DLC to be accessible from level 3.
    I kind of want some more story that you have to finish the base game story to unlock.

    Yeah sounds good. They usually bring a "Base Game Patch" and a "DLC Patch" or something, so the base patch could include Soul Magic Rank5-10, which can be reached by doing Anchors and other grindy stuff. And for people who have the DLC, they can allow Soul Magic to lvl faster, with completing the new DLC's story content.
  • Rilmarshim
    Rilmarshim
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    TBH soul trap in ESO pretty useless. You can get a lot of filled grand soul gems much easier in dungeons or aliance war. As for damage - in previous games soul trap did no damage at all.
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