silky_soft wrote: »Should prevent from being revived in pvp. Drain magika or stamina too. Make it more exciting.
silky_soft wrote: »Should prevent from being revived in pvp. Drain magika or stamina too. Make it more exciting.
Silver_Strider wrote: »Oblivion's Foe.
Crappy set but probably what's holding back Soul Trap as a half decent DoT.
kendellking_chaosb14_ESO wrote: »Silver_Strider wrote: »Oblivion's Foe.
Crappy set but probably what's holding back Soul Trap as a half decent DoT.
Oblivion's Foe is not a set worth anything it's a 8 trait crafted that only works on one power. A five piece bonus should be good an eight trait bonus should be great this set is on par with any other sets/builds.
hence why i feel this mirph doesnt need a chance, but the damage defo needs a boost else it's a handycap since it's a kill dependant "heal" that requires the enemy doesn't use purges and that you sacrifice a slot to be ready for a kill restoreI use it only if I have soul gems to fill.
That said, the Consuming morph that restores 10% of all three of your mains stats is actually very interesting. When dealing with trash pulls, tossing Consuming into the pack now and then could help substantially with sustain.
Would be nice if they did make it significant, but the games with soul trap didn't do damage in the game either.
Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
soul splitting is terrible tho, much better off using it as a debuff morph
Doncellius wrote: »Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
soul splitting is terrible tho, much better off using it as a debuff morph
Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)
Doncellius wrote: »Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
soul splitting is terrible tho, much better off using it as a debuff morph
Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)
i find the best thing for it to stay true with the whole soul trap thing is make it an implosion as earlier stated where any enemies near the afflicted target when it dies gets an 8 second 8 damage intake debuff
Doncellius wrote: »Doncellius wrote: »Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
soul splitting is terrible tho, much better off using it as a debuff morph
Further edited my post. Wasn't sure what to do with that morph. I gave it a longer duration (and therefore damage obviously but the same DPS)
i find the best thing for it to stay true with the whole soul trap thing is make it an implosion as earlier stated where any enemies near the afflicted target when it dies gets an 8 second 8 damage intake debuff
Not a bad idea.
I'd love for Soul Trap to just be useful (not only for filling soul gems), an OKAY skill. Completely horrible atm.
With Oblivioun's Foe it should become powerful.
Just my thoughts.
Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
andypappb16_ESO wrote: »Doncellius wrote: »How to buff Soul Magic and Oblivion's Foe:
- Soul Magic -
Soul Strike: No change
• Soul Assault: No change
• Shatter Soul: Increase explosion proc damage by 100%
Soul Trap: Increase damage by 100%
• Consuming Trap: No further change
• Soul-Splitting Trap: No further change
- Oblivion Foe -
(2 items) Adds Health Recovery - No change
(3 items) Adds Stamina Recovery - No change
(4 items) Adds Magicka Recovery - No change
(5 items) Increase the damage of Soul Trap and its morphs by 100%. Increase the damage of Soul Strike and its morphs by 35%.
Agreeing with most of these changes.
However, the sets 2-4pc bonus also need some changes, its obvious who this set is made for (Magicka).
(2 items) Adds Spelldamage
(3 items) Adds Max Magicka
(4 items) Adds Magicka Recovery
And for Soul Shatter (passive), they could make it scale from highest stat instead of Max Health, then there wouldnt be such a huge 500% Increase needed, too.
Tooltip Damage was 100 per 1000 Health if I remember correctly.
Oh and maybe decrease Soul Shatter cooldown by 50% or so?
andypappb16_ESO wrote: »Let's keep in mind there is only 1 active ability next to the ultimate, so there is plenty of space for future abilities.
Maybe with Mephalas Realm Dlc?
staracino_ESO wrote: »andypappb16_ESO wrote: »Let's keep in mind there is only 1 active ability next to the ultimate, so there is plenty of space for future abilities.
Maybe with Mephalas Realm Dlc?
It would be nice if they made that an official 'continuation' of the vestige's journey, complete with more soul magic. I am afraid that their current DLC model will make that impossible though, because they want all DLC to be accessible from level 3.
I kind of want some more story that you have to finish the base game story to unlock.