GivvumBoane wrote: »SeptimusDova wrote: »Why do we not have a Jail for the captured to go to? With the same items. One lockpick? In addition to the jail your cellmate is the Adoring Fan!!!forgot about the adoring fan
Damn... I hope you're a girl, I'm falling in love. XDdtm_samuraib16_ESO wrote: »Remember this post?
https://forums.elderscrollsonline.com/en/discussion/267246/eso-is-frustrating#latest
It has DIRECT links with this topic: the income fact.
Questing should be "the main income" (NOT speaking of trade in any form!!!), not thieving.
Or, thieving, but with SERIOUS danger attached to it, so you will think twice before doing this.
Precisely. If you compare the risk/reward of questing vs. the risk/reward for thieving, anyone with handful of functioning brain cells figures out that robbing a city is far more lucrative at far less risk and is far less time consuming. Fencing 50 items is going to get you at least 2000 gold even at level 1. Everything else is just frosting on the cake, and you can run that in less than hour. Ramp up your thieving skills and you can get even more.
How long would it take questing to return that? Quests give crap gold. They also don't give you much in the way of items either. Most of your items are going to come from pilfering boxes and baskets, and most of those items are going to be food mats. You can spend hours questing at low-mid levels and never get that much gold, even if you sold everything you got. It's a clear imbalance in the game, and one of the main reasons why you see so many "sneaks" running around the more lucrative cities. Once you know the routes (which takes all of a few minutes to figure out) you don't even need to sneak. You can just kill NPCs that attack you since you can easily get out of the city without being caught. Honestly you'll most likely earn enough off what you stole to make paying off the bounty a mere "cost of doing business". You'll still make far more off selling your ill-gotten goods than questing.
It's not so much the guards needing a boost. It's the imbalance between crime rewards and questing rewards. Crime pays way too well with practically zero risk. So:
1. Boost quest rewards to better reflect the risk and effort it takes to complete them.
2. Reduce crime rewards to better reflect the risk and effort it takes to do it.
3. Implement a system or set of systems that makes crime more difficult/punishing to bring it in line with it's rewards.
4. Some combination of the 3.
I'm all for 3, but that would take a while to implement. In the meantime, 1 or 2 could be implemented relatively easily.
dtm_samuraib16_ESO wrote: »Damn... I hope you're a girl, I'm falling in love. XDdtm_samuraib16_ESO wrote: »Remember this post?
https://forums.elderscrollsonline.com/en/discussion/267246/eso-is-frustrating#latest
It has DIRECT links with this topic: the income fact.
Questing should be "the main income" (NOT speaking of trade in any form!!!), not thieving.
Or, thieving, but with SERIOUS danger attached to it, so you will think twice before doing this.
Precisely. If you compare the risk/reward of questing vs. the risk/reward for thieving, anyone with handful of functioning brain cells figures out that robbing a city is far more lucrative at far less risk and is far less time consuming. Fencing 50 items is going to get you at least 2000 gold even at level 1. Everything else is just frosting on the cake, and you can run that in less than hour. Ramp up your thieving skills and you can get even more.
How long would it take questing to return that? Quests give crap gold. They also don't give you much in the way of items either. Most of your items are going to come from pilfering boxes and baskets, and most of those items are going to be food mats. You can spend hours questing at low-mid levels and never get that much gold, even if you sold everything you got. It's a clear imbalance in the game, and one of the main reasons why you see so many "sneaks" running around the more lucrative cities. Once you know the routes (which takes all of a few minutes to figure out) you don't even need to sneak. You can just kill NPCs that attack you since you can easily get out of the city without being caught. Honestly you'll most likely earn enough off what you stole to make paying off the bounty a mere "cost of doing business". You'll still make far more off selling your ill-gotten goods than questing.
It's not so much the guards needing a boost. It's the imbalance between crime rewards and questing rewards. Crime pays way too well with practically zero risk. So:
1. Boost quest rewards to better reflect the risk and effort it takes to complete them.
2. Reduce crime rewards to better reflect the risk and effort it takes to do it.
3. Implement a system or set of systems that makes crime more difficult/punishing to bring it in line with it's rewards.
4. Some combination of the 3.
I'm all for 3, but that would take a while to implement. In the meantime, 1 or 2 could be implemented relatively easily.
dtm_samuraib16_ESO wrote: »Well, let me ask YOU a counter question: how many do this, based on the 8 billion people population?
How many get caught?
On ESO, EVERY SOT is a thief.
dtm_samuraib16_ESO wrote: »Well, let me ask YOU a counter question: how many do this, based on the 8 billion people population?
How many get caught?
On ESO, EVERY SOT is a thief.
I watched a noob get caught and killed in Daggerfall, respawn, then get caught and killed again because the bounty doesn't go away when guards kill you. I can only imagine what his bounty spiked up to...he won't be able to play this character for hours.
The guards are not easy to avoid when you're a low level, those empty containers you're complaining about were probably looted by experienced thieves who hit the same hot spots that you do.
Indeed.GivvumBoane wrote: »dtm_samuraib16_ESO wrote: »Well, let me ask YOU a counter question: how many do this, based on the 8 billion people population?
How many get caught?
On ESO, EVERY SOT is a thief.
I watched a noob get caught and killed in Daggerfall, respawn, then get caught and killed again because the bounty doesn't go away when guards kill you. I can only imagine what his bounty spiked up to...he won't be able to play this character for hours.
The guards are not easy to avoid when you're a low level, those empty containers you're complaining about were probably looted by experienced thieves who hit the same hot spots that you do.
Bounty goes away when guards kill you, provided you have the coin to pay the bounty. Otherwise they continuously slaughter you. That noob must have been broke. Getting caught stealing as a noob nets about a 9 gold bounty.