dtm_samuraib16_ESO wrote: »Will lead to griefing.
We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
Causing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
dtm_samuraib16_ESO wrote: »We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
You really even hope, this could be done? XDCausing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
Alltough it is generally used, this is prone to change from interpretation, from person to person.
What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Wow, did YOU get me wrong!!!dtm_samuraib16_ESO wrote: »We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
You really even hope, this could be done? XDCausing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
Alltough it is generally used, this is prone to change from interpretation, from person to person.
What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Yeah, no. Thieving is part of the game and therefore can't possibly meet any proper definition of griefing. This reminds me of the Eve players who call it griefing when their internet spaceships get non-consentually asploded... in a game about non-consentually asploding internet spaceships.
As for following someone in a virtual world meeting the standard, that's just bonkers.
Impossible, since every sot thinks he's a thief.DO NOT BUFF the guards!
They're already immortal as it is.
dtm_samuraib16_ESO wrote: »Wow, did YOU get me wrong!!!dtm_samuraib16_ESO wrote: »We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
You really even hope, this could be done? XDCausing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
Alltough it is generally used, this is prone to change from interpretation, from person to person.
What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Yeah, no. Thieving is part of the game and therefore can't possibly meet any proper definition of griefing. This reminds me of the Eve players who call it griefing when their internet spaceships get non-consentually asploded... in a game about non-consentually asploding internet spaceships.
As for following someone in a virtual world meeting the standard, that's just bonkers.
I never said thieving is griefing, I said PvP-justice system will become griefing.
Please try to read correctly.Impossible, since every sot thinks he's a thief.DO NOT BUFF the guards!
They're already immortal as it is.
There isn't 1 city not plaundered.
Reason?
Thievery is FAR too simple.
Boost those guards.
As is, it's geam breaking.
DO NOT BUFF the guards!
They're already immortal as it is.
Whether you like it or not: it's a fact it's game breaking as it is.dtm_samuraib16_ESO wrote: »Wow, did YOU get me wrong!!!dtm_samuraib16_ESO wrote: »We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
You really even hope, this could be done? XDCausing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
Alltough it is generally used, this is prone to change from interpretation, from person to person.
What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Yeah, no. Thieving is part of the game and therefore can't possibly meet any proper definition of griefing. This reminds me of the Eve players who call it griefing when their internet spaceships get non-consentually asploded... in a game about non-consentually asploding internet spaceships.
As for following someone in a virtual world meeting the standard, that's just bonkers.
I never said thieving is griefing, I said PvP-justice system will become griefing.
Please try to read correctly.Impossible, since every sot thinks he's a thief.DO NOT BUFF the guards!
They're already immortal as it is.
There isn't 1 city not plaundered.
Reason?
Thievery is FAR too simple.
Boost those guards.
As is, it's geam breaking.
Well,that's my opinion on immortal guards.As to it being game breaking as they are,..umm,..seems to me the game is going along just fine with them as they are.Always has been,..even if I hate immortal guards. XD
dtm_samuraib16_ESO wrote: »Whether you like it or not: it's a fact it's game breaking as it is.dtm_samuraib16_ESO wrote: »Wow, did YOU get me wrong!!!dtm_samuraib16_ESO wrote: »We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
You really even hope, this could be done? XDCausing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
Alltough it is generally used, this is prone to change from interpretation, from person to person.
What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Yeah, no. Thieving is part of the game and therefore can't possibly meet any proper definition of griefing. This reminds me of the Eve players who call it griefing when their internet spaceships get non-consentually asploded... in a game about non-consentually asploding internet spaceships.
As for following someone in a virtual world meeting the standard, that's just bonkers.
I never said thieving is griefing, I said PvP-justice system will become griefing.
Please try to read correctly.Impossible, since every sot thinks he's a thief.DO NOT BUFF the guards!
They're already immortal as it is.
There isn't 1 city not plaundered.
Reason?
Thievery is FAR too simple.
Boost those guards.
As is, it's geam breaking.
Well,that's my opinion on immortal guards.As to it being game breaking as they are,..umm,..seems to me the game is going along just fine with them as they are.Always has been,..even if I hate immortal guards. XD
It needs to be addressed.
nimander99 wrote: »Yeah, cause the guards in the single player Scrolls games were everywhere and we could never steal anything...
SeptimusDova wrote: »Why do we not have a Jail for the captured to go to? With the same items. One lockpick? In addition to the jail your cellmate is the Adoring Fan!!!
We cannot have such a system, it will lead to griefing.Addressed only by a PvP Justice system! We'll find the mechanics for it eventually. Optimism!
And THAT was perfect, bring it back, make stealing virtually impossible.nimander99 wrote: »Yeah, cause the guards in the single player Scrolls games were everywhere and we could never steal anything...
No, since griefing, as said above.Addressed only by a PvP Justice system! We'll find the mechanics for it eventually. Optimism!
Either you are being knowingly ignorant to get your way for getting the easiest income ever, you are trolling, or you actually miss the whole fact: thieving imbalances the income.dtm_samuraib16_ESO wrote: »Whether you like it or not: it's a fact it's game breaking as it is.dtm_samuraib16_ESO wrote: »Wow, did YOU get me wrong!!!dtm_samuraib16_ESO wrote: »We are speaking ZoS here.The PVP justice system won't be griefing if the proper tools are implemented. Make it so you can actually stop them and give them a chance to pay the bounty and if they don't that is their choice. Remember we are talking about the same universe where stealing a sweet roll and killing a little chicken are death sentences in the eyes of the law.
You really even hope, this could be done? XDCausing grief to others.dtm_samuraib16_ESO wrote: »Will lead to griefing.
I don't think that word means what you think it means.
Alltough it is generally used, this is prone to change from interpretation, from person to person.
What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Yeah, no. Thieving is part of the game and therefore can't possibly meet any proper definition of griefing. This reminds me of the Eve players who call it griefing when their internet spaceships get non-consentually asploded... in a game about non-consentually asploding internet spaceships.
As for following someone in a virtual world meeting the standard, that's just bonkers.
I never said thieving is griefing, I said PvP-justice system will become griefing.
Please try to read correctly.Impossible, since every sot thinks he's a thief.DO NOT BUFF the guards!
They're already immortal as it is.
There isn't 1 city not plundered.
Reason?
Thievery is FAR too simple.
Boost those guards.
As is, it's geam breaking.
Well,that's my opinion on immortal guards.As to it being game breaking as they are,..umm,..seems to me the game is going along just fine with them as they are.Always has been,..even if I hate immortal guards. XD
It needs to be addressed.
How did it break the game? I dont know about your game,but mine's just fine.I play it every day and it isnt broken.I am so sorry your doesnt work at all.
Precisely: it hit him in the head.GivvumBoane wrote: »nimander99 wrote: »Yeah, cause the guards in the single player Scrolls games were everywhere and we could never steal anything...
With the single player games specifically Oblivion, ( been years since I played Morrowind. Don't want to state something that may be incorrect) the guards operated on what can best be described as a hive mind. As soon as you were spotted, the guards knew. All of them, everywhere. Your only options were to pay or go to jail. If you set out to steal, it wasn't that hard. The majority of guard run ins were due to accidental thefts. Skyrim changed the entire system, bounty was set on a per hold basis. It was extremely easy to steal in that game. It's pretty bad when you can pickpocket a guard's clothes off his back and he is none the wiser. Maybe that arrow didn't hit him in the knee.
If we introduce jail, then you should be totally undressed, completely stripped of EVERYTHING (returned to you upon completing jail time), with an unescapable jail.SeptimusDova wrote: »Why do we not have a Jail for the captured to go to? With the same items. One lockpick? In addition to the jail your cellmate is the Adoring Fan!!!
dtm_samuraib16_ESO wrote: »Wow, did YOU get me wrong!!!
I never said thieving is griefing, I said PvP-justice system will become griefing.
dtm_samuraib16_ESO wrote: »What is griefing to one, is therefor not griefing to others.
Though a good general definition is to harass people through actions, such as following the person, hindering him in his actions.
In this specific case: thieving.
Thankfully.chaserstorm16909 wrote: »
dtm_samuraib16_ESO wrote: »Remember this post?
https://forums.elderscrollsonline.com/en/discussion/267246/eso-is-frustrating#latest
It has DIRECT links with this topic: the income fact.
Questing should be "the main income" (NOT speaking of trade in any form!!!), not thieving.
Or, thieving, but with SERIOUS danger attached to it, so you will think twice before doing this.