dtm_samuraib16_ESO wrote: »Oh come on: at level three I escaped Guards that saw me stealing.
But yes, I used stairs, balconies, to get away.
If you use the tiniest fraction of your brain, these pose ABSOLUTELY no threat.
But avoid plundering singe room buildings, if you are low level: this is a recipe for total disaster.
Oh, and unload FREQUENTLY, just to be safe.
No use in running around with a bag full of stolen items, this will lead only to frustration, WHICH is why some silly sots ask to nerf them.
dtm_samuraib16_ESO wrote: »And STILL FAR too many sots can make it.IcyDeadPeople wrote: »Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.
I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.
When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
As I said, half the time I am stealing just walking by, and hardly one got me.
And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
Or nightmares left behind of it.
IcyDeadPeople wrote: »dtm_samuraib16_ESO wrote: »And STILL FAR too many sots can make it.IcyDeadPeople wrote: »Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.
I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.
When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
As I said, half the time I am stealing just walking by, and hardly one got me.
And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
Or nightmares left behind of it.
what is a sot?
GivvumBoane wrote: »IcyDeadPeople wrote: »dtm_samuraib16_ESO wrote: »And STILL FAR too many sots can make it.IcyDeadPeople wrote: »Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.
I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.
When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
As I said, half the time I am stealing just walking by, and hardly one got me.
And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
Or nightmares left behind of it.
what is a sot?
I think that's English in origin, only they know
Me neither, it's said in game often, hence I used it. XDGivvumBoane wrote: »IcyDeadPeople wrote: »dtm_samuraib16_ESO wrote: »And STILL FAR too many sots can make it.IcyDeadPeople wrote: »Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.
I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.
When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
As I said, half the time I am stealing just walking by, and hardly one got me.
And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
Or nightmares left behind of it.
what is a sot?
I think that's English in origin, only they know.
Edit: I checked it out. It's a chronic drunk
THANK YOU, my point precisely.I personally enjoy running around and stealing everything. I have maxed thieves guild and legerdemain and can make 10k gold a day with minimal effort. It's amusing and the gold boost from fencing goods keeps me in guilds that require a monthly fee. The last thing I need is to fill my entire inventory with stolen loot and get booked by an already immortal guard lose all the loot and give up my bounty resulting in a massive loss of gold if I have a bounty of maybe 10$ even though I rarely get caught. Guards already have rooting abilities and can remove stealth effects and can easily two shot a player not experienced enough to get around it. I do think their awareness range should be increased a little to a more realistic line of sight but nothing more than that
paleobonesb14_ESO wrote: »GivvumBoane wrote: »IcyDeadPeople wrote: »dtm_samuraib16_ESO wrote: »And STILL FAR too many sots can make it.IcyDeadPeople wrote: »Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.
I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.
When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
As I said, half the time I am stealing just walking by, and hardly one got me.
And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
Or nightmares left behind of it.
what is a sot?
I think that's English in origin, only they know
Not sure either but I'm going with fool so:
And still too many fools can make it..
GivvumBoane wrote: »Chronic drunk @paleobonesb14_ESO
Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
OH YES, that is an idea, imma go suggest this through a ticket right now.Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
dtm_samuraib16_ESO wrote: »OH YES, that is an idea, imma go suggest this through a ticket right now.Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
At least there are a few with good ideas around, I like that.
GivvumBoane wrote: »Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible
Whatzituyah wrote: »GivvumBoane wrote: »Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible
@GivvumBoane funny thing about that one time I commited a crime in the guard tower while they were sleeping and the all got up at the same time saying the same thing in synchronization. I began questioning wether the guards are normal people in Elder Scrolls lore and that they were really like the Borg from Star Trek.
It is called sarcasm.Whatzituyah wrote: »dtm_samuraib16_ESO wrote: »OH YES, that is an idea, imma go suggest this through a ticket right now.Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
At least there are a few with good ideas around, I like that.
@dtm_samuraib16_ESO Please tell me your joking.
Not quite salt, but I use a lot of hyperboles to make a point.kingqueso950 wrote: »OP seems to be leaving a thick trail of salt every time he comments...
Damn, someone's on to the Borg...Whatzituyah wrote: »GivvumBoane wrote: »Whatzituyah wrote: »Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible
@GivvumBoane funny thing about that one time I commited a crime in the guard tower while they were sleeping and they all got up at the same time saying the same thing in synchronization. I began questioning wether the guards are normal people in Elder Scrolls lore and that they were really like the Borg from Star Trek.
dtm_samuraib16_ESO wrote: »THANK YOU, my point precisely.
FAR too EASY!!!
And have even 'emptier' towns left?Honestly I think the guards need to be really weak, when your bounty reaches a level a new stronger type of guard comes out.
Keep raising a much stronger elite one comes, till a name NPC guard captain comes out to put a stop on you. I think that would be very immersive and fun.
dtm_samuraib16_ESO wrote: »Again, this we can not do, it will invite griefing.
Sad, but it is what it is...
Make them smarter but not stronger maybe if a npc sees you commit a crime they would attempt to get the guard and guards would persue you longer distances and maybe spawn more guards to assist if your bounty is really high. As a max lvl char i can kite 4 plus guards around mostly dodge rolling.