Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

"Immortal Guards" need a boost!

  • RomansXXI
    RomansXXI
    ✭✭✭
    I personally enjoy running around and stealing everything. I have maxed thieves guild and legerdemain and can make 10k gold a day with minimal effort. It's amusing and the gold boost from fencing goods keeps me in guilds that require a monthly fee. The last thing I need is to fill my entire inventory with stolen loot and get booked by an already immortal guard lose all the loot and give up my bounty resulting in a massive loss of gold if I have a bounty of maybe 10$ even though I rarely get caught. Guards already have rooting abilities and can remove stealth effects and can easily two shot a player not experienced enough to get around it. I do think their awareness range should be increased a little to a more realistic line of sight but nothing more than that
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Oh come on: at level three I escaped Guards that saw me stealing.
    But yes, I used stairs, balconies, to get away.
    If you use the tiniest fraction of your brain, these pose ABSOLUTELY no threat.

    But avoid plundering singe room buildings, if you are low level: this is a recipe for total disaster.

    Oh, and unload FREQUENTLY, just to be safe.
    No use in running around with a bag full of stolen items, this will lead only to frustration, WHICH is why some silly sots ask to nerf them.

    "Oh, I just lost 90+ blue and green stolen items, over 10k value because a guard killed me. Boo hoo"....... Occupational hazard.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.

    I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.

    When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
    And STILL FAR too many sots can make it.
    As I said, half the time I am stealing just walking by, and hardly one got me.
    And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
    Or nightmares left behind of it.

    what is a sot?
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.

    I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.

    When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
    And STILL FAR too many sots can make it.
    As I said, half the time I am stealing just walking by, and hardly one got me.
    And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
    Or nightmares left behind of it.

    what is a sot?

    I think that's English in origin, only they know.
    Edit: I checked it out. It's a chronic drunk
    Edited by GivvumBoane on May 25, 2016 8:59PM
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Osteos
    Osteos
    ✭✭✭✭✭
    Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.

    I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.

    When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
    And STILL FAR too many sots can make it.
    As I said, half the time I am stealing just walking by, and hardly one got me.
    And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
    Or nightmares left behind of it.

    what is a sot?

    I think that's English in origin, only they know

    Not sure either but I'm going with fool so:

    And still too many fools can make it..
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.

    I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.

    When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
    And STILL FAR too many sots can make it.
    As I said, half the time I am stealing just walking by, and hardly one got me.
    And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
    Or nightmares left behind of it.

    what is a sot?

    I think that's English in origin, only they know.
    Edit: I checked it out. It's a chronic drunk
    Me neither, it's said in game often, hence I used it. XD

    But to the point:
    RomansXXI wrote: »
    I personally enjoy running around and stealing everything. I have maxed thieves guild and legerdemain and can make 10k gold a day with minimal effort. It's amusing and the gold boost from fencing goods keeps me in guilds that require a monthly fee. The last thing I need is to fill my entire inventory with stolen loot and get booked by an already immortal guard lose all the loot and give up my bounty resulting in a massive loss of gold if I have a bounty of maybe 10$ even though I rarely get caught. Guards already have rooting abilities and can remove stealth effects and can easily two shot a player not experienced enough to get around it. I do think their awareness range should be increased a little to a more realistic line of sight but nothing more than that
    THANK YOU, my point precisely.
    FAR too EASY!!!
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Guards already have 2 different instant cast one-shot abilities that scale based on your health. I imagine it would be rather boring if they used their one shot attacks 100% of the time.

    I want to see them no longer immortal deities, just very challenging to kill. Would be fun to finally get revenge for all the times they killed me with the cheese tactics.

    When you have high bounty, the only way to complete the skill point quests is dying frequently to guards, since there are usually two of them stationed right next to quest giver and often lack the patrol A.I. routine, so they just stand there. You have to try to quickly skip through the dialogue to start the quests before they one shot you.
    And STILL FAR too many sots can make it.
    As I said, half the time I am stealing just walking by, and hardly one got me.
    And I FOR SURE am not a "great player", I'm not even going to points like GEAR, or SKILLS, if you'd see my Khaj, you'd die laughing.
    Or nightmares left behind of it.

    what is a sot?

    I think that's English in origin, only they know

    Not sure either but I'm going with fool so:

    And still too many fools can make it..

    Chronic drunk @paleobonesb14_ESO
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Osteos
    Osteos
    ✭✭✭✭✭
    Chronic drunk @paleobonesb14_ESO

    Learn something new everyday! :D

    I want an alert the guard emote!
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands. :trollface:
    Edited by Whatzituyah on May 25, 2016 9:39PM
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands. :trollface:

    I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
    OH YES, that is an idea, imma go suggest this through a ticket right now.
    At least there are a few with good ideas around, I like that.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
    OH YES, that is an idea, imma go suggest this through a ticket right now.
    At least there are a few with good ideas around, I like that.

    @dtm_samuraib16_ESO Please tell me your joking. :unamused:
  • kingqueso950
    OP seems to be leaving a thick trail of salt every time he comments...
    Ebonhart Pact
    Ascension
    GT: krazyj69
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands. :trollface:

    I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible

    @GivvumBoane funny thing about that one time I commited a crime in the guard tower while they were sleeping and they all got up at the same time saying the same thing in synchronization. I began questioning wether the guards are normal people in Elder Scrolls lore and that they were really like the Borg from Star Trek.
    Edited by Whatzituyah on May 25, 2016 11:06PM
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands. :trollface:

    I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible

    @GivvumBoane funny thing about that one time I commited a crime in the guard tower while they were sleeping and the all got up at the same time saying the same thing in synchronization. I began questioning wether the guards are normal people in Elder Scrolls lore and that they were really like the Borg from Star Trek.

    Yep hive mind, that's why you can get a bounty in Brazil, and the guards in the imperial city know about it instantly. They fixed that in Skyrim though thankfully
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands.
    OH YES, that is an idea, imma go suggest this through a ticket right now.
    At least there are a few with good ideas around, I like that.

    @dtm_samuraib16_ESO Please tell me your joking. :unamused:
    It is called sarcasm.
    I use it when silly people say silly things.
    OP seems to be leaving a thick trail of salt every time he comments...
    Not quite salt, but I use a lot of hyperboles to make a point.
    To those that do not know what a hyperbole is: it's an exaggeration.
    Not meant to be taken literally.
    Yeah maybe make them sense a crime in a over 9000 mile radius and run at light speed! Because you know they are immortal and can't be nerfed why not make them OP? Oh also make them go through doors they have hands. :trollface:

    I just thought about Oblivion and the hive mind guards in there. The second you step through a city's gates you get accosted by six guards. It was terrible

    @GivvumBoane funny thing about that one time I commited a crime in the guard tower while they were sleeping and they all got up at the same time saying the same thing in synchronization. I began questioning wether the guards are normal people in Elder Scrolls lore and that they were really like the Borg from Star Trek.
    Damn, someone's on to the Borg...
    Gods forbid, he must be eradicated at once!
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Xylphan
    Xylphan
    ✭✭✭✭
    Crime pays in this game. A lot. A stupid amount for how excruciatingly easy it is. You get far more gold pillaging a town dry than you do running quests. The risk is way too low, reward far too high, and the punishments (if you ever get caught) are nothing. So you have to pay a bounty and hand over you goods (or die). Like that's any real punishment in comparison to how lucrative crime is.

    I'd love to see a PVP bounty system, but understand well why ZOS will never go ahead with it. People are just <fill in colorful negative adjective here>. Any involuntary PvP system will be exploited to troll and grief players. It just will. Anyone who doesn't think so obviously hasn't spent much time on the innartubes.

    However, that doesn't mean the justice system can't be revamped. First thing to add for a bit of excitement: roaming bounty hunters. You think you're slick because you managed to escape the city guard? Laughing because you managed to kill 10 citizens and slip out of the city undetected? Don't get too comfortable. If your reputation gets bad enough bounty hunters will be dispatched to try and hunt you down. Not only that but random bounty hunters will be roaming around the world, and if you've got a big enough price on your head then don't expect a friendly wave when your out on the road.

    And you better have some powerful friends. While bounty hunters are killable, they are not easy to take down. They didn't get to be bounty hunters by being pushovers. However, some bounty hunters are more open to negotiation than others so with the right persuasion they may conveniently forget they saw you (much smaller price than a full on bounty payment).

    And no Han shot first nonsense here. You can't kill a bounty hunter unless they're hostile. However, feel free to kill some random schmuck, then go and hunt down the bounty hunter who de-stealthed while you were picking flowers and kicked your arse for pickpocketing that homeless Khajit back in Stormhaven. Once they attack, they can be attacked by any other players, mobs, etc.

    But you don't have to worry about that because nobody saw you right? The only other people around were a couple of random players. Well, now they can report crimes. If players see a crime in progress, they can now click the criminal and choose "report crime". Well, that's assuming the player reporting you is an innocent little angel. If the player themselves have a rep or has committed crimes (carrying stolen loot) then they can't report you. How many thieves do you see running to the guard to report a crime with stolen loot hanging out of their pockets? To prevent abuse, you are limited to how many times you can report the same player over a given time period, and they actually have be there when the crime is committed. No standing outside the thieves den reporting everyone who comes up to the door. No reporting random players just because you don't like their armor color. There's being an upstanding citizen, then there's being a *****bagel.

    With all this additional difficulty and the random factor of players just stumbling over your criminal enterprise, rewards would have to be scaled. But now crime would be as it should be. High risk, high reward. No more being a level 1 knob and being able to rip off an entire city. If you want to be a master pilferer, you actually have to invest skillpoints and make an effort. Allow criminal grouping for big jobs, and add new skills to aid in crime (like being able to "knockout" NPCs, "block" doors and stairs (both players and NPCs), "distract" guards, etc.

    There's a whole set of fun and interesting things that could be done. But the current system? Way too easy.
  • Karthos
    Karthos
    ✭✭✭
    Nice troll, OP, I approve.

    I'm still confused as to why, when I steal something in front of a witness, and they voice their disapproval, and a bounty is placed on my head, so the nearby guards not come rushing to the witnesses aid...

    And bounties of over 1000 should totally make the player become flagged for pvp for anyone to kill and claim said bounty. Would be happy days.
  • Digiman
    Digiman
    ✭✭✭✭✭
    Honestly I think the guards need to be really weak, when your bounty reaches a level a new stronger type of guard comes out.

    Keep raising a much stronger elite one comes, till a name NPC guard captain comes out to put a stop on you. I think that would be very immersive and fun.
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    THANK YOU, my point precisely.
    FAR too EASY!!!

    Too easy to do what? Do quests when you have a bounty? Steal things? It's certainly not too easy to defeat guards. Just seems rather cheesy when they use their one shot abilities. Anyways, if you are not playing a criminal character, why do you care how easy it is?

    When Justice System PVP was first announced, a few friends and I racked up high bounties with plans to join the criminal team. We didn't steal anything, just killed a lot of innocents. My bounty is high enough that it's effectively permanent (would take several years to go away).

    So far, never been interested in trying to be a thief with this character. I'm not trying to go around stealing things or picking pockets and have excitement about danger of getting caught or whatever. They could remove every guard from the game and it wouldn't make a difference to me, other than making it possible to finally enter the Mages Guild and participate in crafting writs for the first time.

    Gave up hoping for PVP system when it was canceled last year, still could be fun to get some revenge on the immortal guards at some point, if they ever made this possible. I think killing guards would be more fun than fighting dungeon or trial bosses.

    At any rate, was glad to see there is a new Monk of Akatosh disguise coming with Dark Brotherhood that will finally allow characters with high bounties to do quests in interior locations.

    Edited by IcyDeadPeople on May 26, 2016 6:39AM
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    @Xylphan I loike most, save for the PvP/report crime part, this will bring griefing, I am sure.
    It still needs to be possible, right?
    But the rest, hell, I LOVE to see...
    Digiman wrote: »
    Honestly I think the guards need to be really weak, when your bounty reaches a level a new stronger type of guard comes out.

    Keep raising a much stronger elite one comes, till a name NPC guard captain comes out to put a stop on you. I think that would be very immersive and fun.
    And have even 'emptier' towns left?
    No, boosted all the way.
    Make theft a HARD thing to go for.

    Hell, create a Thief guild skill line, so it only becomes possible for high end players that put points in that skill line.

    Even a silly lvl 3 can rob entire continents clean, and not get caught, unless he's unlucky.
    And that is game breaking.

    @IcyDeadPeople Man, if you read the posts, it's about people having it FAR too easy when it comes to stealing.
    And this should be addressed.
    Actually, rather promptly.
    My Khajiit robbed Auridon clean the minute he got there without hassle or a guard.
    As a level 4?
    Should ABSOLUTELY not be.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • C0wrex
    C0wrex
    ✭✭✭✭
    PvP Justice System please... :3
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Again, this we can not do, it will invite griefing.
    Sad, but it is what it is...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Again, this we can not do, it will invite griefing.
    Sad, but it is what it is...

    So being griefed by NPC is ok but being griefed by other players is not ?
    Sounds like a phobia to me.
    :trollface:
    Anything that can be exploited will be exploited
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    ...
    Excuse me?
    NPC's griefing?

    Do explain?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Rex-Umbra wrote: »
    Make them smarter but not stronger maybe if a npc sees you commit a crime they would attempt to get the guard and guards would persue you longer distances and maybe spawn more guards to assist if your bounty is really high. As a max lvl char i can kite 4 plus guards around mostly dodge rolling.

    Come one, just say it, horseback high speed chase.. just, go ahead and say it...



    On a possibly related note, why is horseback purse snatching still not a thing ? I mean... come on... I can't be the only one thinking about it...

    Edited by Aisle9 on May 26, 2016 9:30AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    Give us a Bounty system and we will handle it easily.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Mr.Hmm wrote: »
    Give us a Bounty system and we will handle it easily.
    Will lead to griefing.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • clayandaudrey_ESO
    clayandaudrey_ESO
    ✭✭✭✭✭
    Seems to me it will lead to griefing only if you can be killed repeatedly for the same bounty. If your bounty clears as it does when a guard kills you how will it be griefing?
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    One could start to follow someone making his thieving life a hell.
    Aside, everyone will be a snitch, if only to get the loot themselves.
    Players tend to be ***, sometimes.

    Now, guards on the other hand...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
Sign In or Register to comment.