Haydenmango wrote: »No.
Have you ever played a game where other players can trap you? (Rust, Ark, DayZ, etc.)
Would you like to be captured by some players and be unable to do anything until you are (possibly) rescued?
What if no one wants to rescue the captured player? Do they have to wait for a timer to play the game again?
Just imagine the rage if people were being trapped in enemy keeps for hours.
I believe the issue where crown goes down and so does the group has to do with the fact that console you can only see the crown on your compass. Having all the groups marked on your compass and be able to stay together after crown dies would make this easier.
PC probably have some sort of group mod but we got nothing on console.
DocFrost72 wrote: »Inb4 1vXers cry "unfair"...and this time I'm obliged to listen to them.
The idea is great in theory, but that seems more like a...well, an RP story arc than a game function. As @Haydenmango correctly pointed out, this could be highly frustrating to captured players or those that run solo (like myself). Besides, you really think a person will stop playing for even five minutes? My guess is they'll log out. Then you have no captive, and that player is unhappy.
Again, not dismissing it, but there has to be some thought to these reasonably large downsides.
God_flakes wrote: »Hold up, before you totally dismiss it. I understand the implications of removing a player, but dynamics could be put into place to not inactivate the captured player completely. Maybe not a timer but possibly some other objective? Perhaps the capture only lasts for the duration of the engagement...forward camps have timers, so it's not like some players get cut out of battles anyway just by sheer virtue of not being able to rez or having to hobby horse back.
Haydenmango wrote: »I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.
Haydenmango wrote: »God_flakes wrote: »Hold up, before you totally dismiss it. I understand the implications of removing a player, but dynamics could be put into place to not inactivate the captured player completely. Maybe not a timer but possibly some other objective? Perhaps the capture only lasts for the duration of the engagement...forward camps have timers, so it's not like some players get cut out of battles anyway just by sheer virtue of not being able to rez or having to hobby horse back.
Would you really want to be in the position of the "removed player" though?
That doesn't sound fun at all unless there is something that player can do to escape being captured.
Here is how I would see it working:
A player can use restraints (a quickslot item) to capture an enemy player when they are below 50% health and stunned.
Restraints should have a channel time and a short range (so players can try to avoid being captured).
Captured players are rooted and unable to use any abilities.
A captured player can use a lockpick to attempt to break free from being captured.
Allies of a captured player can use a synergy to free captured players.
The captured player will break free after 2 minutes (or possibly longer/shorter).
It would be interesting in some cases but most of the time it would just be annoying for the common player.
I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.
RinaldoGandolphi wrote: »Haydenmango wrote: »I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.
This right here!!!!
This is what i was getting at! wouldn't it be awesome if a careless Emp could get captured and his alliance loses the Emp bonus for a time? Presidents, Kings, Queens, etc have bodyguards and must be protected for a reason. Its almost like chess, capture the king - Checkmate...it adds a whole new strategy to PVP, you capture the Emp you get the buffs, this encourages players to free him...while they are focused on freeing him/her...maybe we back cap that keep?
So many possibilities.
RinaldoGandolphi wrote: »Haydenmango wrote: »I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.
This right here!!!!
This is what i was getting at! wouldn't it be awesome if a careless Emp could get captured and his alliance loses the Emp bonus for a time? Presidents, Kings, Queens, etc have bodyguards and must be protected for a reason. Its almost like chess, capture the king - Checkmate...it adds a whole new strategy to PVP, you capture the Emp you get the buffs, this encourages players to free him...while they are focused on freeing him/her...maybe we back cap that keep?
So many possibilities.
The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
God_flakes wrote: »The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.
God_flakes wrote: »The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.
I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.
God_flakes wrote: »God_flakes wrote: »The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.
I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.
At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.
God_flakes wrote: »God_flakes wrote: »The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.
I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.
At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.
In your OP you said the captured player could be held at Chalman for instance and the group would have to seige Chalman to rescue them. If the captured player isn't out of the game then what is he supposed to do at Chalman? I took captured as a quite literal thing. If someone is captured they are usually bound or limited in their movement and freedom. If you are porting people to IC all they will do is leave IC and use a transitus shrine to teleport back to the battle. How does this play into the rescuing player alternate gameplay senario? I think the game needs more objectives for PvP, but I don't think it should be about capturing players.
Once again I apologize for not being constructive, but I really don't think this idea has any merit. How can I build upon something when I believe that the premise is flawed? If you wanted me to add alternate PvP objectives to this thread, I could, but then it wouldn't really be about your OP. If you only want people to comment if they agree with you on the premise of capturable players then I will stop posting and I apologize for the dissenting opinion.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.
I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.
At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.
In your OP you said the captured player could be held at Chalman for instance and the group would have to seige Chalman to rescue them. If the captured player isn't out of the game then what is he supposed to do at Chalman? I took captured as a quite literal thing. If someone is captured they are usually bound or limited in their movement and freedom. If you are porting people to IC all they will do is leave IC and use a transitus shrine to teleport back to the battle. How does this play into the rescuing player alternate gameplay senario? I think the game needs more objectives for PvP, but I don't think it should be about capturing players.
Once again I apologize for not being constructive, but I really don't think this idea has any merit. How can I build upon something when I believe that the premise is flawed? If you wanted me to add alternate PvP objectives to this thread, I could, but then it wouldn't really be about your OP. If you only want people to comment if they agree with you on the premise of capturable players then I will stop posting and I apologize for the dissenting opinion.
"For instance" generally means it was just an idea. I apologize I didn't think it through. Perhaps forcing a player to sit at Chal is a bad idea. Stripping their faction of buffs is not a bad idea, however. How about the emp is captured and the opposing faction loses their buffs unless a "rescue"'of the emps buffs is performed by getting "x keep" back? Maybe port them back to IC but require them to exit rather than a quick port?
God_flakes wrote: »Right, me including. I've resisted buying it because I found it boring. Maybe send them back to the shrine like when you die from slaughterfish?
No. The constant loading screens are already bad enough.God_flakes wrote: »Thoughts?
No. The constant loading screens are already bad enough.God_flakes wrote: »Thoughts?
I didn't pay for a game to sit on the sidelines, no matter how bad i'm playing.
Restricting access to content that one has paid for is *always* a bad idea.
It's even worse if that restriction is in the hands of other players.