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Capture enemy player

God_flakes
God_flakes
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A viable objective in Cyrodiil that could change the current warfare/combat dynamics? I know from experience how heavily groups rely on crown and when crown goes down, often so too does the group. No longer would stack crown and drop ulti be the *only* tactic used in engagements. What if it was possible to capture crown (or other players) thus weakening a Zerg and/or forcing some groups to actually participate in map play? Tie the captured enemy to a keep take. For example, your player is being held at Chal and the only way to rescue them is to siege Chal. This could also potentially have a big effect on the current stack and spam meta, as you run the risk of killing crown rather than capturing him or her. An added benefit might be to also bust up zergs and spread players/guilds out across the map. Thoughts? Could this even be possible?
  • Haydenmango
    Haydenmango
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    No.

    Have you ever played a game where other players can trap you? (Rust, Ark, DayZ, etc.)
    Would you like to be captured by some players and be unable to do anything until you are (possibly) rescued?
    What if no one wants to rescue the captured player? Do they have to wait for a timer to play the game again?

    Just imagine the rage if people were being trapped in enemy keeps for hours.
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  • Wollust
    Wollust
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    Sounds pretty much impossible to do.
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  • Defilted
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    I believe the issue where crown goes down and so does the group has to do with the fact that console you can only see the crown on your compass. Having all the groups marked on your compass and be able to stay together after crown dies would make this easier.

    PC probably have some sort of group mod but we got nothing on console.
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  • God_flakes
    God_flakes
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    No.

    Have you ever played a game where other players can trap you? (Rust, Ark, DayZ, etc.)
    Would you like to be captured by some players and be unable to do anything until you are (possibly) rescued?
    What if no one wants to rescue the captured player? Do they have to wait for a timer to play the game again?

    Just imagine the rage if people were being trapped in enemy keeps for hours.

    Hold up, before you totally dismiss it. I understand the implications of removing a player, but dynamics could be put into place to not inactivate the captured player completely. Maybe not a timer but possibly some other objective? Perhaps the capture only lasts for the duration of the engagement...forward camps have timers, so it's not like some players get cut out of battles anyway just by sheer virtue of not being able to rez or having to hobby horse back.
    Edited by God_flakes on May 24, 2016 2:10PM
  • God_flakes
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    Defilted wrote: »
    I believe the issue where crown goes down and so does the group has to do with the fact that console you can only see the crown on your compass. Having all the groups marked on your compass and be able to stay together after crown dies would make this easier.

    PC probably have some sort of group mod but we got nothing on console.

    Crown goes down because in groups crown is directing the group to stack and drop ulti or stack and spam. What I am suggesting could create an alternative playstyle because you'd rather capture that crown than straight up just mow him down with his group. Perhaps it wouldn't be best to tie his release to a keep take, but there might be a way to make it engagement specific and add a new playstyle than the tired stack and spam one.
  • Rohamad_Ali
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    I actually ran an event in another MMO where this was an agreed objective . If the raid leaders group was beat they agreed to stand under guard the next fight . It was fun but totally voluntary . We had hostages role playing it up under guard with old enemies and a game master from that MMO showed up as Darth Vader to start it off . Was a lot of fun but they couldn't work those objectives into the game so they added Story teller items so we could make it ourselves .

    Shortly after I ran the first server wars but that was too big for this style and actually crashed the game .

    Edit to add vid of server . Games gone permanently so I don't thing it's against the rules . I'll remove if it is .

    https://m.youtube.com/watch?v=0s-cOUXm94I
    Edited by Rohamad_Ali on May 24, 2016 2:21PM
  • RinaldoGandolphi
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    I like it! It could make things interesting!

    Perhaps tie this capturing to weakening the alliances score tick and losing their scroll and keep bonuses while he is held?...such as holding an Emperor hostage in X Keep demanding payment in AP(more score tick) to free him/her or fighting over the keep where Emp is being held.

    It would be an interesting mechanic, like maybe putting a 20 minute timer on how long you can be captured much like how scrolls rest if they are not secured somewhere?
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • DocFrost72
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    Inb4 1vXers cry "unfair"...and this time I'm obliged to listen to them.

    The idea is great in theory, but that seems more like a...well, an RP story arc than a game function. As @Haydenmango correctly pointed out, this could be highly frustrating to captured players or those that run solo (like myself). Besides, you really think a person will stop playing for even five minutes? My guess is they'll log out. Then you have no captive, and that player is unhappy.

    Again, not dismissing it, but there has to be some thought to these reasonably large downsides.
  • God_flakes
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    DocFrost72 wrote: »
    Inb4 1vXers cry "unfair"...and this time I'm obliged to listen to them.

    The idea is great in theory, but that seems more like a...well, an RP story arc than a game function. As @Haydenmango correctly pointed out, this could be highly frustrating to captured players or those that run solo (like myself). Besides, you really think a person will stop playing for even five minutes? My guess is they'll log out. Then you have no captive, and that player is unhappy.

    Again, not dismissing it, but there has to be some thought to these reasonably large downsides.

    Most people don't log out because they have to wait to Rez at a camp or sit in a load screen. Perhaps it would have to be tempered so as to not be unduly frustrating for the captured player. I agree it's very rp in nature-but I also feel this game needs more of that to breathe new life into it.
    Edited by God_flakes on May 24, 2016 2:26PM
  • Zenetrax
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    No for me. I did imagine if I were in the shoes of the hostage then sit there for hours or maybe days and my faction won't rescue me then my character is bound to that keep in chains? Can't enjoy PVP like that.
  • Zheg
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    It's not possible nor is it a good idea. The griefing would be monumental.

    As an aside, without crown our elite pvp guild will immediately scatter and look for the nearest dolmen or stray enemy running between keeps - even if we had just opened up the inner to a keep. It happens within seconds, which is why crashing is so difficult. Crown is the magnet to keep hardcore pvpers from fighting molag bal and hunting lich pieces.
  • Haydenmango
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    God_flakes wrote: »
    Hold up, before you totally dismiss it. I understand the implications of removing a player, but dynamics could be put into place to not inactivate the captured player completely. Maybe not a timer but possibly some other objective? Perhaps the capture only lasts for the duration of the engagement...forward camps have timers, so it's not like some players get cut out of battles anyway just by sheer virtue of not being able to rez or having to hobby horse back.

    Would you really want to be in the position of the "removed player" though?
    That doesn't sound fun at all unless there is something that player can do to escape being captured.

    Here is how I would see it working:
    A player can use restraints (a quickslot item) to capture an enemy player when they are below 50% health and stunned.
    Restraints should have a channel time and a short range (so players can try to avoid being captured).

    Captured players are rooted and unable to use any abilities.
    A captured player can use a lockpick to attempt to break free from being captured.
    Allies of a captured player can use a synergy to free captured players.
    The captured player will break free after 2 minutes (or possibly longer/shorter).


    It would be interesting in some cases but most of the time it would just be annoying for the common player.
    I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.

    edit: I also wanted to say sorry for instantly dismissing the idea at first, that was kind of rude. I just know, from personal experience, how frustrating being trapped in a video game can be.
    Edited by Haydenmango on May 24, 2016 3:44PM
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  • RinaldoGandolphi
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    I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.

    This right here!!!!

    This is what i was getting at! wouldn't it be awesome if a careless Emp could get captured and his alliance loses the Emp bonus for a time? Presidents, Kings, Queens, etc have bodyguards and must be protected for a reason. Its almost like chess, capture the king - Checkmate...it adds a whole new strategy to PVP, you capture the Emp you get the buffs, this encourages players to free him...while they are focused on freeing him/her...maybe we back cap that keep?

    So many possibilities.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Glaiceana
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    This actually sounds like a great idea! Love the thought of going on rescue missions. :) To help solve the problem people have brought up about how long the player might be captured or if they are waiting to get rescued etc, perhaps when they are captured there is a death timer activated? So basically the captured player will be killed automatically when the timer runs out. It could be around 20 mins, maybe less.
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  • God_flakes
    God_flakes
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    God_flakes wrote: »
    Hold up, before you totally dismiss it. I understand the implications of removing a player, but dynamics could be put into place to not inactivate the captured player completely. Maybe not a timer but possibly some other objective? Perhaps the capture only lasts for the duration of the engagement...forward camps have timers, so it's not like some players get cut out of battles anyway just by sheer virtue of not being able to rez or having to hobby horse back.

    Would you really want to be in the position of the "removed player" though?
    That doesn't sound fun at all unless there is something that player can do to escape being captured.

    Here is how I would see it working:
    A player can use restraints (a quickslot item) to capture an enemy player when they are below 50% health and stunned.
    Restraints should have a channel time and a short range (so players can try to avoid being captured).

    Captured players are rooted and unable to use any abilities.
    A captured player can use a lockpick to attempt to break free from being captured.
    Allies of a captured player can use a synergy to free captured players.
    The captured player will break free after 2 minutes (or possibly longer/shorter).


    It would be interesting in some cases but most of the time it would just be annoying for the common player.
    I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.

    Thanks!! This is the kind of input I'm seeking-not just a knee jerk dismissal based on scenarios I didn't present. I never said a captured player had to wait days or hours. It could be as simple as seconds or minutes. Similar to the wait time of a camp or horse ride, for example. Something to break up the stack and spam, a reason or incentive for groups to NOT go headlong into one another and just spam ultis. Imagine the dynamics....there would be a reason to not try to wipe out entire groups in one fell swoop and a reason to not stack. Perhaps they could tie it into the IC somehow. Maybe the captured player gets ported there and has to ride back? And as far as 1vX'rs go, I don't really care about their QQ. This could be a way to make them integral to map play rather than being a nuisance. Wouldn't it be fun to capture a ganker and ship their a$$ to a prison in the IC from which they have to exit and make their way back from rather than wait on their buddy to Rez them?
    Edited by God_flakes on May 24, 2016 3:40PM
  • Luigi_Vampa
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    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.
    PC/EU DC
  • God_flakes
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    I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.

    This right here!!!!

    This is what i was getting at! wouldn't it be awesome if a careless Emp could get captured and his alliance loses the Emp bonus for a time? Presidents, Kings, Queens, etc have bodyguards and must be protected for a reason. Its almost like chess, capture the king - Checkmate...it adds a whole new strategy to PVP, you capture the Emp you get the buffs, this encourages players to free him...while they are focused on freeing him/her...maybe we back cap that keep?

    So many possibilities.

    Rin, I love this! I can imagine a pop up in the game, "So and so Emperor has been captured by the Daggerfall Covevant!"

    The captured emp is then auto ported to IC, the buffs removed and the emps group must then come rescue him (removing them from the battle), with a timer on how long the emp can be held. This would be very effective in situations like we have now on TF where ep is overpopulated AND op because of all their buffs. It would give the underdogs a greater chance to retake their home keeps and get a foothold on the map.
  • Rohamad_Ali
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    I do think capturing players could be cool if applied to emperors/empresses though. Like if you capture an opposing factions emperor/empress you steal the emperor bonus from that faction. Also people would be more likely to save an emperor/empress than a random person.

    This right here!!!!

    This is what i was getting at! wouldn't it be awesome if a careless Emp could get captured and his alliance loses the Emp bonus for a time? Presidents, Kings, Queens, etc have bodyguards and must be protected for a reason. Its almost like chess, capture the king - Checkmate...it adds a whole new strategy to PVP, you capture the Emp you get the buffs, this encourages players to free him...while they are focused on freeing him/her...maybe we back cap that keep?

    So many possibilities.

    That sounds fun . I like that .
  • God_flakes
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    Typhoios wrote: »
    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.

    Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.
  • frozywozy
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    I like the idea of captured emperor / empress.
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  • Luigi_Vampa
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    God_flakes wrote: »
    Typhoios wrote: »
    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.

    Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.

    I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.
    PC/EU DC
  • God_flakes
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    Typhoios wrote: »
    God_flakes wrote: »
    Typhoios wrote: »
    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.

    Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.

    I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.

    At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.
  • Luigi_Vampa
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    God_flakes wrote: »
    Typhoios wrote: »
    God_flakes wrote: »
    Typhoios wrote: »
    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.

    Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.

    I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.

    At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.

    In your OP you said the captured player could be held at Chalman for instance and the group would have to seige Chalman to rescue them. If the captured player isn't out of the game then what is he supposed to do at Chalman? I took captured as a quite literal thing. If someone is captured they are usually bound or limited in their movement and freedom. If you are porting people to IC all they will do is leave IC and use a transitus shrine to teleport back to the battle. How does this play into the rescuing player alternate gameplay senario? I think the game needs more objectives for PvP, but I don't think it should be about capturing players.

    Once again I apologize for not being constructive, but I really don't think this idea has any merit. How can I build upon something when I believe that the premise is flawed? If you wanted me to add alternate PvP objectives to this thread, I could, but then it wouldn't really be about your OP. If you only want people to comment if they agree with you on the premise of capturable players then I will stop posting and I apologize for the dissenting opinion.
    PC/EU DC
  • God_flakes
    God_flakes
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    Typhoios wrote: »
    God_flakes wrote: »
    Typhoios wrote: »
    God_flakes wrote: »
    Typhoios wrote: »
    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.

    Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.

    I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.

    At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.

    In your OP you said the captured player could be held at Chalman for instance and the group would have to seige Chalman to rescue them. If the captured player isn't out of the game then what is he supposed to do at Chalman? I took captured as a quite literal thing. If someone is captured they are usually bound or limited in their movement and freedom. If you are porting people to IC all they will do is leave IC and use a transitus shrine to teleport back to the battle. How does this play into the rescuing player alternate gameplay senario? I think the game needs more objectives for PvP, but I don't think it should be about capturing players.

    Once again I apologize for not being constructive, but I really don't think this idea has any merit. How can I build upon something when I believe that the premise is flawed? If you wanted me to add alternate PvP objectives to this thread, I could, but then it wouldn't really be about your OP. If you only want people to comment if they agree with you on the premise of capturable players then I will stop posting and I apologize for the dissenting opinion.

    "For instance" generally means it was just an idea. I apologize I didn't think it through. Perhaps forcing a player to sit at Chal is a bad idea. Stripping their faction of buffs is not a bad idea, however. How about the emp is captured and the opposing faction loses their buffs unless a "rescue"'of the emps buffs is performed by getting "x keep" back? Maybe port them back to IC but require them to exit rather than a quick port?
  • Luigi_Vampa
    Luigi_Vampa
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    God_flakes wrote: »
    Typhoios wrote: »
    God_flakes wrote: »
    Typhoios wrote: »
    God_flakes wrote: »
    Typhoios wrote: »
    The thought of being captured and having to wait for people to rescue me and having no way to escape myself sounds awful. I wouldn't play in that case. I would log out. I don't play a game to sit around doing nothing waiting for other people to maybe help me. You said that people don't log out waiting to rez at a camp or a loading screen but that isn't true. If the camp rez timer is too long, I'll just respawn at a keep. If a loading screen is too long, I'll relog because reloging usually fixes it for me. If I'm stuck waiting 5, 10, 15, 20 minutes etc... with nothing to do because I'm captured, I'll log onto a different character so that I can actually PLAY the game.

    Look, I expected some whining from this suggestion. There is nothing that's been said here that's a hard and fast demand as far as the idea of capturing enemies. It's a SUGGESTION and one that could work if done right. Nobody wants to sit inactive forever and nobody is suggesting that. Do you log because you die and have to choose somewhere else to rez? Do you log because you can't access a FC that's out of range? Do you log because your faction loses emp and the buffs? Maybe you do, idk. But there is no reason this can't be worked to be a valid tactic to reduce zerging, stacking and the current and past history of some factions being bullies on an already dominated map. This could be done as a consequence to that stuff.

    I'm not whining. People are allowed to not like your ideas. I don't log for any of those reasons. I don't log because I can still actually play the game. I can get back to the fight and keep playing. If you put a way for me to escape myself then that would be fine. If I have to wait for other players to save me or for a timer to run out then that would be so increadibly boring and I would probably log, because I don't like sitting still and waiting for timers. If a FC timer is over a minute I usually rez at a keep unless I am deep in enemy territory, because even riding my mount and the possibility of being ganked on my way back is more exciting than sitting there and not being able to move. I apologize if my criticism wasn't constructive, but you need to let others express their feelings and ideas if you ever want an evolving dialogue to happen.

    At what point did I say the captured player or emp is barred from playing the game? Rather than shoot me down with complaints about scenarios I never proposed...maybe contribute by suggesting a way it could work? I think we all agree the condition of pvp needs some revamping and some new objectives and a change in mentality to keep it from getting stale. Idk about anyone else but I'm really bored and tired of the aging meta of stack and spam group v group and the one with the most cp/highest buff/most op ulti smashing the smaller group or the underdog. A lot of people are logging permanently because of boredom with this. All I am suggesting is another way for players to achieve objectives for the larger goal, especially when outnumbered. Seeking to capture a player could theoretically give players another option rather than group bombing or head to head ulti dumping. I agree it would be unduly unfair to take a player out of the game waiting for a rescue. But when you die to slaughterfish and get ported back to the wayshrine, is this a punishment? Sure...for being careless. A captured player could get ported to the IC (encouraging IC involvement). This doesn't remove them from the game or make them unduly dependent on a rescue, per se.

    In your OP you said the captured player could be held at Chalman for instance and the group would have to seige Chalman to rescue them. If the captured player isn't out of the game then what is he supposed to do at Chalman? I took captured as a quite literal thing. If someone is captured they are usually bound or limited in their movement and freedom. If you are porting people to IC all they will do is leave IC and use a transitus shrine to teleport back to the battle. How does this play into the rescuing player alternate gameplay senario? I think the game needs more objectives for PvP, but I don't think it should be about capturing players.

    Once again I apologize for not being constructive, but I really don't think this idea has any merit. How can I build upon something when I believe that the premise is flawed? If you wanted me to add alternate PvP objectives to this thread, I could, but then it wouldn't really be about your OP. If you only want people to comment if they agree with you on the premise of capturable players then I will stop posting and I apologize for the dissenting opinion.

    "For instance" generally means it was just an idea. I apologize I didn't think it through. Perhaps forcing a player to sit at Chal is a bad idea. Stripping their faction of buffs is not a bad idea, however. How about the emp is captured and the opposing faction loses their buffs unless a "rescue"'of the emps buffs is performed by getting "x keep" back? Maybe port them back to IC but require them to exit rather than a quick port?

    This is a good idea. My only problem was with capturing players and those players needing rescued. If we could "capture" an Emp and remove their buffs it would be a good alternative to taking all the inner keeps. Can't send people to IC though, because not everyone owns the dlc.
    Edited by Luigi_Vampa on May 24, 2016 5:05PM
    PC/EU DC
  • God_flakes
    God_flakes
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    Right, me including. I've resisted buying it because I found it boring. Maybe send them back to the shrine like when you die from slaughterfish? :D
  • Luigi_Vampa
    Luigi_Vampa
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    God_flakes wrote: »
    Right, me including. I've resisted buying it because I found it boring. Maybe send them back to the shrine like when you die from slaughterfish? :D

    I could even see them putting a prison or something in one of the towns near each alliances home bases. Chorrol for DC, Cheydinal for EP and I'm drawing a blank for AD, or just a new place in each factions home territory. You could have npc guards and players could also hang around to guard prisoners, but captured players should be able to lockpick or in some way break out and have a cooldown on being captured so they can't be griefed and sent to prison over and over in short time frames.
    PC/EU DC
  • Rohamad_Ali
    Rohamad_Ali
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    Public execution of said Emp so Us plebs of PvP feel a real system of justice . Executioner costume unlock for that player .
  • SirAndy
    SirAndy
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    God_flakes wrote: »
    Thoughts?
    No. The constant loading screens are already bad enough.

    I didn't pay for a game to sit on the sidelines, no matter how bad i'm playing.

    Restricting access to content that one has paid for is *always* a bad idea.
    It's even worse if that restriction is in the hands of other players.
    dry.gif
  • God_flakes
    God_flakes
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    SirAndy wrote: »
    God_flakes wrote: »
    Thoughts?
    No. The constant loading screens are already bad enough.

    I didn't pay for a game to sit on the sidelines, no matter how bad i'm playing.

    Restricting access to content that one has paid for is *always* a bad idea.
    It's even worse if that restriction is in the hands of other players.
    dry.gif

    Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.
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