God_flakes wrote: »Right, me including. I've resisted buying it because I found it boring. Maybe send them back to the shrine like when you die from slaughterfish?
I could even see them putting a prison or something in one of the towns near each alliances home bases. Chorrol for DC, Cheydinal for EP and I'm drawing a blank for AD, or just a new place in each factions home territory. You could have npc guards and players could also hang around to guard prisoners, but captured players should be able to lockpick or in some way break out and have a cooldown on being captured so they can't be griefed and sent to prison over and over in short time frames.
Publius_Scipio wrote: »Sounds fun, but probably too complicated and not something ZOS would even consider attempting.
That being said, I would allow myself to be captured. Brought back to Kastle Krotha. Then I would free myself and take each one of their digital lives from within their own walls.... As they sleep coming off a sugar rush of M&Ms, Twix, Cap'n Crunch cereal, Snickers, Milky Way bars, Babe Ruth bars, and Gobstoppers.
God_flakes wrote: »Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.
God_flakes wrote: »Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.
Your very own words:
"For example, your player is being held at Chal and the only way to rescue them is to siege Chal."
What if they decide to go somewhere else and NOT rescue the imprisoned player? What's he/she gonna do? Sit there for the rest of the day twiddling thumbs?
God_flakes wrote: »Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.
Your very own words:
"For example, your player is being held at Chal and the only way to rescue them is to siege Chal."
What if they decide to go somewhere else and NOT rescue the imprisoned player? What's he/she gonna do? Sit there for the rest of the day twiddling thumbs?
I never said "lengthy periods".God_flakes wrote: »The idea of players being removed for lengthy periods was already dismissed. It's not even up for debate anymore.
And I specified why I would personally not like it.I don't think I would have fun if I would have to sit in some cell, even if it's for a short while.
I'm sorry, I thought the topic was "capture enemy player" and that is what I was referring to when I stated my opinion.
And why do you want me to set aside the other suggestions in this thread?
First you accuse me of not paying attention to them and not mentioning them, and now you only want me to discuss the suggestion you want (rez at shrine).
Which BTW - it's another thing altogether if we just talk about a force-rez at shrine/keep (make the player not being able to be resurrected on the spot/not able to use a forward camp) and we are no longer discussing "captures".
But if you want to call it that then ok.
That in itself I would like to see - having more ways to prevent battle-rezzes. I just thought the topic was another. *shrug*
I'm sorry, I thought the topic was "capture enemy player" and that is what I was referring to when I stated my opinion.
And why do you want me to set aside the other suggestions in this thread?
First you accuse me of not paying attention to them and not mentioning them, and now you only want me to discuss the suggestion you want (rez at shrine).
Which BTW - it's another thing altogether if we just talk about a force-rez at shrine/keep (make the player not being able to be resurrected on the spot/not able to use a forward camp) and we are no longer discussing "captures".
But if you want to call it that then ok.
That in itself I would like to see - having more ways to prevent battle-rezzes. I just thought the topic was another. *shrug*
PosternHouse wrote: »OP just wants slaves for ... recreational purposes.
God_flakes wrote: »Love it, Sneak!!! Anything to add fresh content to pvp. And to avoid the QQ the captured enemies can still get away from the town and guards but if they don't flip the flag, it remains in the opposing force's point column.