Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Capture enemy player

  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Sounds fun, but probably too complicated and not something ZOS would even consider attempting.

    That being said, I would allow myself to be captured. Brought back to Kastle Krotha. Then I would free myself and take each one of their digital lives from within their own walls.... As they sleep coming off a sugar rush of M&Ms, Twix, Cap'n Crunch cereal, Snickers, Milky Way bars, Babe Ruth bars, and Gobstoppers.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Typhoios wrote: »
    God_flakes wrote: »
    Right, me including. I've resisted buying it because I found it boring. Maybe send them back to the shrine like when you die from slaughterfish? :D

    I could even see them putting a prison or something in one of the towns near each alliances home bases. Chorrol for DC, Cheydinal for EP and I'm drawing a blank for AD, or just a new place in each factions home territory. You could have npc guards and players could also hang around to guard prisoners, but captured players should be able to lockpick or in some way break out and have a cooldown on being captured so they can't be griefed and sent to prison over and over in short time frames.

    Awesome!!!! This could add a whole new element to the game and encourage rp and immersion and if done correctly (without grief) it could actually draw some players back who have grown weary of the stack and spam meta. Like I said, it would mean a new objective to group play rather than just "kill kill". There would be a reason to not spam-ap gains could still be made based on captures.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Sounds fun, but probably too complicated and not something ZOS would even consider attempting.

    That being said, I would allow myself to be captured. Brought back to Kastle Krotha. Then I would free myself and take each one of their digital lives from within their own walls.... As they sleep coming off a sugar rush of M&Ms, Twix, Cap'n Crunch cereal, Snickers, Milky Way bars, Babe Ruth bars, and Gobstoppers.

    I want to be captured, too. :blush:
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    God_flakes wrote: »
    Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.

    Your very own words:
    "For example, your player is being held at Chal and the only way to rescue them is to siege Chal."

    What if they decide to go somewhere else and NOT rescue the imprisoned player? What's he/she gonna do? Sit there for the rest of the day twiddling thumbs?
    confused24.gif
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    SirAndy wrote: »
    God_flakes wrote: »
    Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.

    Your very own words:
    "For example, your player is being held at Chal and the only way to rescue them is to siege Chal."

    What if they decide to go somewhere else and NOT rescue the imprisoned player? What's he/she gonna do? Sit there for the rest of the day twiddling thumbs?
    confused24.gif

    Excuse me but I was attempting to give ideas. You may not like one specific but does this mean you throw the baby out with the bath water? I guess in your world you do. Carry on then, you clearly have nothing to contribute and only want to be negative. If you went on to read the rest of the thread, I admitted holding individual players wasn't the best idea-rather holding buffs.
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    SirAndy wrote: »
    God_flakes wrote: »
    Did you even bother to read the entire thread? Nobody is suggesting restricting anyone from content.

    Your very own words:
    "For example, your player is being held at Chal and the only way to rescue them is to siege Chal."

    What if they decide to go somewhere else and NOT rescue the imprisoned player? What's he/she gonna do? Sit there for the rest of the day twiddling thumbs?
    confused24.gif

    That is what my posts were talking about. @God_flakes admitted that locking a person out of the game was not what was intended. It was just a rough idea to add some new gameplay mechanics.
    PC/EU DC
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    It's ok, he clearly wants to parse out one idea and beat me over the head with it. It's whatever. I think we all agree preventing someone from actually playing isn't a smart idea. I also don't think we should discount capturing people vs killing them in order to stem the flow of stacking and spamming that is currently making the game unplayable in some instances for some people.
  • Meilinka
    Meilinka
    ✭✭✭

    If I can be captured I want access to the zone chat of whatever faction nabbed me so I can ask them where they keep the bacon and whisper them sweet nothings, especially since they probably accidentally captured my useless arse.

  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Maybe we can make being captured a voluntary setting? "Capturable". And yes! Access to their zone would be unreal! That would be a "perk". Oh how I would love to verbally unload in EP zone. >:)
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    I don't think I would like this idea, no offense OP. :smile:
    I get what you're trying to suggest, as a break from the repetitive aspects, but as far as I'm concerned, I wouldn't like this whole "prisoner" mechanic.

    I like to pvp with my friends and I don't think I would have fun if I would have to sit in some cell, even if it's for a short while.
    It's enough that I have to deal with crippling lag at times, random ILS that result in force crashes, all the other pvp annoyances, etc. I don't want another thing to interfere with the quality time I like to have with our group.

    Conversely, I wouldn't like for my friends to be captured and, knowing how toxic the community is at time, most likely be badgered during this time of captivity.
    ***
    That and I like to keep my ERP outside of PvP when possible. :blush:
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    I think you're just another person overreacting rather than contributing. The idea of players being removed for lengthy periods was already dismissed. It's not even up for debate anymore.
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    And it seems like you flare up anytime someone disagreed with you or didn't praise your idea.

    What's the point of starting a discussion on a forum if you're going to shut down anyone who disagrees with you, even if they do so in a civil manner and with their own arguments as to why they disagree (ie. not just say "NO, because I said so THAT'S WHY")? :/
    God_flakes wrote: »
    The idea of players being removed for lengthy periods was already dismissed. It's not even up for debate anymore.
    I never said "lengthy periods".
    Lore_lai wrote: »
    I don't think I would have fun if I would have to sit in some cell, even if it's for a short while.
    And I specified why I would personally not like it.

    I guess this is the point where two reasonable people agree to disagree so have a nice day!
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    I flared up because it's clear you didn't take the time to read the entire thread before writing your novel. Had you taken the time it required to do so you would have seen the idea of cells or removing players was dismissed a long time ago and other ideas were proposed instead. But ok thanks for your "input".
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    I actually did read the thread and the only other suggestion I see is that capturing an enemy EMP would remove the associated buffs.
    In which case this is about "capturable" EMPs or "capturable" EMP buffs (if the EMP him/herself is not going to be actually held hostage somewhere), and not about all players in general. And that might change the whole dynamic/subject of the discussion.

    Porting a player to IC as consequence for being "captured" and just requiring them to go through 1-2 loading screens to get back to their friends is also not something I find as enjoyable and engaging content, quite the contrary.

    You obviously still have into consideration "prisons" and players guarding the hostage (maybe you should pay more attention to what you write and not forget, just look a couple of posts higher) so that is what I was referring to when I expressed my opinion.

  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Wow. Do you have any idea what brainstorming means? It literally means throwing out ideas, tossing them around. Dismissing some, embracing others. You come late to the game and want to start chit with me because you didn't like *some* of the ideas tossed around and semi-approved of some? Seriously?

    As a side note: it was also suggested captured players get ported to the wayshrine similar to a slaughterfish death or even ported to gates when you can't otherwise Rez. You have a problem with being *separated* from the security blanket of your group when die, also? Do you never die? Never forced to Rez at the transit shrine at the gate?
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    At this point you're just twisting my words simply because you cannot accept that I will not agree with you (wow! people can have different opinions).

    I addressed why I don't agree with your other options, I expressed that EMP buff capture would be another matter altogether and my main concern was addressing that it would not be a fun mechanic (for me) to be held hostage in some cage while I'm there to pvp not play the damsel in distress.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    No, I get you don't agree with me. Heck, even I don't agree with my initial suggestion to hold enemies even for a few minutes. I'm just not sure why you're so hard up to beat the horse's corpse over this. :confused:

    I'm also not sure why you're so opposed to captured players being ported somewhere and being forced to port or ride back to their group when that's already happening and you clearly still pvp despite it :D
    Edited by God_flakes on May 25, 2016 5:51PM
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    Because it felt that you were getting aggressive about it when I just expressed my opinion. Accusing me of overreacting and making assumptions that I didn't read the thread. Just that.

    Removing EMP buff actually sounds interesting (as long as the EMP doesn't get captured) but, like I said, it just feels like that would be another subject for another discussion.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    @Lore_lai, let me approach it with you this way. When you die in this game there is penalty and a mechanic to address that penalty: you either rez at a keep, wait for a rez or rez at a camp. All of these involve some sort of waiting and usually some sort of hassle/grief. What I am proposing is a mechanic by which capturing the enemy is more appealing than storming into a group and spamming ulti and dps (which I am sure we can both agree has been the cause of lag and is becoming stale). It would take your enemy out of the fight by capturing them and forcing them to rez elsewhere (ic has been ruled out) like the wayshrine or transitus for example...but capturing would be harder than outright killing, to balance the scales. Make sense? So tell me again what is it about this that upsets you so? Making someone rez somewhere? Taking them out of the fight momentarily? The possible potential Zerg busting properties? What? Stop saying cage and prison cell. Stop deliberately misstating what has been suggested. Set aside the emp buff capturing for a moment.
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    I'm sorry, I thought the topic was "capture enemy player" and that is what I was referring to when I stated my opinion.
    And why do you want me to set aside the other suggestions in this thread?
    First you accuse me of not paying attention to them and not mentioning them, and now you only want me to discuss the suggestion you want (rez at shrine).

    Which BTW - it's another thing altogether if we just talk about a force-rez at shrine/keep (make the player not being able to be resurrected on the spot/not able to use a forward camp) and we are no longer discussing "captures".
    But if you want to call it that then ok.
    That in itself I would like to see - having more ways to prevent battle-rezzes. I just thought the topic was another. *shrug*
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    I get the idea, the brain storming has brought out some really good ones.

    im not sure why jail cell is still being brought up, we got past that part of brainstorming session wuite awhile ago so why are we still arguing over that mechanic?

    Everyone plays horse simulator as it its, adding something interesting to do in between horse simulator wouldn't be all that bad....capturing a player does have to mean a jail cell, it could simply mean being ported to Chroll, Cheydinhall, Cropsford, or Vlastrus and being forced to escape that guards there.

    I think something like that is what @God_flakes is trying to say, not locking anyone up in a cell.

    it would be more fun to have to escape from an enemy controlled town then rez at the same keep and camp all the time, just my 2 cents.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lore_lai wrote: »
    I'm sorry, I thought the topic was "capture enemy player" and that is what I was referring to when I stated my opinion.
    And why do you want me to set aside the other suggestions in this thread?
    First you accuse me of not paying attention to them and not mentioning them, and now you only want me to discuss the suggestion you want (rez at shrine).

    Which BTW - it's another thing altogether if we just talk about a force-rez at shrine/keep (make the player not being able to be resurrected on the spot/not able to use a forward camp) and we are no longer discussing "captures".
    But if you want to call it that then ok.
    That in itself I would like to see - having more ways to prevent battle-rezzes. I just thought the topic was another. *shrug*

    This is now a Nerf Emperor Thread by capture

    YKkzzOPaT3Kz5ZSNYGsz_pray_i_do_not_alter_it_further.jpg
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Lore_lai wrote: »
    I'm sorry, I thought the topic was "capture enemy player" and that is what I was referring to when I stated my opinion.
    And why do you want me to set aside the other suggestions in this thread?
    First you accuse me of not paying attention to them and not mentioning them, and now you only want me to discuss the suggestion you want (rez at shrine).

    Which BTW - it's another thing altogether if we just talk about a force-rez at shrine/keep (make the player not being able to be resurrected on the spot/not able to use a forward camp) and we are no longer discussing "captures".
    But if you want to call it that then ok.
    That in itself I would like to see - having more ways to prevent battle-rezzes. I just thought the topic was another. *shrug*

    I was punning the current "kill enemy player" bounties and assumed that was obvious. I guess I need to be careful how well I explain myself for the more literal.

    Rin, thanks for the assist. Maybe this will help her. Capture doesn't have to literally mean hold prisoner. All along I was trying to brainstorm a suggestion to alter two things: how players are taken out of battles and how combat is waged (in some instances). Btw I love the idea of force rezzing at towns! Dev's please consider this as this could be a segue into making towns more relevant. There SHOULD be a penalty to being captured and it should involve some sort of port and it needs to remove the player from the immediate battle to make it appealing to the forces attempting to capture rather than kill.
  • PosternHouse
    PosternHouse
    ✭✭✭✭
    OP just wants slaves for ... recreational purposes.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP just wants slaves for ... recreational purposes.

    I can't argue that logic .
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Implying I need to abduct men and force them into slavery...

    Wait :naughty:
  • Meilinka
    Meilinka
    ✭✭✭
    Maybe I want to be captured....

    The question is, do you want to capture Mei?
  • SneaK
    SneaK
    ✭✭✭✭✭
    The only way I could see something like this remotely working would be with the additions of town captures in Cyrodiil.

    For instance, let's say Cropsford was just taken over by EP, while 5 AD players were in the radius of Cropsford, they are then deemed as POWs.

    Capturing a town would also spawn an Alliance type of guardian/boss. Let's say an elite group of Imperial'esk soldiers defending the town. If the POW's can kill the boss/guardian, they can overthrow the town and will no longer be POWs. If they die, they die and can respawn at gates, or be resurrected but cannot leave the town until it's overthrown. If other alliance members of the POWs want to come bail them out and overthrow the town, they'd have to kill the guardian/boss, and claim the town. <--Would grant a decent amount of AP/XP.

    Alliance members can defend the town from uprising POWs and attackers, and gain defensive AP ticks, plus whatever other bonuses capping said town would grant.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Love it, Sneak!!! Anything to add fresh content to pvp. And to avoid the QQ the captured enemies can still get away from the town and guards but if they don't flip the flag, it remains in the opposing force's point column.
  • SneaK
    SneaK
    ✭✭✭✭✭
    God_flakes wrote: »
    Love it, Sneak!!! Anything to add fresh content to pvp. And to avoid the QQ the captured enemies can still get away from the town and guards but if they don't flip the flag, it remains in the opposing force's point column.

    Exactly. I could see some really fun scenarios playing out for some small scale battles like this. You could be a solo player (have to be difficult though) and take out the town boss, thus capturing the town. Meanwhile, let's say there were 5 enemy players in the radius of said town when it flipped, you'd have to defend the town with the "boss" from the 5 POWs. I think it would actually be a lot of fun.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
Sign In or Register to comment.