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Capture enemy player

  • Lord-Stien
    Lord-Stien
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    So in essance..... would would have POW's

    Would you treat the officers different from the enlisted ?

    Would I get a nice breakfest, along with mid morning tea/coffe?

    Lunch should include ( Bacon......../ Meats..........and Bacon.

    Mid day snack.. MUST include 5 Flagons of your top shelf Ale .. or a descent Hard Skumma.

    Dinner Must have Prime rib / 24oz Steak... with all the trimmings and sides..


    The enlisted ... 3 cups of water ... and a potato, and a strip of rancid meat .... and hourly kicks to the groin...


    Yeah i could go for this ....

    God help you if you mess up my coffee.

    Sometimes the real enemy are the one who moderate it.

    BannHammer

    PVP Officer

    Alliance Cord

    When in doubt, frag out

    Heart of Daggerfall-=Iron Legion=- Founding Member



    The one and only LordSteindeath
  • God_flakes
    God_flakes
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    SneaK wrote: »
    God_flakes wrote: »
    Love it, Sneak!!! Anything to add fresh content to pvp. And to avoid the QQ the captured enemies can still get away from the town and guards but if they don't flip the flag, it remains in the opposing force's point column.

    Exactly. I could see some really fun scenarios playing out for some small scale battles like this. You could be a solo player (have to be difficult though) and take out the town boss, thus capturing the town. Meanwhile, let's say there were 5 enemy players in the radius of said town when it flipped, you'd have to defend the town with the "boss" from the 5 POWs. I think it would actually be a lot of fun.

    Absolutely brilliant!! Perfect for those who prefer small man and a mix of pve with pvp. Bosses could drop stone cold creamery weapons, too. Another alternative to dolmens. And as I said this would give players a reason not to stack and spam ulti on one another-capturing would require a different skill set that doesn't necessarily involve steamrolling over groups. Smaller groups would also have an advantage against larger groups because you could peck away at their numbers and peel them off to be ported to the villages. So many possibilities. Zos we need new pvp content like this, please! It might even bring players back.
  • God_flakes
    God_flakes
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    No wait- have the town bosses drop camps and potion packs AND powerful siege. That way if you're captured and ported and choose to stay and fight-you get rewards that are worth it and help in the next battle.
  • IxSTALKERxI
    IxSTALKERxI
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    Capturing someone wouldn't be fun for the person being captured.

    A cool addition would be a bounty system in cyrodiil. Would fit well with the dark brotherhood.

    Or an npc that you can pay to reveal an enemy players location on the map for a certain duration.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
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    Venatus Officer | RIP RÁGE | YouTube Channel
  • ataggs
    ataggs
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    Zheg wrote: »
    It's not possible nor is it a good idea. The griefing would be monumental.

    As an aside, without crown our elite pvp guild will immediately scatter and look for the nearest dolmen or stray enemy running between keeps - even if we had just opened up the inner to a keep. It happens within seconds, which is why crashing is so difficult. Crown is the magnet to keep hardcore pvpers from fighting molag bal and hunting lich pieces.

    Ummmm... Zheg give us some credit, we spend most of that time tea bagging your crashed corpse and then we find the closest a shiney thing be that well, dolmen, or trollplar
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
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