Personally, I would swap the major brutality and minor berserk on nightblades from power extraction / grim focus (and morphs).
This way, you could use grim focus / unrelenting focus / merciless resolve to gain major brutality, and it's a self buff that can be activated while stealthed. Power extraction would instead provide minor berserk (currently provided by grim focus and morphs) for an 8% damage increase. The minor berserk could also possibly be applied to sap essence as well so magicka builds still have access to it.
Templars are kinda screwed either way. They're one of only two classes that get major mending (and have a far better version of it than dragon knights), and they get the major prophecy/savagery which is something the other classes dont have access to through class skills. In light of that, I think it's fair that templars not have access to major brutality or sorcery via class skills.
If they want to add brutality/sorcery to temps, they need to remove the easy access to savagery/prophecy. If they made that change, I'd suggest adding major brutality and sorcery to the effects provided by either sun shield or rune focus.
Personally, I would swap the major brutality and minor berserk on nightblades from power extraction / grim focus (and morphs).
This way, you could use grim focus / unrelenting focus / merciless resolve to gain major brutality, and it's a self buff that can be activated while stealthed. Power extraction would instead provide minor berserk (currently provided by grim focus and morphs) for an 8% damage increase. The minor berserk could also possibly be applied to sap essence as well so magicka builds still have access to it - it might even be nice to have the magicka version of focus provide major sorcery as well, and take that away from sap essence.
Templars are kinda screwed either way. They're one of only two classes that get major mending (and have a far better version of it than dragon knights), and they get the major prophecy/savagery which is something the other classes dont have access to through class skills. In light of that, I think it's fair that templars not have access to major brutality or sorcery via class skills.
If they want to add brutality/sorcery to temps, they need to remove the easy access to savagery/prophecy. If they made that change, I'd suggest adding major brutality and sorcery to the effects provided by either sun shield or rune focus.
Current sources of Major Brutality:
Igneous Weapons - 39,6s duration, can be cast any time, DOES NOTHING [ Dragonknight Exclusive
I am the same opinion. What is the point of a buff, when everyone is using it? No one is gonna miss out of the 20% more damage. And when everyone is using it (via Rally/Entropie) you can just remove it and everyone is happy cause they have one slot more and are not forced to use a 2h.
Or, as above said, make it more accesable.
Removing it will just cause everyone to find the next "mandatory" skill and this argument will begin anew.
GreenSoup2HoT wrote: »I'd like to see a tweak to rally healing in general. It's too good.
Drain power should give you major brutality/sorcery on use. However this mean's other classes are still restricted to 2h for the buff.
Giving Major Brutality to Expert Hunter is a good idea but it already give's you Minor Beserk. Would you be fine with getting 2 damage buffs from one ability?
Many players have suggested move Rally over to fighter guild to make it universal with all weapon classes and give 2H a new ability. Such as that Tornado spin channel ability sewer bosses use.
@Lynx7386Leave it be.
OrphanHelgen wrote: »Igneous Weapons - 39,6s duration, can be cast any time, does nothing..
..
Here is what igneous weapons give:
Major sorcery to team
Major brutality to team
Minor brutality to team
3 ultimate
5% stamina back
Another solution that could somewhat help with the situation is adding Major Brutality to Blade Cloak (and morphs). This self buff is so specific currently that it rarely sees use anywhere. Adding Major Brutality to it (and making it not break stealth when cast like it currently does) would add an interesting alternative to Rally that doesn't have any of the pre-requisites (e.g. having to hit a target) that make current existing alternatives unviable.
GreenSoup2HoT wrote: »@Lynx7386Leave it be.
This is the problem. I personally do not want to leave it be. Rally need's to be tweaked. It's literally a must have skill and it sicken's me. Stamina has to use two handed because of this crutch heal/buff.
It's about time we got percentage's tweaks to skill's. Just like what happened to Teleport strike and Death Stroke in pts 2.4.3 patch notes.
Sure Flurry heal and draining shot heal are nice but it won't change anything. Which is why Rally's burst heal specifically should be toned down so it's not so reliable.
Overall, when it come's down to it, it's Rally that is over-performing and over-shadow's all other weapon class heals/buff's. It's the sole reason why OP is having this argument. Regardless of your build on a stamina user, 2h with Rally must be present and that in my opinion is the problem.
OrphanHelgen wrote: »Igneous Weapons - 39,6s duration, can be cast any time, does nothing..
..
Here is what igneous weapons give:
Major sorcery to team
Major brutality to team
Minor brutality to team
3 ultimate
5% stamina back
GreenSoup2HoT wrote: »@Lynx7386Leave it be.
This is the problem. I personally do not want to leave it be. Rally need's to be tweaked. It's literally a must have skill and it sicken's me. Stamina has to use two handed because of this crutch heal/buff.
It's about time we got percentage's tweaks to skill's. Just like what happened to Teleport strike and Death Stroke in pts 2.4.3 patch notes.
Sure Flurry heal and draining shot heal are nice but it won't change anything. Which is why Rally's burst heal specifically should be toned down so it's not so reliable.
Overall, when it come's down to it, it's Rally that is over-performing and over-shadow's all other weapon class heals/buff's. It's the sole reason why OP is having this argument. Regardless of your build on a stamina user, 2h with Rally must be present and that in my opinion is the problem.
timidobserver wrote: »5 piece dreugh king = perma major brutality next update.
GreenSoup2HoT wrote: »@Lynx7386Leave it be.
This is the problem. I personally do not want to leave it be. Rally need's to be tweaked. It's literally a must have skill and it sicken's me. Stamina has to use two handed because of this crutch heal/buff.
It's about time we got percentage's tweaks to skill's. Just like what happened to Teleport strike and Death Stroke in pts 2.4.3 patch notes.
Sure Flurry heal and draining shot heal are nice but it won't change anything. Which is why Rally's burst heal specifically should be toned down so it's not so reliable.
Overall, when it come's down to it, it's Rally that is over-performing and over-shadow's all other weapon class heals/buff's. It's the sole reason why OP is having this argument. Regardless of your build on a stamina user, 2h with Rally must be present and that in my opinion is the problem.
No, the problem is that you people are stuck on rally. An identical skill could be put in every other weapon line and you would still have this misconception that rally is necessary. Turn off the tunnel vision already