ruze84b14_ESO wrote: »I'm personally against this, but I respect those who want it.
My personal feelings is that this would just be used to force or 'forcefully encourage' other players to conform to a subset of min-maxed builds that cross a certain damage threshholds, when in reality the content should be built and designed for nearly every build, and the devs should continue to nerf and balance min-maxed builds down.
Smileybones wrote: »No, DPS meters are aids when they allow one to see what others DPS are, it brings a lot of toxicity into the community and make relationship between players very bad.
For this reasons some MMO's decided not to include a DPS meter and I believe it's a wise thing.
Smileybones wrote: »No, DPS meters are aids when they allow one to see what others DPS are, it brings a lot of toxicity into the community and make relationship between players very bad.
For this reasons some MMO's decided not to include a DPS meter and I believe it's a wise thing.
Bet your DPS is pretty bad if you're too afraid of it!
Nah man, my apologies, lol. I couldn't help but to tease. I fully agree tho, I've been part of toxic, bad communities and this would only make ESO worse. People should just get an addon if they really want to see it.
Smileybones wrote: »No, DPS meters are aids when they allow one to see what others DPS are, it brings a lot of toxicity into the community and make relationship between players very bad.
For this reasons some MMO's decided not to include a DPS meter and I believe it's a wise thing.
I dislike your mentality, why should people have to dumb their builds down to not face roll content just because other people can't be bothered to put the time in, learn the mechanics, build a decent character and get a decent team together, you're basically saying we should be punished for wanting to improve, what happened to wanting to be challenged? My friends are slowly leaving this game because it's becoming too easy and too boring.
SlayerTheDragon wrote: »I cannot believe so many are against DPS meters!?!
As a Damage Dealer you are in the dungeon to... Deal Damage. If you are under performing (for whatever reason) the rest of the group should know about it.
If a tank under performs the group wipes.
If a healer under performs the group wipes.
If one DD under performs then that's OK?
phobossion wrote: »
Edit: I guess I clicked the incorrect person to quote. Meant to quote Phobossion
Not me.ruze84b14_ESO wrote: »I'm personally against this, but I respect those who want it.
phobossion wrote: »I dislike your mentality, why should people have to dumb their builds down to not face roll content just because other people can't be bothered to put the time in, learn the mechanics, build a decent character and get a decent team together, you're basically saying we should be punished for wanting to improve, what happened to wanting to be challenged? My friends are slowly leaving this game because it's becoming too easy and too boring.
I think this is the problem. ZOS has said many times that this game is supposed to be accessible to a wide range of builds and playstyles. Some people may use certain weapons or skills because they like how they look, for example, and do not want to switch to a different build just for a DPS increase. Saying that following a cookie-cutter FotM build is "putting the time in" and "getting better" is just false.
I recall back when LOTRO launched I was playing a "dps" class, having no clue what DPS even is. The damage output difference between quest gear and BiS raid gear was marginal and good players were not those who followed some kind of "optimal build" but those who understood the fights, interrupted boss abilities, switched targets properly, applied the right party buffs for the situation etc.
I guess ZOS is trying to avoid the "Vanilla WoW" situation where most specs weren't even viable for the game, because of stupidly designed encounters where numbers were everything. Not sure is they are succeeding so far, though
Publius_Scipio wrote: »I really would like to know what DPS is? I know it's damage per second, but how is the actual DPS value calculated? I use the combat text and damage numbers are all over the place. One hit registers 4K and the next 12K. My weapon damage in UI sits at 4K (with buffs up).
Publius_Scipio wrote: »I really would like to know what DPS is? I know it's damage per second, but how is the actual DPS value calculated? I use the combat text and damage numbers are all over the place. One hit registers 4K and the next 12K. My weapon damage in UI sits at 4K (with buffs up).
The damage you do is based on you weapon or spell damage (on you character screen) plus your gear, potions, buffs and enchants the minus the mobs resistances. The white numbers are regular non-crits hits and the yellow (?) Are crits or 1.5x damage (or is it 2x in ESO? I forget I haven't played in so long). That's the simple explanation.
phobossion wrote: »I dislike your mentality, why should people have to dumb their builds down to not face roll content just because other people can't be bothered to put the time in, learn the mechanics, build a decent character and get a decent team together, you're basically saying we should be punished for wanting to improve, what happened to wanting to be challenged? My friends are slowly leaving this game because it's becoming too easy and too boring.
I think this is the problem. ZOS has said many times that this game is supposed to be accessible to a wide range of builds and playstyles. Some people may use certain weapons or skills because they like how they look, for example, and do not want to switch to a different build just for a DPS increase. Saying that following a cookie-cutter FotM build is "putting the time in" and "getting better" is just false.
I recall back when LOTRO launched I was playing a "dps" class, having no clue what DPS even is. The damage output difference between quest gear and BiS raid gear was marginal and good players were not those who followed some kind of "optimal build" but those who understood the fights, interrupted boss abilities, switched targets properly, applied the right party buffs for the situation etc.
I guess ZOS is trying to avoid the "Vanilla WoW" situation where most specs weren't even viable for the game, because of stupidly designed encounters where numbers were everything. Not sure is they are succeeding so far, though
Smileybones wrote: »KoshkaMurka wrote: »to prevent 'elitism' and/or generic toxic behaviour towards more casual players.
Who will prevent toxic behaviour against support classes that those opressed casual dds often show?
And in any case, personal dps meter with an option to share wouldnt hurt anyone.
P.S. If you think that without group dps meter its impossible to tell that dps is low, you're very, very wrong.
You sound quite salty dude or dudette.
You keep bring into discussion support classes but having a group DPS meter wouldn't help them so your point is quite irrelevant.
Also no one denies about a personal DPs meter, it's all about group meter.
Also if you can't tell a low DPS without a meter, why wanting one ?
Try to make sense.
My friends and I have completed all but vWGT and vICP with 2 dps and a healer, 2 dps and a tank and with just 3 dps, no 4th person. We've done some of the easier vet dungeons solo or with just one other person (duo). We've completed vWGT and vICP with 4 dps and 3 dps & healer. This game is not hard, it's those that believe you can play "anyway you want" that have a hard time. Yes, you can complete all content in this game (excluding the newest trial and vMael) with white crafted sets with no enchants but you have to know a little of what you are doing. You can't just throw any skill that looks cool or "you" assume is good and do it in that gear. The game is easy but even the easiest content requires a little knowledge of sets, enchants and skills.
Been asked before. Didnt they disable that ability in one addon already?
No thanks
Smileybones wrote: »KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »to prevent 'elitism' and/or generic toxic behaviour towards more casual players.
Who will prevent toxic behaviour against support classes that those opressed casual dds often show?
And in any case, personal dps meter with an option to share wouldnt hurt anyone.
P.S. If you think that without group dps meter its impossible to tell that dps is low, you're very, very wrong.
You sound quite salty dude or dudette.
You keep bring into discussion support classes but having a group DPS meter wouldn't help them so your point is quite irrelevant.
Also no one denies about a personal DPs meter, it's all about group meter.
Also if you can't tell a low DPS without a meter, why wanting one ?
Try to make sense.
Speaking of group dps meters... I dont really see why an anyone would protest against it.
Care reading experiences and opinions that people bothered to share with you in the thread ?
Care to read my post?
I did, you're wrong and your arguments have been addressed already.
Smileybones wrote: »KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »to prevent 'elitism' and/or generic toxic behaviour towards more casual players.
Who will prevent toxic behaviour against support classes that those opressed casual dds often show?
And in any case, personal dps meter with an option to share wouldnt hurt anyone.
P.S. If you think that without group dps meter its impossible to tell that dps is low, you're very, very wrong.
You sound quite salty dude or dudette.
You keep bring into discussion support classes but having a group DPS meter wouldn't help them so your point is quite irrelevant.
Also no one denies about a personal DPs meter, it's all about group meter.
Also if you can't tell a low DPS without a meter, why wanting one ?
Try to make sense.
Speaking of group dps meters... I dont really see why an anyone would protest against it.
Care reading experiences and opinions that people bothered to share with you in the thread ?
Care to read my post?
I did, you're wrong and your arguments have been addressed already.
KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »Smileybones wrote: »KoshkaMurka wrote: »to prevent 'elitism' and/or generic toxic behaviour towards more casual players.
Who will prevent toxic behaviour against support classes that those opressed casual dds often show?
And in any case, personal dps meter with an option to share wouldnt hurt anyone.
P.S. If you think that without group dps meter its impossible to tell that dps is low, you're very, very wrong.
You sound quite salty dude or dudette.
You keep bring into discussion support classes but having a group DPS meter wouldn't help them so your point is quite irrelevant.
Also no one denies about a personal DPs meter, it's all about group meter.
Also if you can't tell a low DPS without a meter, why wanting one ?
Try to make sense.
Speaking of group dps meters... I dont really see why an anyone would protest against it.
Care reading experiences and opinions that people bothered to share with you in the thread ?
Care to read my post?
I did, you're wrong and your arguments have been addressed already.
Adressed?
People keep talking about elitism and stuff, but the thing is, actually dedicated players are rarely seen in pugs, and even if they do pug, they dont need to assert themselves. I've never seen any "pug elitist" whose skills would match their attitude and it wouldnt be too bad to make it visible for everyone.